Contributors
A
Technical Paper Dynamic Concepts Personalization from Single Videos
Emerging Technologies Hyperrealistic VR: a 90-PPD, 1400 nits and high contrast headset
United States of America
Technical Paper Motion Control via Metric-Aligning Motion Matching
Technical Paper Pocket Time-Lapse
Technical Paper Relightable Full-Body Gaussian Codec Avatars
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Technical Workshop Drawing and Sketching: Art, Psychology, and Computer Graphics
Technical Paper Generating Past and Future in Digital Painting Processes
Technical Paper MoVer: Motion Verification for Motion Graphics Animations
Technical Paper InstantRestore: Single-Step Personalized Face Restoration with Shared-Image Attention
Technical Paper pOps: Photo-Inspired Diffusion Operators
Technical Paper xADA: Controllable and Expressive Audio-Driven Animation
Brazil
Educator's Forum Panel: Education Disrupted
Birds of a Feather Countering Racial Bias in Computer Graphics Research: Four Years Later
Technical Paper Multi-Dimensional Procedural Wave Noise
Spatial Storytelling Spatial Storybook: Language Model-Driven Audiobook Spatialization
Birds of a Feather 3D Animation Degree Program Development in Higher Education
Technical Paper Quadtree Tall Cells for Eulerian Liquid Simulation
Technical Paper Elastic Locomotion with Mixed Second-order Differentiation
Technical Paper Motion From X
Technical Paper Policy-Space Diffusion for Physics-Based Character Animation
Birds of a Feather Countering Racial Bias in Computer Graphics Research: Four Years Later
Birds of a Feather State of Hair in the Industry
Technical Paper StreamME: Simplify 3D Gaussian Avatar within Live Stream
Birds of a Feather WiGRAPH Rising Stars in Computer Graphics Workshop - Part I [Invite Only]
Birds of a Feather WiGRAPH Rising Stars in Computer Graphics Workshop - Part II [Invite Only]
Birds of a Feather WiGRAPH Rising Stars in Computer Graphics Workshop - Part III [Invite Only]
Birds of a Feather WiGRAPH Rising Stars in Computer Graphics Workshop Part IV [Invite Only]
Technical Paper Accelerated Gamut Discovery via Massive Parallelization
ACM SIGGRAPH 365 - Community Showcase Best of Eurographics 2025
Technical Paper Intersection-Free Garment Retargeting
Chief Software Engineer / Supervisor United States of America
Production Session Bringing NASA Data to Life: The Power of Visualizing Science
ACM SIGGRAPH 365 - Community Showcase SIGGRAPH for Beginners - Welcome to the Conference!
Spatial Storytelling Creating a Universe from Scratch: Studio Syro’s Handcrafted VR Pipeline
Birds of a Feather State of Animation Tools in the industry
Birds of a Feather State of Rigging Tools in the industry
Data Visualizer/Programmer United States of America
Production Session Bringing NASA Data to Life: The Power of Visualizing Science
Technical Paper Hyborg Agency: Fostering AI Agents Through Community Conversations in a Digital Forest
Art Gallery Plant.play()
Emerging Technologies Hyperrealistic VR: a 90-PPD, 1400 nits and high contrast headset
Technical Paper MiSo: A DSL for robust and efficient MINIMIZE and SOLVE problems
Computer Animation Festival Simon Small
Immersive Pavilion Queer Utopia: Act I Cruising
Technical Paper InstanceGen: Image Generation with Instance-level Instructions
Course OpenVDB
Technical Paper Spline Deformation Field
Emerging Technologies LookingGlass: Generative Anamorphoses via Laplacian Pyramid Warping
B
Technical Paper Accelerated Gamut Discovery via Massive Parallelization
Computer Animation Festival The Pillars of Creation and the Interplay of Stars and Dust
Technical Paper Relightable Full-Body Gaussian Codec Avatars
Technical Paper BANG: Dividing 3D Assets via Generative Exploded Dynamics
Course OpenVDB
Production Session Time-Traveling VFX: AI-Driven De-Aging in Here
Technical Paper Neural Importance Sampling of Many Lights
Technical Paper Putting Rigid Bodies to Rest
Technical Paper Histogram Stratification for Spatio-Temporal Reservoir Sampling
United States of America
ACM SIGGRAPH 365 - Community Showcase Chapters: West Coast Meetup
Computer Animation Festival Courage
Technical Paper C-Tubes: Design of Tubular Structures From Developable Strips
Technical Paper Inverse Geometric Locomotion
Birds of a Feather Generative AI for Graphics, Motion, Vision and 3D
Immersive Pavilion The Grinning Man: A Musical Virtual Reality Performance
Technical Paper CageNet: A Meta-Framework for Learning on Wild Meshes
Technical Paper Directions in Parameterization
Technical Paper On Planar Shape Interpolation With Logarithmic Metric Blending
Technical Paper Fast Subspace Fluid Simulation with a Temporally-Aware Basis
Technical Paper Shape Space Spectra
Creative Technologist United States of America
Spatial Storytelling Quantum Theater: Extending Reality for Post-AI Liveness
Technical Paper Arenite: A Physics-based Sandstone Simulator
Technical Paper Stressful Tree Modeling: Breaking Branches with Strands
Choreography and Artistic Direction France
Spatial Storytelling Thresholds: Stories of Our Inner Selves
Technical Paper AnyTop: Character Animation Diffusion with Any Topology
Educator's Forum Panel: Education Disrupted
Computer Animation Festival Farewell
Technical Paper Cages, Deformation, & Interpolation
Technical Paper Neural BRDF Importance Sampling by Reparameterization
Production Session Sand, Light, and Holograms: Image Engine’s VFX in Dune: Prophecy
Emerging Technologies Blooming Resonant Tea: A Multisensory Dining Experience with Dynamic Visuals and Music
Computer Animation Festival Snow Bear
Course USD in Production
Technical Paper LAM: Large Avatar Model for One-shot Animatable Gaussian Head
Technical Paper Feature-Aligned Parametrization in Penner Coordinates
Technical Paper HexHex: Highspeed Extraction of Hexahedral Meshes
Production Session The VFX of The Penguin
Technical Paper Linear-Time Transport with Rectified Flows
Technical Paper Sobol' Sequences with Guaranteed-Quality 2D Projections
Birds of a Feather WOSC Breakfast Mixer
Computer Animation Festival Secret Level: Crossfire - Good Conflict
Birds of a Feather Global CG Pipelines
Birds of a Feather MLOps in the Pipeline
Birds of a Feather The Pipeline Conference - Organizer Meetup
Technical Paper Rags2Riches: Computational Garment Reuse
Computer Animation Festival Trash
France
Technical Paper Discrete Torsion of Connection Forms on Simplicial Meshes
Technical Paper Controllable Tracking-Based Video Frame Interpolation
Educator's Forum Future of CG Education: Production Techniques & AI Literacy
Spatial Storytelling Spatial Storybook: Language Model-Driven Audiobook Spatialization
Spatial Storytelling Puppet In The Room - Live Performed Digital Characters Using Physical Puppet Twins
Spatial Storytelling Quantum Theater: Extending Reality for Post-AI Liveness
Technical Paper The Mokume Dataset and Inverse Modeling of Solid Wood Textures
Computer Animation Festival Verdun
Birds of a Feather State of Animation Tools in the industry
Birds of a Feather State of Rigging Tools in the industry
Production Session Developing the Stylized World of The Wild Robot
Course OpenVDB
Computer Animation Festival Dare to be Fabulous
Computer Animation Festival Bacterial Molecular Landscape: Visualizing Earth's Simplest Life Form
C
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Technical Paper EditDuet: A Multi-Agent System for Video Non-Linear Editing
Birds of a Feather Thoughtful3D Industry Meetup
Technical Paper Image-space Adaptive Sampling for Fast Inverse Rendering
Educator's Forum Panel: Navigating The Future of VFX Education
Immersive Pavilion The Grinning Man: A Musical Virtual Reality Performance
Technical Paper Claycode: Stylable and Deformable 2D Scannable Codes
France
Technical Paper Arenite: A Physics-based Sandstone Simulator
Technical Paper Multi-Dimensional Procedural Wave Noise
Technical Paper 3DGH: 3D Head Generation with Composable Hair and Face
Emerging Technologies Blooming Resonant Tea: A Multisensory Dining Experience with Dynamic Visuals and Music
United States of America
Emerging Technologies DreamPrinting: Volumetric Printing Primitives for High-Fidelity 3D Printing
Technical Paper One Model to Rig Them All: Diverse Skeleton Rigging with UniRig
Technical Paper Sketch3DVE: Sketch-based 3D-Aware Scene Video Editing
Technical Paper Interactive Optimization of Scaffolded Procedural Patterns
Technical Paper Feature-Aligned Parametrization in Penner Coordinates
Real-Time Live! DJESTHESIA: Tangible Multimedia for DJs
Computer Animation Festival Special Film Event - 30th Anniversary Toy Story Screening
ACM SIGGRAPH 365 - Community Showcase Special Film Event - Pioneers Featured Speaker, Catmull Story: To SIGGRAPH and Beyond!
Technical Paper 3D Stylization via Large Reconstruction Model
Computer Animation Festival Jour de vent
Computer Animation Festival Animation Theater In Conversation: Inkwo for When the Starving Return
Real-Time Live! Painting with 3D Gaussian Splat Brushes
Technical Workshop Drawing and Sketching: Art, Psychology, and Computer Graphics
Technical Paper Meschers: Geometry Processing of Impossible Objects
Technical Paper The Mokume Dataset and Inverse Modeling of Solid Wood Textures
Art Gallery Mimosa Pithics
Emerging Technologies LookingGlass: Generative Anamorphoses via Laplacian Pyramid Warping
Technical Paper Fast Subspace Fluid Simulation with a Temporally-Aware Basis
Technical Paper Lifting the Winding Number: Precise Discontinuities in Neural Fields for Physics Simulation
Technical Paper Shape Space Spectra
Computer Animation Festival Dawn
Technical Paper Large-Scale Multi-Character Interaction Synthesis
Birds of a Feather Entrepreneur Meetup
Birds of a Feather Soft Skills Development for Computer Graphics Professionals
Birds of a Feather VFX Reference Platform - A Common Platform for VFX Software
Spatial Storytelling Remixing the Flying Words Project
Computer Animation Festival In Between
Computer Animation Festival Verdun
Technical Paper Interspatial Attention for Efficient 4D Human Video Generation
Technical Paper Clebsch Gauge Fluid on Particle Flow Maps
Technical Paper Fluid Simulation on Compressible Flow Maps
Technical Paper Fluid Simulation on Vortex Particle Flow Maps
United States of America
Technical Paper Pocket Time-Lapse
Technical Paper Generative Video Matting
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Technical Paper Stitch-A-Shape: Bottom-up Learning for B-Rep Generation
Technical Paper Lightning-fast Boundary Element Method
Technical Paper Photoreal Scene Reconstruction from an Egocentric Device
Technical Paper Deformable Beta Splatting
Technical Paper Lifting the Winding Number: Precise Discontinuities in Neural Fields for Physics Simulation
Technical Paper Shape Space Spectra
China
Technical Paper Fast Subspace Fluid Simulation with a Temporally-Aware Basis
Emerging Technologies Blooming Resonant Tea: A Multisensory Dining Experience with Dynamic Visuals and Music
Technical Paper FashionComposer: Compositional Fashion Image Generation
Technical Paper LayerFlow: A Unified Model for Layer-aware Video Generation
China
Computer Animation Festival Dare to be Fabulous
Immersive Pavilion Magic You: A Poetic VR Journey into the Mind of ADHD
Technical Paper Motion Inversion for Video Customization
Technical Paper Fast Subspace Fluid Simulation with a Temporally-Aware Basis
Technical Paper Topological Offsets
Technical Paper 3D-Fixup: Advancing Photo Editing with 3D Priors
Technical Paper Divide-and-Conquer Embedding
Emerging Technologies Real-Time Holographic Media System
Technical Paper Flow, Flow, Flow Your Boat
Technical Paper Shape Space Spectra
Immersive Pavilion Hop Step Sing! Everywhere!
