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TZNAME:PDT
DTSTART:19700308T020000
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DTSTAMP:20260417T190106Z
LOCATION:West Building\, Ballroom C
DTSTART;TZID=America/Los_Angeles:20250813T140000
DTEND;TZID=America/Los_Angeles:20250813T153000
UID:siggraph_SIGGRAPH 2025_sess174@linklings.com
SUMMARY:Painting the Wild Robot
DESCRIPTION:Doodle: A Modular Toolset for 2D Artistic Control in the 3D Ef
 fects of The Wild Robot and The Bad Guys 2\n\nTo meet the ambitiously illu
 strative design requirements for the FX in The Wild Robot and The Bad Guys
  2, we developed a collection of tools, called Doodle, to let artists nimb
 ly blend drawing techniques with simulation to efficiently craft stylized 
 shape and motion in a 3D FX pipeline.\n\n\nMichael Losure (DreamWorks Anim
 ation)\n---------------------\nBringing The Wild Robot’s Environment to Li
 fe\n\nThe Wild Robot's environment is rich in variety, dense in layout, pa
 interly in look, and a character in itself alive with motion. This talk de
 scribes the different techniques, tools, and pipeline used to breathe life
  into this wild environment, along with the challenges faced while dealing
  with the ...\n\n\nDamon Riesberg, Jason Dengler, Chris Michael, Levi Bias
 co, and Arunachalam Somasundaram (DreamWorks Animation)\n-----------------
 ----\nCreating a 2D Data Format Capable of Handling Complex Transparencies
 \n\nThe Wild Robot used a painterly style that utilized transparency, soft
  edges, and smearing of assets. Traditional flat data channels were not ab
 le to capture non-binary transparency, making compositing difficult. We pr
 esent Crypto-Deep data, an extension to Cryptomatte that stores layered ge
 ometric ...\n\n\nEszter Offertaler, Sondra Verlander, Baptiste Van Opstal,
  Jeff Mahovsky, Ashley Lee, and Jeff Budsberg (DreamWorks Animation)\n----
 -----------------\nStylized Organic Environments in The Wild Robot\n\nIn c
 reating the stylized organic environments of The Wild Robot, the goal for 
 Look Dev was to enable 3D Artists to work more similar to traditional arti
 sts, capturing the impromptu and organic techniques of 2D art.  This requi
 red innovative new tools to overcome the constraints of the 3D medium.\n\n
 \nJohn Wake, Michael Losure, and Baptiste Van Opstal (DreamWorks Animation
 )\n\nInterest Area: Arts & Design, New Technologies, Production & Animatio
 n, Research & Education\n\nRecording: Livestreamed, Not Recorded\n\nKeywor
 d: Animation, Dynamics, Pipeline Tools and Work, Rendering, Simulation\n\n
 Registration Category: Full Conference, Virtual Access, Wednesday\n\nSessi
 on Chair: Seth Holladay (Brigham Young University)
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