Session

Art Paper
,
Technical Paper
:
Papers Fast Forward
DescriptionSponsored by Adobe Research
Event Type
Art Paper
,
Technical Paper
TimeSunday, 10 August 20256:00pm - 8:45pm PDT
LocationWest Building, Ballroom AB
Interest Areas
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Recordings
Livestreamed
Not Livestreamed
Recorded
Not Recorded
Keywords
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Ethics and Society
Fabrication
Games
Generative AI
Geometry
Image Processing
Modeling
Performance
Physical AI
Real-Time
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Registration Categories
Full Conference
Virtual Access
Experience
Sunday
Presentations
AssetDropper: Asset Extraction via Diffusion Models with Reward-Driven Optimization
Livestreamed
Recorded
MoVer: Motion Verification for Motion Graphics Animations
Livestreamed
Recorded
EditDuet: A Multi-Agent System for Video Non-Linear Editing
Livestreamed
Recorded
Order Matters: Learning Element Ordering for Graphic Design Generation
Livestreamed
Recorded
DesignManager: An Agent-Powered Copilot for Designers to Integrate AI Design Tools into Creative Workflows
Livestreamed
Recorded
Hybrid Tours: A Clip-based System for Authoring Long-take Touring Shots
Livestreamed
Recorded
Multi-Dimensional Procedural Wave Noise
Livestreamed
Recorded
Neurally Integrated Finite Elements for Differentiable Elasticity on Evolving Domains
Presenter
Livestreamed
Recorded
Lightning-fast Boundary Element Method
Livestreamed
Recorded
Monte Carlo PDE simulation in participating media
Livestreamed
Recorded
Conformal First Passage for Epsilon-free Walk-on-Spheres
Livestreamed
Recorded
Guiding-Based Importance Sampling for Walk on Stars
Livestreamed
Recorded
Motion Inversion for Video Customization
Livestreamed
Recorded
GaVS: 3D-Grounded Video Stabilization via Temporally-Consistent Local Reconstruction and Rendering
Livestreamed
Recorded
Nested Attention: Semantic-aware Attention Values for Concept Personalization
Livestreamed
Recorded
TokenVerse: Versatile Multi-concept Personalization in Token Modulation Space
Livestreamed
Recorded
Dynamic Concepts Personalization from Single Videos
Livestreamed
Recorded
FlexiAct: Towards Flexible Action Control in Heterogeneous Scenarios
Livestreamed
Recorded
Adaptive Phase-Field-FLIP for Very Large Scale Two-Phase Fluid Simulation
Livestreamed
Recorded
Fast Subspace Fluid Simulation with a Temporally-Aware Basis
Livestreamed
Recorded
Gaussian Fluids: A Grid-Free Fluid Solver based on Gaussian Spatial Representation
Livestreamed
Recorded
Quadtree Tall Cells for Eulerian Liquid Simulation
Livestreamed
Recorded
A Neural Particle Level Set Method for Dynamic Interface Tracking
Presenter
Livestreamed
Recorded
Motion Control via Metric-Aligning Motion Matching
Livestreamed
Recorded
AutoKeyframe: Autoregressive Keyframe Generation for Human Motion Synthesis and Editing
Livestreamed
Recorded
Kinematic Motion Retargeting for Contact-Rich Anthropomorphic Manipulations
Livestreamed
Recorded
AnyTop: Character Animation Diffusion with Any Topology
Livestreamed
Recorded
Advancing GPU IPC for Stiff Affine-Deformable Simulation
Presenter
Livestreamed
Recorded
JGS2: Near Second-order Converging Jacobi/Gauss-Seidel for GPU Elastodynamics
Livestreamed
Recorded
Hyper-Dimensional Deformation Simulation
Livestreamed
Recorded
Transformer IMU Calibrator: Dynamic On-body IMU Calibration for Inertial Motion Capture
Livestreamed
Recorded
A Platform for Interactive AI Character Experiences
Livestreamed
Recorded
Learning to Draw Is Learning to See: Analyzing Eye Tracking Patterns for Assisted Observational Drawing
Livestreamed
Recorded
HOIGaze: Gaze Estimation During Hand-Object Interactions in Extended Reality Exploiting Eye-Hand-Head Coordination
Livestreamed
Recorded
ForceGrip: Reference-Free Curriculum Learning for Realistic Grip Force Control in VR Hand Manipulation
Livestreamed
Recorded
VirCHEW Reality: On-Face Kinesthetic Feedback for Enhancing Food-Intake Experience in Virtual Reality
Livestreamed
Recorded
Splat and Replace: 3D Reconstruction with Repetitive Elements
Livestreamed
Recorded
SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting
Livestreamed
Recorded
Radiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Loss
Livestreamed
Recorded
Echoes of the Coliseum: Towards 3D Live streaming of Sports Events
Livestreamed
Recorded
NeST: Neural Stress Tensor Tomography by leveraging 3D Photoelasticity
Presenter
Livestreamed
Recorded
Revisiting Tradition and Beyond: A Customized Bilateral Filtering Framework for Point Cloud Denoising
Livestreamed
Recorded
A Closest Point Method for PDEs on Manifolds with Interior Boundary Conditions for Geometry Processing
Presenter
Livestreamed
Recorded
