Presentation

Art-directing Realistic Looking Procedural Wind on Curves
DescriptionApplying noise fields to create procedural wind on curves has been an attractive method for its speed, variability, and timeframe independence, but the motion looks artificial. We present techniques to art-direct as well as enhance the realism of procedural curve wind with the addition of collisions, shielding, gusts, and recovery.
Event Type
Talk
TimeTuesday, 12 August 20254:29pm - 4:51pm PDT
LocationWest Building, Rooms 211-214
Session TimeTuesday, 12 August 20253:45pm - 5:35pm PDT
LocationWest Building, Rooms 211-214
Interest Areas
Gaming & Interactive
Production & Animation
Recordings
Livestreamed
Not Recorded
Keywords
Animation
Dynamics
Games
Real-Time
Simulation