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DTSTAMP:20260408T204303Z
LOCATION:West Building\, Exhibit Hall B
DTSTART;TZID=America/Los_Angeles:20250813T100000
DTEND;TZID=America/Los_Angeles:20250813T170000
UID:siggraph_SIGGRAPH 2025_sess259@linklings.com
SUMMARY:Emerging Technologies
DESCRIPTION:Parasitic Finger: Coexistence with Artificial Organism\n\nThe 
 Parasitic Finger project explores how humans coexist with uncontrollable f
 inger augmentation with an SMA actuator. What would happen if fingers made
  unrealistic movements on their own? Unlike human finger joints, they move
  like tentacles, performing actions such as waving and touching objects. T
 ...\n\n\nAkira Nakayasu, Saki Sakaguchi, and Mina Shibasaki (Tokyo Metropo
 litan University)\n---------------------\nDemonstration of Multi-Layered I
 nflatables: Asymmetric-Shaped Inflatable Structures by Stacked Planar Shee
 ts\n\nWe introduce ``Multi-Layered Inflatables,'' a novel class of asymmet
 ric-shaped inflatable structures with easy fabrication. These structures c
 onsist of multi-pair interconnected planar sheets, leveraging multi-layere
 d inflation to create complex curved surfaces while maintaining structural
  integrity...\n\n\nRyota Sakuma (Sony CSL - Kyoto, The University of Tokyo
 ); Yusuke Sakai (Sony CSL - Kyoto); Yoshihiro Kawahara (The University of 
 Tokyo); and Takefumi Hiraki (University of Tsukuba, Cluster Metaverse Lab)
 \n---------------------\nA Demonstration of YUBI: Your Universal Body Inte
 rface Using Finger Force to Full-Body Motion for Avatar Embodiment\n\nYUBI
 , a novel interface, translates nuanced finger force inputs into continuou
 s, full-body avatar motion, fostering strong embodiment in virtual reality
 . It enables embodied interactions like object manipulation and navigation
  using only finger strength, overcoming physical constraints while deliver
 ...\n\n\nYutaro Hirao (Nara Institute of Science and Technology (NAIST)); 
 Takeru Hashimoto (The University of Tokyo, Sony Computer Science Laborator
 ies); and Yutaro Hirao (Nara Institute of Science and Technology)\n-------
 --------------\nInteractive Impossible Objects: Designing Physical Interac
 tion with Impossible Objects Using Binocular Disparity Adjustment and Redi
 rection\n\nInteractive Impossible Objects transforms illusions into physic
 al VR experiences. By separately rendering each eye’s viewpoint and applyi
 ng redirected walking and hand redirection, users can walk on endless stai
 rcases or touch paradoxical forms preserving the illusion. This approach o
 pens new ...\n\n\nSotaro YOKOI and Tsubasa Yoshida (University of Tokyo); 
 Keigo Matsumoto (University of Tsukuba, National Institute of Advanced Ind
 ustrial Science and Technology); and Takuji Narumi (University of Tokyo)\n
 ---------------------\nBlooming Resonant Tea: A Multisensory Dining Experi
 ence with Dynamic Visuals and Music\n\nThis study presents the Blooming Re
 sonant Tea system, integrating cymatics (vibrations that create liquid sur
 face patterns), music, and projections to enhance both flavor and ingredie
 nt immersion. Users customize their tea experience by selecting herbal tea
 s, cymatics patterns, and flavor-associated...\n\n\nWeijen Chen (Keio Univ
 ersity Graduate School of Media Design); Kao-Hua Liu (Tokyo University, Re
 search Center for Advanced Science and Technology); Jiashuo Cao (Universit
 y of Auckland, Auckland Bioengineering Institute); Youichi Kamiyama and So
 hei Wakisaka (Keio University Graduate School of Media Design); Stefano Ci
 ti (TDFK Design Studio); Mark Billinghurst (University of Auckland, Auckla
 nd Bioengineering Institute); Yun Suen Pai (University of Auckland, School
