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DTSTAMP:20260417T190159Z
LOCATION:West Building\, Exhibit Hall B
DTSTART;TZID=America/Los_Angeles:20250814T100000
DTEND;TZID=America/Los_Angeles:20250814T150000
UID:siggraph_SIGGRAPH 2025_sess260@linklings.com
SUMMARY:Emerging Technologies
DESCRIPTION:DreamPrinting: Volumetric Printing Primitives for High-Fidelit
 y 3D Printing\n\nDreamPrinting is a volumetric 3D printing pipeline that t
 ransforms generative, radiance-based models into delicate real-world art p
 ieces. By precisely assigning pigments at each voxel, it reveals breathtak
 ing details—like translucent fur and glowing leaves—enabling users to conv
 ert imagi...\n\n\nYoujia Wang (ShanghaiTech University, LumiAni Technology
 ); Ruixiang Cao (Kyoto University); Teng Xu, Yifei Liu, Dong Zhang, and Yi
 wen Wu (ShanghaiTech University, LumiAni Technology); and Jingyi Yu (Shang
 haiTech University)\n---------------------\nTeleTouch : Human-to-Human Tel
 eoperation with Bare Finger Tactile Sensing and High-Resolution Electro-ta
 ctile Display\n\nTeleTouch is a human-to-human teleoperation system enabli
 ng direct tactile communication. It uses a fingernail-mounted vibration mo
 tor with a 6-DOF sensor for touch sensing and a high-resolution, wearable 
 electro-tactile display for feedback. AR integration synchronizes hand mov
 ements for intuitive ...\n\n\nShoha Kon, Michiru Sobue, Izumi Mizoguchi, a
 nd Hiroyuki Kajimoto (The University of Electro-Communications)\n---------
 ------------\nMeta-Instrument N°4\n\nMÉTA INSTRUMENT n°4\n\nThe MI4 is the
  latest generation of computer-assisted musical instrument designed by PUC
 E MUSE. MI4 is made entirely by 3D printer.\n\nMI4 is a man/machine interf
 ace that reconciles the refinement of hand and touch with digital technolo
 gy. It enables music and image to be played i...\n\n\nSerge de Laubier and
  serge de Laubier (PUCE MUSE)\n---------------------\nReal-Time Holographi
 c Media System\n\nThis system converts 2D video into 3D holograms in real 
 time. The system consists of a holography processor that generates real-ti
 me 8-layer, 30 FPS CGH data using HBM, a Linux host that extracts depth in
 formation from 2D images and transmits it as packets, and an optical unit 
 that displays the holo...\n\n\nWonok Kwon (Electronics and Telecommunicati
 ons Research Institute) and Sanghoon Cheon and Keehoon Hong (Electronics a
 nd Telecommunications Research Institute. Technology)\n-------------------
 --\nBlooming Resonant Tea: A Multisensory Dining Experience with Dynamic V
 isuals and Music\n\nThis study presents the Blooming Resonant Tea system, 
 integrating cymatics (vibrations that create liquid surface patterns), mus
 ic, and projections to enhance both flavor and ingredient immersion. Users
  customize their tea experience by selecting herbal teas, cymatics pattern
 s, and flavor-associated...\n\n\nWeijen Chen (Keio University Graduate Sch
 ool of Media Design); Kao-Hua Liu (Tokyo University, Research Center for A
 dvanced Science and Technology); Jiashuo Cao (University of Auckland, Auck
 land Bioengineering Institute); Youichi Kamiyama and Sohei Wakisaka (Keio 
 University Graduate School of Media Design); Stefano Citi (TDFK Design Stu
 dio); Mark Billinghurst (University of Auckland, Auckland Bioengineering I
 nstitute); Yun Suen Pai (University of Auckland, School of Computer Scienc
 e); and Kouta Minamizawa (Keio University Graduate School of Media Design)
 \n---------------------\nNano-Optics for Depth Sensing\n\nNano-3D is an ul
 tra-compact, metasurface-based neural depth sensor that captures orthogona
 lly polarized image pairs in a single shot and reconstructs metric depth i
