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TZNAME:PDT
DTSTART:19700308T020000
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DTSTART:19701101T020000
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BEGIN:VEVENT
DTSTAMP:20260417T190059Z
LOCATION:West Building\, Rooms 109-110
DTSTART;TZID=America/Los_Angeles:20250814T154500
DTEND;TZID=America/Los_Angeles:20250814T173500
UID:siggraph_SIGGRAPH 2025_sess161@linklings.com
SUMMARY:Rigging and Character Animation
DESCRIPTION:Puppets to Pixels - Using Live Physical Puppet Performances fo
 r Digital Animation Characters and Creatures\n\nLive physical whole-puppet
  performances are used to drive digital animation characters and creatures
  via puppix, a new capture system. The benefits of having a live puppet ch
 aracter in the room with actors, directors and other characters are demons
 trated and discussed, as well as the practical proce...\n\n\nBen Mars (The
  Black Laboratory, puppix); Dik Downey (Opposable Thumb Theatre); Kristian
  Moen (University of Bristol); and D. Wolf (Opposable Thumb Theatre, The B
 lack Laboratory)\n---------------------\nCrafting Malgosha, The Mean Queen
  ''Gosh'\n\nWe explore Wētā FX's tools and techniques for bringing charact
 ers to life through the creation of Malgosha, touching on costumes, shader
 s, simulation, the motion capture process, and animators’ techniques for c
 reating realistic body and cloth performance.\n\n\nKevin Estey and Sheldon
  Stopsack (Weta FX)\n---------------------\nHow We Aped It: Thousands of S
 hots and Character Simulations with Only a Handful of TDs\n\nWe present a 
 modular, asset-centric CFX workflow for costumes and hair/fur. It focuses 
 on individual asset-level simulation set ups, constructing scenes procedur
 ally through merging assets and solving them together. Shot-specific modif
 ications and overrides are applied hierarchically, allowing autom...\n\n\n
 Jefri Haryono, Andrea Merlo, Gios Johnston, and Tim Hawker (Wētā FX)\n----
 -----------------\nBodyOpt 2.0 Advancements in Character Deformations at W
 etaFX\n\nIn the realm of high-end visual effects, achieving lifelike chara
 cter deformations is both an art and a technical challenge. BodyOpt is the
  latest evolution in WetaFX’s character deformation pipeline, integrating 
 advanced simulation techniques with artist-friendly workflows to enable ef
 ficient...\n\n\nNiall Ryan, Tobias Mack, and Christoph Sprenger (WetaFX)\n
 \nInterest Area: Arts & Design, Gaming & Interactive, New Technologies, Pr
 oduction & Animation, Research & Education\n\nRecording: Livestreamed, Not
  Livestreamed, Recorded, Not Recorded\n\nKeyword: Animation, Art, Artifici
 al Intelligence/Machine Learning, Capture/Scanning, Digital Twins, Dynamic
 s, Geometry, Lighting, Modeling, Performance, Pipeline Tools and Work, Rea
 l-Time, Rendering, Simulation\n\nRegistration Category: Full Conference, V
 irtual Access, Thursday\n\nSession Chair: Valerie Bernard (Netflix Animati
 on Studios)
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