Presentation

UltraMeshRenderer: Efficient Structure and Management of GPU Out-of-core Memory for Real-time Rendering of Gigantic 3D Meshes
DescriptionThis paper presents UltraMeshRenderer, a GPU out-of-core method for real-time rendering of 3D scenes with billions of vertices and triangles. It features a balanced hierarchical mesh, coherence-based LOD selection, and parallel in-place GPU memory management, achieving efficient data transfer and memory use with significant improvements over existing out-of-core techniques.
Event Type
Technical Paper
TimeThursday, 14 August 20259:50am - 10:00am PDT
LocationWest Building, Rooms 220-222
Session Time & Location
Sunday, 10 August 20256:00pm - 8:45pm PDTWest Building, Ballroom AB
Thursday, 14 August 20259:00am - 10:30am PDTWest Building, Rooms 220-222
Interest Areas
Research & Education
Recordings
Livestreamed
Recorded
Registration Categories
Full Conference
Virtual Access
Thursday