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DTSTART:19700308T020000
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DTSTAMP:20260417T190159Z
LOCATION:West Building\, Exhibit Hall B
DTSTART;TZID=America/Los_Angeles:20250813T100000
DTEND;TZID=America/Los_Angeles:20250813T170000
UID:siggraph_SIGGRAPH 2025_sess262@linklings.com
SUMMARY:Immersive Pavilion
DESCRIPTION:Magic You: A Poetic VR Journey into the Mind of ADHD\n\nMagic 
 You is a virtual reality interactive narrative coming-of-age story about A
 DHD,  told in a hand-drawn, colouredpencil aesthetic as a magical journey.
  The artwork hopes to present the experiences and imagination of ADHD pati
 ents to the audience in a poetic way and give the audience  a manifestat..
 .\n\n\nTongze Guo, Wen Zhou, Xiangrong Xiao, Ni Ding, Yansong Chen, and Sh
 aolong Liu (Beijing Normal University)\n---------------------\nBetween Fea
 thers & Footprints: A Dual Perspective Embodied VR Experience\n\nBetween F
 eathers & Footprints is a VR experience where players seamlessly shift bet
 ween human and bird forms, exploring the world through physics-driven flig
 ht and adaptive perception. Through mini-games, players navigate challenge
 s using both grounded interaction and aerial movement, showcasing how...\n
 \n\nXin Feng and Dion Lao (Independent)\n---------------------\nRising Riv
 er: A VR Personal Odyssey to Your Shadow\n\nRising River is an AI-integrat
 ed self-analysis VR experience. It began with a question: Can gaming and V
 R make the therapeutic benefits of Jungian shadow work more accessible to 
 everyone?\n\nThe participant will revive a dried-up river by offering word
 s that reflect their inner selves, turning their r...\n\n\nLois He (NYU IT
 P, HYZ Studio); Vio Zhu (New York University, HYZ Studio); and john luo (N
 ew York University)\n---------------------\nKacho-Zu (Painting of Flowers 
 and Birds) Experience System Using Brushes\n\nThis work is a system for ex
 periencing the traditional Japanese painting of flowers and birds. Users c
 an paint pictures on the sliding doors with four different types of brushe
 s. For example, when a branch is added to a cherry tree, flowers bloom aro
 und the painted branch.\n\n\nKei Kobayashi (Nagoya City University) and Ka
 zuma Nagata (Independent)\n---------------------\nHop Step Sing! Everywher
 e!\n\nA mixed reality music video that allows you to enjoy music and games
  at the same time using the pass-through function of Quest 3. VR idol Mika
 sa will visit your room, sing and dance in front of you, and help you defe
 at monsters that suddenly appear.\n\n\nKenji Ishimaru (Kodansha VR Lab, Lt
 d.) and Hiroshi Chida (Freelance Director)\n---------------------\nSentime
 ntVoice: Integrating Emotion AI and VR in Performing Arts\n\nSentimentVoic
 e is a live VR performance using emotion-tracking AI to amplify immigrant 
 narratives. It transforms surveillance technology into an empathetic story
 telling tool, actively listening to immigrant stories, responding to voice
  and facial expressions. Featuring real stories, interactive VR e...\n\n\n
 Semi Ryu, Miles Popiela, Henry Bryant, Matthew Labella, Hanna Chou, and Ch
 rystine Rayburn (Virginia Commonwealth University) and Alberto Cano (Virgi
 nia Tech University)\n---------------------\nSeed of Light: Evoking Emotio
 nal Connections Between Physical and Virtual Game Players Through Real-Tim
 e, Mass-Scale Interaction\n\nSeed of Light is an art game where museum vis
 itors and mass online players connect through an intertwined plotline, med
 iated by the custom 'Seed' controller. It depicts an artist's journey thro
 ugh life's chapters, transcending cultural and identity barriers to foster
  profound empathy and emotional c...\n\n\nLin Yang (thatgamecompany); Chen
 g Xu (Asian Art Museum); Yang Liu and Jenova Chen (thatgamecompany); Abby 
 Chen (Asian Art Museum); Deqing Sun (New York University); and Wesley Hawk
 ins, Rachel Thomas, Andrew Finley, Mike Sego, and Ritsu Mizutani (thatgame
 company)\n---------------------\nPrimordial Reality: Relive the baby's min
 d and body\n\nThis study explores the primordial sensory experience of hum
 ans by re-living the experience of having the body and mind of a baby. Thi
 s experience was achieved using virtual reality (VR) and by wearing a spec
 ial membrane bodysuit.\n\n\nTaisuke Murakami (Aichi Shukutoku University.)
