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DTSTART;TZID=America/Los_Angeles:20250810T180000
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UID:siggraph_SIGGRAPH 2025_sess284@linklings.com
SUMMARY:Papers Fast  Forward
DESCRIPTION:Sponsored by Adobe Research\n\nAssetDropper: Asset Extraction 
 via Diffusion Models with Reward-Driven Optimization\n\nAssetDropper is a 
 novel framework for extracting standardized assets from reference images, 
 addressing challenges such as occlusion and distortion. Leveraging both sy
 nthetic and real-world datasets, along with a reward-driven feedback mecha
 nism, it achieves state-of-the-art performance in asset extr...\n\n\nLanji
 ong Li (The Hong Kong University of Science and Technology (Guangzhou)); G
 uanhua Zhao (School of Electronic and Computer Engineering, Peking Univers
 ity); Lingting Zhu (The University of Hong Kong); Zeyu Cai (The Hong Kong 
 University of Science and Technology (Guangzhou)); Lequan Yu (The Universi
 ty of Hong Kong); Jian Zhang (School of Electronic and Computer Engineerin
 g, Peking University); and Zeyu Wang (The Hong Kong University of Science 
 and Technology (Guangzhou), The Hong Kong University of Science and Techno
 logy)\n---------------------\nMoVer: Motion Verification for Motion Graphi
 cs Animations\n\nLarge vision-language models often fail to capture spatio
 -temporal details in text-to-animation tasks. We introduce MoVer, a verifi
 cation system using first-order logic to check properties like timing and 
 positioning in motion graphics animations. Integrated into an LLM pipeline
 , MoVer enables itera...\n\n\nJiaju Ma and Maneesh Agrawala (Stanford Univ
 ersity)\n---------------------\nEditDuet: A Multi-Agent System for Video N
 on-Linear Editing\n\nWe automate video nonlinear editing using a multi-age
 nt system. An Editor agent uses tools to create sequences from clips and i
 nstructions, while a Critic agent provides feedback in natural language. O
 ur learning-based approach enhances agent communication. Evaluations with 
 an LLM-as-a-judge metric ...\n\n\nMarcelo Sandoval-Castañeda (TTIC, Adobe 
 Research); Bryan Russell and Josef Sivic (Adobe Research); Gregory Shakhna
 rovich (TTIC); and Fabian David Caba Heilbron (Adobe Research)\n----------
 -----------\nOrder Matters: Learning Element Ordering for Graphic Design G
 eneration\n\nWe propose a Generative Order Learner (GOL) that optimizes el
 ement ordering for graphic design generation. Our approach learns a conten
 t-aware neural order, which can significantly improve graphic generation q
 uality, generalize across different types of generative models and help de
 sign generators s...\n\n\nBo Yang and Ying Cao (ShanghaiTech University)\n
 ---------------------\nDesignManager: An Agent-Powered Copilot for Designe
 rs to Integrate AI Design Tools into Creative Workflows\n\nDesignManager i
 s an AI-powered design support system that functions as an interactive cop
 ilot throughout the creative workflow. With node-based visualization of de
 sign evolution and conversational interaction modes, it helps designers tr
 ack, modify, and branch their processes while providing context...\n\n\nWe
 itao You, Yinyu Lu, Zirui Ma, Nan Li, Mingxu Zhou, Xue Zhao, Pei Chen, and
  Lingyun Sun (Zhejiang University)\n---------------------\nHybrid Tours: A
  Clip-based System for Authoring Long-take Touring Shots\n\nWe propose Hyb
 rid Tours, a hybrid approach to creating long-take shots by combining shor
 t video clips in a virtual interface. We show that Hybrid Tours makes capt
 uring long-take touring shots much easier, and that clip-based authoring a
 nd reconstruction lead to higher-fidelity results at lower compu...\n\n\nX
 inrui Liu, Longxiulin Deng, and Abe Davis (Cornell University)\n----------
 -----------\nMulti-Dimensional Procedural Wave Noise\n\nWe introduce a fas
 t, wave-based procedural noise model enabling precise spectral control in 
 any dimension. Using precomputed wave functions and inverse Fourier transf
 orms, it supports Gaussian and non-Gaussian noises—including Gabor, Phasor
 , and novel recursive cellular patterns—making i...\n\n\nPascal Guehl (LIX
  - Ecole Polytechnique/CNRS, Institut Polytechnique de Paris); Rémi Allègr
 e (ICube, Université de Strasbourg; CNRS); Guillaume Gilet (Université de 
 Sherbrooke); Basile Sauvage (ICube, Université de Strasbourg; CNRS); Marie
 -Paule Cani (LIX - Ecole Polytechnique/CNRS, Institut Polytechnique de Par
 is); and Jean-Michel Dischler (ICube, Université de Strasbourg; CNRS)\n---
 ------------------\nNeurally Integrated Finite Elements for Differentiable
  Elasticity on Evolving Domains\n\nWe train a network to map signed distan
 ce fields to the quadrature points and weights of non-conforming numerical
  integration rule in a Mixed Finite Element formulation, enabling differen
 tiable elastic simulation over evolving domains. We demonstrate applicatio
 ns to image-guided material and topolog...\n\n\nGilles Daviet, Tianchang S
 hen, Nicholas Sharp, and David Levin (NVIDIA) and Gilles Daviet\n---------
 ------------\nLightning-fast Boundary Element Method\n\nWe introduce an in
 verse-LU preconditioner to solve for the typical asymmetric and dense matr
 ices generated by boundary element methods (BEM). The computational effici
 ency and low memory requirements of our approach conspire to scale up to m
 illions of degrees of freedom, with orders of magnitude spee...\n\n\nJiong
  Chen (INRIA Saclay); Florian Schäfer (Georgia Institute of Technology); a
 nd Mathieu DESBRUN (INRIA Saclay, Ecole Polytechnique)\n------------------
 ---\nMonte Carlo PDE simulation in participating media\n\nWe solve partial
  differential equations in domains involving complex microparticle geometr
 y that is impractical, or intractable, to model explicitly. Drawing inspir
 ation from volume rendering, we treat the domain as a participating medium
  with stochastic microparticle geometry and develop a volumetr...\n\n\nBai
 ley Miller (Carnegie Mellon University), Rohan Sawhney (NVIDIA), and Keena
 n Crane and Ioannis Gkioulekas (Carnegie Mellon University)\n-------------
 --------\nConformal First Passage for Epsilon-free Walk-on-Spheres\n\nWe p
 resent a novel Monte Carlo approach to solve boundary integral equations w
 ith Dirichlet boundary conditions in two dimensions. While Walk-on-Spheres
  uses largest empty circles, which touch the boundary in only one point, w
 e utilize semicircles and circle sectors that share one or two boundary ed
 ...\n\n\nPaul Himmler and Tobias Günther (Friedrich-Alexander-Universität 
 Erlangen-Nürnberg (FAU))\n---------------------\nGuiding-Based Importance 
 Sampling for Walk on Stars\n\nWalk on stars (WoSt) has shown its power in 
 being applied to Monte Carlo methods for solving PDEs but the sampling tec
 hniques in WoSt are not satisfactory, leading to high variance. Inspired b
 y Monte Carlo rendering, we propose a guiding-based importance sampling me
 thod to reduce the variance of WoS...\n\n\nTianyu Huang and Jingwang Ling 
 (School of Software and BNRist, Tsinghua University); Shuang Zhao (Univers
 ity of California Irvine); and Feng Xu (School of Software and BNRist, Tsi
 nghua University)\n---------------------\nMotion Inversion for Video Custo
 mization\n\nWe propose Motion Embeddings for video generation, enabling pr
 ecise motion in video transfer across diverse scenes and objects. These em
 beddings disentangle motion from appearance, preserving original dynamics 
 while adapting to new prompts. Experiments show that our method achieved h
 igh-quality, pro...\n\n\nLuozhou Wang, Ziyang Mai, and Guibao Shen (Hong K
 ong University of Science and Technology, Guangzhou); Yixun Liang (Hong Ko
 ng University of Science and Technology); Xin Tao, Pengfei Wan, and Di Zha
 ng (Kuaishou Technology); Yijun Li (Adobe Research); and Yingcong Chen (Ho
 ng Kong University of Science and Technology, Guangzhou)\n----------------
 -----\nGaVS: 3D-Grounded Video Stabilization via Temporally-Consistent Loc
 al Reconstruction and Rendering\n\nGaVS: Transform unstable shaky videos i
 nto smooth, professional-quality footage. We design novel 3D rednering tec
 hnology that preserves the motion intent while eliminating shakes and dist
 ortions—no cropping, no distortion and workable under dynamics and intense
  motions. GaVS delivers natural-l...\n\n\nZinuo You (ETH Zürich, Huawei Re
 search Zürich); Stamatios Georgoulis (Huawei Research Zürich); Anpei Chen 
 (ETH Zürich, University of Tuebingen); Siyu Tang (ETH Zürich); and Dengxin
  Dai (Huawei Research Zürich)\n---------------------\nNested Attention: Se
 mantic-aware Attention Values for Concept Personalization\n\nThis paper in
 troduces Nested Attention, a mechanism that improves text-to-image persona
 lization by injecting query-dependent subject features into cross-attentio
 n layers, achieving strong identity preservation and prompt alignment. The
  method maintains the model’s prior, enabling multi-subject...\n\n\nOr Pat
 ashnik (Tel Aviv University, Snap); Rinon Gal (Tel Aviv University); Danii
 l Ostashev, Sergey Tulyakov, and Kfir Aberman (Snap); and Daniel Cohen-Or 
 (Tel Aviv University, Snap)\n---------------------\nTokenVerse: Versatile 
 Multi-concept Personalization in Token Modulation Space\n\nTokenVerse extr
 acts complex visual elements from images by identifying semantic direction
 s in per-token modulation space of DiT models for each word in the image c
 aption. It's capable of combining concepts from multiple sources by adding
  corresponding directions, enabling flexible generation of new ...\n\n\nDa
 niel Garibi (Tel Aviv University, DeepMind); Shahar Yadin (Technion - Isra
 el Institute of Technology, DeepMind); Roni Paiss, Omer Tov, Shiran Zada, 
 and Ariel Ephrat (DeepMind); Tomer Michaeli (Technion - Israel Institute o
 f Technology, DeepMind); Inbar Mosseri (DeepMind); and Tali Dekel (Weizman
 n Institute of Science, DeepMind)\n---------------------\nDynamic Concepts
  Personalization from Single Videos\n\nPersonalizing text-to-video models 
 is challenging because dynamic concepts require capturing both appearance 
 and motion. We propose Set-and-Sequence, a framework that personalizes DiT
 -based video models by first learning an identity LoRA basis from unordere
 d frames, then fine-tuning coefficients wit...\n\n\nRameen Abdal, Or Patas
 hnik, Ivan Skorokhodov, Willi Menapace, Aliaksandr Siarohin, Sergey Tulyak
 ov, Daniel Cohen-Or, and Kfir Aberman (Snap)\n---------------------\nFlexi
 Act: Towards Flexible Action Control in Heterogeneous Scenarios\n\nWe prop
 ose FlexiAct, an image animation framework that transfers actions from a r
 eference video to any target image, enabling variations in layout, viewpoi
 nt, and skeletal structure while maintaining identity consistency.\n\n\nSh
 iyi Zhang (Tsinghua University); Junhao Zhuang, Zhaoyang Zhang, and Ying S
 han (Tencent); and Yansong Tang (Tsinghua University)\n-------------------
 --\nAdaptive Phase-Field-FLIP for Very Large Scale Two-Phase Fluid Simulat
 ion\n\nWe present an algorithm for simulating large-scale, violently turbu
 lent two-phase flows—such as breaking ocean waves, tsunamis, and asteroid 
 impacts—at extreme resolutions of the coupled water-air velocity field. Th
 is is achieved by integrating a new multiphase FLIP variant with highly e.