A Divide-and-Conquer Approach for Global Orientation of Non-Watertight Scene-Level Point Clouds with 0-1 Integer Optimization
Livestreamed
Recorded
Faraday Cage Estimation of Normals for Point Clouds and Ribbon Sketches
Livestreamed
Recorded
A Polyhedral Construction of Empty Spheres in Discrete Distance Fields
Livestreamed
Recorded
Variable Shared Template for Consistent Non-rigid ICP
Livestreamed
Recorded
Physics-inspired Estimation of Optimal Cloth Mesh Resolution
Livestreamed
Recorded
Automated Task Scheduling for Cloth and Deformable Body Simulations in Heterogeneous Computing Environments
Livestreamed
Recorded
High-performance CPU Cloth Simulation Using Domain-decomposed Projective Dynamics
Livestreamed
Recorded
Real-Time Knit Deformation and Rendering
Livestreamed
Recorded
Progressive Dynamics++: A Framework for Stable, Continuous, and Consistent Animation Across Resolution and Time
Livestreamed
Recorded
Lifting the Winding Number: Precise Discontinuities in Neural Fields for Physics Simulation
Livestreamed
Recorded
Light Pipe Holographic Display: Bandwidth-preserved Kaleidoscopic Guiding for AR Glasses
Livestreamed
Recorded
HoloChrome: Polychromatic Illumination for Speckle Reduction in Holographic Near-Eye Displays
Livestreamed
Recorded
Noise-Coded Illumination for Forensic and Photometric Video Analysis
Presenter
Livestreamed
Recorded
Collaborative On-Sensor Array Cameras
Livestreamed
Recorded
A Monte Carlo Rendering Framework for Simulating Optical Heterodyne Detection
Livestreamed
Recorded
Gaussian Wave Splatting for Computer-Generated Holography
Livestreamed
Recorded
Facial Appearance Capture at Home with Patch-Level Reflectance Prior
Livestreamed
Recorded
Text-based Animatable 3D Avatars with Morphable Model Alignment
Livestreamed
Recorded
LAM: Large Avatar Model for One-shot Animatable Gaussian Head
Livestreamed
Recorded
SOAP: Style-Omniscient Animatable Portraits
Livestreamed
Recorded
3DGH: 3D Head Generation with Composable Hair and Face
Livestreamed
Recorded
Facial Microscopic Structures Synthesis from a Single Unconstrained Image
Not Livestreamed
Recorded
NAM: Neural Adjoint Maps for refinement of shape correspondences
Livestreamed
Recorded
GenAnalysis: Joint Shape Analysis by Learning Man-Made Shape Generators with Deformation Regularizations
Livestreamed
Recorded
MASH: Masked Anchored SpHerical Distances for 3D Shape Representation and Generation
Livestreamed
Recorded
Unsupervised Decomposition of 3D Shapes into Expressive and Editable Extruded Profile Primitives
Livestreamed
Recorded
OctGPT: Octree-based Multiscale Autoregressive Models for 3D Shape Generation
Livestreamed
Recorded
BANG: Dividing 3D Assets via Generative Exploded Dynamics
Livestreamed
Recorded
Becoming Space: Exploring Agential Materiality Through AI-Generated Metamorphosis in Artistic Practice
Arts & Design
New Technologies
Research & Education
Livestreamed
Recorded
Art
Generative AI
Geometry
Floating Strokes: A Spatial Interpretation and Modeling Method of Chinese Calligraphy
Arts & Design
New Technologies
Production & Animation
Livestreamed
Recorded
Art
Modeling
Spatial Computing
wave2weave: A Procedural Weave Data Generation
Arts & Design
Livestreamed
Recorded
Art
Fabrication
Digital Crazing: Applying Quadtree Structures to Simulate Time and Human Intervention
Arts & Design
Gaming & Interactive
New Technologies
Research & Education
Livestreamed
Recorded
Art
Computer Vision
Dynamics
Education
Image Processing
Modeling
Simulation
Spherical Lighting with Spherical Harmonics Hessian
Livestreamed
Recorded
Guided Lens Sampling for Efficient Monte Carlo Circle-of-Confusion Rendering
Livestreamed
Recorded
Bernstein Bounds for Caustics
Livestreamed
Recorded
Reservoir Splatting for Temporal Path Resampling and Motion Blur
Livestreamed
Recorded
Kernel Predicting Neural Shadow Maps
Livestreamed
Recorded
Stroke Transfer for Participating Media
Livestreamed
Recorded
Modeling and Rendering Glow Discharge
Livestreamed
Recorded
Painting with 3D Gaussian Splat Brushes
Livestreamed
Recorded
What is HDR? Perceptual Impact of Luminance and Contrast in Immersive Displays
Livestreamed
Recorded
FaceExpressions-70k: A Dataset of Perceived Expression Differences
Livestreamed
Recorded
A Deep Learning-based Virtual Oculoplastic Surgery Simulator
Livestreamed
Recorded
Towards Understanding Depth Perception in Foveated Rendering
Livestreamed
Recorded
QUASAR: Quad-based Adaptive Streaming And Rendering
Livestreamed
Recorded
VR-Doh: Hands-on 3D Modeling in Virtual Reality
Livestreamed
Recorded
Shape Space Spectra
Livestreamed
Recorded
Discrete Torsion of Connection Forms on Simplicial Meshes
Livestreamed
Recorded
Designing 3D Anisotropic Frame Fields with Odeco Tensors
Livestreamed
Recorded
