Session

Talk
:
Rigging and Character Animation
Event Type
Talk
TimeThursday, 14 August 20253:45pm - 5:35pm PDT
LocationWest Building, Rooms 109-110
Interest Areas
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Recordings
Livestreamed
Not Livestreamed
Recorded
Not Recorded
Keywords
Animation
Art
Artificial Intelligence/Machine Learning
Capture/Scanning
Digital Twins
Dynamics
Geometry
Lighting
Modeling
Performance
Pipeline Tools and Work
Real-Time
Rendering
Simulation
Registration Categories
Full Conference
Virtual Access
Thursday
Presentations
3:45pm - 4:07pm PDTHow We Aped It: Thousands of Shots and Character Simulations with Only a Handful of TDs
Production & Animation
Not Livestreamed
Not Recorded
Animation
Pipeline Tools and Work
Simulation
4:07pm - 4:29pm PDTPuppets to Pixels - Using Live Physical Puppet Performances for Digital Animation Characters and Creatures
New Technologies
Production & Animation
Livestreamed
Recorded
Animation
Capture/Scanning
Digital Twins
Performance
Real-Time
4:29pm - 5:13pm PDTCrafting Malgosha, The Mean Queen ''Gosh'
Arts & Design
Gaming & Interactive
Production & Animation
Not Livestreamed
Not Recorded
Animation
Art
Dynamics
Geometry
Lighting
Modeling
Performance
Rendering
Simulation
5:13pm - 5:35pm PDTBodyOpt 2.0 Advancements in Character Deformations at WetaFX
New Technologies
Research & Education
Not Livestreamed
Not Recorded
Artificial Intelligence/Machine Learning
Digital Twins
Geometry