Emerging Technologies Full-color natural light holographic video camera
Computer Animation Festival Courage
Birds of a Feather Rainbow Meetup
ACM SIGGRAPH 365 - Community Showcase Chapters Party
ACM SIGGRAPH 365 - Community Showcase Chapters: All About ACM SIGGRAPH Chapters
ACM SIGGRAPH 365 - Community Showcase Chapters: Around The World Meetup
ACM SIGGRAPH 365 - Community Showcase Chapters: East Coast Meetup
ACM SIGGRAPH 365 - Community Showcase Chapters: West Coast Meetup
Birds of a Feather Rainbow Meetup
Art Gallery AI in the Sky
Emerging Technologies Blooming Resonant Tea: A Multisensory Dining Experience with Dynamic Visuals and Music
Computer Animation Festival Wednesdays with Gramps
Technical Paper Linear-Time Transport with Rectified Flows
Technical Paper Sobol' Sequences with Guaranteed-Quality 2D Projections
Computer Animation Festival Courage
Technical Paper Be Decisive: Noise-Induced Layouts for Multi-Subject Generation
Technical Paper IP-Composer: Semantic Composition of Visual Concepts
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Technical Paper AnyTop: Character Animation Diffusion with Any Topology
Technical Paper Be Decisive: Noise-Induced Layouts for Multi-Subject Generation
Technical Paper Dynamic Concepts Personalization from Single Videos
Technical Paper HoLa: B-Rep Generation using a Holistic Latent Representation
Technical Paper IP-Composer: Semantic Composition of Visual Concepts
Technical Paper pOps: Photo-Inspired Diffusion Operators
Computer Animation Festival Sleeping with the Fishes
Technical Paper Semantically Consistent Text-to-Motion with Unsupervised Styles
Production Session Developing the Stylized World of The Wild Robot
Birds of a Feather Going Cloud Native
Birds of a Feather MLOps in the Pipeline
Birds of a Feather The Pipeline Conference - Organizer Meetup
Computer Animation Festival Wednesdays with Gramps
Computer Animation Festival Wednesdays with Gramps
Technical Paper Arenite: A Physics-based Sandstone Simulator
Technical Paper Rectangular Surface Parameterization
Technical Paper Curl Quantization for Automatic Placement of Knit Singularities
Computer Animation Festival Amen
Computer Animation Festival Trash
Technical Paper Monte Carlo PDE simulation in participating media
Technical Paper Putting Rigid Bodies to Rest
Technical Paper Rectangular Surface Parameterization
Technical Paper Claycode: Stylable and Deformable 2D Scannable Codes
Computer Animation Festival Jour de vent
Emerging Technologies Hyperrealistic VR: a 90-PPD, 1400 nits and high contrast headset
Computer Animation Festival Farewell
Technical Paper VR-Doh: Hands-on 3D Modeling in Virtual Reality
Production Session Sand, Light, and Holograms: Image Engine’s VFX in Dune: Prophecy
D
Immersive Pavilion Cathex
Technical Paper Be Decisive: Noise-Induced Layouts for Multi-Subject Generation
Technical Paper 4D Gaussian Videos with Motion Layering
Technical Paper Polynomial 2D Biharmonic Coordinates for High-order Cages
Birds of a Feather Khronos Fast Forward
Technical Paper Policy-Space Diffusion for Physics-Based Character Animation
Computer Animation Festival In Between
Technical Paper Pocket Time-Lapse
Production Session Superman: Harnessing Numeric Power for Cinematic Magic
Birds of a Feather SIGGRAPH Asia 2025
Technical Paper Gaussian Reconstruction
Computer Animation Festival Dawn
Computer Animation Festival Trash
Computer Animation Festival Courage
Computer Animation Festival Amen
Technical Paper End-to-end Surface Optimization for Light Control
Technical Paper Piecewise Ruled Approximation for Freeform Mesh Surfaces
Technical Paper Anymate: A Dataset and Baselines for Learning 3D Object Rigging
Technical Paper Discrete Torsion of Connection Forms on Simplicial Meshes
Technical Paper Lightning-fast Boundary Element Method
Technical Paper MaterialPicker: Multi-Modal DiT-Based Material Generation
Technical Paper Uncertainty for SVBRDF Acquisition using Frequency Analysis
Technical Paper Synedelica: Mixed Reality Reimagined
Spatial Storytelling Thresholds: Stories of Our Inner Selves
Computer Animation Festival Courage
Birds of a Feather AI for Smart Work Strategies
Artist, Curator, Associate Professor United States of America
ACM SIGGRAPH 365 - Community Showcase Arty Party for All - Joint Event by DAC, Art Paper & Art Gallery
ACM SIGGRAPH 365 - Community Showcase Creative Exchange: ACM SIGGRAPH Digital Arts Community in Focus
ACM SIGGRAPH 365 - Community Showcase New Media Architectures: Augmentations of a Vancouver Mural Project
Technical Paper Augmented Vertex Block Descent
Real-Time Live! Crazy Fast Physics! Augmented Vertex Block Descent in Action!
Technical Paper 4D Gaussian Videos with Motion Layering
Immersive Pavilion Magic You: A Poetic VR Journey into the Mind of ADHD
Real-Time Live! InfiniteStudio: 4D Volumetric Capture for Film Making and Beyond
Technical Paper Image-GS: Content-Adaptive Image Representation via 2D Gaussians
Technical Paper Multi-Dimensional Procedural Wave Noise
Technical Paper Controllable Tracking-Based Video Frame Interpolation
Technical Paper Linear-Time Transport with Rectified Flows
Technical Paper Spherical Lighting with Spherical Harmonics Hessian
Educator's Forum Panel: Navigating The Future of VFX Education
United States of America
Birds of a Feather Countering Racial Bias in Computer Graphics Research: Four Years Later
Technical Paper Meschers: Geometry Processing of Impossible Objects
China
Technical Paper LAM: Large Avatar Model for One-shot Animatable Gaussian Head
Technical Paper Image-space Adaptive Sampling for Fast Inverse Rendering
Technical Paper Photoreal Scene Reconstruction from an Egocentric Device
Technical Paper Reconstruction & Neural Fields
Technical Paper 4D Gaussian Videos with Motion Layering
Technical Paper LAM: Large Avatar Model for One-shot Animatable Gaussian Head
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Technical Paper IP-Composer: Semantic Composition of Visual Concepts
Spatial Storytelling Puppet In The Room - Live Performed Digital Characters Using Physical Puppet Twins
Birds of a Feather The State of DCC Plugins for Arnold Renderer
Technical Paper Field Smoothness-Controlled Partition for Quadrangulation
Spatial Storytelling The Scylla System: Dancer-Drone Interactivity as Performance
Technical Paper 3D Stylization via Large Reconstruction Model
Computer Animation Festival Wormwood
Technical Paper Splat and Replace: 3D Reconstruction with Repetitive Elements
Computer Animation Festival Trash
E
Technical Paper Collaborative On-Sensor Array Cameras
Computer Animation Festival A Sparrow's Song
Technical Paper Modeling and Rendering Glow Discharge
Technical Paper CageNet: A Meta-Framework for Learning on Wild Meshes
Production Session 'South of Midnight': Crafting a Stop Motion Southern Gothic Game
Art Gallery Quantum Tango
Immersive Pavilion The Grinning Man: A Musical Virtual Reality Performance
Computer Animation Festival Like Friend, Like Deer
Emerging Technologies FluidicSwarm: Embodiment of Swarm Robots Using Fluid Behavior Imitation
Computer Animation Festival Detlev
Technical Paper Uncertainty for SVBRDF Acquisition using Frequency Analysis
Computer Animation Festival In Between
Co-Creator United States of America
Spatial Storytelling Quantum Theater: Extending Reality for Post-AI Liveness
Production Session Bringing NASA Data to Life: The Power of Visualizing Science
Technical Paper A Platform for Interactive AI Character Experiences
Emerging Technologies Wide Field-of-View Mixed Reality
Technical Paper Photoreal Scene Reconstruction from an Egocentric Device
Computer Animation Festival Forevergreen
Production Session Wētā FX Presents: The Last Of Us Season 2: The Horde
Technical Paper Policy-Space Diffusion for Physics-Based Character Animation
Curator, Executive Director
ACM SIGGRAPH 365 - Community Showcase New Media Architectures: Augmentations of a Vancouver Mural Project
F
Birds of a Feather WOSC Breakfast Mixer
Technical Workshop Drawing and Sketching: Art, Psychology, and Computer Graphics
China
Technical Paper Bernstein Bounds for Caustics
Technical Paper Multiple Importance Reweighting for Path Guiding
Computer Animation Festival In Between
Technical Paper Divide-and-Conquer Embedding
Technical Paper On Planar Shape Interpolation With Logarithmic Metric Blending
Technical Paper Deformable Beta Splatting
Technical Paper Cirrus: Adaptive Hybrid Particle-Grid Flow Maps on GPU
Technical Paper Fluid Simulation on Vortex Particle Flow Maps
Technical Paper Feature-Preserving Mesh Repair via Restricted Power Diagram
Immersive Pavilion Between Feathers & Footprints: A Dual Perspective Embodied VR Experience
United States of America
Technical Paper Data-Efficient Discovery of Hyperelastic TPMS Metamaterials with Extreme Energy Dissipation
Technical Paper Geometric Contact Potential
Birds of a Feather WOSC Breakfast Mixer
Technical Paper Neural Importance Sampling of Many Lights
ACM SIGGRAPH 365 - Community Showcase Meet Mingle and Make a Difference!
ACM SIGGRAPH 365 - Community Showcase SIGGRAPH Thesis Fast Forward
Computer Animation Festival Flink’s Pigeon Problems
Technical Paper SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting
Computer Animation Festival Trash
Art Gallery Liquid Views - Echoes of Self (2025)
Computer Animation Festival Dawn
Birds of a Feather Frame:work Meetup
United States of America
Technical Paper Hand-Shadow Poser
Technical Workshop Drawing and Sketching: Art, Psychology, and Computer Graphics
Technical Paper Sketch3DVE: Sketch-based 3D-Aware Scene Video Editing
Technical Paper Closed-form Generalized Winding Numbers of Rational Parametric Curves for Robust Containment Queries
Technical Paper Divide-and-Conquer Embedding
Technical Paper Field Smoothness-Controlled Partition for Quadrangulation
Technical Paper Polynomial 2D Biharmonic Coordinates for High-order Cages
G
Technical Paper 3D-Fixup: Advancing Photo Editing with 3D Priors
Technical Paper Sphere Carving: Bounding Volumes for Signed Distance Fields
Technical Paper Sketch3DVE: Sketch-based 3D-Aware Scene Video Editing
Technical Paper MGPBD: A Multigrid Accelerated Global XPBD Solver
Computer Animation Festival Transferable
Technical Paper AnyTop: Character Animation Diffusion with Any Topology
Computer Animation Festival Sleeping with the Fishes
Technical Paper Splat and Replace: 3D Reconstruction with Repetitive Elements
Technical Paper Generative Video Matting
Technical Paper Relightable Full-Body Gaussian Codec Avatars
Technical Paper Anymate: A Dataset and Baselines for Learning 3D Object Rigging
Emerging Technologies Hyperrealistic VR: a 90-PPD, 1400 nits and high contrast headset
Immersive Pavilion The Grinning Man: A Musical Virtual Reality Performance
Technical Paper Augmented Vertex Block Descent
Real-Time Live! Crazy Fast Physics! Augmented Vertex Block Descent in Action!
Technical Paper Multi-Dimensional Procedural Wave Noise
Technical Paper Discrete Torsion of Connection Forms on Simplicial Meshes
Technical Paper Linear & Non-Linear AI Designs
Frontiers The Future of AI & Human Creativity
Educator's Forum Educator's Townhall Session
Educator's Forum Panel: Education Disrupted
ACM SIGGRAPH 365 - Community Showcase Meet Mingle and Make a Difference!
