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X-LIC-LOCATION:America/Los_Angeles
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TZNAME:PDT
DTSTART:19700308T020000
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BEGIN:VEVENT
DTSTAMP:20260417T190157Z
LOCATION:West Building\, Ballroom C
DTSTART;TZID=America/Los_Angeles:20250811T161500
DTEND;TZID=America/Los_Angeles:20250811T171500
UID:siggraph_SIGGRAPH 2025_sess283_pros_120@linklings.com
SUMMARY:The VFX of The Penguin
DESCRIPTION:Johnny Han (HBO); Sigurjon Gardarsson and Goran Pavles (Stormb
 orn Studios); Adrien Saint Girons (DNEG, ReDefine); Nathaniel Larouche (Pi
 xomondo, Sony); and Eugene Bondar (FrostFX)\n\nFor the HBO Original Limite
 d Series THE PENGUIN, 3107 VFX shots were created across 8 episodes. In th
 is direct sequel to the feature film THE BATMAN, the city is on its knees,
  making way for Oswald “Oz” Cobb to rise up as the new kingpin of Gotham C
 ity.\n\nOn-set filming techniques included ground breaking interactive lig
 hting for the visceral Oz action sequences. AI-driven workflows were emplo
 yed to heighten the distress of a flood ravaged Gotham City. Young Victor 
 witnesses the loss of his entire family in a flood, facilitated by complex
  simulations, striking the emotional core of viewers. Oz engages in a car 
 chase filmed dry, but then immersed in torrential rain with a complex mix 
 of classic 2d elements with sophisticated fx animation. New hybrid techniq
 ues in facial tracking augmented a progression of 10 years of visible torm
 ent for Sofia Falcone, as she was captive in Arkham Asylum. A car explosio
 n ruptures the streets creating a massive sinkhole, with the help of new p
 rocedural destruction tools. All of the VFX were designed to service the c
 haracters and to tell their stories, to a degree that truly make the resul
 ts no longer VFX work, but storytelling work. Our goal was for the viewer 
 to not see the VFX, but to feel them. Join us as our team of industry lead
 ing VFX supervisors present the VFX of THE PENGUIN.\n\nInterest Area: New 
 Technologies, Production & Animation\n\nRecording: Not Livestreamed, Not R
 ecorded\n\nKeyword: Animation, Artificial Intelligence/Machine Learning, L
 ighting, Modeling, Pipeline Tools and Work, Rendering, Simulation\n\nRegis
 tration Category: Full Conference, Monday\n\n
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