Presenter
Chris Giles

Biography
Chris Giles is a lead developer and researcher on the Roblox physics team. His primary interests are in real-time physics simulation, aiming to achieve large-scale, accurate simulations suitable for games. He is also interested in real-time rendering techniques, particularly those revolving around ray tracing, global illumination, and handling large-scale scenes.
Presentations
Real-Time Live!
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Not Livestreamed
Recorded
Not Recorded
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Ethics and Society
Games
Generative AI
Geometry
Modeling
Performance
Pipeline Tools and Work
Real-Time
Rendering
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference
Virtual Access
Tuesday
Art Paper
Technical Paper
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Not Livestreamed
Recorded
Not Recorded
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Ethics and Society
Fabrication
Games
Generative AI
Geometry
Image Processing
Modeling
Performance
Physical AI
Real-Time
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference
Virtual Access
Experience
Sunday