  of Computer Science); and Kouta Minamizawa (Keio University Graduate Scho
 ol of Media Design)\n---------------------\nMeta-Instrument N°4\n\nMÉTA IN
 STRUMENT n°4\n\nThe MI4 is the latest generation of computer-assisted musi
 cal instrument designed by PUCE MUSE. MI4 is made entirely by 3D printer.\
 n\nMI4 is a man/machine interface that reconciles the refinement of hand a
 nd touch with digital technology. It enables music and image to be played 
 i...\n\n\nSerge de Laubier and serge de Laubier (PUCE MUSE)\n-------------
 --------\nInteractive Deformable Display\n\nA three-dimensional dynamic de
 formable display using novel liquid metal wiring is demonstrated. An integ
 rated strain sensor on the stretchable display calculates its deformation 
 and enables direct interaction between the users and the display device. T
 his unprecedented display type provides a comple...\n\n\nMasashi Miyakawa,
  Hiroshi Tsuji, Tatsuya Takei, and Kenta Tsubouchi (Japan Broadcasting Cor
 poration (NHK), Science and Technology Research Laboratories); Toshihiro Y
 amamoto (NHK Foundation); and Mitsuru Nakata (Japan Broadcasting Corporati
 on (NHK), Science and Technology Research Laboratories)\n-----------------
 ----\nFluidicSwarm: Embodiment of Swarm Robots Using Fluid Behavior Imitat
 ion\n\nThis study presents "FluidicSwarm," a swarm robot control system th
 at imitates fluid behavior, extending the user's body.  Users manipulate f
 luid properties with hand movements, adjusting the swarm's shape and flexi
 bility for easy avoidance and transport tasks. This improves the efficienc
 y of swarm ...\n\n\nMichikuni Eguchi (Cluster Metaverse Lab, University of
  Tsukuba); Shigeo Yoshida and Mai Nishimura (OMRON SINIC X Corporation); a
 nd Takefumi Hiraki (Cluster Metaverse Lab)\n---------------------\nSpread 
 Your Wings: Demonstrating a Soft Floating Robotic Avatar with Flapping Win
 gs for Novel Physical Interactions\n\nWe demonstrate a robotic avatar conc
 ept in which pilots can embody a fish-like form, “swimming” through indoor
  spaces to interact with others remotely. By mimicking the flapping flight
  of birds, pilots can control the avatar through body movements. This work
  opens new opportunities for t...\n\n\nMingyang Xu and Yulan Ju (Keio Univ
 ersity Graduate School of Media Design); Qing Zhang (The University of Tok
 yo); Christopher Changmok Kim and Qingyuan Gao (Keio University Graduate S
 chool of Media Design); Yun Suen Pai (University of Auckland); Giulia Barb
 areschi (Keio University Graduate School of Media Design); Matthias Hoppe 
 (Keio University Graduate School of Media Design, JSPS International Resea
 rch Fellow); and Kai Kunze and Kouta Minamizawa (Keio University Graduate 
 School of Media Design)\n---------------------\nTeleTouch : Human-to-Human
  Teleoperation with Bare Finger Tactile Sensing and High-Resolution Electr
 o-tactile Display\n\nTeleTouch is a human-to-human teleoperation system en
 abling direct tactile communication. It uses a fingernail-mounted vibratio
 n motor with a 6-DOF sensor for touch sensing and a high-resolution, weara
 ble electro-tactile display for feedback. AR integration synchronizes hand
  movements for intuitive ...\n\n\nShoha Kon, Michiru Sobue, Izumi Mizoguch
 i, and Hiroyuki Kajimoto (The University of Electro-Communications)\n-----
 ----------------\nVector Clay Printer: A Dual-Material 3D Clay Printer wit
 h Steerable Inner Nozzle and Concentric Piston\n\nWe present a novel dual-
 extruder clay printer with a continuously steerable concentric nozzle that
  produces graded or high-contrast textured surfaces in a single pass befor
 e firing. Our design includes a compact implementation featuring a unique 
