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VERSION:2.0
PRODID:Linklings LLC
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TZID:America/Los_Angeles
X-LIC-LOCATION:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
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DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
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BEGIN:VEVENT
DTSTAMP:20260417T190158Z
LOCATION:East Building\, Room 8
DTSTART;TZID=America/Los_Angeles:20250813T100000
DTEND;TZID=America/Los_Angeles:20250813T110000
UID:siggraph_SIGGRAPH 2025_sess251_bof_110@linklings.com
SUMMARY:“Is the VFX world inevitably moving from CPU to GPU for rendering 
 & compute?”
DESCRIPTION:Mark Turner (Entertainment Technologists Inc, MovieLabs) and M
 ac Moore (CoreWeave)\n\nAs SIGGRAPH attendees grapple with aging infrastru
 cture (much that predates the pandemic) they are at a critical technologic
 al inflection point – AI and GPU rendering are accelerating rapidly, shoul
 d they invest in just GPU technology moving forward, stick with more flexi
 ble CPU farms or strike a sort of hybrid approach?  Whether they’re buying
  new infrastructure or investing in cloud resources the questions are just
  as valid.  Our session will help attendees understand the pros and cons o
 f each approach, the economic considerations, where we are in the GPU adop
 tion curve and insights from those that have already made a migration.\n\n
 Interest Area: Gaming & Interactive, New Technologies, Production & Animat
 ion\n\nRecording: Not Livestreamed, Not Recorded\n\nKeyword: Graphics Syst
 ems Architecture, Hardware, Image Processing, Rendering\n\nRegistration Ca
 tegory: Full Conference, Experience\n\n
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