 ..\n\n\nBernhard Braun (Technical University Munich), Jan Bender (RWTH Aac
 hen University), and Nils Thuerey (Technical University Munich)\n---------
 ------------\nFast Subspace Fluid Simulation with a Temporally-Aware Basis
 \n\nWe introduce a novel reduced-order fluid simulation technique leveragi
 ng Dynamic Mode Decomposition (DMD) to enable fast, memory-efficient, and 
 user-controllable subspace simulation. Combining spatial ROM compression w
 ith spectral physical insights, our method excels in animation, real-time 
 interact...\n\n\nSiyuan Chen (University of Toronto, Shanghai Jiao Tong Un
 iversity) and Yixin Chen, Jonathan Panuelos, Otman Benchekroun, Yue Chang,
  Eitan Grinspun, and Zhecheng Wang (University of Toronto)\n--------------
 -------\nGaussian Fluids: A Grid-Free Fluid Solver based on Gaussian Spati
 al Representation\n\nWe present a grid-free fluid simulator featuring a no
 vel Gaussian spatial representation (GSR) for velocity field. The advantag
 es of GSR over traditional Lagrangian/Eulerian data structures are 4-folde
 d: memory compactness, spatial adaptivity, vorticity preservation and cont
 inuous differentiability....\n\n\nJingrui Xing (School of Intelligence Sci
 ence and Technology, Peking University); Bin Wang (Independent); and Mengy
 u Chu and Baoquan Chen (Peking University, State Key Laboratory of General
  Artificial Intelligence)\n---------------------\nQuadtree Tall Cells for 
 Eulerian Liquid Simulation\n\nThis paper introduces a novel grid structure
  that extends tall cell methods for efficient deep water simulation. Unlik
 e previous methods, our approach subdivides tall cells horizontally, allow
 ing for more aggressive adaptivity. We demonstrate that this novel form of
  adaptivity delivers superior perf...\n\n\nFumiya Narita (The University o
 f Tokyo, GAME FREAK Inc.); Nimiko Ochiai (GAME FREAK Inc.); Takashi Kanai 
 (The University of Tokyo); and Ryoichi Ando (Unaffiliated)\n--------------
 -------\nA Neural Particle Level Set Method for Dynamic Interface Tracking
 \n\nWe propose Neural PLS, a neural particle level-set method for tracking
  and evolving dynamic neural representations. Oriented particles serve as 
 interface trackers and sampling seeders, enabling efficient evolution on a
  multi-resolution grid-hash structure. Our approach integrates traditional
  PLS and...\n\n\nDuowen Chen (Georgia Institute of Technology), Junwei Zho
 u (University of Michigan), Bo Zhu (Georgia Institute of Technology), and 
 Duowen Chen\n---------------------\nMotion Control via Metric-Aligning Mot
 ion Matching\n\nMetric-Aligning Motion Matching (MAMM) is a novel method f
 or controlling motion sequences using sketches, labels, audio, or another 
 motion sequence without requiring training or annotations. By aligning wit
 hin-domain distances, MAMM provides a flexible and efficient solution for 
 motion control acros...\n\n\nNaoki Agata and Takeo Igarashi (The Universit
 y of Tokyo)\n---------------------\nAutoKeyframe: Autoregressive Keyframe 
 Generation for Human Motion Synthesis and Editing\n\nWe present AutoKeyfra
 me, a novel framework that simultaneously accepts dense and sparse control
  signals for motion generation by generating keyframes directly. Our metho
 d reduces manual efforts for keyframing while maintaining precise controll
 ability, using an autoregressive diffusion model and a ne...\n\n\nBowen Zh
 eng and Ke Chen (Zhejiang University; State Key Laboratory of CAD&CG, Zhej
 iang University); Yuxin Yao (University of Cambridge, Department of Engine
 ering); Zijiao Zeng and Xinwei Jiang (Tencent Games Digital Content Techno
 logy Center); He Wang (UCL Centre for Artificial Intelligence, Department 
 of Computer Science, University College London); Joan Lasenby (University 
 of Cambridge, Department of Engineering); and Xiaogang Jin (Zhejiang Unive
 rsity; State Key Laboratory of CAD&CG, Zhejiang University)\n-------------
 --------\nKinematic Motion Retargeting for Contact-Rich Anthropomorphic Ma
 nipulations\n\nWe present a simple, but effective framework for kinematica
 lly retargeting contact-rich anthropomorphic hand-object manipulations by 
 exploiting contact areas. We reliably retarget contact area data between d
 iverse hands using a novel non-isometric shape matching process and genera
 te high quality res...\n\n\nArjun Lakshmipathy, Jessica Hodgins, and Nancy
  Pollard (Carnegie Mellon University) and Arjun Lakshmipathy\n------------
 ---------\nAnyTop: Character Animation Diffusion with Any Topology\n\nAnyT
 op generates motion for diverse character skeletons using only skeletal st
 ructure as input. This diffusion model incorporates topology information a
 nd textual joint descriptions to learn semantic correspondences across dif
 ferent skeletons. It generalizes with minimal training examples and suppor
 ...\n\n\nInbar Gat, Sigal Raab, Guy Tevet, Yuval Reshef, Amit Haim Bermano
 , and Daniel Cohen-Or (Tel Aviv University)\n---------------------\nAdvanc
 ing GPU IPC for Stiff Affine-Deformable Simulation\n\nWe present a GPU-opt
 imized IPC framework achieving up to 10× speedup across soft, stiff, and h
 ybrid simulations. Key innovations include a connectivity-enhanced MAS pre
 conditioner, a parallel-friendly inexact strain limiting energy, and a has
 h-based two-level reduction strategy for fast Hes-\nsian as...\n\n\nKemeng
  Huang (Carnegie Mellon University, The University of Hong Kong); Xinyu Lu
  (TransGP); Huancheng Lin (Carnegie Mellon University, The University of H
 ong Kong); Taku Komura (The University of Hong Kong); Minchen Li (Carnegie
  Mellon University); and Kemeng Huang\n---------------------\nJGS2: Near S
 econd-order Converging Jacobi/Gauss-Seidel for GPU Elastodynamics\n\nThis 
 paper presents a new GPU simulation algorithm, which converges as fast as 
 global Newton's method and as efficient as Jacobi method.\n\n\nLei Lan (Un
 iversity of Utah; State Key Lab of CAD&CG, Zhejiang University); Zixuan Lu
  and Chun Yuan (University of Utah); Weiwei Xu (State Key Lab of CAD&CG, Z
 hejiang University, China); Hao Su (UCSD); Huamin Wang (Style3D Research);
  Chenfanfu Jiang (UCLA); and Yin Yang (University of Utah)\n--------------
 -------\nHyper-Dimensional Deformation Simulation\n\nEver feel like three 
 dimensions isn't quite enough? We performed the analysis necessary to simu
 late the motion of deformables in four spatial dimensions! Along the way, 
 we developed techniques for generating simulation-ready hyper-meshes, anal
 yzing hyper-dimensional deformation energies, and detecti...\n\n\nAlvin Sh
 i, Haomiao Wu, and Theodore Kim (Yale University)\n---------------------\n
 Transformer IMU Calibrator: Dynamic On-body IMU Calibration for Inertial M
 otion Capture\n\nThis work proposes a dynamic calibration system for inert
 ial motion capture, which can dynamically remove non-static IMU drift and 
 sensor-body offset during usage, enable user-friendly calibration (without
  T-pose and IMU heading reset), and ensure long-term robustness.\n\n\nChen
 gxu Zuo, Jiawei Huang, Xiao Jiang, and Yuan Yao (Xiamen University); Xiang
 ren Shi (Bournemouth University); Rui Cao (Xiamen University); Xinyu Yi an
 d Feng Xu (Tsinghua University); Shihui Guo (Xiamen University); and Yipen
 g Qin (Cardiff University)\n---------------------\nA Platform for Interact
 ive AI Character Experiences\n\nWe present a platform for creating believa
 ble, conversational digital characters that combine conversational AI, spe
 ech, animation, memory, personality, and emotions. Demonstrated through Di
 gital Einstein, our system enables interactive, story-driven experiences a
 nd generalizes to any character, mak...\n\n\nRafael Wampfler, Chen Yang, D
 illon Elste, Nikola Kovacevic, Philine Witzig, and Markus Gross (ETH Züric
 h)\n---------------------\nLearning to Draw Is Learning to See: Analyzing 
 Eye Tracking Patterns for Assisted Observational Drawing\n\nWe present an 
 image-to-image drawing setup capturing eye tracking and stroke data across
  156 drawings from 10 artists. Our findings reveal consistent fixation pat
 terns, strong gaze–stroke correlations, and structured drawing sequences, 
 offering new insights into professional observation strate...\n\n\nFengqi 
