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DTSTAMP:20260921T150539Z
LOCATION:West Building\, Exhibit Hall B
DTSTART;TZID=America/Los_Angeles:20250813T100000
DTEND;TZID=America/Los_Angeles:20250813T170000
UID:siggraph_SIGGRAPH 2025_sess262@linklings.com
SUMMARY:Immersive Pavilion
DESCRIPTION:Augmented Reality and Vision-Language Models to Guide Humans A
 cross Manual Tasks\n\nOur system revolutionizes assembly verification by c
 ombining CAD-trained detection, AR guidance, and vision-language models. T
 he system eliminates extensive training data needs while providing natural
  language feedback. This enables workers of all skill levels to perform co
 mplex assemblies accuratel...\n\n\nLuke Kottom, Alejandro Stefan-Zavala, M
 orteza Gharib, and Julian Humml (California Institute of Technology)\n----
 -----------------\nBetween Feathers & Footprints: A Dual Perspective Embod
 ied VR Experience\n\nBetween Feathers & Footprints is a VR experience wher
 e players seamlessly shift between human and bird forms, exploring the wor
 ld through physics-driven flight and adaptive perception. Through mini-gam
 es, players navigate challenges using both grounded interaction and aerial
  movement, showcasing how...\n\n\nXin Feng and Dion Lao (Independent)\n---
 ------------------\nBlossoms Across Time: AI-Assisted Cultural Dialogue Th
 rough Diverse Artistic Expressions in VR Intangible Cultural Heritage Expe
 rience\n\nIn this demo, we present Timeless Blossoms, a VR-AI system that 
 reimagines Traditional Chinese Flower Arrangement, allowing users to creat
 e 3D floral compositions in an cultural- enriched virtual space while gene
 rative AI converts their designs into real-time Xieyi paintings, merging h
 eritage artist...\n\n\nYingna Wang (The Hong Kong University of Science an
 d Technology (Guangzhou)); Qingqin Liu (City University of Hong Kong); Xia
 oying Wei (The Hong Kong University of Science and Technology); and Mingmi
 ng Fan (The Hong Kong University of Science and Technology (Guangzhou), Th
 e Hong Kong University of Science and Technology)\n---------------------\n
 Bridging Physical and Virtual Realms in Mixed Reality: The Co-Presence Exp
 erience in LIAN: Re:Vision\n\nLIAN: Re:Vision is a Mixed Reality installat
 ion that explores love and distance through a co-located, two-player exper
 ience. Players navigate narrative-driven challenges, with their avatars' p
 roximity crucial for survival, reflecting on relationship dynamics. Innova
 tive use of pass-through and occlu...\n\n\nYi Xie, Xuyuan Cai, and Elin Ca
 rstensdottir (University of California Santa Cruz)\n---------------------\
 nCathex\n\nCathex is an immersive artistic VR experience that unfolds like
  a virtual poem, guiding players on a philosophical journey of emotional t
 ransformation, catharsis, and self-discovery. By engaging in emotion-regul
 atory movements, players uncover a long-forgotten memory of the universe a
 nd their own se...\n\n\nSine Özbilge, Imge Özbilge, and Sarah D'hanens (Ci
 nnamon Entertainment)\n---------------------\nExperiencing the Presence of
  Users in Virtual Space Through Sensory Modalities\n\nThis study proposes 
 a design that enables users to experience the movements of others outside 
 their view in a social VR environment through multi-sensory feedback. User
 s perceive the distance and movement of invisible users through the VR scr
 een content and chair, using scent, vibration and sound to...\n\n\nSeoyoun
 g Lim and Euichul Jung (Seoul National University)\n---------------------\
 nFungiSync: Merging Cyberdelic Mixed Realities\n\nFungiSync is a cyberdeli
 c mixed reality participatory ritual that reprotocolizes bodily contact—fo
 r example, the handshake—through masquerade-style, mushroom-decorated mixe
 d reality masks, enabling participants to merge or exchange their distinct
