Presenter
Sam Martin

Biography
Sam Martin is a Fellow at Arm, where he leads innovation in GPU hardware and APIs for the age of AI. With over a decade of experience shaping the future of mobile graphics, and many years of games and middleware development before that, Sam is the long-time curator of the "Moving Mobile Graphics" course at SIGGRAPH. His current work focuses on neural graphics techniques enabling real-time rendering breakthroughs on power-constrained devices. He is a passionate advocate for developer-centric design in next-generation graphics APIs.
Presentations
Stage Session
Gaming & Interactive
New Technologies
Artificial Intelligence/Machine Learning
Games
Graphics Systems Architecture
Image Processing
Performance
Real-Time
Full Conference
Experience
Exhibits Only
Tuesday