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DTSTAMP:20260417T190052Z
LOCATION:West Building\, Ballroom C
DTSTART;TZID=America/Los_Angeles:20250814T090000
DTEND;TZID=America/Los_Angeles:20250814T103000
UID:siggraph_SIGGRAPH 2025_sess169@linklings.com
SUMMARY:Animating and Rendering Ooze
DESCRIPTION:Code To The Cosmos: Animation Outside the Box, in Pixar's Elio
 \n\nIn Pixar's Elio, the Universal Users Manual is a sentient alien book “
 character” created as a unique collaboration between characters and FX, co
 nsisting of a stack of pages animated along rigged shaped paths and then p
 rocessed in Houdini to create the look of individual pages with partic...\
 n\n\nTrent Crow, Anna-Christine Lykkegaard, and Eric Anderson (Pixar Anima
 tion Studios)\n---------------------\nMetaball Madness: Look Development F
 or A Shapeshifting, Implicit Surface Character On Pixar’s Elio\n\nElio's O
 OOOO is Pixar's first character created as an implicit surface, visualized
  with GLSL in our animation software, Presto. This talk will go past the m
 odel/rig stage and consider look development challenges related to the los
 s of stable mesh data on a shapeshifting character, resulting in a per...\
 n\n\nCatherine Luo, Trent Crow, Fernando de Goes, and Ferdi Scheepers (Pix
 ar Animation Studios)\n---------------------\nOoze Control: Procedural Sha
 peshifting FX in Pixar’s Elio\n\nCloning Clay, a space amoeba-like organic
  cloning matter in Pixar’s Elio (2025), required a suite of procedural FX 
 techniques to land each story beat. In regular collaboration with several 
 departments, this method delivered a range of effects, including dynamic h
 ero clay FX, secondary rippling...\n\n\nNate Skeen (Pixar Animation Studio
 s)\n---------------------\nMetaball Madness - The Rigging Of An Implicit S
 urface Character\n\nWe present a novel character rigging solution develope
 d for OOOOO, a liquid supercomputer in Pixar's Elio. OOOOO is Pixar’s firs
 t mesh-free character rig with a hierarchical arrangement of implicit surf
 ace primitives and operators, allowing for complex transformations and off
 ers unprecedented ...\n\n\nAnna-Christine Lykkegaard, Andrew Butts, and Ju
 lian Teo (Pixar Animation Studios)\n\nInterest Area: Production & Animatio
 n\n\nRecording: Livestreamed, Recorded\n\nKeyword: Animation, Art, Dynamic
 s, Geometry, Modeling, Pipeline Tools and Work, Rendering, Simulation\n\nR
 egistration Category: Full Conference, Virtual Access, Thursday\n\nSession
  Chair: Mark Tucker (SideFX)
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