Presenter

Biography
Marc Olano received his Ph.D. from UNC in 1998 for the first high-level shading language for graphics hardware, and worked at SGI on early commercial efforts toward programmable graphics hardware. He is now an associate professor in the CSEE department at UMBC. Since coming to UMBC, much of his work has focused on real-time rendering in games, including work with 2K, Activision, Big Huge Games, Epic, Firaxis, and Oxide Games. He organized SIGGRAPH courses on real-time shading from 2000–2006, was Real-Time Live chair in 2020, and was the editor in chief of the Journal of Computer Graphics Techniques from 2015–2024.
Presentations
Course
2:00pm - 5:15pm PDT Sunday, 10 August 2025 West Building, Rooms 118-120
Research & Education
Livestreamed
Recorded
Animation
Artificial Intelligence/Machine Learning
Computer Vision
Dynamics
Geometry
Image Processing
Modeling
Rendering
Simulation
Full Conference
Virtual Access
Sunday