Piecewise Ruled Approximation for Freeform Mesh Surfaces
Livestreamed
Recorded
Meschers: Geometry Processing of Impossible Objects
Livestreamed
Recorded
End-to-end Surface Optimization for Light Control
Presenter
Livestreamed
Recorded
Patch-Grid: An Efficient and Feature-Preserving Neural Implicit Surface Representation
Presenter
Livestreamed
Recorded
Fast Physics-Based Modeling of Knots and Ties using Templates
Livestreamed
Recorded
Intersection-Free Garment Retargeting
Livestreamed
Recorded
Rags2Riches: Computational Garment Reuse
Livestreamed
Recorded
GarmentImage: Raster Encoding of Garment Sewing Patterns with Diverse Topologies
Livestreamed
Recorded
Dress-1-to-3: Single Image to Simulation-Ready 3D Outfit with Diffusion Prior and Differentiable Physics
Livestreamed
Recorded
Single View Garment Reconstruction Using Diffusion Mapping Via Pattern Coordinates
Livestreamed
Recorded
Discipline Together with the Self in Kendo: Exploring "Qi" through Mixed Reality and Autoethnography
Arts & Design
Gaming & Interactive
Livestreamed
Recorded
Art
Augmented Reality
Digital Twins
Games
Virtual Reality
Reimagining Beckett’s Not I in Virtual Reality: The MetaHuman as a Digital Double of the Actor
Arts & Design
Production & Animation
Research & Education
Livestreamed
Recorded
Art
Audio
Digital Twins
Education
Performance
Virtual Reality
PoeSpin: A Human-AI Dance to Poetry System for Movement-Based Verse Generation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Recorded
Animation
Art
Artificial Intelligence/Machine Learning
Capture/Scanning
Digital Twins
Display
Dynamics
Ethics and Society
Generative AI
Performance
Real-Time
Spatial Computing
in(A)n(I)mate - AI-Mediated Conversations with Inanimate Objects
Arts & Design
Livestreamed
Recorded
Animation
Art
Artificial Intelligence/Machine Learning
Computer Vision
Ethics and Society
Games
Generative AI
Performance
Real-Time
Multi Layered Autonomy and AI Ecologies in Robotic Art Installations
Arts & Design
Livestreamed
Recorded
Art
Artificial Intelligence/Machine Learning
Physical AI
Robotics
Simulation
RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
Livestreamed
Recorded
WishGI: Lightweight Static Global Illumination Baking via Spherical Harmonics Fitting
Livestreamed
Recorded
Dual-Band Feature Fusion for Neural Global Illumination with Multi-Frequency Reflections
Livestreamed
Recorded
Gaussian Compression for Precomputed Indirect Illumination
Livestreamed
Recorded
Segment-based Light Transport Simulation
Livestreamed
Recorded
Neural Importance Sampling of Many Lights
Livestreamed
Recorded
xADA: Controllable and Expressive Audio-Driven Animation
Not Livestreamed
Not Recorded
DuetGen: Music Driven Two-Person Dance Generation via Hierarchical Masked Modeling
Livestreamed
Recorded
ELGAR: Expressive Cello Performance Motion Generation for Audio Rendition
Livestreamed
Recorded
Motion-example-controlled Co-speech Gesture Generation Leveraging Large Language Models
Livestreamed
Recorded
Semantically Consistent Text-to-Motion with Unsupervised Styles
Livestreamed
Recorded
Sketch2Anim: Towards Transferring Sketch Storyboards into 3D Animation
Livestreamed
Recorded
On Planar Shape Interpolation With Logarithmic Metric Blending
Livestreamed
Recorded
Closed-form Generalized Winding Numbers of Rational Parametric Curves for Robust Containment Queries
Livestreamed
Recorded
Variational Green and Biharmonic Coordinates for 2D Polynomial Cages
Livestreamed
Recorded
Polynomial 2D Biharmonic Coordinates for High-order Cages
Livestreamed
Recorded
Flexible 3D Cage-based Deformation via Green Coordinates on Bézier Patches
Livestreamed
Recorded
CageNet: A Meta-Framework for Learning on Wild Meshes
Livestreamed
Recorded
CineMaster: A 3D-Aware and Controllable Framework for Cinematic Text-to-Video Generation
Livestreamed
Recorded
MotionCanvas: Cinematic Shot Design with Controllable Image-to-Video Generation
Livestreamed
Recorded
Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control
Livestreamed
Recorded
Mobius: Text to Seamless Looping Video Generation via Latent Shift
Livestreamed
Recorded
LayerFlow: A Unified Model for Layer-aware Video Generation
Livestreamed
Recorded
Interspatial Attention for Efficient 4D Human Video Generation
Livestreamed
Recorded
Generative Video Matting
Not Livestreamed
Not Recorded
Speculative AI Re-enactment of the Figurists' Encounters With the I Ching
Arts & Design
Livestreamed
Recorded
Art
Artificial Intelligence/Machine Learning
Algorithmic Miner: Humanity in Service - An AI-Driven VR Journey into Machine Logic
Arts & Design
Gaming & Interactive
Livestreamed
Recorded
Art
Games
Virtual Reality
Digital F(r)ictions: Reimagining Colombian Art and its Territory
Arts & Design
Research & Education
Livestreamed
