Presentation

Hands-On Class: Optimizing Real-Time Gaussian Splat Rendering for Mobile and Standalone VR
DescriptionLearn to render gaussian splats in real-time on mobile and standalone VR using UnityGaussianSplatting. This intermediate workshop covers its fundamentals, followed by optimizations for mobile GPUs.

Please note that computers will not be provided, so be sure to bring your own fully charged laptop to fully participate and enjoy the session.

Software Needed:
Unity 6
RenderDoc
Visual Studio Code
Sourcetree
Event Type
Labs
TimeTuesday, 12 August 202512:30pm - 2:00pm PDT
LocationWest Building, Rooms 121-122
Interest Areas
Gaming & Interactive
Recordings
Not Livestreamed
Not Recorded
Keywords
Interactive Classes – Bring Your Own Computer
Performance
Real-Time
Rendering
Virtual Reality