Presentation

Houdini 21 Character FX Tools
DescriptionJoin us at SIGGRAPH for an in-depth look at the latest advancements in Houdini’s Character FX workflows, featuring Otis—a powerful new GPU-accelerated dynamics solver purpose-built for soft tissue simulation. Otis combines the speed of Vellum with the material accuracy of FEM, delivering unprecedented realism for muscle, fascia, fat, and tissue interactions. Robust volumetric collisions and constraint systems now support fully integrated muscle and tissue simulation, dramatically reducing setup time while improving physical fidelity and anatomical plausibility. We’ll also highlight machine learning–driven deformation using updated models tailored for anatomical characters—enabling faster, high-quality results with minimal manual input. Procedural muscle deintersections, volume adjustments, and dynamic muscle flexing are easier than ever to configure. Quasi-static skin sliding eliminates the need for a separate simulation pass for skin deformation. Together, these improvements make production-ready results not just achievable, but intuitive, efficient, and artist-friendly.
Event Type
Industry Session
TimeTuesday, 12 August 202510:00am - 11:00am PDT
LocationWest Building, Rooms 101-102