 LIU, Longji Huang, and Zhengyu Huang (The Hong Kong University of Science 
 and Technology (Guangzhou)) and Zeyu Wang (The Hong Kong University of Sci
 ence and Technology (Guangzhou), The Hong Kong University of Science and T
 echnology)\n---------------------\nHOIGaze: Gaze Estimation During Hand-Ob
 ject Interactions in Extended Reality Exploiting Eye-Hand-Head Coordinatio
 n\n\nWe present HOIGaze – a novel approach for gaze estimation during hand
 -object interactions in extended reality. HOIGaze features: 1) a novel hie
 rarchical framework that first recognises attended hand and then estimates
  gaze; 2) a new gaze estimator combining CNN, GCN, and cross-modal Transfo
 rme...\n\n\nZhiming Hu (University of Stuttgart, The Hong Kong University 
 of Science and Technology (Guangzhou)); Daniel Haeufle (University of Tueb
 ingen, The Center for Bionic Intelligence Tuebingen Stuttgart); Syn Schmit
 t (University of Stuttgart, The Center for Bionic Intelligence Tuebingen S
 tuttgart); and Andreas Bulling (University of Stuttgart)\n----------------
 -----\nForceGrip: Reference-Free Curriculum Learning for Realistic Grip Fo
 rce Control in VR Hand Manipulation\n\nForceGrip is a reference-free reinf
 orcement learning-based agent for realistic VR hand manipulation. It uses 
 a progressive curriculum (finger positioning, intention adaptation, dynami
 c stabilization) and physics simulation to convert VR controller inputs in
 to faithful grip forces. In user studies, p...\n\n\nDongHeun Han (Kyung He
 e University), Byungmin Kim (Korea University), RoUn Lee (Kyung Hee Univer
 sity), KyeongMin Kim (Korea University), Hyoseok Hwang (Kyung Hee Universi
 ty), and HyeongYeop Kang (Korea University)\n---------------------\nVirCHE
 W Reality: On-Face Kinesthetic Feedback for Enhancing Food-Intake Experien
 ce in Virtual Reality\n\nThis paper presents VirCHEW Reality, a face-worn 
 haptic device for virtual food intake in VR. It uses pneumatic actuation t
 o simulate food textures, enhancing the chewing experience. User studies d
 emonstrated its effectiveness in providing distinct kinesthetic feedback a
 nd improving virtual eating e...\n\n\nQingqin Liu, Ziqi Fang, and Jiayi Wu
  (School of Creative Media, City University of Hong Kong); Shaoyu Cai (Nat
 ional University of Singapore); Jianhui Yan (School of Creative Media, Cit
 y University of Hong Kong); Tiande Mo and Shuk Ching CHAN (Hong Kong Produ
 ctivity Council); and Kening Zhu (City University of Hong Kong)\n---------
 ------------\nSplat and Replace: 3D Reconstruction with Repetitive Element
 s\n\nWe leverage repetitions in 3D scenes to improve reconstruction in low
 -quality parts due to poor coverage and occlusions. Our methods segments t
 he repetitions, registers them together, and optimizes a shared representa
 tion with multi-view information flowing from all repetitions, improving t
 he recons...\n\n\nNicolas Violante, Andréas Meuleman, and Alban Gauthier (
 INRIA, Université Côte d'Azur); Fredo Durand (Massachusetts Institute of T
 echnology (MIT)); Thibault Groueix (Adobe Research); and George Drettakis 
 (INRIA, Université Côte d'Azur)\n---------------------\nSpotLessSplats: Ig
 noring Distractors in 3D Gaussian Splatting\n\n3D Gaussian Splatting (3DGS
 ) enables fast 3D reconstruction and rendering but struggles with real-wor
 ld captures due to transient elements and lighting changes. We introduce S
 potLessSplats, which leverages semantic features from foundation models an
 d robust optimization to remove transient effects, ...\n\n\nSara Sabour (G
 oogle Inc - Deepmind, University of Toronto); Lily Goli (University of Tor
 onto); George Kopanas (Runway); Mark Matthews and Dmitry Lagun (Google Inc
  - Deepmind); Leonidas Guibas (Google Inc - Deepmind, Stanford University)
 ; Alec Jacobson (University of Toronto); David Fleet (Google Inc - Deepmin
 d, University of Toronto); Andrea Tagliasacchi (Google Inc - Deepmind, Sim
 on Fraser University); and Sara Sabour and Lily Goli\n--------------------
 -\nRadiance Surfaces: Optimizing Surface Representations with a 5D Radianc
 e Field Loss\n\nWe present a simple and fast method to reconstruct radianc
 e surfaces by directly supervising the radiance field via image projection
 . \nUnlike volumetric approaches, we move alpha blending and ray marching 
 from image formation into loss computation. \nThis simple modification ena
 bles high-quality surf...\n\n\nZiyi Zhang and Nicolas Roussel (EPFL); Thom
 as Muller, Tizian Zeltner, Merlin Nimier-David, and Fabrice Rousselle (NVI
 DIA); and Wenzel Jakob (EPFL)\n---------------------\nEchoes of the Colise
 um: Towards 3D Live streaming of Sports Events\n\nWe present a revolutiona
 ry method for experiencing live sports in stunning 3D, redefining the way 
 games are seen, through immersive, interactive replays. Alongside, we rele
 ase a large-scale synthetic dataset built to benchmark realism, motion, an
 d human interaction in dynamic scenes, to fuel the nex...\n\n\nJunkai Huan
 g, Saswat Subhajyoti Mallick, Alejandro Amat, Marc Ruiz Olle, Albert Mosel
 la-Montoro, Bernhard Kerbl, Francisco Vicente Carrasco, and Fernando De la
  Torre (Carnegie Mellon University)\n---------------------\nNeST: Neural S
 tress Tensor Tomography by leveraging 3D Photoelasticity\n\nNeST enables n
 on-destructive 3D stress analysis of transparent objects using the polariz
 ation of light. Traditional 2D methods require destructively slicing the o
 bject. Instead, we reconstruct the entire 3D stress field by jointly handl
 ing phase unwrapping and tensor tomography using neural implicit...\n\n\nA
 kshat Dave (Massachusetts Institute of Technology Media Lab), Tianyi Zhang
  (Rice University), Aaron Young and Ramesh Raskar (Massachusetts Institute
  of Technology Media Lab), Wolfgang Heidrich (King Abdullah University of 
 Science and Technology), Ashok Veeraraghavan (Rice University), and Akshat
  Dave\n---------------------\nRevisiting Tradition and Beyond: A Customize
 d Bilateral Filtering Framework for Point Cloud Denoising\n\nTo combine de
 ep learning's generalization with traditional methods' interpretability, w
 e propose CustomBF—a hybrid framework that customizes bilateral filter com
 ponents per point. By addressing key limitations of the classic bilateral 
 filter, CustomBF achieves robust, interpretable, and effect...\n\n\nPeng L
 i, Zeyong Wei, Honghua Chen, Xuefeng Yan, and Mingqiang Wei (Nanjing Unive
 rsity of Aeronautics and Astronautics)\n---------------------\nA Closest P
 oint Method for PDEs on Manifolds with Interior Boundary Conditions for Ge
 ometry Processing\n\nGeometry processing often requires the solution of PD
 Es with boundary conditions on the manifold’s interior. However, input man
 ifolds can take many forms, each requiring specialized discretizations. In
 stead, we develop a unified framework for general manifold representations
  by extending the c...\n\n\nNathan King (University of Waterloo), Haozhe S
 u (LightSpeed Studios), Mridul Aanjaneya (Rutgers University), Steven Ruut
 h (Simon Fraser University), Christopher Batty (University of Waterloo), a
 nd Nathan King\n---------------------\nA Divide-and-Conquer Approach for G
 lobal Orientation of Non-Watertight Scene-Level Point Clouds with 0-1 Inte
 ger Optimization\n\nWe propose a divide-and-conquer approach for orienting
  large-scale, non-watertight point clouds. The scene is first segmented in
 to blocks, and normal orientations are estimated independently within each
  block. These local orientations are then globally unified through a graph
 -based formulation, solv...\n\n\nZhuodong Li, Fei Hou, and Wencheng Wang (
 Institute of Software, Chinese Academy of Sciences; University of Chinese 
 Academy of Sciences); Xuquan Lu (The University of Western Australia); and
  Ying He (Nanyang Technological University)\n---------------------\nFarada
 y Cage Estimation of Normals for Point Clouds and Ribbon Sketches\n\nWe pr
 opose a novel method for normal estimation of unoriented point clouds and 
 VR ribbon sketches that leverages a modeling of the Faraday cage effect. O
 ur method is uniquely robust to the presence of interior structures and ar
 tifacts, producing superior surfacing output when combined with Poisson S.