 \n---------------------\nLove That Defies Mortality: Asymmetrical Transmed
 ia Narrative and Interaction in the Chinese Classic Theatre The Peony Pavi
 lion\n\nLove That Defies Mortality reinterprets The Peony Pavilion using a
 symmetric VR and cross-media design, creating immersive, non-linear narrat
 ive experiences. By combining traditional Chinese theatre with modern tech
 nology, it bridges cultural heritage and contemporary audiences, offering 
 innovative a...\n\n\nDingtian Wang, Zhaolong Wang, Ziyu Kang, and Shan Wan
 g (Key Laboratory of Intelligent Dramatic Arts Space, Ministry of Educatio
 n,The Central Academy of Drama,China; The Department of Science Theatre,Th
 e Central Academy of Drama,China)\n---------------------\nLunar Roving Adv
 enture: Stepping into Historic Apollo Missions in Virtual Reality\n\nLunar
  Roving Adventure is a VR game that brings NASA's Apollo lunar missions to
  life. Designed to engage younger generations, it offers an immersive, int
 eractive experience that combines historical facts with educational gamepl
 ay.\n\n\nHuadong Zhang (Rochester Institute of Technology); Lizhou Cao (Ro
 chester Institute of Technology, University of Maryland Eastern Shore); an
 d Xuhang Yuan and Chao Peng (Rochester Institute of Technology)\n---------
 ------------\nAugmented Reality and Vision-Language Models to Guide Humans
  Across Manual Tasks\n\nOur system revolutionizes assembly verification by
  combining CAD-trained detection, AR guidance, and vision-language models.
  The system eliminates extensive training data needs while providing natur
 al language feedback. This enables workers of all skill levels to perform 
 complex assemblies accuratel...\n\n\nLuke Kottom, Alejandro Stefan-Zavala,
  Morteza Gharib, and Julian Humml (California Institute of Technology)\n--
 -------------------\nPalace Immersive Goong\n\nRecreate Korea’s Joseon Dyn
 asty’s last unrealized royal banquet in an immersive LBE VR journey throug
 h history and culture\n\n\nRene Hyewon Lee (Giioii, Korea National Univers
 ity of Arts)\n---------------------\nFungiSync: Merging Cyberdelic Mixed R
 ealities\n\nFungiSync is a cyberdelic mixed reality participatory ritual t
 hat reprotocolizes bodily contact—for example, the handshake—through masqu
 erade-style, mushroom-decorated mixed reality masks, enabling participants
  to merge or exchange their distinct, audio-reactive augmented reality ove
 rlay...\n\n\nBotao Hu (Reality Design Lab); Danlin Huang (China Academy of
  Art, Hangzhou); Yilan Tao (Reality Design Lab); Xiaobo Hu (China Academy 
 of Art, Hangzhou); and Rem Rungu Lin (The Hong Kong University of Science 
 and Technology (Guangzhou))\n---------------------\nUnbalanced\n\n“︁Unbala
 nced”︁ is a multisensory VR simulation that immerses users in the embodied
  experience of working mothers managing a crying infant, household chores,
  and job demands. Through interactive stressors and audio-haptic feedback,
  it fosters empathy and reflection on gender...\n\n\nYi Chun Ko, Yu Wen Hu
 ang, and Yu Ann Lai (National Tsing Hua University)\n---------------------
 \nCathex\n\nCathex is an immersive artistic VR experience that unfolds lik
 e a virtual poem, guiding players on a philosophical journey of emotional 
 transformation, catharsis, and self-discovery. By engaging in emotion-regu
 latory movements, players uncover a long-forgotten memory of the universe 
 and their own se...\n\n\nSine Özbilge, Imge Özbilge, and Sarah D'hanens (C
 innamon Entertainment)\n---------------------\nBridging Physical and Virtu