Recorded
Art
Artificial Intelligence/Machine Learning
Digital Twins
Generative AI
Talking to the Midnight Broadcast: Reviving 1990s City Memories with AI
Arts & Design
New Technologies
Research & Education
Livestreamed
Recorded
Art
Artificial Intelligence/Machine Learning
Audio
Digital Twins
Ethics and Society
Generative AI
Real-Time
Image-space Adaptive Sampling for Fast Inverse Rendering
Livestreamed
Recorded
James-Stein Gradient Combiner for Inverse Monte Carlo Rendering
Livestreamed
Recorded
Unbiased Differential Visibility Using Fixed-Step Walk-on-Spherical-Caps And Closest Silhouettes
Livestreamed
Recorded
Moment Bounds are Differentiable: Efficiently Approximating Measures in Inverse Rendering
Livestreamed
Recorded
Quadric-Based Silhouette Sampling for Differentiable Rendering
Livestreamed
Recorded
Differentiable Geometric Acoustic Path Tracing using Time-Resolved Path Replay Backpropagation
Livestreamed
Recorded
Stable-Makeup: When Real-World Makeup Transfer Meets Diffusion Model
Livestreamed
Recorded
FashionComposer: Compositional Fashion Image Generation
Livestreamed
Recorded
ReStyle3D: Scene-Level Appearance Transfer with Semantic Correspondences
Livestreamed
Recorded
3D Stylization via Large Reconstruction Model
Livestreamed
Recorded
Style Customization of Text-to-Vector Generation with Image Diffusion Priors
Livestreamed
Recorded
Cobra: Efficient Line Art COlorization with BRoAder References
Livestreamed
Recorded
IMLS-Splatting: Efficient Mesh Reconstruction from Multi-view Images via Point Representation
Livestreamed
Recorded
Spline Deformation Field
Not Livestreamed
Not Recorded
Stochastic Preconditioning for Neural Field Optimization
Livestreamed
Recorded
Diffusing Winding Gradients (DWG): A Parallel and Scalable Method for 3D Reconstruction from Unoriented Point Clouds
Presenter
Livestreamed
Recorded
Variational Surface Reconstruction Using Natural Neighbors
Livestreamed
Recorded
CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image
Livestreamed
Recorded
ANIME-Rod: Adjustable Nonlinear Isotropic Materials for Elastic Rods
Livestreamed
Recorded
Stable Cosserat Rods
Livestreamed
Recorded
Fast But Accurate: A Real-Time Hyperelastic Simulator with Robust Frictional Contact
Livestreamed
Recorded
Optimal r-Adaptive In-Timestep Remeshing for Elastodynamics
Livestreamed
Recorded
Variational Elastodynamic Simulation
Livestreamed
Recorded
Augmented Vertex Block Descent
Livestreamed
Recorded
Synedelica: Mixed Reality Reimagined
Arts & Design
Gaming & Interactive
Livestreamed
Recorded
Art
Audio
Augmented Reality
Real-Time
Spatial Computing
Virtual Reality
Hyborg Agency: Fostering AI Agents Through Community Conversations in a Digital Forest
Arts & Design
Gaming & Interactive
New Technologies
Livestreamed
Recorded
Artificial Intelligence/Machine Learning
Games
Generative AI
Learning to Move, Learning to Play, Learning to Animate: a Multimedia Exploration of the More-than-human Intelligence
Arts & Design
New Technologies
Livestreamed
Recorded
Art
Artificial Intelligence/Machine Learning
Audio
Digital Twins
Generative AI
Performance
Real-Time
Robotics
The Posthumous World: Our selves, Our Bodies and a World that Will Continue Without Us
Arts & Design
Production & Animation
Research & Education
Livestreamed
Recorded
Animation
Art
Digital Twins
Modeling
Scientific Visualization
Simulation
CLR-Wire: Towards Continuous Latent Representations for 3D Curve Wireframe Generation
Livestreamed
Recorded
PDT: Point Distribution Transformation with Diffusion Models
Livestreamed
Recorded
RELATE3D: REfocusing Latent Adapter for Targeted local Enhancement and Editing in 3D Generation
Livestreamed
Recorded
Drag Your Gaussian: Effective Drag-Based Editing with Score Distillation for 3D Gaussian Splatting
Livestreamed
Recorded
CMD: Controllable Multiview Diffusion for 3D Editing and Progressive Generation
Livestreamed
Recorded
SwiftSketch: A Diffusion Model for Image-to-Vector Sketch Generation
Livestreamed
Recorded
Fluid Simulation on Vortex Particle Flow Maps
Livestreamed
Recorded
Clebsch Gauge Fluid on Particle Flow Maps
Livestreamed
Recorded
Cirrus: Adaptive Hybrid Particle-Grid Flow Maps on GPU
Livestreamed
Recorded
Leapfrog Flow Maps for Real-Time Fluid Simulation
Livestreamed
Recorded
Fluid Simulation on Compressible Flow Maps
Livestreamed
Recorded
EDGE: Epsilon-Difference Gradient Evolution for Buffer-Free Flow Maps
Livestreamed
Recorded
Sobol' Sequences with Guaranteed-Quality 2D Projections
Livestreamed
Recorded
Correct your balance heuristic: Optimizing balance-style multiple importance sampling weights
Livestreamed
Recorded
Histogram Stratification for Spatio-Temporal Reservoir Sampling
Livestreamed
Recorded
Multiple Importance Reweighting for Path Guiding