Computer Animation Festival Welcome to the City of Love
Director United Kingdom
Technical Paper Photoreal Scene Reconstruction from an Egocentric Device
Real-Time Live! Any Character, Any Movement
Director Emeritus and Professor United States of America
ACM SIGGRAPH 365 - Community Showcase ACM SIGGRAPH: Opportunities and Programs for Educators - Part 1
ACM SIGGRAPH 365 - Community Showcase ACM SIGGRAPH: Opportunities and Programs for Educators - Part 2
Educator's Forum Panel: Education Disrupted
ACM SIGGRAPH 365 - Community Showcase The Value of Student Chapters: Growing and Strengthening Your Program through Community
Computer Animation Festival Jour de vent
Technical Paper SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting
Technical Paper MyTimeMachine: Personalized Facial Age Transformation
Technical Paper Semantically Consistent Text-to-Motion with Unsupervised Styles
Production Session Superman: Harnessing Numeric Power for Cinematic Magic
Technical Paper Relightable Full-Body Gaussian Codec Avatars
Computer Animation Festival Diablo IV Vessel of Hatred Official Cinematic Trailer
Technical Paper Fast Subspace Fluid Simulation with a Temporally-Aware Basis
Technical Paper Lifting the Winding Number: Precise Discontinuities in Neural Fields for Physics Simulation
Technical Paper Shape Space Spectra
Technical Paper A Platform for Interactive AI Character Experiences
Technical Paper Controllable Tracking-Based Video Frame Interpolation
Emerging Technologies LookingGlass: Generative Anamorphoses via Laplacian Pyramid Warping
Technical Paper Spline Deformation Field
Technical Paper Inverse Geometric Locomotion
Technical Paper Splat and Replace: 3D Reconstruction with Repetitive Elements
Technical Paper James-Stein Gradient Combiner for Inverse Monte Carlo Rendering
Technical Paper LAM: Large Avatar Model for One-shot Animatable Gaussian Head
Technical Paper Multi-Dimensional Procedural Wave Noise
Technical Paper Sphere Carving: Bounding Volumes for Signed Distance Fields
Technical Paper 3D-Fixup: Advancing Photo Editing with 3D Priors
Birds of a Feather OpenPBR community Birds of a Feather
Technical Paper 3D-Fixup: Advancing Photo Editing with 3D Priors
Technical Paper SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting
Emerging Technologies Hyperrealistic VR: a 90-PPD, 1400 nits and high contrast headset
Technical Paper Conformal First Passage for Epsilon-free Walk-on-Spheres
Technical Paper Fast Physics-Based Modeling of Knots and Ties using Templates
Technical Paper Bernstein Bounds for Caustics
Technical Paper Multiple Importance Reweighting for Path Guiding
Technical Paper One Model to Rig Them All: Diverse Skeleton Rigging with UniRig
United States of America
Immersive Pavilion Magic You: A Poetic VR Journey into the Mind of ADHD
Technical Paper Aerial Path Online Planning for Urban Scene Updation
Technical Paper Bernstein Bounds for Caustics
Technical Paper Multiple Importance Reweighting for Path Guiding
Technical Paper Generating Past and Future in Digital Painting Processes
Technical Paper Bernstein Bounds for Caustics
H
Germany
Technical Paper EVA: Expressive Virtual Avatars from Multi-view Videos
Technical Paper Practical Stylized Nonlinear Monte Carlo Rendering
Technical Paper Segment-based Light Transport Simulation
Technical Paper Generative detail enhancement for physically based materials
ACM SIGGRAPH 365 - Community Showcase Creative Exchange: ACM SIGGRAPH Digital Arts Community in Focus
Birds of a Feather Sustainable Research in Computer Graphics
Educator's Forum Panel: Education Disrupted
Production Session The VFX of The Penguin
Spatial Storytelling The Scylla System: Dancer-Drone Interactivity as Performance
Technical Paper The Mokume Dataset and Inverse Modeling of Solid Wood Textures
Technical Paper MGPBD: A Multigrid Accelerated Global XPBD Solver
Spatial Storytelling The Scylla System: Dancer-Drone Interactivity as Performance
Real-Time Live! Painting with 3D Gaussian Splat Brushes
Art Gallery Heritage Trees
Technical Paper Generative Neural Materials
Technical Paper Light & Relight
Technical Paper MaterialPicker: Multi-Modal DiT-Based Material Generation
Technical Paper Position-Normal Manifold for Efficient Glint Rendering on High-Resolution Normal Maps
Technical Paper RNA: Relightable Neural Assets
Technical Paper Uncertainty for SVBRDF Acquisition using Frequency Analysis
Birds of a Feather Journalism and Documentary - Community Meetup
Technical Paper Generative detail enhancement for physically based materials
Technical Paper wave2weave: A Procedural Weave Data Generation
Computer Animation Festival CNESST - Hanging By A Thread
Technical Paper 3DGH: 3D Head Generation with Composable Hair and Face
Technical Paper Feature-Preserving Mesh Repair via Restricted Power Diagram
Technical Paper Fluid Simulation on Compressible Flow Maps
Immersive Pavilion Rising River: A VR Personal Odyssey to Your Shadow
Technical Paper Neural Importance Sampling of Many Lights
Technical Paper LAM: Large Avatar Model for One-shot Animatable Gaussian Head
Emerging Technologies Wide Field-of-View Mixed Reality
Technical Paper Collaborative On-Sensor Array Cameras
Technical Paper Collaborative On-Sensor Array Cameras
Technical Paper Feature-Aligned Parametrization in Penner Coordinates
Technical Paper HexHex: Highspeed Extraction of Hexahedral Meshes
Technical Paper Histogram Stratification for Spatio-Temporal Reservoir Sampling
Technical Paper Hand-Shadow Poser
Technical Workshop Drawing and Sketching: Art, Psychology, and Computer Graphics
Birds of a Feather OpenPBR community Birds of a Feather
Technical Paper Conformal First Passage for Epsilon-free Walk-on-Spheres
Art Gallery ChoreoFin: Breathing in the Ocean
Emerging Technologies Handoid: Inter-morphologic Robotic Hand Avatar for Multi Presence
Technical Paper Curl Quantization for Automatic Placement of Knit Singularities
Production Session You Can Fly! The Making of “Peter Pan’s Never Land Adventure”
Emerging Technologies Full-color natural light holographic video camera
Emerging Technologies Real-Time Holographic Media System
Japan
China
ACM SIGGRAPH 365 - Community Showcase SIGGRAPH for Beginners - Welcome to the Conference!
Technical Paper Offset Geometric Contact
Technical Paper Stable Cosserat Rods
Technical Paper Painting with 3D Gaussian Splat Brushes
Real-Time Live! Painting with 3D Gaussian Splat Brushes
Technical Paper Semantically Consistent Text-to-Motion with Unsupervised Styles
Immersive Pavilion FungiSync: Merging Cyberdelic Mixed Realities
Emerging Technologies Hyperrealistic VR: a 90-PPD, 1400 nits and high contrast headset
Technical Paper Aerial Path Online Planning for Urban Scene Updation
Technical Paper SOAP: Style-Omniscient Animatable Portraits
Technical Paper One Model to Rig Them All: Diverse Skeleton Rigging with UniRig
Immersive Pavilion FungiSync: Merging Cyberdelic Mixed Realities
Technical Paper Kernel Predicting Neural Shadow Maps
Technical Paper MaterialPicker: Multi-Modal DiT-Based Material Generation
Germany
Technical Paper Designing 3D Anisotropic Frame Fields with Odeco Tensors
Immersive Pavilion FungiSync: Merging Cyberdelic Mixed Realities
Computer Animation Festival End Of Summer
Technical Paper Advancing GPU IPC for Stiff Affine-Deformable Simulation
Art Gallery Sway: too Numerous to Record
Technical Paper Generative Video Matting
Art Gallery Mimosa Pithics
Technical Paper Real-Time Knit Deformation and Rendering
Technical Paper Guiding-Based Importance Sampling for Walk on Stars
Immersive Pavilion Unbalanced
Technical Paper Geometric Contact Potential
Technical Paper Intersection-Free Garment Retargeting
Technical Paper MiSo: A DSL for robust and efficient MINIMIZE and SOLVE problems
ACM SIGGRAPH 365 - Community Showcase SIGGRAPH Thesis Fast Forward
Computer Animation Festival Transferable
China
Art Gallery Sway: too Numerous to Record
Educator's Day Session MetaHumans for Educators: Multi-Discipline Digital Human Tools in Unreal Engine 5.6
Course OpenVDB
Technical Paper Variable Shared Template for Consistent Non-rigid ICP
I
Technical Paper Sobol' Sequences with Guaranteed-Quality 2D Projections
Birds of a Feather Bring Your Bunny (or Something) 04: Fabrication Meet-up
Technical Paper Motion Control via Metric-Aligning Motion Matching
Technical Paper The Mokume Dataset and Inverse Modeling of Solid Wood Textures
Computer Animation Festival Turbulence
Technical Paper The Mokume Dataset and Inverse Modeling of Solid Wood Textures
Computer Animation Festival Trust
Immersive Pavilion Hop Step Sing! Everywhere!
Technical Paper C-Tubes: Design of Tubular Structures From Developable Strips
J
Production Session Developing the Stylized World of The Wild Robot
Technical Paper MyTimeMachine: Personalized Facial Age Transformation
Technical Paper Putting Rigid Bodies to Rest
Technical Paper SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting
Technical Paper Stochastic Preconditioning for Neural Field Optimization
Computer Animation Festival Courage
ACM SIGGRAPH 365 - Community Showcase ACM SIGGRAPH History Archives: Past, Present, Future
Technical Paper Arenite: A Physics-based Sandstone Simulator
Technical Paper BrepDiff: Single-Stage B-rep Diffusion Model
Production Session Through the Storm: The VFX of ‘The Last of Us’ from Season One to Season Two
Technical Paper Instant Self-Intersection Repair for 3D Meshes
Spatial Storytelling Remixing the Flying Words Project
Spatial Storytelling Spatial Storytelling: Treasuring Authenticity in an Ever-Evolving Medium
Art Gallery We Are Entanglement
Technical Paper FashionComposer: Compositional Fashion Image Generation
Technical Paper LayerFlow: A Unified Model for Layer-aware Video Generation
China
Technical Paper BANG: Dividing 3D Assets via Generative Exploded Dynamics
China
Technical Workshop Efficient 3D Content Creation for Immersive Experiences
中国
Art Gallery Sway: too Numerous to Record
Technical Workshop Efficient 3D Content Creation for Immersive Experiences
Technical Paper SOAP: Style-Omniscient Animatable Portraits
Technical Paper Image-GS: Content-Adaptive Image Representation via 2D Gaussians
United States of America
Birds of a Feather Computer Graphics & Animation Research Projects Inititive
Computer Animation Festival Dawn
Talk Fast Fluid Up-Res
Technical Paper Variational Surface Reconstruction Using Natural Neighbors
Birds of a Feather State of Hair in the Industry
Technical Paper Instant Self-Intersection Repair for 3D Meshes
Technical Paper Variable Shared Template for Consistent Non-rigid ICP
Technical Paper EVA: Expressive Virtual Avatars from Multi-view Videos
Program Director, Digital Media and Virtual Production, Associate Professor United States of America
Educator's Forum Curricular Design Experiences for Virtual Production, Multi-Institutional Examples, Experiences and Outcomes
ACM SIGGRAPH 365 - Community Showcase The Value of Student Chapters: Growing and Strengthening Your Program through Community
K
Technical Paper Stroke Transfer for Participating Media
Computer Animation Festival Trust
Course Modern Vulkan course
Technical Paper Learning to Assemble with Alternative Plans
Emerging Technologies Blooming Resonant Tea: A Multisensory Dining Experience with Dynamic Visuals and Music
Technical Paper Quadtree Tall Cells for Eulerian Liquid Simulation
Real-Time Live! Real Time Path-Tracing with NVIDIA RTX MegaGeometry
China
Computer Animation Festival Animation Theater In Conversation: In Your Dreams
Technical Paper Image-GS: Content-Adaptive Image Representation via 2D Gaussians
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Technical Paper SOAP: Style-Omniscient Animatable Portraits
Art Paper Agency and Performance
Technical Paper Generative Video Matting
Production Session Bringing NASA Data to Life: The Power of Visualizing Science
Production Session Sand, Light, and Holograms: Image Engine’s VFX in Dune: Prophecy
Technical Paper Towards Understanding Depth Perception in Foveated Rendering
Canada
Technical Paper Reservoir Splatting for Temporal Path Resampling and Motion Blur
Technical Paper Beautiful Effects
Technical Paper Neural Importance Sampling of Many Lights
Computer Animation Festival Bacterial Molecular Landscape: Visualizing Earth's Simplest Life Form
ACM SIGGRAPH 365 - Community Showcase SIGGRAPH for Beginners - Welcome to the Conference!
