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DTSTAMP:20260921T150539Z
LOCATION:West Building\, Exhibit Hall B
DTSTART;TZID=America/Los_Angeles:20250811T103000
DTEND;TZID=America/Los_Angeles:20250811T170000
UID:siggraph_SIGGRAPH 2025_sess238@linklings.com
SUMMARY:Art Gallery
DESCRIPTION:The SIGGRAPH 2025 Art Gallery explores the dynamic relationshi
 ps between nature, art, and technology, showcasing innovative works that e
 ngage with the rhythms, forms, and systems of the natural world through in
 teractive and immersive experiences. From biomimicry and sustainable desig
 n to AR/VR environments and responsive installations, the exhibition highl
 ights how creative technologies can deepen our connection to—and responsib
 ility for—the planet.\n\nAcroType\n\nAcroType is an interactive installati
 on where visitors can see themselves composed from numerous cut-outs on a 
 video screen. Thousands of programmed and animated ants carry bits and pie
 ces of the live video image and constantly recompose this video feed bit b
 y bit. Visitors watch themselves appearin...\n\n\nChrista Sommerer and Lau
 rent Mignonneau\n---------------------\nAI in the Sky\n\nThe Encephalartos
  woodii is a cycad believed to be extinct in the wild. Only one specimen w
 as discovered and it has since been propagated in botanical gardens. Howev
 er, existing specimens are clones originating from this single plant and a
 ll are male. With the female specimen undiscovered 'AI in the...\n\n\nLaur
 a Cinti (C-LAB)\n---------------------\nAtmos Sphaerae\n\nA deep time medi
 tation on the changing elemental composition of the atmosphere of the plan
 et Earth.  Atmos Sphaerae was commissioned by Christiane Paul for the DiMo
 DA 4.0 virtual reality exhibit "Dis/Location," which premiered at Gazelli 
 Art House and was shown at the ZKM Karlsruhe and the Onassis F...\n\n\nTam
 iko Thiel (Tamiko Thiel Studio)\n---------------------\nChoreoFin: Breathi
 ng in the Ocean\n\nChoreoFin is a kinetic dress inspired by aquatic creatu
 res and mythological beings such as mermaids and amphibian humanoids. Its 
 fins, made from nano-metal-coated fabric, shimmer with multicolored textur
 es and are animated by fifteen shape-memory alloy actuators. Each actuator
  bends in three directi...\n\n\nAkira Nakayasu (Tokyo Metropolitan Univers
 ity); Arisa Hirashima, Keisuke Shuto, Miki Yamamura, and Makoto Danjo (Jos
 hibi University of Art and Design); Mina Shibasaki, Saki Sakaguchi, and Ku
 miko Kushiyama (Tokyo Metropolitan University); and Hiroko Uchiyama (Joshi
 bi University of Art and Design)\n---------------------\nCryoScapes: Lands
 cape Painting with Water, Ice, and AI\n\nCryoScapes began during Jiabao Li
 ’s Arctic Circle Artist Residency in Svalbard, inspired by water’s diverse
  forms—vapor, snow, waves, glaciers, and sea ice. The team developed a 3D 
 ice printing system to create intricate sculptures that evolve with temper
 ature changes. Roaming wate...\n\n\nJiabao Li (University of Texas Austin,
  University of Tokyo) and Ziyuan Jiang, Kuan-Ju Wu, and Yasuaki Kakehi (Un
 iversity of Tokyo)\n---------------------\nCubic Limit / Liquid Symmetry\n
 \nManfred Mohr is a recipient of the ACM SIGGRAPH Distinguished Artist Awa
 rd for Lifetime Achievement in Digital Art.\n\n\nManfred Mohr\n-----------
 ----------\nFollow the Ship\n\nFollow the Ship (2025) is a generative vide
 o work emerging from Matthew Attard’s project I WILL FOLLOW THE SHIP. It e
 xplores the convergence of heritage and digital processes as a form of con
 temporary digital drawing. The work integrates eye-tracking datasets from 
 historical maritime graffiti ...\n\n\nMatthew Attard (University of Malta;
  Galleria Michela Rizzo, Venice)\n---------------------\nHeritage Trees\n\
 nParticle Forest uses machine vision to preserve a digital trace of ancien
 t trees of historical, cultural, and ecological significance in order to b
 uild awareness of these charismatic megaflora's grandeur and plight.\n\n\n
 Hye Yeon Nam (New Jersey Institute of Technology (NJIT)) and Brendan Harmo
 n (Louisiana State University)\n---------------------\nHow to Find the Sou
 l of a Sailor\n\nHow to Find the Soul of a Sailor is an immersive audio/vi
 sual artwork about the future of the oceans told from the perspective of t
 he artist’s late father. A sailor of many years, he left a number of journ
 als from his travels as an officer in the Merchant Navy. Collaborating wit
