BEGIN:VCALENDAR
VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:America/Los_Angeles
X-LIC-LOCATION:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
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BEGIN:STANDARD
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
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BEGIN:VEVENT
DTSTAMP:20260417T190158Z
LOCATION:West Building\, Rooms 118-120
DTSTART;TZID=America/Los_Angeles:20250810T090000
DTEND;TZID=America/Los_Angeles:20250810T121500
UID:siggraph_SIGGRAPH 2025_sess190_gensub_195@linklings.com
SUMMARY:Physically Based Shading in Theory and Practice
DESCRIPTION:Stephen Hill (Lucasfilm), Stephen McAuley (Sony Santa Monica S
 tudio), Laurent Belcour (Intel Corporation), Naty Hoffman (Independent), A
 lain Hostettler (Industrial Light & Magic), Peter Kutz (Adobe), Kentaro Su
 zuki and Hajime Uchimura (Polyphony Digital Inc.), Andrea Weidlich (NVIDIA
 ), and Kenichiro Yasutomi (Polyphony Digital Inc.)\n\nUsing examples from 
 film and games, this course presents advances in physically based shading 
 in both theory and production practices, demonstrating how it enhances rea
 lism and leads to more intuitive and faster art creation.\n\nInterest Area
 : Gaming & Interactive, Production & Animation, Research & Education\n\nRe
 cording: Livestreamed, Recorded\n\nKeyword: Artificial Intelligence/Machin
 e Learning, Games, Lighting, Real-Time, Rendering\n\nRegistration Category
 : Full Conference, Virtual Access, Sunday\n\n
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