 plunger system with two concentric reservoirs.\n\n\nAlvaro Cassinelli, Hoi
  Ching Silvester Mok, Jiawei Huang, Pok Yin Victor Leung, and Tobias Klein
  (City University of Hong Kong)\n---------------------\nImaginary Joints a
 nd Muscles: Torque-based Proprioceptive Illusions for Extended Body Parts 
 via Skin Stretch Feedback\n\nWe propose the concept of “Imaginary Joints a
 nd Muscles” to provide intuitive proprioceptive feedback for extended body
  parts without reliance on vision. Our system uses skin stretch to simulat
 e torque at virtual joint interfaces, evoking muscle-like sensations that 
 accurately represent ...\n\n\nShuto Takashita (RCAST, The University of To
 kyo; The University of Tokyo); Jürgen Steimle (Saarland University); and M
 asahiko Inami (RCAST, The University of Tokyo)\n---------------------\nDre
 amPrinting: Volumetric Printing Primitives for High-Fidelity 3D Printing\n
 \nDreamPrinting is a volumetric 3D printing pipeline that transforms gener
 ative, radiance-based models into delicate real-world art pieces. By preci
 sely assigning pigments at each voxel, it reveals breathtaking details—lik
 e translucent fur and glowing leaves—enabling users to convert imagi...\n\
 n\nYoujia Wang (ShanghaiTech University, LumiAni Technology); Ruixiang Cao
  (Kyoto University); Teng Xu, Yifei Liu, Dong Zhang, and Yiwen Wu (Shangha
 iTech University, LumiAni Technology); and Jingyi Yu (ShanghaiTech Univers
 ity)\n---------------------\nLiveGS: Live Free-Viewpoint Video via High-Pe
 rformance Gaussian Splatting for Mobile Devices\n\nWe propose a novel tech
 nology- LiveGS, a real-time free-viewpoint video(FVV) live-broadcast syste
 m, which is capable of generating high-fidelity real-time volumetric human
  representations and rendering on mobiles efficiently with high degree of 
 freedom, while maintaining a low transmission bandwidth...\n\n\nYuzhong Ch
 en, Yuqin Liang, Zihao Wang, Danying Wang, Cong Xie, Shaohui Jiao, and Li 
 Zhang (ByteDance Inc.)\n---------------------\nHyperrealistic VR: a 90-PPD
 , 1400 nits and high contrast headset\n\nWe developed, to our knowledge, t
 he first virtual reality head-mounted display (HMD) that combines the visu
 al benefits of above retinal-resolution with high brightness (~1000 nits) 
 and high contrast.  When showcasing hyperrealistic rendered scenes, it pro
 vides a new milestone on how realistic VR exp...\n\n\nYing Geng, Xuan Wang
 , Wataru Nishizawa, Nathan Negreiro, Yu-Jen Lin, Charlene Atlas, Antoine L
 iu-Dujardin, Federico Schliemann, Andrew Gunderson, Ryan Crisp, Dan Hu, Do
 uglas Lanman, and Michael Abrash (Reality Labs Research, Meta)\n----------
 -----------\nHandoid: Inter-morphologic Robotic Hand Avatar for Multi Pres
 ence\n\nHandoid is a novel hand-shaped robotic avatar that switches its mo
 rphology between acting as a part of a humanoid robot, and an independent 
 hand-shaped robot avatar physically separated from the humanoid body. Hand
 oid enhances remote user embodiment and expands the operational workspace,
  opening new...\n\n\nHideki Shimobayashi (RCAST, The University of Tokyo);
  Tomoya Sasaki (Tokyo University of Science; RCAST, The University of Toky
 o); Masaharu Hirose (RCAST, The University of Tokyo); Eiichi Yoshida (Toky
 o University of Science); and Masahiko Inami (RCAST, The University of Tok
 yo)\n---------------------\nNano-Optics for Depth Sensing\n\nNano-3D is an
  ultra-compact, metasurface-based neural depth sensor that captures orthog
 onally polarized image pairs in a single shot and reconstructs metric dept
 h in real-time. Demonstrated at SIGGRAPH 2025, it offers live, robust dept
 h maps for objects while revealing its 700-nm-thick TiO2 metalens...\n\n\n
