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TZID:America/Los_Angeles
X-LIC-LOCATION:America/Los_Angeles
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TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:19700308T020000
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DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
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BEGIN:VEVENT
DTSTAMP:20260417T190054Z
LOCATION:West Building\, Rooms 211-214
DTSTART;TZID=America/Los_Angeles:20250812T154500
DTEND;TZID=America/Los_Angeles:20250812T173500
UID:siggraph_SIGGRAPH 2025_sess163@linklings.com
SUMMARY:Fueling Fluids Production and Tools
DESCRIPTION:Art-directing Realistic Looking Procedural Wind on Curves\n\nA
 pplying noise fields to create procedural wind on curves has been an attra
 ctive method for its speed, variability, and timeframe independence, but t
 he motion looks artificial. We present techniques to art-direct as well as
  enhance the realism of procedural curve wind with the addition of collisi
 ons...\n\n\nArunachalam Somasundaram (DreamWorks Animation)\n-------------
 --------\nCandy Crush: Simulating Crystal Growth in Avatar: The Last Airbe
 nder\n\nDiscover how Image Engine simulated geometric crystals erupting fr
 om the floor in Avatar: The Last Airbender to capture the hero. Using cust
 om Houdini tools, collision-aware systems, and physically inspired lightin
 g, the team was able to integrate the plate and characters into beautiful 
 final render...\n\n\nAnders Elmholdt, Christoph Hennig, Matthew Kiefer, an
 d Greg Massie (Image Engine)\n---------------------\nFast Fluid Up-Res\n\n
 Presentation of a production proven, fast fluid up-resing method allowing 
 high quality fluid FX to be generated from low resolution simulations.\n\n
 \nXavier Martin Ramirez and Richard Jones (Industrial Light & Magic)\n----
 -----------------\nModeling Soot Oxidation of Flames as Level Set Erosion\
 n\nFrom observations of luminous flames, it is apparent that soot oxidatio
 n behaves as an erosion of the flame. Motivated by this, we model soot oxi
 dation with a level set equation combining physics and proceduralism. We d
 emonstrate our method by several examples ranging from small-scale flames 
 to larg...\n\n\nMichael Nielsen and Rook Bridson (Autodesk)\n-------------
 --------\nBeyond the Lens: Tools Fueling VFX Creativity on ‘The Sandman’\n
 \nThis session breaks down the visual and technical work behind two full-C
 G environments in The Sandman Season 2. From stylized depth and scale in t
 he Underworld to intricate lens-matching at the Edge of the Dream World, w
 e share how custom tools shaped the show’s distinctive visual signature.\n
 \n\nJohn Montegut, Vincent Poitras, and Cedric Tremblay (Raynault vfx)\n\n
 Interest Area: Gaming & Interactive, Production & Animation, Research & Ed
 ucation\n\nRecording: Livestreamed, Not Livestreamed, Recorded, Not Record
 ed\n\nKeyword: Animation, Dynamics, Games, Image Processing, Industry Insi
 ght, Lighting, Pipeline Tools and Work, Real-Time, Simulation\n\nRegistrat
 ion Category: Full Conference, Virtual Access, Tuesday\n\nSession Chair: T
 rina Roy (Pixar, Walt Disney Company)
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