 , audio-reactive augmented reality overlay...\n\n\nBotao Hu (Reality Desig
 n Lab); Danlin Huang (China Academy of Art, Hangzhou); Yilan Tao (Reality 
 Design Lab); Xiaobo Hu (China Academy of Art, Hangzhou); and Rem Rungu Lin
  (The Hong Kong University of Science and Technology (Guangzhou))\n-------
 --------------\nHop Step Sing! Everywhere!\n\nA mixed reality music video 
 that allows you to enjoy music and games at the same time using the pass-t
 hrough function of Quest 3. VR idol Mikasa will visit your room, sing and 
 dance in front of you, and help you defeat monsters that suddenly appear.\
 n\n\nKenji Ishimaru (Kodansha VR Lab, Ltd.) and Hiroshi Chida (Freelance D
 irector)\n---------------------\nKacho-Zu (Painting of Flowers and Birds) 
 Experience System Using Brushes\n\nThis work is a system for experiencing 
 the traditional Japanese painting of flowers and birds. Users can paint pi
 ctures on the sliding doors with four different types of brushes. For exam
 ple, when a branch is added to a cherry tree, flowers bloom around the pai
 nted branch.\n\n\nKei Kobayashi (Nagoya City University) and Kazuma Nagata
  (Independent)\n---------------------\nLove That Defies Mortality: Asymmet
 rical Transmedia Narrative and Interaction in the Chinese Classic Theatre 
 The Peony Pavilion\n\nLove That Defies Mortality reinterprets The Peony Pa
 vilion using asymmetric VR and cross-media design, creating immersive, non
 -linear narrative experiences. By combining traditional Chinese theatre wi
 th modern technology, it bridges cultural heritage and contemporary audien
 ces, offering innovative a...\n\n\nDingtian Wang, Zhaolong Wang, Ziyu Kang
 , and Shan Wang (Key Laboratory of Intelligent Dramatic Arts Space, Minist
 ry of Education,The Central Academy of Drama,China; The Department of Scie
 nce Theatre,The Central Academy of Drama,China)\n---------------------\nLu
 nar Roving Adventure: Stepping into Historic Apollo Missions in Virtual Re
 ality\n\nLunar Roving Adventure is a VR game that brings NASA's Apollo lun
 ar missions to life. Designed to engage younger generations, it offers an 
 immersive, interactive experience that combines historical facts with educ
 ational gameplay.\n\n\nHuadong Zhang (Rochester Institute of Technology); 
 Lizhou Cao (Rochester Institute of Technology, University of Maryland East
 ern Shore); and Xuhang Yuan and Chao Peng (Rochester Institute of Technolo
 gy)\n---------------------\nMagic You: A Poetic VR Journey into the Mind o
 f ADHD\n\nMagic You is a virtual reality interactive narrative coming-of-a
 ge story about ADHD,  told in a hand-drawn, colouredpencil aesthetic as a 
 magical journey. The artwork hopes to present the experiences and imaginat
 ion of ADHD patients to the audience in a poetic way and give the audience
   a manifestat...\n\n\nTongze Guo, Wen Zhou, Xiangrong Xiao, Ni Ding, Yans
 ong Chen, and Shaolong Liu (Beijing Normal University)\n------------------
 ---\nMonsteroom:  Embodied Giant Pets at Home in Substitutional Reality wi
 th Movable Furniture and Appliances\n\nWe present Monsteroom, a Substituti
 onal Reality -based system integrating virtual reality, movable furniture,
  and smart appliances to simulate giant virtual pets. It enhances realism 
 through spatial illusions and environmental feedback, enabling immersive, 
 embodied interactions beyond traditional vi...\n\n\nJung Shen, Yen-Hua Lai
 , Meng Wei Lu, Erick Fernando Bautista Muno, Chieh-Hsin Liu, and Chun Wen 
 Lin (National Taipei University of Technology); Tse-Yu Pan (National Taiwa
 n University of Science and Technology); and Ping-Hsuan Han (National Taip
 ei University of Technology)\n---------------------\nPalace Immersive Goon
 g\n\nRecreate Korea’s Joseon Dynasty’s last unrealized royal banquet in an