 ..\n\n\nDaniel Scrivener, Daniel Cui, and Ellis Coldren (Boston University
 ); Mazdak Abulnaga (Massachusetts Institute of Technology (MIT), Harvard M
 edical School); Mikhail Bessmeltsev (Universite de Montreal); and Edward C
 hien (Boston University)\n---------------------\nA Polyhedral Construction
  of Empty Spheres in Discrete Distance Fields\n\nSpheres that are disjoint
  from a given union of spheres can be computing by solving a convex hull p
 roblem. This can be exploited for contouring discretely sampled signed dis
 tance functions.\n\n\nMax Kohlbrenner and Marc Alexa (Technical University
  of Berlin)\n---------------------\nVariable Shared Template for Consisten
 t Non-rigid ICP\n\nWe propose a novel ICP framework that jointly optimizes
  a shared template and instance-wise deformations. Our approach automatica
 lly captures common shape features from input shapes, achieving state-of-t
 he-art accuracy and consistency while eliminating the need to carefully se
 lect a preset template ...\n\n\nYucheol Jung, Hyomin Kim, Hyejeong Yoon, Y
 oonha Hwang, and Seungyong Lee (POSTECH)\n---------------------\nPhysics-i
 nspired Estimation of Optimal Cloth Mesh Resolution\n\nWe propose a method
  to estimate optimal cloth mesh resolution based on material stiffness and
  boundary conditions like shirring or stitching, and dynamic wrinkles from
  motion-induced collisions. To ensure smooth resolution transitions, we ca
 lculate transition distances and generate a mesh sizing map...\n\n\nDiyang
  Zhang, Zhendong Wang, and Zegao Liu (Style3D Research); Xinming Pei (Stat
 e Key Laboratory of CAD & CG, Zhejiang University; Style3D Research); Weiw
 ei Xu (State Key Laboratory of CAD & CG, Zhejiang University); and Huamin 
 Wang (Style3D Research)\n---------------------\nAutomated Task Scheduling 
 for Cloth and Deformable Body Simulations in Heterogeneous Computing Envir
 onments\n\nThis paper introduces an automated scheduling framework to opti
 mize cloth and deformable simulations across heterogeneous computing devic
 es. Using an enhanced HEFT algorithm and asynchronous iteration methods, o
 ur approach minimizes communication delays and maximizes parallelism. our 
 experiments dem...\n\n\nChengzhu He (Xiamen University, Style3D Research);
  Zhendong Wang (Style3D Research); Zhaorui Meng, Junfeng Yao, and Shihui G
 uo (Xiamen University); and Huamin Wang (Style3D Research)\n--------------
 -------\nHigh-performance CPU Cloth Simulation Using Domain-decomposed Pro
 jective Dynamics\n\nThis paper presents a CPU-based cloth simulation algor
 ithm that partitions garment models into domains that can be processed by 
 each individual CPU core. Using projective dynamics with domain-level para
 llelization, this method achieves high performance comparable to  GPU meth
 ods and runs about an or...\n\n\nZixuan Lu, Ziheng Liu, and Lei Lan (Unive
 rsity of Utah); Huamin Wang (Style3D Research); Yuko Ishiwaka (SoftBank); 
 Chenfanfu Jiang (UCLA); Kui Wu (LightSpeed Studios); and Yin Yang (Univers
 ity of Utah)\n---------------------\nReal-Time Knit Deformation and Render
 ing\n\nIn this work, we introduce the first real-time framework that integ
 rates yarn-level simulation with fiber-level rendering. The whole system p
 rovides real-time performance and has been evaluated through various appli
 cation scenarios, including knit simulation for small patches and full gar
 ments and y...\n\n\nTao Huang (LightSpeed Studios), Haoyang Shi (Universit
 y of Utah), Mengdi Wang and Yuxing Qiu (LightSpeed Studios), Yin Yang (Uni
 versity of Utah), and Kui Wu (LightSpeed Studios)\n---------------------\n
 Progressive Dynamics++: A Framework for Stable, Continuous, and Consistent
  Animation Across Resolution and Time\n\nWe propose a general framework, P
 rogressive Dynamics++, for constructing a family of progressive dynamics i
 ntegration methods that advance physical simulation states forward in both
  time and spatial resolution. We analyze requirements for stable, continuo
 us, and consistent level-of-detail animation ...\n\n\nJiayi Eris Zhang (St
 anford University, Adobe); Doug James (Stanford University); and Danny Kau
 fman (Adobe)\n---------------------\nLifting the Winding Number: Precise D
 iscontinuities in Neural Fields for Physics Simulation\n\nWe designed a ne
 ural field capable of capturing a diverse family of discontinuities, enabl
 ing the simulation of cuts in thin-walled deformable structures. By liftin
 g input coordinates using generalized winding numbers, our approach models
  discontinuities explicitly and flexibly, supporting accurate,...\n\n\nYue
  Chang, Mengfei Liu, and Zhecheng Wang (University of Toronto); Peter Yich
 en Chen (MIT CSAIL); and Eitan Grinspun (University of Toronto)\n---------
 ------------\nLight Pipe Holographic Display: Bandwidth-preserved Kaleidos
 copic Guiding for AR Glasses\n\nWe present and analyze a holographic augme
 nted reality display with the bandwidth-preserved guiding method using a l
 ight pipe. We propose the use of light pipe to spatially relocate the ligh
 t engine from the image combiner at the front-module, enabling enhanced we
 ight distribution and obstruction-fr...\n\n\nMinseok Chae, Chun Chen, Seun
 g-Woo Nam, and Yoonchan Jeong (Seoul National University)\n---------------
 ------\nHoloChrome: Polychromatic Illumination for Speckle Reduction in Ho
 lographic Near-Eye Displays\n\nHoloChrome introduces a novel holographic d
 isplay method by multiplexing multiple wavelengths and two spatial light m
 odulators to enhance image quality. By moving beyond standard three-color 
 primary systems, it significantly reduces speckle noise while preserving n
 atural depth cues while achieving m...\n\n\nFlorian Schiffers (Amazon Prim
 e Video, Northwestern University); Grace Kuo, Nathan Matsuda, Douglas Lanm
 an, and Oliver Cossairt (Meta Reality Labs); and Florian Schiffers and Oli
 ver Cossairt\n---------------------\nNoise-Coded Illumination for Forensic
  and Photometric Video Analysis\n\nVideo forensics, which focuses on ident
 ifying fake or manipulated video, is becoming increasingly difficult with 
 the development of more advanced video editing techniques. We show how cod
 ing near-imperceptible, noise-like modulations into the illumination of a 
 scene can create information asymmetry ...\n\n\nPeter Michael (Cornell Uni
 versity), Zekun Hao (Cornell Tech), Serge Belongie (University of Copenhag
 en), Abe Davis (Cornell University), and Peter Michael\n------------------
 ---\nCollaborative On-Sensor Array Cameras\n\nWe introduce a collaborative
  metalens array comprising over 100-million nanopillars for broadband imag
 ing. The proposed array camera is only a few millimeters flat and employs 
 a non-generative reconstruction method, which performs favorably and witho
 ut hallucinations, irrespective of the scene illum...\n\n\nJipeng Sun (Pri
 nceton University), Kaixuan Wei (King Abdullah University of Science and T
 echnology (KAUST)), Thomas Eboli (Université Paris-Saclay), Congli Wang an
 d Cheng Zheng (Princeton University), Zhihao Zhou and Arka Majumdar (Unive
 rsity of Washington), Wolfgang Heidrich (King Abdullah University of Scien
 ce and Technology (KAUST)), and Felix Heide (Princeton University)\n------
 ---------------\nA Monte Carlo Rendering Framework for Simulating Optical 
 Heterodyne Detection\n\nWe present a general spectral-domain simulation fr
 amework for optical heterodyne detection (OHD), extending path integral re
 ndering to capture power spectral density of OHD. Unlike existing domain-s
 pecific tools, our approach supports diverse scenes and applications. We v
 alidate it against real-worl...\n\n\nJuhyeon Kim (Dartmouth College); Crai
 g Benko, Magnus Wrenninge, Ryusuke Villemin, and Zeb Barber (Aurora Innova
 tion); and Wojciech Jarosz and Adithya Pediredla (Dartmouth College)\n----
 -----------------\nGaussian Wave Splatting for Computer-Generated Holograp
 hy\n\nWe develop novel and efficient computer-generated holography algorit
 hms, dubbed Gaussian Wave Splatting, that transform Gaussian-based scene r
 epresentations into holograms. We derive a closed-form 2D Gaussian-to-holo
 gram transform supporting occlusions and alpha blending, along with an eff
 icient, ea...\n\n\nSuyeon Choi, Brian Chao, Jacqueline Yang, Manu Gopakuma
 r, and Gordon Wetzstein (Stanford University)\n---------------------\nFaci
 al Appearance Capture at Home with Patch-Level Reflectance Prior\n\nGiven 
 a single co-located smartphone video captured in a dim room as the input, 
 our method can reconstruct high-quality facial assets within the distribut
 ion modeled by a diffusion prior trained on Light Stage scans, which can b
 e exported to common graphics engines like Blender for photo-realistic r..
