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VERSION:2.0
PRODID:Linklings LLC
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TZID:America/Los_Angeles
X-LIC-LOCATION:America/Los_Angeles
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TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
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TZNAME:PST
DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
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BEGIN:VEVENT
DTSTAMP:20260417T190156Z
LOCATION:East Building\, Room 13
DTSTART;TZID=America/Los_Angeles:20250810T130000
DTEND;TZID=America/Los_Angeles:20250810T140000
UID:siggraph_SIGGRAPH 2025_sess237_bof_106@linklings.com
SUMMARY:DevOps in Production
DESCRIPTION:Marc Salvati (OLM Digital, Inc.)\n\nSoftware companies have 40
 -60% ratio engineers. Movie and cartoon production companies are around 5-
 10%. Still they need to maintain a wide range of DCC plugins and OS, multi
 ple versions of in-house tools across multiple projects. The ratio (size o
 f the build matrix/number of engineers) in production companies is way big
 ger than software companies. Because their business model is about picture
 s, not software. To face such a ratio, production companies need to maximi
 ze the use of DevOps technologies. In this BOF we'd like to share producti
 on proof knowledge, tips and tricks to improve the delivery and robustness
  of technologies to production.\n\nInterest Area: Production & Animation\n
 \nRecording: Not Livestreamed, Not Recorded\n\nKeyword: Pipeline Tools and
  Work\n\nRegistration Category: Full Conference, Experience\n\n
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