Livestreamed
Recorded
Vector-Valued Monte Carlo Integration Using Ratio Control Variates
Livestreamed
Recorded
Practical Stylized Nonlinear Monte Carlo Rendering
Livestreamed
Recorded
Learning to Assemble with Alternative Plans
Livestreamed
Recorded
AMOR: Adaptive Character Control through Multi-Objective Reinforcement Learning
Not Livestreamed
Not Recorded
Designing Pin-pression Gripper and Learning its Dexterous Grasping with Online In-hand Adjustment
Livestreamed
Recorded
CueTip: An Interactive and Explainable Physics-aware Pool Assistant
Livestreamed
Recorded
Creating Fluid-Interactive Virtual Agents by an Efficient Simulator with Local-domain Control
Livestreamed
Recorded
Aerial Path Online Planning for Urban Scene Updation
Livestreamed
Recorded
Model See Model Do: Speech-Driven Facial Animation with Style Control
Livestreamed
Recorded
Tiny is not small enough: High quality, low-resource facial animation models through hybrid knowledge distillation
Livestreamed
Recorded
StreamME: Simplify 3D Gaussian Avatar within Live Stream
Livestreamed
Recorded
ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressions
Not Livestreamed
Not Recorded
SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatars
Livestreamed
Recorded
Transforming Unstructured Hair Strands into Procedural Hair Grooms
Livestreamed
Recorded
Be Decisive: Noise-Induced Layouts for Multi-Subject Generation
Livestreamed
Recorded
Cora: Correspondence-aware image editing using few step diffusion
Livestreamed
Recorded
IntrinsicEdit: Precise generative image manipulation in intrinsic space
Livestreamed
Recorded
3D-Fixup: Advancing Photo Editing with 3D Priors
Livestreamed
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MonetGPT: Solving Puzzles Enhances MLLMs’ Image Retouching Skills
Livestreamed
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PartEdit: Fine-Grained Image Editing using Pre-Trained Diffusion Models
Livestreamed
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Instance Segmentation of Scene Sketches Using Natural Image Priors
Livestreamed
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Power-Linear Polar Directional Fields
Livestreamed
Recorded
NeurCross: A Neural Approach to Computing Cross Fields for Quad Mesh Generation
Livestreamed
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Field Smoothness-Controlled Partition for Quadrangulation
Livestreamed
Recorded
Feature-Aligned Parametrization in Penner Coordinates
Livestreamed
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Rectangular Surface Parameterization
Livestreamed
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Divide-and-Conquer Embedding
Livestreamed
Recorded
3DGS2: Near Second-order Converging 3D Gaussian Splatting
Livestreamed
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FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering
Livestreamed
Recorded
Virtualized 3D Gaussians: Flexible Cluster-based Level-of-Detail System for Real-Time Rendering of Composed Scenes
Livestreamed
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Don’t Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media
Presenter
Livestreamed
Recorded
When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering
Livestreamed
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Deformable Beta Splatting
Livestreamed
Recorded
Image-GS: Content-Adaptive Image Representation via 2D Gaussians
Livestreamed
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BrepDiff: Single-Stage B-rep Diffusion Model
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Boolean Operation for CAD Models Using a Hybrid Representation
Livestreamed
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PS-CAD: Local Geometry Guidance via Prompting and Selection for CAD Reconstruction
Presenter
Livestreamed
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Stitch-A-Shape: Bottom-up Learning for B-Rep Generation
Livestreamed
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DeFillet: Detection and Removal of Fillet Regions in Polygonal CAD Models
Livestreamed
Recorded
HoLa: B-Rep Generation using a Holistic Latent Representation
Livestreamed
Recorded
Physically Controllable Relighting of Photographs
Livestreamed
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LightLab: Controlling Light Sources in Images with Diffusion Models
Livestreamed
Recorded
Spatiotemporally Consistent Indoor Lighting Estimation with Diffusion Priors
Livestreamed
Recorded
GSHeadRelight: Fast Relightability for 3D Gaussian Head Synthesis
Livestreamed
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Practical Inverse Rendering of Textured and Translucent Appearance
Livestreamed
Recorded
LayerPano3D: Layered 3D Panorama for Hyper-Immersive Scene Generation