 .\n\n\nYuxuan Han and Junfeng Lyu (Tsinghua University); Kuan Sheng (Shang
 haiTech University; Deemos Technology Co., Ltd.); Minghao Que (Tsinghua Un
 iversity); Qixuan Zhang (ShanghaiTech University; Deemos Technology Co., L
 td.); Lan Xu (ShanghaiTech University); and Feng Xu (Tsinghua University)\
 n---------------------\nText-based Animatable 3D Avatars with Morphable Mo
 del Alignment\n\nAnimPortrait3D is a novel method for text-based, realisti
 c, animatable 3DGS avatar generation with morphable model alignment. To ad
 dress ambiguities in diffusion predictions during 3D distillation, we intr
 oduce key strategies: initializing a 3D avatar with robust appearance and 
 geometry, and leverag...\n\n\nYiqian Wu (ETH Zürich; State Key Lab of CAD 
 and CG, Zhejiang University); Malte Prinzler (ETH Zürich); Xiaogang Jin (S
 tate Key Lab of CAD and CG, Zhejiang University); and Siyu Tang (ETH Züric
 h)\n---------------------\nLAM: Large Avatar Model for One-shot Animatable
  Gaussian Head\n\nLAM is an innovative Large Avatar Model for animatable G
 aussian head reconstruction from a single image in seconds. Our Gaussian h
 eads are immediately animatable and renderable without additional networks
  or post-processing. This allows seamless integration into existing render
 ing pipelines, ensurin...\n\n\nYisheng He, Xiaodong Gu, Xiaodan Ye, Chao X
 u, Zhengyi Zhao, Yuan Dong, Weihao Yuan, Zilong Dong, and Liefeng Bo (Alib
 aba Group)\n---------------------\nSOAP: Style-Omniscient Animatable Portr
 aits\n\nSOAP awakens the 3D princess from 2D stylized photos. Unlike other
  works that directly drive the 2D photos, SOAP reconstructs well-rigged 3D
  avatars, with detailed geometry and all-around texture, from just a singl
 e stylized picture.\n\n\nTingting Liao and Yujian Zheng (Mohamed bin Zayed
  University of Artificial Intelligence); Yuliang Xiu (Westlake University)
 ; Adilbek Karmanov (Mohamed bin Zayed University of Artificial Intelligenc
 e); Liwen Hu (Pinscreen); Leyang Jin (Mohamed bin Zayed University of Arti
 ficial Intelligence); and Hao Li (Mohamed bin Zayed University of Artifici
 al Intelligence, Pinscreen)\n---------------------\n3DGH: 3D Head Generati
 on with Composable Hair and Face\n\nWe present 3DGH, a generative model th
 at creates realistic 3D human heads with composable hair and face componen
 ts. By modeling both the separation and correlation between hair and face 
 in a generative paradigm, it enables high-quality, full-head synthesis and
  flexible 3D hairstyle editing with stro...\n\n\nChengan He (Yale Universi
 ty); Junxuan Li (Meta Codec Avatars Lab); Tobias Kirschstein and Artem Sev
 astopolskiy (Technical University of Munich); Shunsuke Saito, Qingyang Tan
 , Javier Romero, and Chen Cao (Meta Codec Avatars Lab); Holly Rushmeier (Y
 ale University); and Giljoo Nam (Meta Codec Avatars Lab)\n----------------
 -----\nFacial Microscopic Structures Synthesis from a Single Unconstrained
  Image\n\nOur framework can efficiently synthesize facial microstructure f
 rom an unconstrained facial image via differentiable optimization. We prop
 ose neural wrinkle simulation for differentiable microstructure parameteri
 zation, and direction distribution similarity to align features with blurr
 y image patche...\n\n\nYouyang Du and Lu Wang (Shandong University) and Be
 ibei Wang (Nanjing University)\n---------------------\nNAM: Neural Adjoint
  Maps for refinement of shape correspondences\n\nWe introduce Neural Adjoi
 nt Maps, a novel representation for correspondences between 3D shapes. Bui
 lt on and extending the functional map framework, our approach enables acc
 urate, non-linear refinement of shape matching across meshes and point clo
 uds, setting a new standard in diverse scenarios and ...\n\n\nGiulio Vigan
 ò (Università di Milano Bicocca), Maks Ovsjanikov (Centre National de la R
 echerche Scientifique - Laboratoire d'informatique de l'École Polytechniqu
 e (LIX)), and Simone Melzi (Università di Milano Bicocca)\n---------------
 ------\nGenAnalysis: Joint Shape Analysis by Learning Man-Made Shape Gener
 ators with Deformation Regularizations\n\nWe present GenAnalysis, an impli
 cit shape generation framework enabling joint shape matching and consisten
 t segmentation by enforcing as-affine-as-possible (AAAP) deformations via 
 regularization loss in latent space. It enables shape analysis via extract
 ing and analysing shape variations in the tang...\n\n\nYuezhi Yang and Hai
 tao Yang (University of Texas at Austin), George Kiyohiro Nakayama (Stanfo
 rd University), Xiangru Huang (Westlake University), Leonidas Guibas (Stan
 ford University), and Qixing Huang (University of Texas at Austin)\n------
 ---------------\nMASH: Masked Anchored SpHerical Distances for 3D Shape Re
 presentation and Generation\n\nWe introduce Masked Anchored SpHerical Dist
 ances (MASH), a novel multi-view and parametrized representation of 3D sha
 pes. MASH is versatilefor multiple applications including surface reconstr
 uction, shape generation, completion, and blending, achieving superior per
 formance thanks to its unique repre...\n\n\nChanghao Li and Yu Xin (Univer
 sity of Science and Technology of China); Xiaowei Zhou (State Key Laborato
 ry of CAD & CG, Zhejiang University); Ariel Shamir (Reichman University); 
 Hao Zhang (Simon Fraser University); Ligang Liu (University of Science and
  Technology of China); and Ruizhen Hu (Shenzhen University)\n-------------
 --------\nUnsupervised Decomposition of 3D Shapes into Expressive and Edit
 able Extruded Profile Primitives\n\n3D2EP transforms 3D shapes into expres
 sive, editable primitives by extruding 2D profiles along 3D curves. This a
 pproach creates compact, interpretable representations that support intuit
 ive editing and flexible redesign. It delivers high fidelity and efficienc
 y, outperforming existing methods across...\n\n\nChunyi Sun (Australian Na
 tional University); Junlin Han and Runjia Li (University of Oxford); and W
 eijian Deng, Dylan Campbell, and Stephen Gould (Australian National Univer
 sity)\n---------------------\nOctGPT: Octree-based Multiscale Autoregressi
 ve Models for 3D Shape Generation\n\nOctGPT is a novel multiscale autoregr
 essive model for 3D shape generation. It introduces hierarchical serialize
 d octree representation, octree-based transformer with 3D RoPE and token-p
 arallel generation schemes. OctGPT significantly accelerates convergence, 
 achieves performance rivaling or surpassi...\n\n\nSi-Tong Wei, Rui-Huan Wa
 ng, Chuan-Zhi Zhou, Baoquan Chen, and Peng-Shuai Wang (Peking University)\
 n---------------------\nBANG: Dividing 3D Assets via Generative Exploded D
 ynamics\n\nBANG introduces Generative Exploded Dynamics, a novel method th
 at dynamically decomposes 3D objects into meaningful, volumetric parts thr
 ough smooth, controllable exploded views. Bridging intuitive human underst
 anding and generative AI, it enables precise part-level manipulation, sema
 ntic comprehens...\n\n\nLongwen Zhang, Qixuan Zhang, and Haoran Jiang (Sha
 nghaiTech University, Deemos Technology); Yinuo Bai (ShanghaiTech Universi
 ty); Wei Yang (Huazhong University of Science and Technology); and Lan Xu 
 and Jingyi Yu (ShanghaiTech University)\n---------------------\nBecoming S
 pace: Exploring Agential Materiality Through AI-Generated Metamorphosis in
  Artistic Practice\n\n"Becoming Space" is an installation that explores th
 e agency of AI, discourse, and material intersections through AI-generated
  forms and 3D printing. Inspired by Ovid's Metamorphoses, it explores huma
 n-animal transformations using CLIP-guided diffusion models and stereolith
 ography. The installation ...\n\n\nXinyu Ma and Hengyu Meng (The Hong Kong
  University of Science and Technology (Guangzhou)); Ziwei Wu (The Hong Kon
 g University of Science and Technology); and Zeyu Wang and Clea von Chamie
 r-Waite (The Hong Kong University of Science and Technology (Guangzhou), T
 he Hong Kong University of Science and Technology)\n---------------------\
 nFloating Strokes: A Spatial Interpretation and Modeling Method of Chinese
  Calligraphy\n\nTransforming 2D Chinese calligraphy into 3D forms deepens 
 how traditional art is understood and experienced, combining cultural heri
 tage with modern technology. This approach adds spatial depth, opening new
  possibilities for digital art, preservation, and interactive design.\n\nB
 y merging computationa...\n\n\nTroy TianYu LIN (Hong Kong University of Sc
 ience and Technology, Guangzhou); Boyan Zheng (Independent Researcher); an
 d Haichuan Lin, Wen You, Kang Zhang, and Chen Liang (Hong Kong University 
 of Science and Technology, Guangzhou)\n---------------------\nwave2weave: 
 A Procedural Weave Data Generation\n\nThis paper presents a procedural dat
 a generation method for Jacquard weaving that uses matrix computations to 
 create textiles with complex shaded patterns and a triple-layer structure.