Technical Paper Variable Shared Template for Consistent Non-rigid ICP
Technical Paper ViSA: Physics-based Virtual Stunt Actors for Ballistic Stunts
Technical Paper A Deep Learning-based Virtual Oculoplastic Surgery Simulator
South Korea
Birds of a Feather Countering Racial Bias in Computer Graphics Research: Four Years Later
Technical Paper Hyper-Dimensional Deformation Simulation
Technical Paper Escher Tile Deformation via Closed-Form Solution
Technical Paper 3DGH: 3D Head Generation with Composable Hair and Face
Technical Paper InstanceGen: Image Generation with Instance-level Instructions
Computer Animation Festival The Mooning
Technical Paper Single Edge Collapse Quad-Dominant Mesh Reduction
Computer Animation Festival Sleeping with the Fishes
Immersive Pavilion Unbalanced
Immersive Pavilion Kacho-Zu (Painting of Flowers and Birds) Experience System Using Brushes
Technical Paper Stroke Transfer for Participating Media
Technical Paper HexHex: Highspeed Extraction of Hexahedral Meshes
Technical Paper Advancing GPU IPC for Stiff Affine-Deformable Simulation
Technical Paper Feature-Preserving Mesh Repair via Restricted Power Diagram
Technical Paper PDT: Point Distribution Transformation with Diffusion Models
Technical Paper Patch-Grid: An Efficient and Feature-Preserving Neural Implicit Surface Representation
Technical Paper StructRe: Rewriting for Structured Shape Modeling
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Technical Paper SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting
Technical Paper Rags2Riches: Computational Garment Reuse
Product Manager, Data Visualization United States of America
Production Session Bringing NASA Data to Life: The Power of Visualizing Science
Technical Paper Large-Scale Multi-Character Interaction Synthesis
Technical Paper A Platform for Interactive AI Character Experiences
Technical Paper Pocket Time-Lapse
Real-Time Live! Real Time Path-Tracing with NVIDIA RTX MegaGeometry
Production Session Exploring the Novel Real-Time Pipeline of Nickelodeon’s Max & the Midknights
Technical Paper Intersection-Free Garment Retargeting
Technical Paper Image-GS: Content-Adaptive Image Representation via 2D Gaussians
Emerging Technologies Real-Time Holographic Media System
L
Computer Animation Festival Jour de vent
Real-Time Live! Real Time Path-Tracing with NVIDIA RTX MegaGeometry
Birds of a Feather SIGGRAPH Asia 2025
Spatial Storytelling Creating a Universe from Scratch: Studio Syro’s Handcrafted VR Pipeline
Technical Paper SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting
Immersive Pavilion Unbalanced
Technical Paper Sphere Carving: Bounding Volumes for Signed Distance Fields
Technical Paper Numerics & Parallelization
Technical Paper Computational Imaging, Lighting & Display
Technical Paper HoloChrome: Polychromatic Illumination for Speckle Reduction in Holographic Near-Eye Displays
Emerging Technologies Hyperrealistic VR: a 90-PPD, 1400 nits and high contrast headset
Emerging Technologies Wide Field-of-View Mixed Reality
Immersive Pavilion Between Feathers & Footprints: A Dual Perspective Embodied VR Experience
Production Session The VFX of The Penguin
Birds of a Feather Bring Your Bunny (or Something) 04: Fabrication Meet-up
Technical Paper The Mokume Dataset and Inverse Modeling of Solid Wood Textures
Spatial Storytelling Breaking Ground in Mixed-Reality Storytelling: “What If...? An Immersive Story”
Technical Paper 4D Gaussian Videos with Motion Layering
Director, CG Supervision and Visual Effects Supervisor Canada
Computer Animation Festival Animation Theater In Conversation: In Your Dreams
Computer Animation Festival Sleeping with the Fishes
Computer Animation Festival Trash
ACM SIGGRAPH 365 - Community Showcase ACM SIGGRAPH History Archives: Past, Present, Future
Technical Paper Hyborg Agency: Fostering AI Agents Through Community Conversations in a Digital Forest
Art Gallery Plant.play()
Technical Paper Instant Self-Intersection Repair for 3D Meshes
Technical Paper BrepDiff: Single-Stage B-rep Diffusion Model
Immersive Pavilion Palace Immersive Goong
Technical Paper Instant Self-Intersection Repair for 3D Meshes
Technical Paper Variable Shared Template for Consistent Non-rigid ICP
Technical Paper ViSA: Physics-based Virtual Stunt Actors for Ballistic Stunts
Art Gallery Plant.play()
Computer Animation Festival Verdun
Birds of a Feather Global CG Pipelines
Birds of a Feather MLOps in the Pipeline
Birds of a Feather The Pipeline Conference - Organizer Meetup
Art Gallery Sway: too Numerous to Record
Technical Paper Neural Materials & LOD
Appy Hour ScavengeAR
Associate Professor and Program Coordinator United States of America
ACM SIGGRAPH 365 - Community Showcase ACM SIGGRAPH: Opportunities and Programs for Educators - Part 1
ACM SIGGRAPH 365 - Community Showcase ACM SIGGRAPH: Opportunities and Programs for Educators - Part 2
Technical Paper Image-GS: Content-Adaptive Image Representation via 2D Gaussians
Emerging Technologies Nano-Optics for Depth Sensing
Technical Paper Stressful Tree Modeling: Breaking Branches with Strands
Technical Paper Bernstein Bounds for Caustics
Technical Paper Gaussian Compression for Precomputed Indirect Illumination
Technical Paper MGPBD: A Multigrid Accelerated Global XPBD Solver
Technical Paper SOAP: Style-Omniscient Animatable Portraits
Technical Paper Designing 3D Anisotropic Frame Fields with Odeco Tensors
Technical Paper Cirrus: Adaptive Hybrid Particle-Grid Flow Maps on GPU
Technical Paper Leapfrog Flow Maps for Real-Time Fluid Simulation
Technical Paper 3DGH: 3D Head Generation with Composable Hair and Face
Technical Paper Relightable Full-Body Gaussian Codec Avatars
China
Technical Paper Cobra: Efficient Line Art COlorization with BRoAder References
Technical Paper Advancing GPU IPC for Stiff Affine-Deformable Simulation
Technical Paper CK-MPM: A Compact-Kernel Material Point Method
Technical Paper Rigid Bodies & Contacts
Technical Paper VR-Doh: Hands-on 3D Modeling in Virtual Reality
Technical Paper Stitch-A-Shape: Bottom-up Learning for B-Rep Generation
Technical Paper Fast Physics-Based Modeling of Knots and Ties using Templates
Technical Paper Sketch3DVE: Sketch-based 3D-Aware Scene Video Editing
Technical Paper MGPBD: A Multigrid Accelerated Global XPBD Solver
Technical Paper Semantically Consistent Text-to-Motion with Unsupervised Styles
Technical Paper Modeling and Rendering Glow Discharge
Technical Paper Motion Inversion for Video Customization
ACM SIGGRAPH 365 - Community Showcase SIGGRAPH Thesis Fast Forward
Technical Paper Clebsch Gauge Fluid on Particle Flow Maps
Technical Paper Fluid Simulation on Compressible Flow Maps
Technical Paper Fluid Simulation on Vortex Particle Flow Maps
Technical Paper Leapfrog Flow Maps for Real-Time Fluid Simulation
China
Technical Paper Gaussian Compression for Precomputed Indirect Illumination
Technical Paper Motion Inversion for Video Customization
Technical Paper Field Smoothness-Controlled Partition for Quadrangulation
Technical Paper SOAP: Style-Omniscient Animatable Portraits
Technical Paper Semantically Consistent Text-to-Motion with Unsupervised Styles
Technical Paper Clebsch Gauge Fluid on Particle Flow Maps
Technical Paper Reservoir Splatting for Temporal Path Resampling and Motion Blur
Technical Paper Advancing GPU IPC for Stiff Affine-Deformable Simulation
Immersive Pavilion FungiSync: Merging Cyberdelic Mixed Realities
Emerging Technologies Hyperrealistic VR: a 90-PPD, 1400 nits and high contrast headset
Emerging Technologies Wide Field-of-View Mixed Reality
Emerging Technologies Wide Field-of-View Mixed Reality
Technical Paper Guiding-Based Importance Sampling for Walk on Stars
Technical Paper Stochastic Preconditioning for Neural Field Optimization
Production Session You Can Fly! The Making of “Peter Pan’s Never Land Adventure”
Computer Animation Festival Wormwood
Birds of a Feather Countering Racial Bias in Computer Graphics Research: Four Years Later
Art Gallery Mimosa Pithics
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
China
Technical Paper Sketch3DVE: Sketch-based 3D-Aware Scene Video Editing
Technical Paper CAD & B-Reps
Technical Paper CageNet: A Meta-Framework for Learning on Wild Meshes
Technical Paper Designing 3D Anisotropic Frame Fields with Odeco Tensors
Technical Paper Reservoir Splatting for Temporal Path Resampling and Motion Blur
Emerging Technologies Blooming Resonant Tea: A Multisensory Dining Experience with Dynamic Visuals and Music
Technical Paper Closed-form Generalized Winding Numbers of Rational Parametric Curves for Robust Containment Queries
Technical Paper Divide-and-Conquer Embedding
Technical Paper MASH: Masked Anchored SpHerical Distances for 3D Shape Representation and Generation
Technical Paper Polynomial 2D Biharmonic Coordinates for High-order Cages
Technical Paper CK-MPM: A Compact-Kernel Material Point Method
Technical Paper Generative Video Matting
Technical Paper Controllable Complex Freezing Dynamics Simulation on Thin Films
Technical Paper Deformable Beta Splatting
Immersive Pavilion Magic You: A Poetic VR Journey into the Mind of ADHD
Technical Paper Hand-Shadow Poser
Technical Paper MGPBD: A Multigrid Accelerated Global XPBD Solver
Technical Paper Learning to Assemble with Alternative Plans
Technical Paper 4D Gaussian Videos with Motion Layering
Technical Paper StructRe: Rewriting for Structured Shape Modeling
Technical Workshop Efficient 3D Content Creation for Immersive Experiences
Technical Paper Interspatial Attention for Efficient 4D Human Video Generation
Emerging Technologies DreamPrinting: Volumetric Printing Primitives for High-Fidelity 3D Printing
Technical Paper Controllable Complex Freezing Dynamics Simulation on Thin Films
Technical Paper Fast Physics-Based Modeling of Knots and Ties using Templates
Technical Paper Physics-inspired Estimation of Optimal Cloth Mesh Resolution
Technical Paper Offset Geometric Contact
Emerging Technologies Hyperrealistic VR: a 90-PPD, 1400 nits and high contrast headset
Technical Paper PDT: Point Distribution Transformation with Diffusion Models
Computer Animation Festival Verdun
Technical Paper QUASAR: Quad-based Adaptive Streaming And Rendering
Technical Paper Neural BRDF Importance Sampling by Reparameterization
Technical Paper Kernel Predicting Neural Shadow Maps
Technical Paper Image-Space Collage and Packing with Differentiable Rendering
Technical Paper Advancing GPU IPC for Stiff Affine-Deformable Simulation
Technical Paper Generative Neural Materials
Technical Paper MaterialPicker: Multi-Modal DiT-Based Material Generation
Technical Paper Neural BRDF Importance Sampling by Reparameterization
Technical Paper Position-Normal Manifold for Efficient Glint Rendering on High-Resolution Normal Maps
Technical Paper RNA: Relightable Neural Assets
Technical Paper Uncertainty for SVBRDF Acquisition using Frequency Analysis
Technical Paper Gaussian Compression for Precomputed Indirect Illumination
Technical Paper Relightable Full-Body Gaussian Codec Avatars
Real-Time Live! Real-Time Graphics in Desmos, With Just Math and a Browser
Technical Paper FashionComposer: Compositional Fashion Image Generation
Technical Paper LayerFlow: A Unified Model for Layer-aware Video Generation
Immersive Pavilion Rising River: A VR Personal Odyssey to Your Shadow
China
Technical Paper VR-Doh: Hands-on 3D Modeling in Virtual Reality
Birds of a Feather WiGRAPH Rising Stars in Computer Graphics Workshop - Part I [Invite Only]
Birds of a Feather WiGRAPH Rising Stars in Computer Graphics Workshop - Part II [Invite Only]
Birds of a Feather WiGRAPH Rising Stars in Computer Graphics Workshop - Part III [Invite Only]
Birds of a Feather WiGRAPH Rising Stars in Computer Graphics Workshop Part IV [Invite Only]
Technical Paper VR-Doh: Hands-on 3D Modeling in Virtual Reality
Computer Animation Festival Trash
China
Technical Paper Photoreal Scene Reconstruction from an Egocentric Device
M
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Technical Paper MoVer: Motion Verification for Motion Graphics Animations
Birds of a Feather WiGRAPH Rising Stars in Computer Graphics Workshop - Part I [Invite Only]
Birds of a Feather WiGRAPH Rising Stars in Computer Graphics Workshop - Part II [Invite Only]
Birds of a Feather WiGRAPH Rising Stars in Computer Graphics Workshop - Part III [Invite Only]
Birds of a Feather WiGRAPH Rising Stars in Computer Graphics Workshop Part IV [Invite Only]
Technical Paper MaterialPicker: Multi-Modal DiT-Based Material Generation
Production Session Through the Storm: The VFX of ‘The Last of Us’ from Season One to Season Two
Computer Animation Festival Areia
Technical Paper Offset Geometric Contact
Birds of a Feather Using the SDL GPU Graphics API in Education
