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DTSTAMP:20260921T150539Z
LOCATION:West Building\, Exhibit Hall B
DTSTART;TZID=America/Los_Angeles:20250814T100000
DTEND;TZID=America/Los_Angeles:20250814T150000
UID:siggraph_SIGGRAPH 2025_sess260@linklings.com
SUMMARY:Emerging Technologies
DESCRIPTION:A Demonstration of YUBI: Your Universal Body Interface Using F
 inger Force to Full-Body Motion for Avatar Embodiment\n\nYUBI, a novel int
 erface, translates nuanced finger force inputs into continuous, full-body 
 avatar motion, fostering strong embodiment in virtual reality. It enables 
 embodied interactions like object manipulation and navigation using only f
 inger strength, overcoming physical constraints while deliver...\n\n\nYuta
 ro Hirao (Nara Institute of Science and Technology (NAIST)); Takeru Hashim
 oto (The University of Tokyo, Sony Computer Science Laboratories); and Yut
 aro Hirao (Nara Institute of Science and Technology)\n--------------------
 -\nBlooming Resonant Tea: A Multisensory Dining Experience with Dynamic Vi
 suals and Music\n\nThis study presents the Blooming Resonant Tea system, i
 ntegrating cymatics (vibrations that create liquid surface patterns), musi
 c, and projections to enhance both flavor and ingredient immersion. Users 
 customize their tea experience by selecting herbal teas, cymatics patterns
 , and flavor-associated...\n\n\nWeijen Chen (Keio University Graduate Scho
 ol of Media Design); Kao-Hua Liu (Tokyo University, Research Center for Ad
 vanced Science and Technology); Jiashuo Cao (University of Auckland, Auckl
 and Bioengineering Institute); Youichi Kamiyama and Sohei Wakisaka (Keio U
 niversity Graduate School of Media Design); Stefano Citi (TDFK Design Stud
 io); Mark Billinghurst (University of Auckland, Auckland Bioengineering In
 stitute); Yun Suen Pai (University of Auckland, School of Computer Science
 ); and Kouta Minamizawa (Keio University Graduate School of Media Design)\
 n---------------------\nDemonstration of Multi-Layered Inflatables: Asymme
 tric-Shaped Inflatable Structures by Stacked Planar Sheets\n\nWe introduce
  ``Multi-Layered Inflatables,'' a novel class of asymmetric-shaped inflata
 ble structures with easy fabrication. These structures consist of multi-pa
 ir interconnected planar sheets, leveraging multi-layered inflation to cre
 ate complex curved surfaces while maintaining structural integrity...\n\n\
 nRyota Sakuma (Sony CSL - Kyoto, The University of Tokyo); Yusuke Sakai (S
 ony CSL - Kyoto); Yoshihiro Kawahara (The University of Tokyo); and Takefu
 mi Hiraki (University of Tsukuba, Cluster Metaverse Lab)\n----------------
 -----\nDreamPrinting: Volumetric Printing Primitives for High-Fidelity 3D 
 Printing\n\nDreamPrinting is a volumetric 3D printing pipeline that transf
 orms generative, radiance-based models into delicate real-world art pieces
 . By precisely assigning pigments at each voxel, it reveals breathtaking d
 etails—like translucent fur and glowing leaves—enabling users to convert i
 magi...\n\n\nYoujia Wang (ShanghaiTech University, LumiAni Technology); Ru
 ixiang Cao (Kyoto University); Teng Xu, Yifei Liu, Dong Zhang, and Yiwen W
 u (ShanghaiTech University, LumiAni Technology); and Jingyi Yu (ShanghaiTe
 ch University)\n---------------------\nFluidicSwarm: Embodiment of Swarm R
 obots Using Fluid Behavior Imitation\n\nThis study presents "FluidicSwarm,
 " a swarm robot control system that imitates fluid behavior, extending the
  user's body.  Users manipulate fluid properties with hand movements, adju
 sting the swarm's shape and flexibility for easy avoidance and transport t
 asks. This improves the efficiency of swarm ...\n\n\nMichikuni Eguchi (Clu
