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DTSTAMP:20260417T190159Z
LOCATION:West Building\, Exhibit Hall B
DTSTART;TZID=America/Los_Angeles:20250812T100000
DTEND;TZID=America/Los_Angeles:20250812T170000
UID:siggraph_SIGGRAPH 2025_sess239@linklings.com
SUMMARY:Art Gallery
DESCRIPTION:The SIGGRAPH 2025 Art Gallery explores the dynamic relationshi
 ps between nature, art, and technology, showcasing innovative works that e
 ngage with the rhythms, forms, and systems of the natural world through in
 teractive and immersive experiences. From biomimicry and sustainable desig
 n to AR/VR environments and responsive installations, the exhibition highl
 ights how creative technologies can deepen our connection to—and responsib
 ility for—the planet.\n\nAtmos Sphaerae\n\nA deep time meditation on the c
 hanging elemental composition of the atmosphere of the planet Earth.  Atmo
 s Sphaerae was commissioned by Christiane Paul for the DiMoDA 4.0 virtual 
 reality exhibit "Dis/Location," which premiered at Gazelli Art House and w
 as shown at the ZKM Karlsruhe and the Onassis F...\n\n\nTamiko Thiel (Tami
 ko Thiel Studio)\n---------------------\nAI in the Sky\n\nThe Encephalarto
 s woodii is a cycad believed to be extinct in the wild. Only one specimen 
 was discovered and it has since been propagated in botanical gardens. Howe
 ver, existing specimens are clones originating from this single plant and 
 all are male. With the female specimen undiscovered 'AI in the...\n\n\nLau
 ra Cinti (C-LAB)\n---------------------\nHow to Find the Soul of a Sailor\
 n\nHow to Find the Soul of a Sailor is an immersive audio/visual artwork a
 bout the future of the oceans told from the perspective of the artist’s la
 te father. A sailor of many years, he left a number of journals from his t
 ravels as an officer in the Merchant Navy. Collaborating with The New Real
  ...\n\n\nKasia Molga (Studio Molga)\n---------------------\nMimosa Pithic
 s\n\n"Mimosa Pithics" revitalizes Hsinchu’s pith paper cultural heritage i
 n Taiwan by integrating biomimicry, shape memory alloy (SMA) technology, a
 nd interactive design. This kinetic artwork features pith petals that open
  and close in response to viewer interaction, evoking the natural movement
  of...\n\n\nScottie Chih-Chieh Huang (National Tsing Hua University, The B
 ioLogicDesign Lab); Ming-Hong Wu (Yuan Ze University); and Hsiu-Mei Chang 
 and Chin-Hsun Liu (TONG CAO Culture & Art Studio)\n---------------------\n
 Plant.play()\n\nPlant.play() reimagines the relationship between plants, h
 umans, and digital spaces through an interactive installation where a livi
 ng plant becomes the central player in a pet simulation game. Environmenta
 l sensors and bioelectrical signals translate the plant’s natural processe
 s into caregiv...\n\n\nYoonji Lee and Chang Hee Lee (Korea Advanced Instit
 ute of Science and Technology (KAIST)) and Ali Asadipour (Royal College of
  Art)\n---------------------\nHeritage Trees\n\nParticle Forest uses machi
 ne vision to preserve a digital trace of ancient trees of historical, cult
 ural, and ecological significance in order to build awareness of these cha
 rismatic megaflora's grandeur and plight.\n\n\nHye Yeon Nam (New Jersey In
 stitute of Technology (NJIT)) and Brendan Harmon (Louisiana State Universi
 ty)\n---------------------\nLiquid Views - Echoes of Self (2025)\n\n"Liqui
 d Views - Echoes of Self (2025) is a video reimagining of the 1992 interac
 tive installation that blends nature, art, and technology in a reflection 
 on digital identity. It draws on the ancient act of looking into water — a
  symbol of self-awareness — and uses technology to distort t...\n\n\nWolfg
 ang Strauss and Monika Fleischmann (ZKM Center for Art and Media Karlsruhe
 )\n---------------------\nSway: too Numerous to Record\n\nThe "Sway" reima
 gines bamboo, an ancient tool of documentation, as a dynamic and symbolic 
 medium to explore contemporary digital reflections. By integrating the nat
 ural movement of bamboo with generative digital processes and dynamic capt
 ure techniques, it encapsulates evolving narratives through re...\n\n\nYuy
 ang JIANG (Hong Kong University of Science and Technology; Hong Kong Unive
 rsity of Science and Technology, Guangzhou); Luwen YU (Hong Kong Universit
 y of Science and Technology, Guangzhou; Hong Kong University of Science an
 d Technology); Xiaokang LEI (Hong Kong University of Science and Technolog