  Employing this method, the authors creatively applied noise functions to 
 weave design and produced a textile artwor...\n\n\nTatsuki Hayama (Keio Un
 iversity) and Kotaro Uchibe (Hosoo Co.,Ltd)\n---------------------\nDigita
 l Crazing: Applying Quadtree Structures to Simulate Time and Human Interve
 ntion\n\nThis work offers an innovative approach to digitally replicating 
 crazing patterns, which are aesthetic crazing found on ceramics. By using 
 a quadtree structure, the method captures the time dependent and user-inte
 raction aspects of these patterns, providing a novel perspective in digita
 l material de...\n\n\nSzu-Han Lu and Hsiao-Ching Chou (National Yang Ming 
 Chiao Tung University, Institute of Applied Arts)\n---------------------\n
 Spherical Lighting with Spherical Harmonics Hessian\n\nWe introduce spheri
 cal harmonics Hessian and solid spherical harmonics, a variant of spherica
 l harmonics, to compute the spherical harmonics Hessian efficiently and ac
 curately to the computer graphics community. These mathematical tools are 
 used to develop an analytical representation of the Hessian...\n\n\nKei Iw
 asaki (Saitama University, Prometech CG Research) and Yoshinori Dobashi (H
 okkaido University, Prometech CG Research)\n---------------------\nGuided 
 Lens Sampling for Efficient Monte Carlo Circle-of-Confusion Rendering\n\nA
  guided lens sampling technique that improves Monte Carlo rendering of dep
 th-of-field by projecting a global 3D radiance field into lens space via b
 ipolar-cone projection. This method efficiently targets high-contribution 
 regions, significantly reducing noise and improving convergence for circle
 -of...\n\n\nJiawei Huang (International Digital Economy Academy), Shaokun 
 Zheng and Kun Xu (Tsinghua University), Yoshifumi Kitamura (Tohoku Univers
 ity), and Jiaping Wang (International Digital Economy Academy)\n----------
 -----------\nBernstein Bounds for Caustics\n\nWe derive vertex position an
 d irradiance bounds for each triangle tuple, introducing a bounding proper
 ty of rational functions on the Bernstein basis, to significantly reduce t
 he search domain when systematically simulating specular light transport.\
 n\n\nZhimin Fan, Chen Wang, Yiming Wang, Boxuan Li, and Yuxuan Guo (Nanjin
 g University); Ling-Qi Yan (University of California Santa Barbara); and Y
 anwen Guo and Jie Guo (Nanjing University)\n---------------------\nReservo
 ir Splatting for Temporal Path Resampling and Motion Blur\n\nWe introduce 
 reservoir splatting, a technique preserving exact primary hits during temp
 oral ReSTIR. This approach makes temporal path resampling more robust unde
 r motion, especially for regions with high-frequency detail. We further de
 monstrate how reservoir splatting naturally enables ReSTIR suppor...\n\n\n
 Jeffrey Liu (University of Illinois Urbana-Champaign); Daqi Lin, Markus Ke
 ttunen, and Chris Wyman (NVIDIA); and Ravi Ramamoorthi (NVIDIA, University
  of California San Diego)\n---------------------\nKernel Predicting Neural
  Shadow Maps\n\nWe present a novel shadow method named kernel predicting n
 eural shadow mapping. By modeling soft shadow values as pixelwise local fi
 ltering from basic hard shadow values, we trained a neural network to pred
 ict local filter weights, achieving accurate and temporally-stable soft sh
 adows with good gene...\n\n\nXuejun Hu, Jinfan Lu, and Kun Xu (Tsinghua Un
 iversity)\n---------------------\nStroke Transfer for Participating Media\
 n\nWe present a stroke-based method for transforming dynamic 3D scenes wit
 h smoke, fire, or clouds into painterly animations. Learning from user-pro
 vided exemplars, our system transfers stroke styles—color, width, length, 
 and orientation—while preserving motion and structure. This enables e...\n
 \n\nNaoto Shirashima (AGU); Hideki Todo (Takushoku University); Yuki Yamao
 ka (AGU); Shizuo Kaji (Kyushu University, Kyoto University); and Kunihiko 
 Kobayashi, Haruna Shimotahira, and Yonghao Yue (AGU)\n--------------------
 -\nModeling and Rendering Glow Discharge\n\nThis work presents a physicall
 y-based model for simulating and rendering glow discharge, a luminous plas
 ma effect seen in neon lights and gas discharge lamps. The model captures 
 particle interactions and emission dynamics, integrates into volume render
 ing systems, and enables realistic, interactive ...\n\n\nVenkataram Edavam
 adathil Sivaram, Ravi Ramamoorthi, and Tzu-Mao Li (University of Californi
 a San Diego)\n---------------------\nPainting with 3D Gaussian Splat Brush
 es\n\nWe present the first interactive system for painting with 3D Gaussia
 n splat brushes. With our tool, artists can sample volumetric fragments fr
 om real-world Gaussian splat captures and paint with them in real time. Ou
 r tool seamlessly deforms sampled splats along painted strokes, introducin
 g realisti...\n\n\nKarran Pandey (University of Toronto); Anita Hu, Clemen
 t Fuji Tsang, and Or Perel (NVIDIA); Karan Singh (University of Toronto); 
 and Maria Shugrina (NVIDIA)\n---------------------\nWhat is HDR? Perceptua
 l Impact of Luminance and Contrast in Immersive Displays\n\nWe studied pre
 ferences for different contrasts and peak luminances in HDR. To do this, w
 e collected a new HDR video dataset, developed tone mappers,  and built an
  HDR haploscope that can reproduce high luminance and contrast. Data was f
 it to a model which is used for applications like display design...\n\n\nK
 enneth Chen (New York University; Reality Labs Research, Meta); Nathan Mat
 suda, Jon McElvain, Yang Zhao, and Thomas Wan (Reality Labs Research, Meta
 ); Qi Sun (New York University); and Alexandre Chapiro (Reality Labs Resea
 rch, Meta)\n---------------------\nFaceExpressions-70k: A Dataset of Perce
 ived Expression Differences\n\nWe introduce FaceExpressions-70k, a large-s
 cale dataset comprising 70,500 crowdsourced comparisons of facial expressi
 ons collected from over 1,000 participants. It supports the training of pe
 rceptual models for expression differences and helps guide decisions on ac
 ceptable latency and sampling rates...\n\n\nAvinab Saha and Yu-Chih Chen (
 University of Texas Austin); Jean-Charles Bazin, Christian Häne, Ioannis K
 atsavounidis, and Alexandre Chapiro (Reality Labs, Meta); and Alan Bovik (
 University of Texas Austin)\n---------------------\nA Deep Learning-based 
 Virtual Oculoplastic Surgery Simulator\n\nA novel deep learning system enh
 ances realistic virtual oculoplastic surgery simulations.\n\n\nSeonghyeon 
 Kim (KAIST, Visual Media Lab; Anigma Technologies); Chang Wook Seo (Anigma
  Technologies); Kwanggyoon Seo (KAIST, Visual Media Lab); Seung Han Song (
 Chungnam National University Hospital, Chungnam National University); and 
 Junyong Noh (KAIST, Visual Media Lab)\n---------------------\nTowards Unde
 rstanding Depth Perception in Foveated Rendering\n\nWe demonstrate that st
 ereoacuity is remarkably resilient to foveated rendering and remains unaff
 ected with up to 2× stronger foveation than commonly used. To this end, we
  design a psychovisual experiment and derive a simple perceptual model tha
 t determines the amount of foveation that does not affec...\n\n\nSophie Ke
 rgaßner, Taimoor Tariq, and Piotr Didyk (Università della Svizzera italian
 a)\n---------------------\nQUASAR: Quad-based Adaptive Streaming And Rende
 ring\n\nThis paper introduces an improved quad-based geometry streaming me
 thod for remote rendering that reduces bandwidth demands through temporal 
 compression and supports QoE-driven adaptation. It achieves high-quality v
 isuals, captures disocclusion events, uses 15× less data than SOTA, and re
 duces bandwi...\n\n\nEdward Lu and Anthony Rowe (Carnegie Mellon Universit
 y)\n---------------------\nVR-Doh: Hands-on 3D Modeling in Virtual Reality
 \n\nVR-Doh, an intuitive VR-based 3D modeling system that lets you sculpt 
 and manipulate soft objects and edit 3D Gaussian Splatting scenes in real 
 time. Combining physics-based simulation and expressive interaction, VR-Do
 h empowers both novices and experts to create rich, deformable, simulation
 -ready m...\n\n\nZhaofeng Luo (Carnegie Mellon University, Peking Universi
 ty); Zhitong Cui (Carnegie Mellon University, Zhejiang University); Shijia
 n Luo (Zhejiang University); Mengyu Chu (Peking University, State Key Labo
 ratory of General Artificial Intelligence); and Minchen Li (Carnegie Mello
 n University)\n---------------------\nShape Space Spectra\n\nWe introduce 
 shape-space eigenanalysis to compute eigenfunctions across continuously-pa
 rameterized shape families. These eigenfunctions are obtained by minimizin
 g a variational principle. To handle eigenvalue dominance swaps at points 
 of multiplicity, we incorporate dynamic reordering during optimiz...\n\n\n
 Yue Chang and Otman Benchekroun (University of Toronto), Maurizio M. Chiar
 amonte (Meta Reality Labs Research), Peter Yichen Chen (MIT CSAIL), and Ei