 ster Metaverse Lab, University of Tsukuba); Shigeo Yoshida and Mai Nishimu
 ra (OMRON SINIC X Corporation); and Takefumi Hiraki (Cluster Metaverse Lab
 )\n---------------------\nFull-color natural light holographic video camer
 a\n\nWe present a compact, handheld holographic video camera that captures
  full-color holograms in real time under natural lighting, making laser-fr
 ee holography possible. By integrating advanced optical components and AI-
 driven super-resolution, it enables high-quality holographic content captu
 re, pavin...\n\n\nKihong Choi, Daeyoul Park, and Keehoon Hong (Electronics
  and telecommunications research institute)\n---------------------\nHandoi
 d: Inter-morphologic Robotic Hand Avatar for Multi Presence\n\nHandoid is 
 a novel hand-shaped robotic avatar that switches its morphology between ac
 ting as a part of a humanoid robot, and an independent hand-shaped robot a
 vatar physically separated from the humanoid body. Handoid enhances remote
  user embodiment and expands the operational workspace, opening new...\n\n
 \nHideki Shimobayashi (RCAST, The University of Tokyo); Tomoya Sasaki (Tok
 yo University of Science; RCAST, The University of Tokyo); Masaharu Hirose
  (RCAST, The University of Tokyo); Eiichi Yoshida (Tokyo University of Sci
 ence); and Masahiko Inami (RCAST, The University of Tokyo)\n--------------
 -------\nHyperrealistic VR: a 90-PPD, 1400 nits and high contrast headset\
 n\nWe developed, to our knowledge, the first virtual reality head-mounted 
 display (HMD) that combines the visual benefits of above retinal-resolutio
 n with high brightness (~1000 nits) and high contrast.  When showcasing hy
 perrealistic rendered scenes, it provides a new milestone on how realistic
  VR exp...\n\n\nYing Geng, Xuan Wang, Wataru Nishizawa, Nathan Negreiro, Y
 u-Jen Lin, Charlene Atlas, Antoine Liu-Dujardin, Federico Schliemann, Andr
 ew Gunderson, Ryan Crisp, Dan Hu, Douglas Lanman, and Michael Abrash (Real
 ity Labs Research, Meta)\n---------------------\nImaginary Joints and Musc
 les: Torque-based Proprioceptive Illusions for Extended Body Parts via Ski
 n Stretch Feedback\n\nWe propose the concept of “Imaginary Joints and Musc
 les” to provide intuitive proprioceptive feedback for extended body parts 
 without reliance on vision. Our system uses skin stretch to simulate torqu
 e at virtual joint interfaces, evoking muscle-like sensations that accurat
 ely represent ...\n\n\nShuto Takashita (RCAST, The University of Tokyo; Th
 e University of Tokyo); Jürgen Steimle (Saarland University); and Masahiko
  Inami (RCAST, The University of Tokyo)\n---------------------\nInteractiv
 e Deformable Display\n\nA three-dimensional dynamic deformable display usi
 ng novel liquid metal wiring is demonstrated. An integrated strain sensor 
 on the stretchable display calculates its deformation and enables direct i
 nteraction between the users and the display device. This unprecedented di
 splay type provides a comple...\n\n\nMasashi Miyakawa, Hiroshi Tsuji, Tats
 uya Takei, and Kenta Tsubouchi (Japan Broadcasting Corporation (NHK), Scie
 nce and Technology Research Laboratories); Toshihiro Yamamoto (NHK Foundat
 ion); and Mitsuru Nakata (Japan Broadcasting Corporation (NHK), Science an
 d Technology Research Laboratories)\n---------------------\nInteractive Im
 possible Objects: Designing Physical Interaction with Impossible Objects U
 sing Binocular Disparity Adjustment and Redirection\n\nInteractive Impossi
 ble Objects transforms illusions into physical VR experiences. By separate
 ly rendering each eye’s viewpoint and applying redirected walking and hand
  redirection, users can walk on endless staircases or touch paradoxical fo
