Presenter
Vladislav Vulchev

Biography
Vladislav Vulchev has been a software developer at Chaos since 2011, contributing to key projects such as V-Ray integrations for Unreal Engine, XSI, 3ds Max, GPU rendering, and more. With over 13 years of experience in computer graphics, he currently leads the development teams for Chaos Vantage, a real-time photorealistic path tracer, and Chaos Phoenix, a fluid simulation solution.
In addition to his work in the industry, Vladislav is passionate about teaching computer graphics programming and sharing his knowledge with others. He also works with school children, introducing them to the world of Computer Science.
Outside of CG, Vladislav has a strong interest in AI for games, competitive programming, and is an enthusiastic sports fan and practitioner. He holds a Bachelor’s degree in Computer Science and is the proud father of two.
In addition to his work in the industry, Vladislav is passionate about teaching computer graphics programming and sharing his knowledge with others. He also works with school children, introducing them to the world of Computer Science.
Outside of CG, Vladislav has a strong interest in AI for games, competitive programming, and is an enthusiastic sports fan and practitioner. He holds a Bachelor’s degree in Computer Science and is the proud father of two.
Presentations
Industry Session
Production & Animation
Animation
Art
Artificial Intelligence/Machine Learning
Capture/Scanning
Digital Twins
Games
Generative AI
Geometry
Graphics Systems Architecture
Hardware
Image Processing
Industry Insight
Lighting
Performance
Physical AI
Pipeline Tools and Work
Real-Time
Rendering
Robotics
Simulation
Virtual Reality
Full Conference
Experience
Exhibits Only
Tuesday