 al Realms in Mixed Reality: The Co-Presence Experience in LIAN: Re:Vision\
 n\nLIAN: Re:Vision is a Mixed Reality installation that explores love and 
 distance through a co-located, two-player experience. Players navigate nar
 rative-driven challenges, with their avatars' proximity crucial for surviv
 al, reflecting on relationship dynamics. Innovative use of pass-through an
 d occlu...\n\n\nYi Xie, Xuyuan Cai, and Elin Carstensdottir (University of
  California Santa Cruz)\n---------------------\nThe Grinning Man: A Musica
 l Virtual Reality Performance\n\nThe Grinning Man VR experience is an inte
 ractive musical performance of the song 'Labyrinth', from the hit London W
 est End stage show, motion captured and animated in virtual reality. The p
 erformance is approximately 5 minutes long and uses head and eye-tracking 
 to create the experience of liveness.\n\n\nMike Richardson (University of 
 Bath), Sarah Campbell and Iain D. Gilchrist (University of Bristol), Danaë
  Stanton Fraser (University of Bath), Joseph Bell and Dan Efergan (Aardman
  Animations), and Tom Morris (Tom Morris Productions)\n-------------------
 --\nMonsteroom:  Embodied Giant Pets at Home in Substitutional Reality wit
 h Movable Furniture and Appliances\n\nWe present Monsteroom, a Substitutio
 nal Reality -based system integrating virtual reality, movable furniture, 
 and smart appliances to simulate giant virtual pets. It enhances realism t
 hrough spatial illusions and environmental feedback, enabling immersive, e
 mbodied interactions beyond traditional vi...\n\n\nJung Shen, Yen-Hua Lai,
  Meng Wei Lu, Erick Fernando Bautista Muno, Chieh-Hsin Liu, and Chun Wen L
 in (National Taipei University of Technology); Tse-Yu Pan (National Taiwan
  University of Science and Technology); and Ping-Hsuan Han (National Taipe
 i University of Technology)\n---------------------\nExperiencing the Prese
 nce of Users in Virtual Space Through Sensory Modalities\n\nThis study pro
 poses a design that enables users to experience the movements of others ou
 tside their view in a social VR environment through multi-sensory feedback
 . Users perceive the distance and movement of invisible users through the 
 VR screen content and chair, using scent, vibration and sound to...\n\n\nS
 eoyoung Lim and Euichul Jung (Seoul National University)\n----------------
 -----\nBlossoms Across Time: AI-Assisted Cultural Dialogue Through Diverse
  Artistic Expressions in VR Intangible Cultural Heritage Experience\n\nIn 
 this demo, we present Timeless Blossoms, a VR-AI system that reimagines Tr
 aditional Chinese Flower Arrangement, allowing users to create 3D floral c
 ompositions in an cultural- enriched virtual space while generative AI con
 verts their designs into real-time Xieyi paintings, merging heritage artis
 t...\n\n\nYingna Wang (The Hong Kong University of Science and Technology 
 (Guangzhou)); Qingqin Liu (City University of Hong Kong); Xiaoying Wei (Th
 e Hong Kong University of Science and Technology); and Mingming Fan (The H
 ong Kong University of Science and Technology (Guangzhou), The Hong Kong U
 niversity of Science and Technology)\n\nInterest Area: Arts & Design, Gami
 ng & Interactive, New Technologies, Production & Animation, Research & Edu
 cation\n\nKeyword: Animation, Art, Artificial Intelligence/Machine Learnin
 g, Augmented Reality, Computer Vision, Education, Ethics and Society, Game
 s, Generative AI, Haptics, Modeling, Performance, Real-Time, Simulation, S
 patial Computing, Virtual Reality\n\nRegistration Category: Full Conferenc
 e, Experience
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