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DTSTART:19700308T020000
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DTSTAMP:20260921T150610Z
LOCATION:West Building\, Rooms 301-305
DTSTART;TZID=America/Los_Angeles:20250812T154500
DTEND;TZID=America/Los_Angeles:20250812T173500
UID:siggraph_SIGGRAPH 2025_sess160@linklings.com
SUMMARY:Crossing Dimensions: Virtual Productions and Characters
DESCRIPTION:Digital Meets Handmade: Can VP enhance stop-motion?\n\nAn R&D 
 initiative within Aardman Animations exploring VP technologies for stop-mo
 tion film making. Taking a holistic view of VP from story development thro
 ugh to delivery. Utilising real-time tools, digital twins, and a cross pla
 tform XR sandbox. Striving to evolve traditional processes, enhancing c...
 \n\n\nDavid Gray (Aardman Animations, Virtual Pixels); Eve Bolotova and Le
 on Cresdee (Aardman Animations); and Jonah Ling (University of Bristol)\n-
 --------------------\nFabricating Stop Motion Creatures Using CG Grooms\n\
 nOur groundbreaking groom pipeline for LAIKA's "Wildwood" revolutionizes s
 top-motion puppet fabrication through CG-assisted silicone casting. By lev
 eraging the VFX team's 3D models and digital grooms, we were able to scale
  to the needs of this epic feature, while providing anisotropic characteri
 stics...\n\n\nMicah Henrie (Brytag Creative, LAIKA)\n---------------------
 \nFrom storytelling to story making: Interactive techniques to creating im
 mersion in public spaces.\n\nImmersion may be ancient, but creating collec
 tive, interactive experiences  remains a challenge even today. Opaque inte
 rfaces, cognitive overload, and co-presence can hinder engagement. Through
  case studies, this talk explores practical frameworks for leveraging real
 -time engines, novel HCI, and lar...\n\n\nChristopher Panzetta (Story 1st 
 Technology 2nd (S1T2))\n---------------------\nCrafting Expressive, Non-Hu
 manoid Alien Characters\n\nThis talk examines the challenges and innovatio
 ns in designing and rigging non-humanoid alien characters with unconventio
 nal anatomies for Pixar’s Elio. The team explored creatures with limbless,
  multi-segmented, and fluid bodies, requiring novel animation and rigging 
 solutions.\n\n\nKevin Singleton, Daniela Dwek, Ozgur Aydogdu, and Anthony 
 Muscarella (Pixar Animation Studios)\n\nInterest Area: Arts & Design, Gami
 ng & Interactive, New Technologies, Production & Animation\n\nRecording: L
 ivestreamed, Not Livestreamed, Recorded, Not Recorded\n\nKeyword: Animatio
 n, Art, Augmented Reality, Computer Vision, Digital Twins, Education, Fabr
 ication, Games, Geometry, Modeling, Real-Time, Spatial Computing, Virtual 
 Reality\n\nRegistration Category: Full Conference, Virtual Access, Tuesday
 \n\nSession Chair: Veronica Orvalho (Didimo Inc., Universidade do Porto)
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