  immersive LBE VR journey through history and culture\n\n\nRene Hyewon Lee
  (Giioii, Korea National University of Arts)\n---------------------\nPrimo
 rdial Reality: Relive the baby's mind and body\n\nThis study explores the 
 primordial sensory experience of humans by re-living the experience of hav
 ing the body and mind of a baby. This experience was achieved using virtua
 l reality (VR) and by wearing a special membrane bodysuit.\n\n\nTaisuke Mu
 rakami (Aichi Shukutoku University.)\n---------------------\nRising River:
  A VR Personal Odyssey to Your Shadow\n\nRising River is an AI-integrated 
 self-analysis VR experience. It began with a question: Can gaming and VR m
 ake the therapeutic benefits of Jungian shadow work more accessible to eve
 ryone?\n\nThe participant will revive a dried-up river by offering words t
 hat reflect their inner selves, turning their r...\n\n\nLois He (NYU ITP, 
 HYZ Studio); Vio Zhu (New York University, HYZ Studio); and john luo (New 
 York University)\n---------------------\nSeed of Light: Evoking Emotional 
 Connections Between Physical and Virtual Game Players Through Real-Time, M
 ass-Scale Interaction\n\nSeed of Light is an art game where museum visitor
 s and mass online players connect through an intertwined plotline, mediate
 d by the custom 'Seed' controller. It depicts an artist's journey through 
 life's chapters, transcending cultural and identity barriers to foster pro
 found empathy and emotional c...\n\n\nLin Yang (thatgamecompany); Cheng Xu
  (Asian Art Museum); Yang Liu and Jenova Chen (thatgamecompany); Abby Chen
  (Asian Art Museum); Deqing Sun (New York University); and Wesley Hawkins,
  Rachel Thomas, Andrew Finley, Mike Sego, and Ritsu Mizutani (thatgamecomp
 any)\n---------------------\nSentimentVoice: Integrating Emotion AI and VR
  in Performing Arts\n\nSentimentVoice is a live VR performance using emoti
 on-tracking AI to amplify immigrant narratives. It transforms surveillance
  technology into an empathetic storytelling tool, actively listening to im
 migrant stories, responding to voice and facial expressions. Featuring rea
 l stories, interactive VR e...\n\n\nSemi Ryu, Miles Popiela, Henry Bryant,
  Matthew Labella, Hanna Chou, and Chrystine Rayburn (Virginia Commonwealth
  University) and Alberto Cano (Virginia Tech University)\n----------------
 -----\nThe Grinning Man: A Musical Virtual Reality Performance\n\nThe Grin
 ning Man VR experience is an interactive musical performance of the song '
 Labyrinth', from the hit London West End stage show, motion captured and a
 nimated in virtual reality. The performance is approximately 5 minutes lon
 g and uses head and eye-tracking to create the experience of liveness.\n\n
 \nMike Richardson (University of Bath), Sarah Campbell and Iain D. Gilchri
 st (University of Bristol), Danaë Stanton Fraser (University of Bath), Jos
 eph Bell and Dan Efergan (Aardman Animations), and Tom Morris (Tom Morris 
 Productions)\n---------------------\nUnbalanced\n\n“︁Unbalanced”︁ is a mul
 tisensory VR simulation that immerses users in the embodied experience of 
 working mothers managing a crying infant, household chores, and job demand
 s. Through interactive stressors and audio-haptic feedback, it fosters emp
 athy and reflection on gender...\n\n\nYi Chun Ko, Yu Wen Huang, and Yu Ann
  Lai (National Tsing Hua University)\n\nInterest Area: Arts & Design, Gami
 ng & Interactive, New Technologies, Production & Animation, Research & Edu
 cation\n\nKeyword: Animation, Art, Artificial Intelligence/Machine Learnin
 g, Augmented Reality, Computer Vision, Education, Ethics and Society, Game
 s, Generative AI, Haptics, Modeling, Performance, Real-Time, Simulation, S
 patial Computing, Virtual Reality\n\nRegistration Category: Full Conferenc
 e, Experience
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