 h The New Real ...\n\n\nKasia Molga (Studio Molga)\n---------------------\
 nLiquid Views - Echoes of Self (2025)\n\n"Liquid Views - Echoes of Self (2
 025) is a video reimagining of the 1992 interactive installation that blen
 ds nature, art, and technology in a reflection on digital identity. It dra
 ws on the ancient act of looking into water — a symbol of self-awareness —
  and uses technology to distort t...\n\n\nWolfgang Strauss and Monika Flei
 schmann (ZKM Center for Art and Media Karlsruhe)\n---------------------\nM
 imosa Pithics\n\n"Mimosa Pithics" revitalizes Hsinchu’s pith paper cultura
 l heritage in Taiwan by integrating biomimicry, shape memory alloy (SMA) t
 echnology, and interactive design. This kinetic artwork features pith peta
 ls that open and close in response to viewer interaction, evoking the natu
 ral movement of...\n\n\nScottie Chih-Chieh Huang (National Tsing Hua Unive
 rsity, The BioLogicDesign Lab); Ming-Hong Wu (Yuan Ze University); and Hsi
 u-Mei Chang and Chin-Hsun Liu (TONG CAO Culture & Art Studio)\n-----------
 ----------\nPlant.play()\n\nPlant.play() reimagines the relationship betwe
 en plants, humans, and digital spaces through an interactive installation 
 where a living plant becomes the central player in a pet simulation game. 
 Environmental sensors and bioelectrical signals translate the plant’s natu
 ral processes into caregiv...\n\n\nYoonji Lee and Chang Hee Lee (Korea Adv
 anced Institute of Science and Technology (KAIST)) and Ali Asadipour (Roya
 l College of Art)\n---------------------\nQuantum Tango\n\nQuantum Tango, 
 2025, connects Vancouver, London, and Milan through a real-time, interacti
 ve digital artwork. At each location, a screen and camera setup respond to
  local audience movement while revealing dynamic images and colour pattern
 s influenced by activity in the other cities. Blending abstract...\n\n\nEr
 nest Edmonds\n---------------------\nReturn to the North The Virtual Archa
 eology of Electronic Orbits\n\nThis work is a 6Dof XR interactive narrativ
 e work. The railway network once reshaped the history and visual culture o
 f northern Chinese cities. Ironically, it also witnessed the slow process 
 of resource depletion in these vast areas. While connecting these towns, t
 he railway tracks also isolated the...\n\n\nYin Bing, Chen Lu, Haoqing Zha
 ng, Siyun Wang, Ruiyao Zhu, and Jinyan Yuan (China Academy of Art) and Shu
 yi Wang (Communication University of China)\n---------------------\nSway: 
 too Numerous to Record\n\nThe "Sway" reimagines bamboo, an ancient tool of
  documentation, as a dynamic and symbolic medium to explore contemporary d
 igital reflections. By integrating the natural movement of bamboo with gen
 erative digital processes and dynamic capture techniques, it encapsulates 
 evolving narratives through re...\n\n\nYuyang JIANG (Hong Kong University 
 of Science and Technology; Hong Kong University of Science and Technology,
  Guangzhou); Luwen YU (Hong Kong University of Science and Technology, Gua
 ngzhou; Hong Kong University of Science and Technology); Xiaokang LEI (Hon
 g Kong University of Science and Technology, Guangzhou); Lei HUANG (China 
 Academy of Art, Hangzhou; College of Social Aesthetic Education); and Pan 
 Hui (Hong Kong University of Science and Technology, Guangzhou; Hong Kong 
 University of Science and Technology)\n---------------------\nWe Are Entan
 glement\n\nFungi are everywhere, in the air, water, and soil, where they s
 upport and mediate between living and non-living. We Are Entanglement invi
 tes visitors into an immersive, interactive environment in which humans be
 come part of the networks of communication through fungal networks beneath
  the floor of a...\n\n\nHaru Hyunkyung Ji (OCAD University, Artificial Nat
 ure) and Graham Wakefield (York University, Toronto)\n\nInterest Area: Art
 s & Design, Gaming & Interactive, New Technologies, Production & Animation
 , Research & Education\n\nKeyword: Animation, Art, Artificial Intelligence
 /Machine Learning, Audio, Capture/Scanning, Computer Vision, Digital Twins
 , Display, Dynamics, Education, Ethics and Society, Fabrication, Games, Ge
 nerative AI, Haptics, Hardware, Image Processing, Performance, Real-Time, 
 Robotics, Scientific Visualization, Simulation, Spatial Computing, Virtual
  Reality\n\nRegistration Category: Full Conference, Experience
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