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TZID:America/Los_Angeles
X-LIC-LOCATION:America/Los_Angeles
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TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:19700308T020000
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DTSTART:19701101T020000
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BEGIN:VEVENT
DTSTAMP:20260417T190156Z
LOCATION:West Building\, Ballroom C
DTSTART;TZID=America/Los_Angeles:20250810T161500
DTEND;TZID=America/Los_Angeles:20250810T171500
UID:siggraph_SIGGRAPH 2025_sess178_pros_108@linklings.com
SUMMARY:Exploring the Novel Real-Time Pipeline of Nickelodeon’s Max & the 
 Midknights
DESCRIPTION:Chris Perry and Sica Von Medicus (Nickelodeon Animation) and A
 bhishek Kumar and Ushma Pandya (Xentrix Studios)\n\nCome hear about the cr
 eation of Nickelodeon’s hit new animated action/adventure series Max & the
  Midknights! The show’s Supervising Producer and CG Supervisor, along with
  production partner Xentrix’s Head of Pipeline and Creative Director, will
  share a behind-the-scenes look at the challenges they faced creating this
  ambitious cinematic CG show with its hand-made and stop-motion look and f
 eel.\n\nYou will learn how Max’s design-forward pipeline, built upon a cus
 tom set of tools developed in Unreal, enabled a new agile story process th
 at blends the best qualities of live-action and animated filmmaking. Unlik
 e the “traditional” storyboard-based TV approach, Max’s visualization arti
 sts shoot on final models in 3D then deliver dailies to editors who levera
 ge their live-action expertise to assemble a full episode for review. Once
  noted and updated, the visualization pass goes to the storyboard artists,
  who--thanks to the true 3D nature of the visualization work--can focus ex
 clusively on character performance with the confidence that all of their c
 ompositions will be fully-reproducible in 3D. This hybridized process obvi
 ates the need for a downstream blocking/layout pass because the cameras an
 d animations used to make the animatic are exported from Unreal and delive
 red along with the next-level animatic to Max’s Bangalore-based production
  partner Xentrix Studios.\n\nIn addition to Max’s unique story pipeline, y
 ou will also hear about the tools and techniques developed collaboratively
  between Nickelodeon and Xentrix to permit character animation in Maya wit
 h final rendering/delivery in Unreal, including a seamless alembic- and FB
 X-based animation transfer approach and automatic shot creation in Unreal 
 from Maya data. The team will also highlight the creative power of real-ti
 me iteration for improving cameras, shading, and lighting later in the pro
 cess than permitted in the typical pipeline, and how they were able to get
  broadcast-ready final pixels straight out of Unreal.\n\nInterest Area: Pr
 oduction & Animation\n\nRecording: Not Livestreamed, Not Recorded\n\nKeywo
 rd: Animation, Industry Insight, Real-Time\n\nRegistration Category: Full 
 Conference, Sunday\n\n
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