Presentation
Synchronized tracing of primitive-based implicit volumes
SessionMore Than it Looks Like
DescriptionThe paper presents a tile-based rendering pipeline for modeling with implicit volumes, using blobtrees and smooth CSG operators. It requires no preprocessing when updating primitives and ensures efficient ray processing with sphere tracing. The method uses a low-resolution A-buffer and bottom-up tree traversal for scalable performance.

Event Type
Technical Paper
TimeThursday, 14 August 20253:45pm - 3:55pm PDT
LocationWest Building, Rooms 220-222
Session Time & Location
Sunday, 10 August 20256:00pm - 8:45pm PDTWest Building, Ballroom AB
Thursday, 14 August 20253:45pm - 5:15pm PDTWest Building, Rooms 220-222
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