 rms preserving the illusion. This approach opens new ...\n\n\nSotaro YOKOI
  and Tsubasa Yoshida (University of Tokyo); Keigo Matsumoto (University of
  Tsukuba, National Institute of Advanced Industrial Science and Technology
 ); and Takuji Narumi (University of Tokyo)\n---------------------\nLiveGS:
  Live Free-Viewpoint Video via High-Performance Gaussian Splatting for Mob
 ile Devices\n\nWe propose a novel technology- LiveGS, a real-time free-vie
 wpoint video(FVV) live-broadcast system, which is capable of generating hi
 gh-fidelity real-time volumetric human representations and rendering on mo
 biles efficiently with high degree of freedom, while maintaining a low tra
 nsmission bandwidth...\n\n\nYuzhong Chen, Yuqin Liang, Zihao Wang, Danying
  Wang, Cong Xie, Shaohui Jiao, and Li Zhang (ByteDance Inc.)\n------------
 ---------\nLookingGlass: Generative Anamorphoses via Laplacian Pyramid War
 ping\n\nThis interactive experience showcases generative models that creat
 e ambiguous anamorphoses—images that hold meaning both normally and when v
 iewed through specific mirrors and lenses. Participants explore these illu
 sions hands-on, generate their own using a custom UI, and take home a smal
 l cyli...\n\n\nPascal Chang and Sergio Sancho (ETH Zürich, Disney Research
  Studios); Jingwei Tang and Vinicius Azevedo (Disney Research Studios); Ug
 aso Sheikh-Abdi (StudioLAB, The Walt Disney Company); and Markus Gross (ET
 H Zürich, Disney Research Studios)\n---------------------\nMeta-Instrument
  N°4\n\nMÉTA INSTRUMENT n°4\n\nThe MI4 is the latest generation of compute
 r-assisted musical instrument designed by PUCE MUSE. MI4 is made entirely 
 by 3D printer.\n\nMI4 is a man/machine interface that reconciles the refin
 ement of hand and touch with digital technology. It enables music and imag
 e to be played i...\n\n\nSerge de Laubier and serge de Laubier (PUCE MUSE)
 \n---------------------\nNano-Optics for Depth Sensing\n\nNano-3D is an ul
 tra-compact, metasurface-based neural depth sensor that captures orthogona
 lly polarized image pairs in a single shot and reconstructs metric depth i
 n real-time. Demonstrated at SIGGRAPH 2025, it offers live, robust depth m
 aps for objects while revealing its 700-nm-thick TiO2 metalens...\n\n\nYua
 n Xu (Columbia University), Bingxuan Li (New York University), Jiahao Wu a
 nd Zezheng Zhu (Columbia University), Yunxiang Zhang (New York University)
 , Nanfang Yu (Columbia University), and Qi Sun (New York University)\n----
 -----------------\nParasitic Finger: Coexistence with Artificial Organism\
 n\nThe Parasitic Finger project explores how humans coexist with uncontrol
 lable finger augmentation with an SMA actuator. What would happen if finge
 rs made unrealistic movements on their own? Unlike human finger joints, th
 ey move like tentacles, performing actions such as waving and touching obj
 ects. T...\n\n\nAkira Nakayasu, Saki Sakaguchi, and Mina Shibasaki (Tokyo 
 Metropolitan University)\n---------------------\nPublic Hand: Proximity-Aw
 are Manipulation of Robotic Hand Shared with Multi-User in Robotic Room\n\
 nRobotic systems are increasingly present in intelligent spaces, yet intui
 tive multi-user control remains challenging. Public Hand enables seamless 
 and intuitive robotic hand manipulation by dynamically adjusting controlla
 bility based on proximity-aware approach. This approach enables intuitive 
 and s...\n\n\nMasahiro Ohta (The University of Tokyo); Takatoshi Yoshida (
 Keio University Graduate School of Media Design); Tomoya Sasaki (Tokyo Uni
 versity of Science; RCAST, The University of Tokyo); and Kouta Minamizawa 
 (Keio University Graduate School of Media Design)\n---------------------\n