Technical Paper Stabilize and Personalize Your Pixels
Technical Paper pOps: Photo-Inspired Diffusion Operators
United States of America
Technical Paper Dynamic Mesh Processing on the GPU
Technical Paper Motion Inversion for Video Customization
Technical Paper Claycode: Stylable and Deformable 2D Scannable Codes
Computer Animation Festival Amen
Emerging Technologies Wide Field-of-View Mixed Reality
Technical Paper Collaborative On-Sensor Array Cameras
Birds of a Feather Journalism and Documentary - Community Meetup
Technical Paper A Versatile Quaternion-Based Constrained Rigid Body Dynamics
MADTech Faculty United States of America
Technical Paper In Search of Empty Spheres: 3D Apollonius Diagrams on GPU
Spatial Storytelling Puppet In The Room - Live Performed Digital Characters Using Physical Puppet Twins
Technical Paper Microstructures & Materials
Technical Paper Quadric-Based Silhouette Sampling for Differentiable Rendering
Talk Fast Fluid Up-Res
Computer Animation Festival Wormwood
Educator's Forum Implementing USD: A Case Study in Incremental Adoption
Computer Animation Festival Balloonerism
China
Japan
Technical Paper xADA: Controllable and Expressive Audio-Driven Animation
Technical Paper SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting
Technical Paper Variational Elastodynamic Simulation
United States of America
ACM SIGGRAPH 365 - Community Showcase ACM SIGGRAPH History Archives: Past, Present, Future
Course Modern Vulkan course
Scientific & Creative Director United States of America
Computer Animation Festival Bacterial Molecular Landscape: Visualizing Earth's Simplest Life Form
Animation Program Coordinator at Middle Tennessee State University United States of America
ACM SIGGRAPH 365 - Community Showcase The Value of Student Chapters: Growing and Strengthening Your Program through Community
Technical Paper xADA: Controllable and Expressive Audio-Driven Animation
Technical Paper NAM: Neural Adjoint Maps for refinement of shape correspondences
Technical Paper Linear-Time Transport with Rectified Flows
Technical Paper Dynamic Concepts Personalization from Single Videos
China
Computer Animation Festival Dawn
Technical Paper In Search of Empty Spheres: 3D Apollonius Diagrams on GPU
Technical Paper in(A)n(I)mate - AI-Mediated Conversations with Inanimate Objects
Technical Paper Stressful Tree Modeling: Breaking Branches with Strands
Art Gallery AcroType
Technical Paper Spline Deformation Field
ACM SIGGRAPH 365 - Community Showcase ACM SIGGRAPH History Archives: Past, Present, Future
ACM SIGGRAPH 365 - Community Showcase Creative Exchange: ACM SIGGRAPH Digital Arts Community in Focus
ACM SIGGRAPH 365 - Community Showcase Digital Arts: SPARKS 2025 in Review: Sensing the Body, AI and Art, Cultural Heritage and more...
Computer Animation Festival Perpetual Ocean 2: Western Boundary Currents
ACM SIGGRAPH 365 - Community Showcase Best of Eurographics 2025
Technical Paper Hand-Shadow Poser
Technical Paper Curl Quantization for Automatic Placement of Knit Singularities
Japan
Emerging Technologies Interactive Deformable Display
Emerging Technologies Wide Field-of-View Mixed Reality
Art Gallery Cubic Limit / Liquid Symmetry
Art Gallery How to Find the Soul of a Sailor
Technical Paper Photoreal Scene Reconstruction from an Egocentric Device
Technical Paper James-Stein Gradient Combiner for Inverse Monte Carlo Rendering
Spatial Storytelling TimbreSpace: Spatial Storytelling Through Interactive Soundscapes
Computer Animation Festival Simon Small
Computer Animation Festival Verdun
Computer Animation Festival In Between
Computer Animation Festival Verdun
Immersive Pavilion The Grinning Man: A Musical Virtual Reality Performance
Art Paper Craft and Creativity
Computer Animation Festival Surrounded
Technical Paper Generative Neural Materials
Technical Paper RNA: Relightable Neural Assets
Technical Paper Uncertainty for SVBRDF Acquisition using Frequency Analysis
Technical Paper C-Tubes: Design of Tubular Structures From Developable Strips
Spatial Storytelling Unveiling the Magic of First Encounters: A Mixed Reality Experience
Technical Paper Generative detail enhancement for physically based materials
Immersive Pavilion Primordial Reality: Relive the baby's mind and body
Educator's Forum Implementing USD: A Case Study in Incremental Adoption
Computer Animation Festival Secret Level: Crossfire - Good Conflict
Course OpenVDB
Technical Paper Interactive Optimization of Scaffolded Procedural Patterns
Technical Paper Filtering Super-Res, & Visual Quality
Technical Paper Histogram Stratification for Spatio-Temporal Reservoir Sampling
N
Industry Session NVIDIA OpenUSD Day
Industry Session NVIDIA Rendering Day
Real-Time Live! Painting with 3D Gaussian Splat Brushes
Immersive Pavilion Kacho-Zu (Painting of Flowers and Birds) Experience System Using Brushes
Japan
Emerging Technologies Interactive Deformable Display
Art Gallery ChoreoFin: Breathing in the Ocean
Emerging Technologies Parasitic Finger: Coexistence with Artificial Organism
Technical Paper Relightable Full-Body Gaussian Codec Avatars
Technical Paper 3DGH: 3D Head Generation with Composable Hair and Face
Art Gallery Heritage Trees
Birds of a Feather WOSC Breakfast Mixer
Educator's Forum Panel: Education Disrupted
Technical Paper Quadtree Tall Cells for Eulerian Liquid Simulation
Technical Paper Digital Animation of Powder-Snow Avalanches
Production Session Developing the Stylized World of The Wild Robot
Emerging Technologies Hyperrealistic VR: a 90-PPD, 1400 nits and high contrast headset
Technical Paper Digital F(r)ictions: Reimagining Colombian Art and its Territory
Computer Animation Festival Secret Level: Crossfire - Good Conflict
Technical Paper Digital F(r)ictions: Reimagining Colombian Art and its Territory
Technical Paper Photoreal Scene Reconstruction from an Egocentric Device
Emerging Technologies FluidicSwarm: Embodiment of Swarm Robots Using Fluid Behavior Imitation
Emerging Technologies Hyperrealistic VR: a 90-PPD, 1400 nits and high contrast headset
Technical Paper In Search of Empty Spheres: 3D Apollonius Diagrams on GPU
Technical Paper A Deep Learning-based Virtual Oculoplastic Surgery Simulator
Technical Paper Generative detail enhancement for physically based materials
O
Course GPU Work Graphs
Technical Paper Quadtree Tall Cells for Eulerian Liquid Simulation
Computer Animation Festival Supper
Technical Paper Controllable Tracking-Based Video Frame Interpolation
Computer Animation Festival The Mooning
Technical Paper Sobol' Sequences with Guaranteed-Quality 2D Projections
Technical Paper Painless Differentiable Rotation Dynamics
France
Technical Paper NAM: Neural Adjoint Maps for refinement of shape correspondences
Technical Paper Dynamic Mesh Processing on the GPU
Immersive Pavilion Cathex
Immersive Pavilion Cathex
Technical Paper 3D Stylization via Large Reconstruction Model
P
Technical Paper Variational Elastodynamic Simulation
Technical Paper Geometric Contact Potential
Technical Paper Digital Animation of Powder-Snow Avalanches
Technical Paper The Mokume Dataset and Inverse Modeling of Solid Wood Textures
Technical Paper Stressful Tree Modeling: Breaking Branches with Strands
Technical Paper Piecewise Ruled Approximation for Freeform Mesh Surfaces
Technical Paper Painting with 3D Gaussian Splat Brushes
Real-Time Live! Painting with 3D Gaussian Splat Brushes
Production Session Exploring the Novel Real-Time Pipeline of Nickelodeon’s Max & the Midknights
Birds of a Feather VFX Reference Platform - A Common Platform for VFX Software
Technical Paper Geometric Contact Potential
Technical Paper Intersection-Free Garment Retargeting
Technical Paper MiSo: A DSL for robust and efficient MINIMIZE and SOLVE problems
Technical Paper Topological Offsets
Technical Paper Fast Subspace Fluid Simulation with a Temporally-Aware Basis
Technical Paper Learning to Assemble with Alternative Plans
Emerging Technologies Full-color natural light holographic video camera
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Technical Paper Be Decisive: Noise-Induced Layouts for Multi-Subject Generation
Technical Paper Deep Image Editing
Technical Paper Dynamic Concepts Personalization from Single Videos
Technical Paper C-Tubes: Design of Tubular Structures From Developable Strips
Technical Paper Inverse Geometric Locomotion
Production Session The VFX of The Penguin
Technical Paper Physics-inspired Estimation of Optimal Cloth Mesh Resolution
Technical Paper Interactive Optimization of Scaffolded Procedural Patterns
Technical Paper 4D Gaussian Videos with Motion Layering
Technical Paper Interactive Reality & Perception
Emerging Technologies Wide Field-of-View Mixed Reality
Computer Animation Festival In Between
Computer Animation Festival Amen
Technical Paper Painting with 3D Gaussian Splat Brushes
Educator's Forum Panel: Navigating The Future of VFX Education
Computer Animation Festival Farewell
Technical Paper Claycode: Stylable and Deformable 2D Scannable Codes
Production Session Exploring the Novel Real-Time Pipeline of Nickelodeon’s Max & the Midknights
Technical Paper Quadric-Based Silhouette Sampling for Differentiable Rendering
Technical Paper Uncertainty for SVBRDF Acquisition using Frequency Analysis
Computer Animation Festival Dare to be Fabulous
Technical Paper Rags2Riches: Computational Garment Reuse
Computer Animation Festival Flink’s Pigeon Problems
Technical Paper Stressful Tree Modeling: Breaking Branches with Strands
Course USD in Production
Technical Paper In Search of Empty Spheres: 3D Apollonius Diagrams on GPU
Course USD in Production
Technical Paper Dynamic Mesh Processing on the GPU
Birds of a Feather Khronos Fast Forward
Computer Animation Festival Amen
Technical Paper Relightable Full-Body Gaussian Codec Avatars
Computer Animation Festival Dawn
Course OpenVDB
Technical Paper Text-based Animatable 3D Avatars with Morphable Model Alignment
Technical Paper Unified Pressure, Surface Tension and Friction for SPH Fluids
Production Session The VFX of The Penguin
Technical Paper One Model to Rig Them All: Diverse Skeleton Rigging with UniRig
Birds of a Feather WOSC Breakfast Mixer
Q
Technical Paper Rags2Riches: Computational Garment Reuse
Technical Paper MyTimeMachine: Personalized Facial Age Transformation
Technical Paper Real-Time Knit Deformation and Rendering
Computer Animation Festival Wormwood
R
Technical Paper AnyTop: Character Animation Diffusion with Any Topology
Computer Animation Festival Armored Core: Asset Management
United States of America
Technical Paper Meschers: Geometry Processing of Impossible Objects
Technical Paper Generative Neural Materials
Frontiers The Future of AI & Human Creativity
Technical Paper Generative Neural Materials
Technical Paper Modeling and Rendering Glow Discharge
Technical Paper Neural BRDF Importance Sampling by Reparameterization
Technical Paper Position-Normal Manifold for Efficient Glint Rendering on High-Resolution Normal Maps
Technical Paper Reservoir Splatting for Temporal Path Resampling and Motion Blur
ACM SIGGRAPH 365 - Community Showcase Chapters: West Coast Meetup
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Computer Animation Festival Farewell
Technical Paper Computational Modeling of Gothic Microarchitecture
Technical Paper AnyTop: Character Animation Diffusion with Any Topology
Birds of a Feather ACM SIGGRAPH Cartographic Visualization Birds of a Feather
Computer Animation Festival Areia
Technical Paper pOps: Photo-Inspired Diffusion Operators
Birds of a Feather Physically Based Simulation and Human Factors for Computer Graphics
Immersive Pavilion The Grinning Man: A Musical Virtual Reality Performance
Curator, Researcher United States of America
ACM SIGGRAPH 365 - Community Showcase Creative Exchange: ACM SIGGRAPH Digital Arts Community in Focus
ACM SIGGRAPH 365 - Community Showcase New Media Architectures: Augmentations of a Vancouver Mural Project
Technical Paper Interactive Optimization of Scaffolded Procedural Patterns
Birds of a Feather Countering Racial Bias in Computer Graphics Research: Four Years Later
Computer Animation Festival Sleeping with the Fishes
Technical Paper Policy-Space Diffusion for Physics-Based Character Animation
Production Session Through the Storm: The VFX of ‘The Last of Us’ from Season One to Season Two
ACM SIGGRAPH 365 - Community Showcase Chapters: East Coast Meetup
Technical Paper Painless Differentiable Rotation Dynamics
Technical Paper 3DGH: 3D Head Generation with Composable Hair and Face
Technical Paper Relightable Full-Body Gaussian Codec Avatars
Birds of a Feather Khronos Fast Forward
Birds of a Feather Blender Foundation - Community meetup
ACM SIGGRAPH 365 - Community Showcase SIGGRAPH for Beginners - Welcome to the Conference!
