Presenter

Biography
Michael Wimmer is currently a full professor at the Institute of Visual Computing and Human-Centered Technology at TU Wien, where he heads the Rendering and Modeling Group and is director of the Center for Geometry and Computational Design. His academic career started with his M.Sc. in 1997 at TU Wien, where he also obtained his Ph.D. in 2001.
His research interests are real-time rendering, computer games, real-time visualization of urban environments, point-based rendering, reconstruction of urban models, procedural modeling and shape modeling.
He has coauthored over 160 papers in these fields, as well as the book Real-Time Shadows. He regularly serves on program committees of the important conferences in the field, including ACM SIGGRAPH and SIGGRAPH Asia, Eurographics, IEEE VR, Eurographics Symposium on Rendering, ACM I3D, SGP, SMI, HPG, etc. He is Editor in Chief of Computer Graphics Forum, associate editor of Computers & Graphics, and previously for ACM ToG, IEEE TVCG and CGF. He was papers co-chair of EGSR 2008, Pacific Graphics 2012, Eurographics 2015, Eurographics GCH 2018, VMV 2019, and EG 2021 short papers.
His research interests are real-time rendering, computer games, real-time visualization of urban environments, point-based rendering, reconstruction of urban models, procedural modeling and shape modeling.
He has coauthored over 160 papers in these fields, as well as the book Real-Time Shadows. He regularly serves on program committees of the important conferences in the field, including ACM SIGGRAPH and SIGGRAPH Asia, Eurographics, IEEE VR, Eurographics Symposium on Rendering, ACM I3D, SGP, SMI, HPG, etc. He is Editor in Chief of Computer Graphics Forum, associate editor of Computers & Graphics, and previously for ACM ToG, IEEE TVCG and CGF. He was papers co-chair of EGSR 2008, Pacific Graphics 2012, Eurographics 2015, Eurographics GCH 2018, VMV 2019, and EG 2021 short papers.
Presentations
ACM SIGGRAPH 365 - Community Showcase
Research & Education
Not Livestreamed
Not Recorded
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Digital Twins
Display
Dynamics
Education
Ethics and Society
Fabrication
Games
Graphics Systems Architecture
Haptics
Image Processing
Industry Insight
Lighting
Math Foundations and Theory
Modeling
Performance
Physical AI
Pipeline Tools and Work
Real-Time
Rendering
Scientific Visualization
Spatial Computing
Virtual Reality
Full Conference
Experience