Livestreamed
Recorded
Linear-Time Transport with Rectified Flows
Livestreamed
Recorded
Accelerated Gamut Discovery via Massive Parallelization
Livestreamed
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Adaptive Algebraic Reuse of Reordering in Cholesky Factorizations with Dynamic Sparsity Patterns
Livestreamed
Recorded
MiSo: A DSL for robust and efficient MINIMIZE and SOLVE problems
Livestreamed
Recorded
MGPBD: A Multigrid Accelerated Global XPBD Solver
Livestreamed
Recorded
RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assets
Livestreamed
Recorded
One Model to Rig Them All: Diverse Skeleton Rigging with UniRig
Livestreamed
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Anymate: A Dataset and Baselines for Learning 3D Object Rigging
Livestreamed
Recorded
Multi-Person Interaction Generation from Two-Person Motion Priors
Livestreamed
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Large-Scale Multi-Character Interaction Synthesis
Livestreamed
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SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations
Livestreamed
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Splat4D: Diffusion-Enhanced 4D Gaussian Splatting for Temporally and Spatially Consistent Content Creation
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4D Gaussian Videos with Motion Layering
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Photoreal Scene Reconstruction from an Egocentric Device
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On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images
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Monocular Online Reconstruction with Enhanced Detail Preservation
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TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians
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pOps: Photo-Inspired Diffusion Operators
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Generating Past and Future in Digital Painting Processes
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Pocket Time-Lapse
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InstanceGen: Image Generation with Instance-level Instructions
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IP-Prompter: Training-Free Theme-Specific Image Generation via Dynamic Visual Prompting
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DreamMask: Boosting Open-vocabulary Panoptic Segmentation with Synthetic Data
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IP-Composer: Semantic Composition of Visual Concepts
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MIND: Microstructure INverse Design with Generative Hybrid Neural Representation
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Neural Co-Optimization of Structural Topology, Manufacturable Layers, and Path Orientations for Fiber-Reinforced Composites
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Data-Efficient Discovery of Hyperelastic TPMS Metamaterials with Extreme Energy Dissipation
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Inverse Design of Discrete Interlocking Materials with Desired Mechanical Behavior
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Asymptotic analysis and design of linear elastic shell lattice metamaterials
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Computational Modeling of Gothic Microarchitecture
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Color Matching and Biomimicry for Multi-material Dental 3D Printing
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Policy-Space Diffusion for Physics-Based Character Animation
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MAGNET: Muscle Activation Generation Networks for Diverse Human Movement
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PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers
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PhysicsFC: Learning User-Controlled Skills for a Physics-Based Football Player Controller
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ViSA: Physics-based Virtual Stunt Actors for Ballistic Stunts
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PLT: Part-Wise Latent Tokens as Adaptable Motion Priors for Physically Simulated Characters
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Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Control
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MaterialPicker: Multi-Modal DiT-Based Material Generation
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MatCLIP: Light- and Shape-Insensitive Assignment of PBR Material Models
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Predicting Fabric Appearance Through Thread Scattering and Inversion
