Presenter

Naty Hoffman
Biography
Naty Hoffman has recently retired after a storied career in real-time rendering. He has worked at Meta (improving the appearance of Meta Avatars), Lucasfilm (designing and implementing advanced rendering algorithms for ILM StageCraft and VR experiences), 2K Games (driving technology development across the publishing label), Activision (doing graphics R&D for many games including the "Call of Duty" series), SCE Santa Monica Studio (coding graphics technology for "God of War III"), Naughty Dog (developing PS3 first-party libraries), Westwood Studios (leading graphics development on "Earth and Beyond") and Intel (driving Pentium pipeline modifications and assisting with the SSE and SSE2 instruction set definitions). During his career, Naty was also responsible for many influential publications and presentations on rendering topics, including physically based shading, cinematic lighting, and color perception in graphics.
Presentations
Course
9:00am - 12:15pm PDT Sunday, 10 August 2025 West Building, Rooms 118-120
Gaming & Interactive
Production & Animation
Research & Education
Livestreamed
Recorded
Artificial Intelligence/Machine Learning
Games
Lighting
Real-Time
Rendering
Full Conference
Virtual Access
Sunday