Birds of a Feather State of Hair in the Industry
Educator's Forum Panel: Navigating The Future of VFX Education
Computer Animation Festival In Between
Technical Paper QUASAR: Quad-based Adaptive Streaming And Rendering
Talk Lots 'o' Limbs
ACM SIGGRAPH 365 - Community Showcase Chapters: East Coast Meetup
Computer Animation Festival Corpus and the Wandering
Computer Animation Festival Dawn
Production Session Sand, Light, and Holograms: Image Engine’s VFX in Dune: Prophecy
Technical Paper 3DGH: 3D Head Generation with Composable Hair and Face
Technical Paper EditDuet: A Multi-Agent System for Video Non-Linear Editing
Birds of a Feather Khronos Fast Forward
Computer Animation Festival Turbulence
Immersive Pavilion SentimentVoice: Integrating Emotion AI and VR in Performing Arts
S
Computer Animation Festival Perpetual Ocean 2: Western Boundary Currents
Technical Paper SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting
Production Session The VFX of The Penguin
Technical Paper 3DGH: 3D Head Generation with Composable Hair and Face
Technical Paper Relightable Full-Body Gaussian Codec Avatars
Art Gallery ChoreoFin: Breathing in the Ocean
Emerging Technologies Parasitic Finger: Coexistence with Artificial Organism
Technical Paper Histogram Stratification for Spatio-Temporal Reservoir Sampling
Birds of a Feather DevOps in Production
Computer Animation Festival Dare to be Fabulous
Emerging Technologies LookingGlass: Generative Anamorphoses via Laplacian Pyramid Warping
Technical Paper EditDuet: A Multi-Agent System for Video Non-Linear Editing
Technical Paper Relightable Full-Body Gaussian Codec Avatars
Technical Paper Relightable Full-Body Gaussian Codec Avatars
Emerging Technologies Handoid: Inter-morphologic Robotic Hand Avatar for Multi Presence
Technical Paper Multi-Dimensional Procedural Wave Noise
Real-Time Live! Any Character, Any Movement
Technical Paper Digital F(r)ictions: Reimagining Colombian Art and its Territory
Technical Paper Lightning-fast Boundary Element Method
Technical Workshop Drawing and Sketching: Art, Psychology, and Computer Graphics
Emerging Technologies Hyperrealistic VR: a 90-PPD, 1400 nits and high contrast headset
Technical Paper Stable & Accurate Elasticity
Technical Paper Topological Offsets
Production Session 'South of Midnight': Crafting a Stop Motion Southern Gothic Game
Technical Paper Sphere Carving: Bounding Volumes for Signed Distance Fields
Technical Paper A Versatile Quaternion-Based Constrained Rigid Body Dynamics
Technical Paper Computational Modeling of Gothic Microarchitecture
Technical Paper Stressful Tree Modeling: Breaking Branches with Strands
Technical Paper 3D-Fixup: Advancing Photo Editing with 3D Priors
Adjunct Research Professor United States of America
ACM SIGGRAPH 365 - Community Showcase ACM SIGGRAPH History Archives: Past, Present, Future
ACM SIGGRAPH 365 - Community Showcase Creative Exchange: ACM SIGGRAPH Digital Arts Community in Focus
Technical Paper Computational Modeling of Gothic Microarchitecture
Technical Paper Accelerated Gamut Discovery via Massive Parallelization
Technical Paper InstanceGen: Image Generation with Instance-level Instructions
United States of America
Technical Paper Variational Elastodynamic Simulation
Course USD in Production
Technical Paper MyTimeMachine: Personalized Facial Age Transformation
Technical Paper A Deep Learning-based Virtual Oculoplastic Surgery Simulator
Technical Paper A Deep Learning-based Virtual Oculoplastic Surgery Simulator
Technical Paper ViSA: Physics-based Virtual Stunt Actors for Ballistic Stunts
Computer Animation Festival The Red Heel
Technical Paper 3DGH: 3D Head Generation with Composable Hair and Face
Computer Animation Festival Sleeping with the Fishes
Technical Paper Interactive Optimization of Scaffolded Procedural Patterns
Technical Paper EditDuet: A Multi-Agent System for Video Non-Linear Editing
Technical Paper Interspatial Attention for Efficient 4D Human Video Generation
Technical Paper 3DGS2: Near Second-order Converging 3D Gaussian Splatting
Technical Paper Elastic Locomotion with Mixed Second-order Differentiation
Course USD in Production
Technical Paper Learning & Shapes
Technical Paper Neurally Integrated Finite Elements for Differentiable Elasticity on Evolving Domains
Technical Paper Putting Rigid Bodies to Rest
Technical Paper Stochastic Preconditioning for Neural Field Optimization
Real-Time Live! Real-Time Graphics in Desmos, With Just Math and a Browser
Emerging Technologies LookingGlass: Generative Anamorphoses via Laplacian Pyramid Warping
Technical Paper Generative Video Matting
Technical Paper Motion Inversion for Video Customization
Technical Paper Elastic Locomotion with Mixed Second-order Differentiation
Technical Paper 4D Gaussian Videos with Motion Layering
Technical Paper Interspatial Attention for Efficient 4D Human Video Generation
Birds of a Feather Immersive Visualisation for Science, Research, Art and Digital Twins Applications
Birds of a Feather Khronos Fast Forward
Birds of a Feather Going Cloud Native
Technical Paper Hyper-Dimensional Deformation Simulation
Technical Paper Fast But Accurate: A Real-Time Hyperelastic Simulator with Robust Frictional Contact
Technical Paper Learning to Assemble with Alternative Plans
Technical Paper Real-Time Knit Deformation and Rendering
Art Gallery ChoreoFin: Breathing in the Ocean
Emerging Technologies Parasitic Finger: Coexistence with Artificial Organism
Computer Animation Festival Trust
Emerging Technologies Handoid: Inter-morphologic Robotic Hand Avatar for Multi Presence
Technical Paper Stroke Transfer for Participating Media
Director, Visualizer United States of America
Computer Animation Festival Perpetual Ocean 2: Western Boundary Currents
Technical Paper Stroke Transfer for Participating Media
Educator's Forum Panel: Education Disrupted
Technical Paper Feature-Preserving Mesh Repair via Restricted Power Diagram
Technical Paper Painting with 3D Gaussian Splat Brushes
Real-Time Live! Painting with 3D Gaussian Splat Brushes
Technical Paper Large-Scale Multi-Character Interaction Synthesis
Art Gallery ChoreoFin: Breathing in the Ocean
Technical Paper Dynamic Concepts Personalization from Single Videos
Technical Paper MiSo: A DSL for robust and efficient MINIMIZE and SOLVE problems
Birds of a Feather Blender Foundation - Community meetup
Technical Paper Relightable Full-Body Gaussian Codec Avatars
Technical Paper Histogram Stratification for Spatio-Temporal Reservoir Sampling
Technical Paper Splatting Bigger, Faster, and Adaptive
Technical Paper Painting with 3D Gaussian Splat Brushes
Real-Time Live! Painting with 3D Gaussian Splat Brushes
Technical Paper 3D-Fixup: Advancing Photo Editing with 3D Priors
Technical Paper Feature-Aligned Parametrization in Penner Coordinates
Course OpenVDB
United States of America
Technical Paper Meschers: Geometry Processing of Impossible Objects
Technical Paper EditDuet: A Multi-Agent System for Video Non-Linear Editing
Computer Animation Festival Secret Level: Crossfire - Good Conflict
Technical Paper Dynamic Concepts Personalization from Single Videos
Birds of a Feather How to Get Your Resume & Reel Noticed
ACM SIGGRAPH 365 - Community Showcase Kickstart Your Career with Resume & Reel Reviews and More ...
Technical Paper Image-GS: Content-Adaptive Image Representation via 2D Gaussians
Computer Animation Festival Farewell
United States of America
Technical Paper Meschers: Geometry Processing of Impossible Objects
Technical Paper Variational Elastodynamic Simulation
Art Gallery AcroType
Technical Paper StreamME: Simplify 3D Gaussian Avatar within Live Stream
Technical Paper Spline Deformation Field
Technical Paper A Deep Learning-based Virtual Oculoplastic Surgery Simulator
Technical Paper Quadric-Based Silhouette Sampling for Differentiable Rendering
Technical Paper Digital Animation of Powder-Snow Avalanches
ACM SIGGRAPH 365 - Community Showcase Best of Eurographics 2025
Computer Animation Festival Forevergreen
Birds of a Feather Generative AI for Graphics, Motion, Vision and 3D
Technical Paper In Search of Empty Spheres: 3D Apollonius Diagrams on GPU
Immersive Pavilion The Grinning Man: A Musical Virtual Reality Performance
ACM SIGGRAPH 365 - Community Showcase Meet Mingle and Make a Difference!
Birds of a Feather Countering Racial Bias in Computer Graphics Research: Four Years Later
Technical Paper Meshes: Extract & Repair
Birds of a Feather OpenPBR community Birds of a Feather
Computer Animation Festival Dawn
Art Gallery Liquid Views - Echoes of Self (2025)
Computer Animation Festival Animation Theater In Conversation: Inkwo for When the Starving Return
Technical Workshop Efficient 3D Content Creation for Immersive Experiences
Computer Animation Festival The Pillars of Creation and the Interplay of Stars and Dust
Technical Paper Deformable Beta Splatting
Technical Paper EVA: Expressive Virtual Avatars from Multi-view Videos
Real-Time Live! InfiniteStudio: 4D Volumetric Capture for Film Making and Beyond
Technical Paper Collaborative On-Sensor Array Cameras
Technical Paper Image-GS: Content-Adaptive Image Representation via 2D Gaussians
Technical Paper Moving, Seeing, Touching & Eating in VR
Emerging Technologies Nano-Optics for Depth Sensing
Technical Paper RNA: Relightable Neural Assets
Technical Paper Fluid Simulation on Vortex Particle Flow Maps
Technical Paper Leapfrog Flow Maps for Real-Time Fluid Simulation
Technical Paper End-to-end Surface Optimization for Light Control
ACM SIGGRAPH 365 - Community Showcase Arty Party for All - Joint Event by DAC, Art Paper & Art Gallery
ACM SIGGRAPH 365 - Community Showcase Creative Exchange: ACM SIGGRAPH Digital Arts Community in Focus
ACM SIGGRAPH 365 - Community Showcase DAC & SIGGRAPH’25 Creative Content Overview
ACM SIGGRAPH 365 - Community Showcase Digital Arts: SPARKS 2025 in Review: Sensing the Body, AI and Art, Cultural Heritage and more...