 n real-time. Demonstrated at SIGGRAPH 2025, it offers live, robust depth m
 aps for objects while revealing its 700-nm-thick TiO2 metalens...\n\n\nYua
 n Xu (Columbia University), Bingxuan Li (New York University), Jiahao Wu a
 nd Zezheng Zhu (Columbia University), Yunxiang Zhang (New York University)
 , Nanfang Yu (Columbia University), and Qi Sun (New York University)\n----
 -----------------\nParasitic Finger: Coexistence with Artificial Organism\
 n\nThe Parasitic Finger project explores how humans coexist with uncontrol
 lable finger augmentation with an SMA actuator. What would happen if finge
 rs made unrealistic movements on their own? Unlike human finger joints, th
 ey move like tentacles, performing actions such as waving and touching obj
 ects. T...\n\n\nAkira Nakayasu, Saki Sakaguchi, and Mina Shibasaki (Tokyo 
 Metropolitan University)\n---------------------\nDemonstration of Multi-La
 yered Inflatables: Asymmetric-Shaped Inflatable Structures by Stacked Plan
 ar Sheets\n\nWe introduce ``Multi-Layered Inflatables,'' a novel class of 
 asymmetric-shaped inflatable structures with easy fabrication. These struc
 tures consist of multi-pair interconnected planar sheets, leveraging multi
 -layered inflation to create complex curved surfaces while maintaining str
 uctural integrity...\n\n\nRyota Sakuma (Sony CSL - Kyoto, The University o
 f Tokyo); Yusuke Sakai (Sony CSL - Kyoto); Yoshihiro Kawahara (The Univers
 ity of Tokyo); and Takefumi Hiraki (University of Tsukuba, Cluster Metaver
 se Lab)\n---------------------\nVector Clay Printer: A Dual-Material 3D Cl
 ay Printer with Steerable Inner Nozzle and Concentric Piston\n\nWe present
  a novel dual-extruder clay printer with a continuously steerable concentr
 ic nozzle that produces graded or high-contrast textured surfaces in a sin
 gle pass before firing. Our design includes a compact implementation featu
 ring a unique plunger system with two concentric reservoirs.\n\n\nAlvaro C
 assinelli, Hoi Ching Silvester Mok, Jiawei Huang, Pok Yin Victor Leung, an
 d Tobias Klein (City University of Hong Kong)\n---------------------\nHype
 rrealistic VR: a 90-PPD, 1400 nits and high contrast headset\n\nWe develop
 ed, to our knowledge, the first virtual reality head-mounted display (HMD)
  that combines the visual benefits of above retinal-resolution with high b
 rightness (~1000 nits) and high contrast.  When showcasing hyperrealistic 
 rendered scenes, it provides a new milestone on how realistic VR exp...\n\
 n\nYing Geng, Xuan Wang, Wataru Nishizawa, Nathan Negreiro, Yu-Jen Lin, Ch
 arlene Atlas, Antoine Liu-Dujardin, Federico Schliemann, Andrew Gunderson,
  Ryan Crisp, Dan Hu, Douglas Lanman, and Michael Abrash (Reality Labs Rese
 arch, Meta)\n---------------------\nPublic Hand: Proximity-Aware Manipulat
 ion of Robotic Hand Shared with Multi-User in Robotic Room\n\nRobotic syst
 ems are increasingly present in intelligent spaces, yet intuitive multi-us
 er control remains challenging. Public Hand enables seamless and intuitive
  robotic hand manipulation by dynamically adjusting controllability based 
 on proximity-aware approach. This approach enables intuitive and s...\n\n\
 nMasahiro Ohta (The University of Tokyo); Takatoshi Yoshida (Keio Universi
 ty Graduate School of Media Design); Tomoya Sasaki (Tokyo University of Sc
 ience; RCAST, The University of Tokyo); and Kouta Minamizawa (Keio Univers
 ity Graduate School of Media Design)\n---------------------\nSpread Your W
 ings: Demonstrating a Soft Floating Robotic Avatar with Flapping Wings for
  Novel Physical Interactions\n\nWe demonstrate a robotic avatar concept in
  which pilots can embody a fish-like form, “swimming” through indoor space