 Real-Time Holographic Media System\n\nThis system converts 2D video into 3
 D holograms in real time. The system consists of a holography processor th
 at generates real-time 8-layer, 30 FPS CGH data using HBM, a Linux host th
 at extracts depth information from 2D images and transmits it as packets, 
 and an optical unit that displays the holo...\n\n\nWonok Kwon (Electronics
  and Telecommunications Research Institute) and Sanghoon Cheon and Keehoon
  Hong (Electronics and Telecommunications Research Institute. Technology)\
 n---------------------\nSpread Your Wings: Demonstrating a Soft Floating R
 obotic Avatar with Flapping Wings for Novel Physical Interactions\n\nWe de
 monstrate a robotic avatar concept in which pilots can embody a fish-like 
 form, “swimming” through indoor spaces to interact with others remotely. B
 y mimicking the flapping flight of birds, pilots can control the avatar th
 rough body movements. This work opens new opportunities for t...\n\n\nMing
 yang Xu and Yulan Ju (Keio University Graduate School of Media Design); Qi
 ng Zhang (The University of Tokyo); Christopher Changmok Kim and Qingyuan 
 Gao (Keio University Graduate School of Media Design); Yun Suen Pai (Unive
 rsity of Auckland); Giulia Barbareschi (Keio University Graduate School of
  Media Design); Matthias Hoppe (Keio University Graduate School of Media D
 esign, JSPS International Research Fellow); and Kai Kunze and Kouta Minami
 zawa (Keio University Graduate School of Media Design)\n------------------
 ---\nTeleTouch : Human-to-Human Teleoperation with Bare Finger Tactile Sen
 sing and High-Resolution Electro-tactile Display\n\nTeleTouch is a human-t
 o-human teleoperation system enabling direct tactile communication. It use
 s a fingernail-mounted vibration motor with a 6-DOF sensor for touch sensi
 ng and a high-resolution, wearable electro-tactile display for feedback. A
 R integration synchronizes hand movements for intuitive ...\n\n\nShoha Kon
 , Michiru Sobue, Izumi Mizoguchi, and Hiroyuki Kajimoto (The University of
  Electro-Communications)\n---------------------\nVector Clay Printer: A Du
 al-Material 3D Clay Printer with Steerable Inner Nozzle and Concentric Pis
 ton\n\nWe present a novel dual-extruder clay printer with a continuously s
 teerable concentric nozzle that produces graded or high-contrast textured 
 surfaces in a single pass before firing. Our design includes a compact imp
 lementation featuring a unique plunger system with two concentric reservoi
 rs.\n\n\nAlvaro Cassinelli, Hoi Ching Silvester Mok, Jiawei Huang, Pok Yin
  Victor Leung, and Tobias Klein (City University of Hong Kong)\n----------
 -----------\nWide Field-of-View Mixed Reality\n\nWe present wide field-of-
 view VR and passthrough MR headsets with compact form factors that achieve
  state-of-the-art 180-degree horizontal and 120-degree vertical fields of 
 view.\n\n\nLei Xiao, Yang Zhao, Dave Lindberg, Joel Hegland, Eric Penner, 
 Dan Tebbs, Daniel Terpstra, Seth Moczydlowski, Ian Ender, Yu-Jen Lin, Juli
 a Majors, and Douglas Lanman (Reality Labs Research, Meta)\n\nInterest Are
 a: Arts & Design, Gaming & Interactive, New Technologies, Production & Ani
 mation, Research & Education\n\nKeyword: Art, Artificial Intelligence/Mach
 ine Learning, Audio, Augmented Reality, Capture/Scanning, Computer Vision,
  Digital Twins, Display, Dynamics, Education, Fabrication, Games, Generati
 ve AI, Haptics, Hardware, Image Processing, Lighting, Modeling, Performanc
 e, Pipeline Tools and Work, Real-Time, Rendering, Robotics, Scientific Vis
 ualization, Simulation, Spatial Computing, Virtual Reality\n\nRegistration
  Category: Full Conference, Experience
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