 Yuan Xu (Columbia University), Bingxuan Li (New York University), Jiahao W
 u and Zezheng Zhu (Columbia University), Yunxiang Zhang (New York Universi
 ty), Nanfang Yu (Columbia University), and Qi Sun (New York University)\n-
 --------------------\nWide Field-of-View Mixed Reality\n\nWe present wide 
 field-of-view VR and passthrough MR headsets with compact form factors tha
 t achieve state-of-the-art 180-degree horizontal and 120-degree vertical f
 ields of view.\n\n\nLei Xiao, Yang Zhao, Dave Lindberg, Joel Hegland, Eric
  Penner, Dan Tebbs, Daniel Terpstra, Seth Moczydlowski, Ian Ender, Yu-Jen 
 Lin, Julia Majors, and Douglas Lanman (Reality Labs Research, Meta)\n-----
 ----------------\nPublic Hand: Proximity-Aware Manipulation of Robotic Han
 d Shared with Multi-User in Robotic Room\n\nRobotic systems are increasing
 ly present in intelligent spaces, yet intuitive multi-user control remains
  challenging. Public Hand enables seamless and intuitive robotic hand mani
 pulation by dynamically adjusting controllability based on proximity-aware
  approach. This approach enables intuitive and s...\n\n\nMasahiro Ohta (Th
 e University of Tokyo); Takatoshi Yoshida (Keio University Graduate School
  of Media Design); Tomoya Sasaki (Tokyo University of Science; RCAST, The 
 University of Tokyo); and Kouta Minamizawa (Keio University Graduate Schoo
 l of Media Design)\n---------------------\nLookingGlass: Generative Anamor
 phoses via Laplacian Pyramid Warping\n\nThis interactive experience showca
 ses generative models that create ambiguous anamorphoses—images that hold 
 meaning both normally and when viewed through specific mirrors and lenses.
  Participants explore these illusions hands-on, generate their own using a
  custom UI, and take home a small cyli...\n\n\nPascal Chang and Sergio San
 cho (ETH Zürich, Disney Research Studios); Jingwei Tang and Vinicius Azeve
 do (Disney Research Studios); Ugaso Sheikh-Abdi (StudioLAB, The Walt Disne
 y Company); and Markus Gross (ETH Zürich, Disney Research Studios)\n------
 ---------------\nReal-Time Holographic Media System\n\nThis system convert
 s 2D video into 3D holograms in real time. The system consists of a hologr
 aphy processor that generates real-time 8-layer, 30 FPS CGH data using HBM
 , a Linux host that extracts depth information from 2D images and transmit
 s it as packets, and an optical unit that displays the holo...\n\n\nWonok 
 Kwon (Electronics and Telecommunications Research Institute) and Sanghoon 
 Cheon and Keehoon Hong (Electronics and Telecommunications Research Instit
 ute. Technology)\n---------------------\nFull-color natural light holograp
 hic video camera\n\nWe present a compact, handheld holographic video camer
 a that captures full-color holograms in real time under natural lighting, 
 making laser-free holography possible. By integrating advanced optical com
 ponents and AI-driven super-resolution, it enables high-quality holographi
 c content capture, pavin...\n\n\nKihong Choi, Daeyoul Park, and Keehoon Ho
 ng (Electronics and telecommunications research institute)\n\nInterest Are
 a: Arts & Design, Gaming & Interactive, New Technologies, Production & Ani
 mation, Research & Education\n\nKeyword: Art, Artificial Intelligence/Mach
 ine Learning, Audio, Augmented Reality, Capture/Scanning, Computer Vision,
  Digital Twins, Display, Dynamics, Education, Fabrication, Games, Generati
 ve AI, Haptics, Hardware, Image Processing, Lighting, Modeling, Performanc
 e, Pipeline Tools and Work, Real-Time, Rendering, Robotics, Scientific Vis
 ualization, Simulation, Spatial Computing, Virtual Reality\n\nRegistration
  Category: Full Conference, Experience
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