Presenter
Michal Drobot
Biography
Michal Drobot, a Technical Fellow at Activision, serves as the Franchise Rendering Director for the Call of Duty series. Over the past decade, Michal has driven rendering architecture for seven Call of Duty titles, collaborating with Activision studios to bring their creative visions to life. Previously, he contributed to the design and optimization of the 3D renderer for Far Cry 4 at Ubisoft Montreal. Prior to that, he worked at Guerrilla Games, where he designed and optimized the rendering pipeline for the PlayStation 4 launch title Killzone: Shadow Fall. Michal specializes in rendering algorithms, rendering architectures, hardware optimization, and low-level performance enhancements.
Presentations
Course
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Games
Geometry
Industry Insight
Lighting
Performance
Real-Time
Rendering
Full Conference