Presentation
How We Aped It: Thousands of Shots and Character Simulations with Only a Handful of TDs
DescriptionWe present a modular, asset-centric CFX workflow for costumes and hair/fur. It focuses on individual asset-level simulation set ups, constructing scenes procedurally through merging assets and solving them together. Shot-specific modifications and overrides are applied hierarchically, allowing automatic updates with upstream changes, reducing manual rework and streamlining iterative processes

Event Type
Talk
TimeThursday, 14 August 20253:45pm - 4:07pm PDT
LocationWest Building, Rooms 109-110
Session TimeThursday, 14 August 20253:45pm - 5:35pm PDT
LocationWest Building, Rooms 109-110
Production & Animation
Not Livestreamed
Not Recorded
Animation
Pipeline Tools and Work
Simulation
Full Conference
Virtual Access
Thursday