 y, Guangzhou); Lei HUANG (China Academy of Art, Hangzhou; College of Socia
 l Aesthetic Education); and Pan Hui (Hong Kong University of Science and T
 echnology, Guangzhou; Hong Kong University of Science and Technology)\n---
 ------------------\nReturn to the North The Virtual Archaeology of Electro
 nic Orbits\n\nThis work is a 6Dof XR interactive narrative work. The railw
 ay network once reshaped the history and visual culture of northern Chines
 e cities. Ironically, it also witnessed the slow process of resource deple
 tion in these vast areas. While connecting these towns, the railway tracks
  also isolated the...\n\n\nYin Bing, Chen Lu, Haoqing Zhang, Siyun Wang, R
 uiyao Zhu, and Jinyan Yuan (China Academy of Art) and Shuyi Wang (Communic
 ation University of China)\n---------------------\nAcroType\n\nAcroType is
  an interactive installation where visitors can see themselves composed fr
 om numerous cut-outs on a video screen. Thousands of programmed and animat
 ed ants carry bits and pieces of the live video image and constantly recom
 pose this video feed bit by bit. Visitors watch themselves appearin...\n\n
 \nChrista Sommerer and Laurent Mignonneau\n---------------------\nCryoScap
 es: Landscape Painting with Water, Ice, and AI\n\nCryoScapes began during 
 Jiabao Li’s Arctic Circle Artist Residency in Svalbard, inspired by water’
 s diverse forms—vapor, snow, waves, glaciers, and sea ice. The team develo
 ped a 3D ice printing system to create intricate sculptures that evolve wi
 th temperature changes. Roaming wate...\n\n\nJiabao Li (University of Texa
 s Austin, University of Tokyo) and Ziyuan Jiang, Kuan-Ju Wu, and Yasuaki K
 akehi (University of Tokyo)\n---------------------\nChoreoFin: Breathing i
 n the Ocean\n\nChoreoFin is a kinetic dress inspired by aquatic creatures 
 and mythological beings such as mermaids and amphibian humanoids. Its fins
 , made from nano-metal-coated fabric, shimmer with multicolored textures a
 nd are animated by fifteen shape-memory alloy actuators. Each actuator ben
 ds in three directi...\n\n\nAkira Nakayasu (Tokyo Metropolitan University)
 ; Arisa Hirashima, Keisuke Shuto, Miki Yamamura, and Makoto Danjo (Joshibi
  University of Art and Design); Mina Shibasaki, Saki Sakaguchi, and Kumiko
  Kushiyama (Tokyo Metropolitan University); and Hiroko Uchiyama (Joshibi U
 niversity of Art and Design)\n---------------------\nWe Are Entanglement\n
 \nFungi are everywhere, in the air, water, and soil, where they support an
 d mediate between living and non-living. We Are Entanglement invites visit
 ors into an immersive, interactive environment in which humans become part
  of the networks of communication through fungal networks beneath the floo
 r of a...\n\n\nHaru Hyunkyung Ji (OCAD University, Artificial Nature) and 
 Graham Wakefield (York University, Toronto)\n---------------------\nCubic 
 Limit / Liquid Symmetry\n\nManfred Mohr is a recipient of the ACM SIGGRAPH
  Distinguished Artist Award for Lifetime Achievement in Digital Art.\n\n\n
 Manfred Mohr\n---------------------\nQuantum Tango\n\nQuantum Tango, 2025,
  connects Vancouver, London, and Milan through a real-time, interactive di
 gital artwork. At each location, a screen and camera setup respond to loca
 l audience movement while revealing dynamic images and colour patterns inf
 luenced by activity in the other cities. Blending abstract...\n\n\nErnest 
 Edmonds\n---------------------\nFollow the Ship\n\nFollow the Ship (2025) 
 is a generative video work emerging from Matthew Attard’s project I WILL F
 OLLOW THE SHIP. It explores the convergence of heritage and digital proces
 ses as a form of contemporary digital drawing. The work integrates eye-tra
 cking datasets from historical maritime graffiti ...\n\n\nMatthew Attard (
 University of Malta; Galleria Michela Rizzo, Venice)\n\nInterest Area: Art
 s & Design, Gaming & Interactive, New Technologies, Production & Animation
 , Research & Education\n\nKeyword: Animation, Art, Artificial Intelligence
 /Machine Learning, Audio, Capture/Scanning, Computer Vision, Digital Twins
 , Display, Dynamics, Education, Ethics and Society, Fabrication, Games, Ge
 nerative AI, Haptics, Hardware, Image Processing, Performance, Real-Time, 
 Robotics, Scientific Visualization, Simulation, Spatial Computing, Virtual
  Reality\n\nRegistration Category: Full Conference, Experience
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