 tan Grinspun (University of Toronto)\n---------------------\nDiscrete Tors
 ion of Connection Forms on Simplicial Meshes\n\nAlthough discrete connecti
 ons are ubiquitous in vector field design, their torsion remains unstudied
 . We extend the existing toolbox to control the torsion of discrete connec
 tions: we introduce a new discrete Levi-Civita connection and define torsi
 on as a measure of deviation from this reference, so...\n\n\nTheo Braune (
 Centre National de la Recherche Scientifique - Laboratoire d'informatique 
 de l'École Polytechnique (LIX), Inria Saclay); Mark Gillespie (Inria Sacla
 y); Yiying Tong (Michigan State University); and Mathieu Desbrun (Inria Sa
 clay)\n---------------------\nDesigning 3D Anisotropic Frame Fields with O
 deco Tensors\n\nOur method proposes a novel computational design framework
  for designing anisotropic tensor fields. It enables flexible control over
  scalings without requiring users to specify orientations explicitly. We a
 pply these anisotropic tensor fields to various applications, such as anis
 otropic meshing, str...\n\n\nHaikuan Zhu and Hongbo Li (Wayne State Univer
 sity); Hsueh-Ti Derek Liu (Roblox, University of British Columbia); Wenpin
 g Wang (Texas A&M University); and Jing Hua and Zichun Zhong (Wayne State 
 University)\n---------------------\nPiecewise Ruled Approximation for Free
 form Mesh Surfaces\n\nWe propose a method to approximate arbitrary freefor
 m surface meshes with piecewise ruled surfaces. Our approach optimizes mes
 h shape and ruling direction field simultaneously, extracts patch topology
 , and refines ruling positions and orientations. The technique effectively
  approximates diverse free...\n\n\nYiling Pan, Zhixin Xu, and Bin Wang (Ts
 inghua University) and Bailin Deng (Cardiff University)\n-----------------
 ----\nMeschers: Geometry Processing of Impossible Objects\n\nMeschers are 
 a mesh representation for Escheresque geometry. They allow us to solve par
 tial differential equations on the surface of an impossible object, meanin
 g that we can find impossible shortest paths, perform mescher smoothing, a
 nd even inverse render a mescher from an image.\n\n\nAna Dodik, Isabella Y
 u, Kartik Chandra, and Jonathan Ragan-Kelley (Computer Science and Artific
 ial Intelligence Laboratory (CSAIL), Massachusetts Institute of Technology
  (MIT)); Joshua Tenenbaum (Massachusetts Institute of Technology (MIT)); a
 nd Vincent Sitzmann and Justin Solomon (Computer Science and Artificial In
 telligence Laboratory (CSAIL), Massachusetts Institute of Technology (MIT)
 )\n---------------------\nEnd-to-end Surface Optimization for Light Contro
 l\n\nDesigning freeform surfaces to reflect or refract light to achieve ta
 rget light distributions is a challenging inverse problem. We propose an e
 nd-to-end optimization strategy using a novel differentiable rendering mod
 el driven by image errors, combined with face-based optimal transport init
 ializatio...\n\n\nYuou Sun (University of Science and Technology of China)
 , Bailin Deng (Cardiff University), Juyong Zhang (University of Science an
 d Technology of China), and Yuou Sun\n---------------------\nPatch-Grid: A
 n Efficient and Feature-Preserving Neural Implicit Surface Representation\
 n\nWe introduce Patch-Grid, a unified neural implicit representation that 
 efficiently represents complex shapes, preserves sharp features, and handl
 es open boundaries and thin geometric details. By decomposing shapes into 
 patches encapsulated by adaptive feature grids and merging them through lo
 calized...\n\n\nGuying Lin (Carnegie Mellon University); Lei Yang (The Uni
 versity of Hong Kong); Congyi Zhang (The University of British Columbia); 
 Hao Pan (Tsinghua University); Yuhan Ping, Guodong Wei, and Taku Komura (T
 he University of Hong Kong); John Keyser and Wenping Wang (Texas A&M Unive
 rsity); and Guying Lin\n---------------------\nFast Physics-Based Modeling
  of Knots and Ties using Templates\n\nWe propose a physics-based modeling 
 system for knots and ties using pipe-like parametric templates, defined by
  Bézier curves and adaptive radii for flexible, intersection-free shapes. 
 Our method maps cloth regions from UV space into 3D knot forms via a penet
 ration-free initialization and supports qu...\n\n\nDewen Guo (Peking Unive
 rsity, Style3D Research); Zhendong Wang and Zegao Liu (Style3D Research); 
 Sheng Li and Guoping Wang (Peking University); Yin Yang (University of Uta
 h); and Huamin Wang (Style3D Research)\n---------------------\nIntersectio
 n-Free Garment Retargeting\n\nWe introduce an automatic tool to retarget a
 rtist-designed garments on a standard mannequin to possibly non-human avat
 ars with unrealistic characteristics, which widely appear in games and ani
 mations. We preserve the geometrical features in the original design, guar
 antee intersection-free, and fit t...\n\n\nZizhou Huang (New York Universi
 ty, Roblox); Chrystiano Araújo and Andrew Kunz (Roblox); Denis Zorin and D
 aniele Panozzo (New York University); and Victor Zordan (Roblox, Clemson U
 niversity)\n---------------------\nRags2Riches: Computational Garment Reus
 e\n\nWe present the first algorithm to automatically compute sewing patter
 ns for\nupcycling existing garments into new designs. Our algorithm takes 
 as input\ntwo garment designs along with their corresponding sewing patter
 ns and\ndetermines how to cut one of them to match the other by following 
 garment\nreus...\n\n\nAnran Qi (INRIA, Université Côte d'Azur); Nico Pietr
 oni (University of Technology Sydney); Maria Korosteleva (ETH Zurich, Mesh
 capade); Olga Sorkine-Hornung (ETH Zurich); and Adrien Bousseau (INRIA, Un
 iversité Côte d'Azur)\n---------------------\nGarmentImage: Raster Encodin
 g of Garment Sewing Patterns with Diverse Topologies\n\nGarment sewing pat
 terns often rely on vector formats, which struggle with discontinuities an
 d unseen topologies. GarmentImage instead encodes geometry, topology, and 
 placement into multi-channel grids, enabling smooth transitions and better
  generalization. Using simple CNNs, it works well in pattern...\n\n\nYuki 
 Tatsukawa (The University of Tokyo); Anran Qi (INRIA, Université Côte d'Az
 ur; The University of Tokyo); and I-Chao Shen and Takeo Igarashi (The Univ
 ersity of Tokyo)\n---------------------\nDress-1-to-3: Single Image to Sim
 ulation-Ready 3D Outfit with Diffusion Prior and Differentiable Physics\n\
 nWe introduce Dress-1-to-3 to reconstruct physics-plausible, simulation-re
 ady separated garments from an in-the-wild image. Starting with the image,
  our approach combines a pre-trained image-to-sewing pattern generation mo
 del with a pre-trained multi-view diffusion model. The sewing pattern is r
 efine...\n\n\nXuan Li, Chang Yu, Wenxin Du, Ying Jiang, Tianyi Xie, and Yu
 nuo Chen (University of California Los Angeles); Yin Yang (University of U
 tah); and Chenfanfu Jiang (University of California Los Angeles)\n--------
 -------------\nSingle View Garment Reconstruction Using Diffusion Mapping 
 Via Pattern Coordinates\n\nWe introduce a novel method for accurate 3D gar
 ment reconstruction from single-view images, bridging 2D and 3D representa
 tions. Our mapping model creates connections among image pixels, UV coordi
 nates, and 3D geometry, resulting in realistic garments with intricate det
 ails and enabling downstream ap...\n\n\nRen Li (EPFL), Cong Cao (MBZUAI), 
 Corentin Dumery and Yingxuan You (EPFL), Hao Li (MBZUAI), and Pascal Fua (
 EPFL)\n---------------------\nDiscipline Together with the Self in Kendo: 
 Exploring "Qi" through Mixed Reality and Autoethnography\n\nThis work expl
 ores “qi” in kendo through mixed reality and autoethnography, blending tra
 dition and technology. By animating digital humans with “qi”, it frames ma
 rtial arts as art. The project invites reflection on selfhood and offers f
 resh insights at the intersection of cul...\n\n\nKaren Furuta, Jingjing Li
 , Tatsuki Fushimi, and Yoichi Ochiai (University of Tsukuba)\n------------
 ---------\nReimagining Beckett’s Not I in Virtual Reality: The MetaHuman a
 s a Digital Double of the Actor\n\nThis practice-based project reimagines 
 Beckett’s Not I in virtual reality, marrying minimalist theatre with immer
 sive technology. A lone, disembodied Metahuman mouth exploits VR’s intense
  presence while subverting customary embodiment and audience agency. Integ
 rating performing avatars, ...\n\n\nNéill O'Dwyer, Enda Bates, and Nichola
 s Johnson (Trinity College Dublin)\n---------------------\nPoeSpin: A Huma
 n-AI Dance to Poetry System for Movement-Based Verse Generation\n\nPoeSpin
  is a human-AI cocreating system. By transforming pole dance movements int
 o poetry through AI, we challenge both traditional prejudices against this
  art form and conventional approaches to human-AI creativity. This work de
 monstrates how computational systems can preserve the deeply human aspe...
