Presentation

SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatars
SessionAvatars
DescriptionExisting Gaussian Splatting avatars require desktop GPUs, limiting mobile device use. SqueezeMe converts these avatars into a lightweight representation, enabling real-time animation and rendering on mobile devices. By distilling the corrective decoder into an efficient linear model, SqueezeMe achieves 72 FPS on a Meta Quest 3 VR headset.
Event Type
Technical Paper
TimeWednesday, 13 August 202511:25am - 11:35am PDT
LocationWest Building, Rooms 220-222
Session Time & Location
Sunday, 10 August 20256:00pm - 8:45pm PDTWest Building, Ballroom AB
Wednesday, 13 August 202510:45am - 12:15pm PDTWest Building, Rooms 220-222
Interest Areas
Research & Education
Recordings
Livestreamed
Recorded
Registration Categories
Full Conference
Virtual Access
Wednesday