Art Paper The Nature of Reality
T
Italy
Art Gallery Unbound Horizons – Wing Series
Technical Paper SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting
Computer Animation Festival Jour de vent
Emerging Technologies Interactive Deformable Display
Technical Paper Neural BRDF Importance Sampling by Reparameterization
Technical Paper 3DGH: 3D Head Generation with Composable Hair and Face
Emerging Technologies LookingGlass: Generative Anamorphoses via Laplacian Pyramid Warping
Technical Paper Gaussian Compression for Precomputed Indirect Illumination
Technical Paper Aerial Path Online Planning for Urban Scene Updation
Technical Paper GaVS: 3D-Grounded Video Stabilization via Temporally-Consistent Local Reconstruction and Rendering
Technical Paper Relightable Full-Body Gaussian Codec Avatars
Technical Paper Spline Deformation Field
Technical Paper Text-based Animatable 3D Avatars with Morphable Model Alignment
Technical Paper Semantically Consistent Text-to-Motion with Unsupervised Styles
Technical Paper Motion Inversion for Video Customization
Immersive Pavilion FungiSync: Merging Cyberdelic Mixed Realities
Technical Paper Towards Understanding Depth Perception in Foveated Rendering
Birds of a Feather Journalism and Documentary - Community Meetup
Technical Paper xADA: Controllable and Expressive Audio-Driven Animation
Emerging Technologies Wide Field-of-View Mixed Reality
Real-Time Live! Any Character, Any Movement
Real-Time Live! Miegakure: a Game Where You Explore and Interact With a 4D World
Technical Paper Meschers: Geometry Processing of Impossible Objects
Emerging Technologies Wide Field-of-View Mixed Reality
Technical Paper Unified Pressure, Surface Tension and Friction for SPH Fluids
Technical Paper AnyTop: Character Animation Diffusion with Any Topology
Real-Time Live! Any Character, Any Movement
Art Gallery Atmos Sphaerae
Computer Animation Festival Visual Bird Sounds
Technical Paper Sphere Carving: Bounding Volumes for Signed Distance Fields
Technical Paper Stroke Transfer for Participating Media
Technical Paper The Mokume Dataset and Inverse Modeling of Solid Wood Textures
Technical Paper Practical Stylized Nonlinear Monte Carlo Rendering
Technical Paper Discrete Torsion of Connection Forms on Simplicial Meshes
Birds of a Feather Khronos Fast Forward
Technical Paper Generative Neural Materials
Computer Animation Festival Jour de vent
Spatial Storytelling Remixing the Flying Words Project
Japan
Emerging Technologies Interactive Deformable Display
Emerging Technologies Interactive Deformable Display
Technical Paper Dynamic Concepts Personalization from Single Videos
Technical Paper Fluid Simulation on Vortex Particle Flow Maps
Co-Creator United States of America
Spatial Storytelling Quantum Theater: Extending Reality for Post-AI Liveness
U
Technical Paper wave2weave: A Procedural Weave Data Generation
Art Gallery ChoreoFin: Breathing in the Ocean
Author / Developer Switzerland
Spatial Storytelling Spatial p5 - Live-coding for Mixed Reality with p5.js
Educator's Forum Panel: Navigating The Future of VFX Education
V
ACM SIGGRAPH 365 - Community Showcase Chapters: Around The World Meetup
Computer Animation Festival Candice
Technical Paper Learning to Assemble with Alternative Plans
Production Session Sand, Light, and Holograms: Image Engine’s VFX in Dune: Prophecy
Technical Paper Fluid Simulation on Compressible Flow Maps
Technical Paper Leapfrog Flow Maps for Real-Time Fluid Simulation
Technical Paper Packing in Structure
Spatial Storytelling TimbreSpace: Spatial Storytelling Through Interactive Soundscapes
ACM SIGGRAPH 365 - Community Showcase SIGGRAPH Thesis Fast Forward
Computer Animation Festival Wormwood
Technical Paper Power-Linear Polar Directional Fields
Computer Animation Festival Trash
Technical Paper C-Tubes: Design of Tubular Structures From Developable Strips
Technical Paper NAM: Neural Adjoint Maps for refinement of shape correspondences
Birds of a Feather UNC Computer Science SIGGRAPH Reunion
Technical Paper Diffusion & Generation
Technical Workshop Drawing and Sketching: Art, Psychology, and Computer Graphics
Technical Paper Splat and Replace: 3D Reconstruction with Repetitive Elements
China
Production Session Exploring the Novel Real-Time Pipeline of Nickelodeon’s Max & the Midknights
Production Session You Can Fly! The Making of “Peter Pan’s Never Land Adventure”
W
Art Gallery We Are Entanglement
Emerging Technologies Blooming Resonant Tea: A Multisensory Dining Experience with Dynamic Visuals and Music
Computer Animation Festival Sleeping with the Fishes
Technical Paper A Platform for Interactive AI Character Experiences
Technical Paper MyTimeMachine: Personalized Facial Age Transformation
Technical Paper Piecewise Ruled Approximation for Freeform Mesh Surfaces
Technical Paper Boolean Operation for CAD Models Using a Hybrid Representation
Technical Paper Bernstein Bounds for Caustics
Technical Paper Collaborative On-Sensor Array Cameras
中国
Technical Paper Fast Physics-Based Modeling of Knots and Ties using Templates
China
United Kingdom
Birds of a Feather USD, Hydra and OpenSubdiv: Pixar’s Open Source Meetup
Technical Paper Power-Linear Polar Directional Fields
Technical Paper StructRe: Rewriting for Structured Shape Modeling
Technical Paper Learning to Assemble with Alternative Plans
Technical Paper PDT: Point Distribution Transformation with Diffusion Models
Technical Paper PaRas: A Rasterizer for Large-Scale Parametric Surfaces
Technical Paper Motion Inversion for Video Customization
Technical Paper Cirrus: Adaptive Hybrid Particle-Grid Flow Maps on GPU
Technical Paper Real-Time Knit Deformation and Rendering
Technical Paper Aerial Path Online Planning for Urban Scene Updation
ACM SIGGRAPH 365 - Community Showcase SIGGRAPH Thesis Fast Forward
Technical Paper Leapfrog Flow Maps for Real-Time Fluid Simulation
China
Technical Paper Relightable Full-Body Gaussian Codec Avatars
Technical Workshop Efficient 3D Content Creation for Immersive Experiences
Technical Paper Fluid Simulation on Vortex Particle Flow Maps
Technical Paper Leapfrog Flow Maps for Real-Time Fluid Simulation
Technical Paper What's the Point?
Technical Paper Curl Quantization for Automatic Placement of Knit Singularities
Technical Paper Stable Cosserat Rods
China
Technical Paper Designing 3D Anisotropic Frame Fields with Odeco Tensors
Technical Paper Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control
Technical Paper Feature-Preserving Mesh Repair via Restricted Power Diagram
Technical Paper GAIA: Generative Animatable Interactive Avatars with Expression-conditioned Gaussians
Technical Paper PDT: Point Distribution Transformation with Diffusion Models
Technical Paper Patch-Grid: An Efficient and Feature-Preserving Neural Implicit Surface Representation
Technical Paper StructRe: Rewriting for Structured Shape Modeling
Technical Paper Segment-based Light Transport Simulation
Technical Paper CK-MPM: A Compact-Kernel Material Point Method
Emerging Technologies Hyperrealistic VR: a 90-PPD, 1400 nits and high contrast headset
Technical Paper Bernstein Bounds for Caustics
Technical Paper Multiple Importance Reweighting for Path Guiding
Technical Paper Hand-Shadow Poser
Technical Paper FashionComposer: Compositional Fashion Image Generation
Technical Paper LayerFlow: A Unified Model for Layer-aware Video Generation
Emerging Technologies DreamPrinting: Volumetric Printing Primitives for High-Fidelity 3D Printing
Technical Paper Deformable Beta Splatting
China
中国
Technical Paper Arenite: A Physics-based Sandstone Simulator
Technical Paper Image-Space Collage and Packing with Differentiable Rendering
Real-Time Live! InfiniteStudio: 4D Volumetric Capture for Film Making and Beyond
Technical Paper Learning to Assemble with Alternative Plans
Assistant Professor and Department Chairperson, Animation & Game Art United States of America
ACM SIGGRAPH 365 - Community Showcase Chapters: East Coast Meetup
ACM SIGGRAPH 365 - Community Showcase The Value of Student Chapters: Growing and Strengthening Your Program through Community
Technical Paper Collaborative On-Sensor Array Cameras
Technical Paper Video Generation
Technical Paper Fast Isotropic Median Filtering
Technical Paper Optimal r-Adaptive In-Timestep Remeshing for Elastodynamics
Technical Paper Segment-based Light Transport Simulation
Technical Paper Gaussian Wave Splatting for Computer-Generated Holography
Technical Paper Interspatial Attention for Efficient 4D Human Video Generation
ACM SIGGRAPH 365 - Community Showcase SIGGRAPH Thesis Fast Forward
Technical Paper TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization
Technical Paper Uncertainty for SVBRDF Acquisition using Frequency Analysis
Spatial Storytelling Puppet In The Room - Live Performed Digital Characters Using Physical Puppet Twins
Course OpenVDB
Production Session Superman: Harnessing Numeric Power for Cinematic Magic
ACM SIGGRAPH 365 - Community Showcase Best of Eurographics 2025
Technical Paper xADA: Controllable and Expressive Audio-Driven Animation
Birds of a Feather Shifting Academic Culture: From Parking Brakes to Acceleration
Technical Paper A Platform for Interactive AI Character Experiences
Talk ML in Production
Computer Animation Festival THE DEEP ABOVE - First Hunt
Computer Animation Festival Animation Theater In Conversation: In Your Dreams
Educator's Forum Implementing USD: A Case Study in Incremental Adoption
Birds of a Feather Thoughtful3D Industry Meetup
Real-Time Live! Any Character, Any Movement
Birds of a Feather Khronos Fast Forward
Technical Paper in(A)n(I)mate - AI-Mediated Conversations with Inanimate Objects
Technical Paper Generative detail enhancement for physically based materials
Technical Paper Relightable Full-Body Gaussian Codec Avatars
Technical Workshop Efficient 3D Content Creation for Immersive Experiences
Technical Paper Hyper-Dimensional Deformation Simulation
Emerging Technologies Nano-Optics for Depth Sensing
Technical Paper Anymate: A Dataset and Baselines for Learning 3D Object Rigging
Technical Paper MyTimeMachine: Personalized Facial Age Transformation
Technical Paper Curl Quantization for Automatic Placement of Knit Singularities
Technical Paper Real-Time Knit Deformation and Rendering
Technical Paper Stable Cosserat Rods
Technical Paper Semantically Consistent Text-to-Motion with Unsupervised Styles
Art Gallery Mimosa Pithics
Technical Paper Anymate: A Dataset and Baselines for Learning 3D Object Rigging
Technical Paper Semantically Consistent Text-to-Motion with Unsupervised Styles
Technical Paper Text-based Animatable 3D Avatars with Morphable Model Alignment
Emerging Technologies DreamPrinting: Volumetric Printing Primitives for High-Fidelity 3D Printing
Technical Paper Illuminating Light
Technical Paper Reservoir Splatting for Temporal Path Resampling and Motion Blur
X
Technical Paper Variational Surface Reconstruction Using Natural Neighbors
Technical Paper Differentiable & Inverse Rendering
Emerging Technologies Wide Field-of-View Mixed Reality
Immersive Pavilion Magic You: A Poetic VR Journey into the Mind of ADHD
Technical Paper MGPBD: A Multigrid Accelerated Global XPBD Solver
Computer Animation Festival Wormwood
Technical Paper Generative Video Matting
Technical Paper Aerial Path Online Planning for Urban Scene Updation
Technical Paper Aerial Path Online Planning for Urban Scene Updation
Computer Animation Festival Dare to be Fabulous
Technical Paper Clebsch Gauge Fluid on Particle Flow Maps
Technical Paper SOAP: Style-Omniscient Animatable Portraits
China
Technical Paper LAM: Large Avatar Model for One-shot Animatable Gaussian Head
Technical Paper StreamME: Simplify 3D Gaussian Avatar within Live Stream
Technical Paper HoLa: B-Rep Generation using a Holistic Latent Representation
Technical Paper Guiding-Based Importance Sampling for Walk on Stars
Technical Paper Generative Video Matting
Technical Paper Hand-Shadow Poser
Technical Paper 4D Gaussian Videos with Motion Layering
Technical Paper BANG: Dividing 3D Assets via Generative Exploded Dynamics
Professor United States of America
ACM SIGGRAPH 365 - Community Showcase Arty Party for All - Joint Event by DAC, Art Paper & Art Gallery
ACM SIGGRAPH 365 - Community Showcase Creative Exchange: ACM SIGGRAPH Digital Arts Community in Focus
ACM SIGGRAPH 365 - Community Showcase DAC & SIGGRAPH’25 Creative Content Overview
ACM SIGGRAPH 365 - Community Showcase Digital Arts: SPARKS 2025 in Review: Sensing the Body, AI and Art, Cultural Heritage and more...
