Presenter

Biography
French experienced software engineer in industry, IT services and research labs, specialized in Computer Graphics. I have a PhD in Computer Graphics from the university of Strasbourg, working on procedural texture and material synthesis (designing new models, algorithms and prototypes for digital artists of the video games and film industry). Currently working at Ecole Polytechnique (LIX research lab) as a research engineer and post-doc in Computer Graphics.
Presentations
Art Paper
Technical Paper
9:00am - 9:10am PDT Monday, 11 August 2025 West Building, Rooms 301-305
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Not Livestreamed
Recorded
Not Recorded
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Ethics and Society
Fabrication
Games
Generative AI
Geometry
Image Processing
Modeling
Performance
Physical AI
Real-Time
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference
Virtual Access
Experience
Sunday