Presenter
Lan Xu
Biography
Dr. Lan Xu is an Assistant Professor at the School of Information Science and Technology at ShanghaiTech University, China. He received a BS degree in Information Science and Electronic Engineering from Zhejiang University (ZJU), China, and received a PhD degree in Electronic and Computer Engineering from the Hong Kong University of Science and Technology (HKUST), Hong Kong. After that, he joined ShanghaiTech as a tenure-track Assistant Professor, PI. His research lies at the intersection of computer vision, computer graphics, machine learning, and computer photography. In particular, his current research focuses on dynamic and static scene reconstruction, artificial reality, and digital twins, and the ultimate goal is to reconstruct human digital assets and enable realistic and immersive telepresence. He has published various top-tier conference and journal papers, including CVPR, ECCV, ICCP, IROS, IEEE TRO, IEEE TVCG, IEEE TPAMI, etc. See his homepage for more information: http://xu-lan.com/
His research interests include Human Performance Capture, Dynamic & Static Scene Reconstruction and Understanding, Digital Twins, Virtual Reality, and Augmented Reality.
His research interests include Human Performance Capture, Dynamic & Static Scene Reconstruction and Understanding, Digital Twins, Virtual Reality, and Augmented Reality.
Presentations
Art Paper
Technical Paper
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Not Livestreamed
Recorded
Not Recorded
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Ethics and Society
Fabrication
Games
Generative AI
Geometry
Image Processing
Modeling
Performance
Physical AI
Real-Time
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference
Virtual Access
Experience
Sunday
Art Paper
Technical Paper
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Not Livestreamed
Recorded
Not Recorded
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Ethics and Society
Fabrication
Games
Generative AI
Geometry
Image Processing
Modeling
Performance
Physical AI
Real-Time
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference
Virtual Access
Experience
Sunday
Art Paper
Technical Paper
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Not Livestreamed
Recorded
Not Recorded
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Ethics and Society
Fabrication
Games
Generative AI
Geometry
Image Processing
Modeling
Performance
Physical AI
Real-Time
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference
Virtual Access
Experience
Sunday