 s to interact with others remotely. By mimicking the flapping flight of bi
 rds, pilots can control the avatar through body movements. This work opens
  new opportunities for t...\n\n\nMingyang Xu and Yulan Ju (Keio University
  Graduate School of Media Design); Qing Zhang (The University of Tokyo); C
 hristopher Changmok Kim and Qingyuan Gao (Keio University Graduate School 
 of Media Design); Yun Suen Pai (University of Auckland); Giulia Barbaresch
 i (Keio University Graduate School of Media Design); Matthias Hoppe (Keio 
 University Graduate School of Media Design, JSPS International Research Fe
 llow); and Kai Kunze and Kouta Minamizawa (Keio University Graduate School
  of Media Design)\n---------------------\nInteractive Impossible Objects: 
 Designing Physical Interaction with Impossible Objects Using Binocular Dis
 parity Adjustment and Redirection\n\nInteractive Impossible Objects transf
 orms illusions into physical VR experiences. By separately rendering each 
 eye’s viewpoint and applying redirected walking and hand redirection, user
 s can walk on endless staircases or touch paradoxical forms preserving the
  illusion. This approach opens new ...\n\n\nSotaro YOKOI and Tsubasa Yoshi
 da (University of Tokyo); Keigo Matsumoto (University of Tsukuba, National
  Institute of Advanced Industrial Science and Technology); and Takuji Naru
 mi (University of Tokyo)\n---------------------\nWide Field-of-View Mixed 
 Reality\n\nWe present wide field-of-view VR and passthrough MR headsets wi
 th compact form factors that achieve state-of-the-art 180-degree horizonta
 l and 120-degree vertical fields of view.\n\n\nLei Xiao, Yang Zhao, Dave L
 indberg, Joel Hegland, Eric Penner, Dan Tebbs, Daniel Terpstra, Seth Moczy
 dlowski, Ian Ender, Yu-Jen Lin, Julia Majors, and Douglas Lanman (Reality 
 Labs Research, Meta)\n---------------------\nImaginary Joints and Muscles:
  Torque-based Proprioceptive Illusions for Extended Body Parts via Skin St
 retch Feedback\n\nWe propose the concept of “Imaginary Joints and Muscles”
  to provide intuitive proprioceptive feedback for extended body parts with
 out reliance on vision. Our system uses skin stretch to simulate torque at
  virtual joint interfaces, evoking muscle-like sensations that accurately 
 represent ...\n\n\nShuto Takashita (RCAST, The University of Tokyo; The Un
 iversity of Tokyo); Jürgen Steimle (Saarland University); and Masahiko Ina
 mi (RCAST, The University of Tokyo)\n---------------------\nFull-color nat
 ural light holographic video camera\n\nWe present a compact, handheld holo
 graphic video camera that captures full-color holograms in real time under
  natural lighting, making laser-free holography possible. By integrating a
 dvanced optical components and AI-driven super-resolution, it enables high
 -quality holographic content capture, pavin...\n\n\nKihong Choi, Daeyoul P
 ark, and Keehoon Hong (Electronics and telecommunications research institu
 te)\n---------------------\nLiveGS: Live Free-Viewpoint Video via High-Per
 formance Gaussian Splatting for Mobile Devices\n\nWe propose a novel techn
 ology- LiveGS, a real-time free-viewpoint video(FVV) live-broadcast system
 , which is capable of generating high-fidelity real-time volumetric human 
 representations and rendering on mobiles efficiently with high degree of f
 reedom, while maintaining a low transmission bandwidth...\n\n\nYuzhong Che
 n, Yuqin Liang, Zihao Wang, Danying Wang, Cong Xie, Shaohui Jiao, and Li Z
 hang (ByteDance Inc.)\n---------------------\nInteractive Deformable Displ
 ay\n\nA three-dimensional dynamic deformable display using novel liquid me
 tal wiring is demonstrated. An integrated strain sensor on the stretchable
