Presentation

Cameras You Can’t See, Hold, or Touch: Building Cinematic Cameras Across Games, VFX, and Animation
DescriptionAs digital storytelling evolves, so does the role of the camera. This live, collaborative BoF brings together a cross-industry panel to explore how cinematography principles are upheld or reimagined across games, VFX, animation, virtual production, and hybrid pipelines. Through guided discussion and attendee knowledge exchanges, we’ll dive into the aesthetic, technical, and narrative choices behind virtual cameras. Topics will include interactive storytelling, real-time engines, procedural workflows, and how creators both follow and break classical rules to shape modern visual experiences. Participants will share insights, challenges, and approaches that are redefining cinematic language in today’s digital production landscape.
Event Type
Birds of a Feather
TimeWednesday, 13 August 20251:00pm - 3:00pm PDT
LocationEast Building, Room 8
Interest Areas
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Keywords
Games
Pipeline Tools and Work
Real-Time
Registration Categories
Full Conference
Experience