Emerging Technologies DreamPrinting: Volumetric Printing Primitives for High-Fidelity 3D Printing
Technical Paper 4D Gaussian Videos with Motion Layering
Technical Paper Physics-inspired Estimation of Optimal Cloth Mesh Resolution
Technical Paper HoLa: B-Rep Generation using a Holistic Latent Representation
Technical Paper FashionComposer: Compositional Fashion Image Generation
Technical Paper Interspatial Attention for Efficient 4D Human Video Generation
Emerging Technologies Nano-Optics for Depth Sensing
Technical Paper StreamME: Simplify 3D Gaussian Avatar within Live Stream
Real-Time Live! InfiniteStudio: 4D Volumetric Capture for Film Making and Beyond
Technical Paper Piecewise Ruled Approximation for Freeform Mesh Surfaces
Technical Paper Generative Video Matting
Technical Workshop Efficient 3D Content Creation for Immersive Experiences
Y
ACM SIGGRAPH 365 - Community Showcase ACM SIGGRAPH History Archives: Past, Present, Future
Technical Paper The Mokume Dataset and Inverse Modeling of Solid Wood Textures
Emerging Technologies Interactive Deformable Display
Art Gallery ChoreoFin: Breathing in the Ocean
Technical Paper Stroke Transfer for Participating Media
Technical Paper Generating Past and Future in Digital Painting Processes
ACM SIGGRAPH 365 - Community Showcase SIGGRAPH Thesis Fast Forward
Technical Paper Boolean Operation for CAD Models Using a Hybrid Representation
Technical Paper Stitch-A-Shape: Bottom-up Learning for B-Rep Generation
Technical Paper Image-space Adaptive Sampling for Fast Inverse Rendering
Technical Paper Bernstein Bounds for Caustics
Technical Paper Multiple Importance Reweighting for Path Guiding
Technical Paper Controllable Complex Freezing Dynamics Simulation on Thin Films
Technical Paper Interspatial Attention for Efficient 4D Human Video Generation
Technical Paper A Platform for Interactive AI Character Experiences
China
Technical Paper Boolean Operation for CAD Models Using a Hybrid Representation
Technical Paper BANG: Dividing 3D Assets via Generative Exploded Dynamics
Technical Paper 3DGS2: Near Second-order Converging 3D Gaussian Splatting
Technical Paper 4D Gaussian Videos with Motion Layering
Technical Paper Dress-1-to-3: Single Image to Simulation-Ready 3D Outfit with Diffusion Prior and Differentiable Physics
Technical Paper Elastic Locomotion with Mixed Second-order Differentiation
Technical Paper Fast Physics-Based Modeling of Knots and Ties using Templates
Technical Paper Offset Geometric Contact
Technical Paper Real-Time Knit Deformation and Rendering
China
Technical Paper Boolean Operation for CAD Models Using a Hybrid Representation
Technical Paper Arenite: A Physics-based Sandstone Simulator
Technical Paper LAM: Large Avatar Model for One-shot Animatable Gaussian Head
Technical Workshop Generalizing Natural Behavior: Retargeting Human or Animal Motion to Robotic Forms
Technical Paper Physics-Based Human Characters
Production Session Wētā FX Presents: The Last Of Us Season 2: The Horde
Technical Paper Variable Shared Template for Consistent Non-rigid ICP
Technical Paper 3D-Fixup: Advancing Photo Editing with 3D Priors
Emerging Technologies Handoid: Inter-morphologic Robotic Hand Avatar for Multi Presence
Emerging Technologies FluidicSwarm: Embodiment of Swarm Robots Using Fluid Behavior Imitation
United States of America
Technical Paper Meschers: Geometry Processing of Impossible Objects
Technical Paper BANG: Dividing 3D Assets via Generative Exploded Dynamics
Technical Paper Do it With Style & Fashion
Emerging Technologies DreamPrinting: Volumetric Printing Primitives for High-Fidelity 3D Printing
中国
Art Gallery Sway: too Numerous to Record
Emerging Technologies Nano-Optics for Depth Sensing
Technical Paper MGPBD: A Multigrid Accelerated Global XPBD Solver
ACM SIGGRAPH 365 - Community Showcase New Media Architectures: Augmentations of a Vancouver Mural Project
China
Technical Paper Relightable Full-Body Gaussian Codec Avatars
Technical Paper MGPBD: A Multigrid Accelerated Global XPBD Solver
Technical Paper HoLa: B-Rep Generation using a Holistic Latent Representation
Technical Paper Cobra: Efficient Line Art COlorization with BRoAder References
Technical Paper LAM: Large Avatar Model for One-shot Animatable Gaussian Head
Technical Paper Stroke Transfer for Participating Media
Technical Paper Augmented Vertex Block Descent
Real-Time Live! Crazy Fast Physics! Augmented Vertex Block Descent in Action!
Technical Paper Offset Geometric Contact
Technical Paper Stable Cosserat Rods
Technical Paper Unconventional Fluids
Z
Birds of a Feather Global CG Pipelines
Birds of a Feather The Pipeline Conference - Organizer Meetup
Technical Paper Synchronized tracing of primitive-based implicit volumes
Technical Paper Digital F(r)ictions: Reimagining Colombian Art and its Territory
Spatial Storytelling Spatial Storytelling: Treasuring Authenticity in an Ever-Evolving Medium
Computer Animation Festival Secret Level: Crossfire - Good Conflict
Hong Kong
Technical Paper Image-space Adaptive Sampling for Fast Inverse Rendering
Technical Paper Physics-inspired Estimation of Optimal Cloth Mesh Resolution
Emerging Technologies DreamPrinting: Volumetric Printing Primitives for High-Fidelity 3D Printing
Technical Paper BrepDiff: Single-Stage B-rep Diffusion Model
Technical Paper Shapes, Surfaces & Forms
Technical Paper One Model to Rig Them All: Diverse Skeleton Rigging with UniRig
Educator's Day Session Advances in Mobile Photogrammetry and Cross-Disciplinary Applications with Corbel3D
Technical Paper End-to-end Surface Optimization for Light Control
Technical Paper Neural BRDF Importance Sampling by Reparameterization
Technical Paper BANG: Dividing 3D Assets via Generative Exploded Dynamics
Technical Paper Generating Past and Future in Digital Painting Processes
Technical Paper 4D Gaussian Videos with Motion Layering
Technical Paper BANG: Dividing 3D Assets via Generative Exploded Dynamics
Real-Time Live! InfiniteStudio: 4D Volumetric Capture for Film Making and Beyond
Technical Paper Controllable Complex Freezing Dynamics Simulation on Thin Films
Technical Paper Fluid Simulation on Compressible Flow Maps
Technical Paper Stitch-A-Shape: Bottom-up Learning for B-Rep Generation
Technical Paper Spline Deformation Field
Technical Paper 3DGS2: Near Second-order Converging 3D Gaussian Splatting
Real-Time Live! InfiniteStudio: 4D Volumetric Capture for Film Making and Beyond
Technical Paper Anymate: A Dataset and Baselines for Learning 3D Object Rigging
Technical Paper Image-GS: Content-Adaptive Image Representation via 2D Gaussians
Emerging Technologies Nano-Optics for Depth Sensing
China
Technical Paper Gaussian Compression for Precomputed Indirect Illumination
Technical Paper FashionComposer: Compositional Fashion Image Generation
Technical Paper LayerFlow: A Unified Model for Layer-aware Video Generation
China
Technical Paper 3D-Fixup: Advancing Photo Editing with 3D Priors
Technical Paper Very Vivid Videos
Technical Paper MGPBD: A Multigrid Accelerated Global XPBD Solver
Emerging Technologies Wide Field-of-View Mixed Reality
Technical Paper LAM: Large Avatar Model for One-shot Animatable Gaussian Head
Technical Paper Collaborative On-Sensor Array Cameras
Technical Paper Interspatial Attention for Efficient 4D Human Video Generation
Technical Paper SOAP: Style-Omniscient Animatable Portraits
Technical Paper Designing 3D Anisotropic Frame Fields with Odeco Tensors
Technical Paper Multiple Importance Reweighting for Path Guiding
Technical Paper Fluid Simulation on Compressible Flow Maps
Technical Paper Fluid Simulation on Vortex Particle Flow Maps
China
Technical Paper Putting Rigid Bodies to Rest
Immersive Pavilion Magic You: A Poetic VR Journey into the Mind of ADHD
Technical Paper Clebsch Gauge Fluid on Particle Flow Maps
Technical Paper StreamME: Simplify 3D Gaussian Avatar within Live Stream
Technical Paper StreamME: Simplify 3D Gaussian Avatar within Live Stream
Computer Animation Festival Dare to be Fabulous
Technical Paper Gaussian Compression for Precomputed Indirect Illumination
Technical Paper Collaborative On-Sensor Array Cameras
Technical Paper Cirrus: Adaptive Hybrid Particle-Grid Flow Maps on GPU
Technical Paper Clebsch Gauge Fluid on Particle Flow Maps
Technical Paper Fluid Simulation on Compressible Flow Maps
Technical Paper Fluid Simulation on Vortex Particle Flow Maps
Technical Paper Leapfrog Flow Maps for Real-Time Fluid Simulation
Technical Paper Designing 3D Anisotropic Frame Fields with Odeco Tensors
Technical Paper EVA: Expressive Virtual Avatars from Multi-view Videos
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Immersive Pavilion Rising River: A VR Personal Odyssey to Your Shadow
Technical Paper Topological Offsets
Technical Paper Image-space Adaptive Sampling for Fast Inverse Rendering
Technical Paper Photoreal Scene Reconstruction from an Egocentric Device
Emerging Technologies Nano-Optics for Depth Sensing
Course USD in Production
Computer Animation Festival Secret Level: Crossfire - Good Conflict
Technical Paper Topological Offsets
Birds of a Feather USD, Hydra and OpenSubdiv: Pixar’s Open Source Meetup
Technical Paper Relightable Full-Body Gaussian Codec Avatars
Technical Paper Elastic Locomotion with Mixed Second-order Differentiation
Technical Paper Intersection-Free Garment Retargeting
Birds of a Feather Rainbow Meetup
Technical Paper Feature-Aligned Parametrization in Penner Coordinates
Technical Paper Geometric Contact Potential
Technical Paper Intersection-Free Garment Retargeting
Technical Paper MiSo: A DSL for robust and efficient MINIMIZE and SOLVE problems
Technical Paper Topological Offsets
Computer Animation Festival Amen
Technical Paper Generative detail enhancement for physically based materials