  display calculates its deformation and enables direct interaction between
  the users and the display device. This unprecedented display type provide
 s a comple...\n\n\nMasashi Miyakawa, Hiroshi Tsuji, Tatsuya Takei, and Ken
 ta Tsubouchi (Japan Broadcasting Corporation (NHK), Science and Technology
  Research Laboratories); Toshihiro Yamamoto (NHK Foundation); and Mitsuru 
 Nakata (Japan Broadcasting Corporation (NHK), Science and Technology Resea
 rch Laboratories)\n---------------------\nFluidicSwarm: Embodiment of Swar
 m Robots Using Fluid Behavior Imitation\n\nThis study presents "FluidicSwa
 rm," a swarm robot control system that imitates fluid behavior, extending 
 the user's body.  Users manipulate fluid properties with hand movements, a
 djusting the swarm's shape and flexibility for easy avoidance and transpor
 t tasks. This improves the efficiency of swarm ...\n\n\nMichikuni Eguchi (
 Cluster Metaverse Lab, University of Tsukuba); Shigeo Yoshida and Mai Nish
 imura (OMRON SINIC X Corporation); and Takefumi Hiraki (Cluster Metaverse 
 Lab)\n---------------------\nA Demonstration of YUBI: Your Universal Body 
 Interface Using Finger Force to Full-Body Motion for Avatar Embodiment\n\n
 YUBI, a novel interface, translates nuanced finger force inputs into conti
 nuous, full-body avatar motion, fostering strong embodiment in virtual rea
 lity. It enables embodied interactions like object manipulation and naviga
 tion using only finger strength, overcoming physical constraints while del
 iver...\n\n\nYutaro Hirao (Nara Institute of Science and Technology (NAIST
 )); Takeru Hashimoto (The University of Tokyo, Sony Computer Science Labor
 atories); and Yutaro Hirao (Nara Institute of Science and Technology)\n---
 ------------------\nLookingGlass: Generative Anamorphoses via Laplacian Py
 ramid Warping\n\nThis interactive experience showcases generative models t
 hat create ambiguous anamorphoses—images that hold meaning both normally a
 nd when viewed through specific mirrors and lenses. Participants explore t
 hese illusions hands-on, generate their own using a custom UI, and take ho
 me a small cyli...\n\n\nPascal Chang and Sergio Sancho (ETH Zürich, Disney
  Research Studios); Jingwei Tang and Vinicius Azevedo (Disney Research Stu
 dios); Ugaso Sheikh-Abdi (StudioLAB, The Walt Disney Company); and Markus 
 Gross (ETH Zürich, Disney Research Studios)\n---------------------\nHandoi
 d: Inter-morphologic Robotic Hand Avatar for Multi Presence\n\nHandoid is 
 a novel hand-shaped robotic avatar that switches its morphology between ac
 ting as a part of a humanoid robot, and an independent hand-shaped robot a
 vatar physically separated from the humanoid body. Handoid enhances remote
  user embodiment and expands the operational workspace, opening new...\n\n
 \nHideki Shimobayashi (RCAST, The University of Tokyo); Tomoya Sasaki (Tok
 yo University of Science; RCAST, The University of Tokyo); Masaharu Hirose
  (RCAST, The University of Tokyo); Eiichi Yoshida (Tokyo University of Sci
 ence); and Masahiko Inami (RCAST, The University of Tokyo)\n\nInterest Are
 a: Arts & Design, Gaming & Interactive, New Technologies, Production & Ani
 mation, Research & Education\n\nKeyword: Art, Artificial Intelligence/Mach
 ine Learning, Audio, Augmented Reality, Capture/Scanning, Computer Vision,
  Digital Twins, Display, Dynamics, Education, Fabrication, Games, Generati
 ve AI, Haptics, Hardware, Image Processing, Lighting, Modeling, Performanc
 e, Pipeline Tools and Work, Real-Time, Rendering, Robotics, Scientific Vis
 ualization, Simulation, Spatial Computing, Virtual Reality\n\nRegistration
  Category: Full Conference, Experience
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