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Position-Normal Manifold for Efficient Glint Rendering on High-Resolution Normal Maps
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A Fluorescent Material Model for Non-Spectral Editing & Rendering
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A Fully-statistical Wave Scattering Model for Heterogeneous Surfaces
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A Fast Parallel Median Filtering Algorithm Using Hierarchical Tiling
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Fast Isotropic Median Filtering
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High-Fidelity Novel View Synthesis via Splatting-Guided Diffusion
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Compensating Spatiotemporally Inconsistent Observations for Online Dynamic 3D Gaussian Splatting
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DAM-VSR: Disentanglement of Appearance and Motion for Video Super-Resolution
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DC-VSR: Spatially and Temporally Consistent Video Super-Resolution with Video Diffusion Prior
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Dynamic Mesh Processing on the GPU
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Stochastic Barnes-Hut Approximation for Fast Summation on the GPU
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Fast Determination and Computation of Self-intersections for NURBS Surfaces
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Sphere Carving: Bounding Volumes for Signed Distance Fields
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In Search of Empty Spheres: 3D Apollonius Diagrams on GPU
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UltraMeshRenderer: Efficient Structure and Management of GPU Out-of-core Memory for Real-time Rendering of Gigantic 3D Meshes
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GAIA: Generative Animatable Interactive Avatars with Expression-conditioned Gaussians
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TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modeling
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MyTimeMachine: Personalized Facial Age Transformation
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InstantRestore: Single-Step Personalized Face Restoration with Shared-Image Attention
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Relightable Full-Body Gaussian Codec Avatars
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EVA: Expressive Virtual Avatars from Multi-view Videos
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Elastic Locomotion with Mixed Second-order Differentiation
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Inverse Geometric Locomotion
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Improving Global Motion Estimation in Sparse IMU-based Motion Capture with Physics
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Encoded Marker Clusters for Auto-Labeling in Optical Motion Capture
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DAMO: A Deep Solver for Arbitrary Marker Configuration in Optical Motion Capture
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HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformers
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Instant Self-Intersection Repair for 3D Meshes
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Feature-Preserving Mesh Repair via Restricted Power Diagram
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Topological Offsets
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Single Edge Collapse Quad-Dominant Mesh Reduction
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TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization
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HexHex: Highspeed Extraction of Hexahedral Meshes
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Unified Pressure, Surface Tension and Friction for SPH Fluids
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A Hybrid Near-wall Model for Kinetic Simulation of Turbulent Boundary Layer Flows
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Controllable Complex Freezing Dynamics Simulation on Thin Films
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Digital Animation of Powder-Snow Avalanches
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Arenite: A Physics-based Sandstone Simulator
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CK-MPM: A Compact-Kernel Material Point Method
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VideoAnydoor: High-fidelity Video Object Insertion with Precise Motion Control
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Sketch3DVE: Sketch-based 3D-Aware Scene Video Editing
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VideoPainter: Any-length Video Inpainting and Editing with Plug-and-Play Context Control
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ColorSurge: Bringing Vibrancy and Efficiency to Automatic Video Colorization via Dual-Branch Fusion
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Controllable Tracking-Based Video Frame Interpolation
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Reenact Anything: Semantic Video Motion Transfer Using Motion-Textual Inversion
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Stressful Tree Modeling: Breaking Branches with Strands
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Hand-Shadow Poser
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Curl Quantization for Automatic Placement of Knit Singularities
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C-Tubes: Design and Optimization of Tubular Structures Composed of Developable Strips
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DeepMill: Neural Accessibility Learning for Subtractive Manufacturing
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DualMS: Implicit Dual-Channel Minimal Surface Optimization for Heat Exchanger Design
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Towards Comprehensive Neural Materials: Dynamic Structure-Preserving Synthesis with Accurate Silhouette at Instant Inference Speed
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Generative Neural Materials
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Neural BRDF Importance Sampling by Reparameterization
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RNA: Relightable Neural Assets
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Generative detail enhancement for physically based materials
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Appearance-Preserving Scene Aggregation for Level-of-Detail Rendering
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Putting Rigid Bodies to Rest
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A Versatile Quaternion-Based Constrained Rigid Body Dynamics
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Painless Differentiable Rotation Dynamics
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Geometric Contact Potential
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C5D: Sequential Continuous Convex Collision Detection Using Cone Casting
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Offset Geometric Contact
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Elevating 3D Models: High-Quality Texture and Geometry Refinement from a Low-Quality Model
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Texture Size Reduction Through Symmetric Overlap and Texture Carving
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AlignTex: Pixel-Precise Texture Generation from Multi-view Artwork
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The Mokume Dataset and Inverse Modeling of Solid Wood Textures
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Escher Tile Deformation via Closed-Form Solution
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Claycode: Stylable and Deformable 2D Scannable Codes
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Synchronized tracing of primitive-based implicit volumes
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PaRas: A Rasterizer for Large-Scale Parametric Surfaces
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Appearance-aware Multi-view SVBRDF Reconstruction via Deep Reinforcement Learning
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Uncertainty for SVBRDF Acquisition using Frequency Analysis
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Streaming-Aware Neural Monte Carlo Rendering Framework with Unified Denoising-Compression and Client Collaboration
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Feeling Blue or Seeing Red? Investigating the effect of light color, shadow and realism on the perception of emotion of real and virtual humans
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PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive transformer
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Image-Space Collage and Packing with Differentiable Rendering
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BuildingBlock: A Hybrid Approach for Structured Building Generation
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StructRe: Rewriting for Structured Shape Modeling
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Interactive Optimization of Scaffolded Procedural Patterns
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