 \n\n\nYihua Li (Interactive Telecommunications Program, New York Universit
 y); Hongyue Chen (English Literature and Literary Theory, University of Fr
 eiburg); Yiqing Li (Interactive Telecommunications Program, New York Unive
 rsity); and Yetong Xin (Graduate School of Design, Harvard University)\n--
 -------------------\nin(A)n(I)mate - AI-Mediated Conversations with Inanim
 ate Objects\n\n2025, rumored to be the "year of AI agents," the artwork in
 (A)n(I)mate envisions a future where AI systems act behind the scenes of o
 bjects, providing them agency and performativity, animating them, and brin
 ging them closer to human awareness. By inviting conversations with everyd
 ay objects, in(A)n(...\n\n\nAvital Meshi (University of California Davis) 
 and Adam Wright (UC Davis)\n---------------------\nMulti Layered Autonomy 
 and AI Ecologies in Robotic Art Installations\n\n“Symbiosis of Agents” mer
 ges AI-driven multi-agent robotics with immersive environments, exploring 
 the delicate balance of machine agency and artist authorship through emerg
 ent behaviors in self-organized AI ecologies. Its layered approach—micro-l
 evel strategie, meso-level drives, ...\n\n\nBaoyang Chen (Hong Kong Univer
 sity of Science and Technology, Central Academy of Fine Arts) and Xian Xu 
 and Huamin Qu (Hong Kong University of Science and Technology)\n----------
 -----------\nRenderFormer: Transformer-based Neural Rendering of Triangle 
 Meshes with Global Illumination\n\nWe present RenderFormer, a neural rende
 ring pipeline that directly renders an image from a triangle-based represe
 ntation of scene with full global illumination effects, and that does not 
 require per-scene training or finetuning.\n\n\nChong Zeng (State Key Lab o
 f CAD and CG, Zhejiang University; Microsoft Research Asia); Yue Dong (Mic
 rosoft Research Asia); Pieter Peers (College of William & Mary); Hongzhi W
 u (State Key Lab of CAD and CG, Zhejiang University); and Xin Tong (Micros
 oft Research Asia)\n---------------------\nWishGI: Lightweight Static Glob
 al Illumination Baking via Spherical Harmonics Fitting\n\nOur work is a li
 ghtweight static global illumination baking solution that achieves competi
 tive lighting effects while using only approximately 5% of the memory requ
 ired by mainstream industry techniques. By adopting a vertex-probe structu
 re, we ensure excellent runtime performance, making it suitabl...\n\n\nJun
 ke Zhu (University of Science and Technology of China, Tencent Technology)
 ; Zehan Wu (Tencent Technology); Qixing Zhang (University of Science and T
 echnology of China); Cheng Liao (Tencent Technology); and Zhangjin Huang (
 University of Science and Technology of China)\n---------------------\nDua
 l-Band Feature Fusion for Neural Global Illumination with Multi-Frequency 
 Reflections\n\nWe present a neural global illumination method capable of c
 apturing multi-frequency reflections in dynamic scenes by leveraging objec
 t-centric feature grids and a novel dual-band fusion module. Our approach 
 produces high-quality, realistic rendering effects and outperforms state-o
 f-the-art technique...\n\n\nShaohua Mo, Chuankun Zheng, Zihao Lin, and Dia
 nbing Xi (State Key Lab of CAD&CG, Zhejiang University); Qi Ye (Zhejiang U
 niversity); Rui Wang and Hujun Bao (State Key Lab of CAD&CG, Zhejiang Univ
 ersity); and Yuchi Huo (State Key Lab of CAD&CG, Zhejiang University; Zhej
 iang Lab)\n---------------------\nGaussian Compression for Precomputed Ind
 irect Illumination\n\nWe propose a Gaussian fitting compression method for
  light field probes, reducing storage and memory demands in large scenes. 
 Using low-bit adaptive Gaussians and GPU-accelerated decompression, our te
 chnique replaces traditional PCA-based approaches, achieving 1:50 compress
 ion ratios. Real-time casc...\n\n\nZhi Zhou (Tencent, University of Scienc
 e and Technology of China); Chao Li, Zhenyuan Zhang, Mingcong Tang, Zibin 
 Li, and Shuhang Luan (Tencent); and Zhangjin Huang (University of Science 
 and Technology of China)\n---------------------\nSegment-based Light Trans
 port Simulation\n\nWe introduce a novel segment-based framework for light 
 transport simulation, efficiently assembling paths from disconnected segme
 nts. Our method includes innovative segment sampling techniques and corres
 ponding estimation strategies. To demonstrate its strengths, we propose a 
 robust bidirectional pa...\n\n\nWenyou Wang (University of Waterloo), Rex 
 West (Aoyama Gakuin University), and Toshiya Hachisuka (University of Wate
 rloo)\n---------------------\nNeural Importance Sampling of Many Lights\n\
 nNeural approach for estimating spatially varying light selection distribu
 tions to improve importance sampling in Monte Carlo rendering. To efficien
 tly manage hundreds or thousands of lights, we integrate our neural approa
 ch with light hierarchy techniques, where the network predicts cluster-lev
 el di...\n\n\nPedro Figueiredo and Qihao He (Texas A&M University), Steve 
 Bako (Aurora Innovation), and Nima Khademi Kalantari (Texas A&M University
 )\n---------------------\nxADA: Controllable and Expressive Audio-Driven A
 nimation\n\nWe introduce xADA, a generative model for creating expressive 
 and realistic animation of the face, tongue, and head directly from speech
  audio. \nThe animation maps directly onto MetaHuman compatible rig contro
 ls enabling integration into industry-standard content creation pipelines.
  \nxADA generalize...\n\n\nSarah Taylor, Salvador Medina, Jonathan Windle,
  Erica Alcusa Sáez, and Iain Matthews (Epic Games)\n---------------------\
 nDuetGen: Music Driven Two-Person Dance Generation via Hierarchical Masked
  Modeling\n\nWe present a framework for generating music-driven synchroniz
 ed two-person dance animations with close interactions. Our system represe
 nts the two-person motion sequence as a cohesive entity, performs hierarch
 ical encoding of the motion sequence into discrete tokens, and utilizes du
 al generative mas...\n\n\nAnindita Ghosh (DFKI, Max Planck Institute for I
 nformatics); Bing Zhou (Snap Inc.); Rishabh Dabral (Max Planck Institute f
 or Informatics); Jian Wang (Snap Inc.); Vladislav Golyanik and Christian T
 heobalt (Max Planck Institute for Informatics); Philipp Slusallek (DFKI, S
 aarland University); and Chuan Guo (Snap Inc.)\n---------------------\nELG
 AR: Expressive Cello Performance Motion Generation for Audio Rendition\n\n
 Generating string instrument performances with intricate movements and com
 plex interactions poses significant challenges. To address these, we prese
 nt ELGAR—the first diffusion-based framework for whole-body instrument per
 formance motion generation solely from audio. We further contribute inno..
 .\n\n\nZhiping Qiu and Yitong Jin (Central Conservatory of Music, Tsinghua
  University); Yuan Wang (Central Conservatory of Music); Yi Shi (Central C
 onservatory of Music, Tsinghua University); Chao Tan (Weilan Tech); Chongw
 u Wang, Xiaobing Li, and Feng Yu (Central Conservatory of Music); and Tao 
 Yu and Qionghai Dai (Tsinghua University)\n---------------------\nMotion-e
 xample-controlled Co-speech Gesture Generation Leveraging Large Language M
 odels\n\nWe present a framework to utilize Large Language Models (LLMs) fo
 r co-speech gesture generation with motion examples as direct conditions. 
 It enables multi-modal controls over co-speech gesture generation, such as
  motion clips, a single pose, human video, or even text prompts.\n\n\nBoho
 ng Chen (State Key Laboratory of CAD & CG, Zhejiang University) and Yumeng
  Li, Youyi Zheng, Yao-Xiang Ding, and Kun Zhou (State Key Lab of CAD and C
 G, Zhejiang University)\n---------------------\nSemantically Consistent Te
 xt-to-Motion with Unsupervised Styles\n\nWe introduce a novel method that 
 integrates unsupervised style from arbitrary references into a text-driven
  diffusion model to generate semantically consistent stylized human motion
 . We leverage text as a mediator to capture the temporal correspondences b
 etween motion and style, enabling the seamles...\n\n\nLinjun Wu and Xiangj
 un Tang (Zhejiang University; State Key Laboratory of CAD&CG, Zhejiang Uni
 versity); Jingyuan Cong (University of California San Diego); He Wang (UCL
  Centre for Artificial Intelligence, Department of Computer Science, Unive
 rsity College London (UCL)); Bo Hu, Xu Gong, Songnan Li, and Yuchen Liao (
 Tencent Technology (Shenzhen) Co., Ltd.); Yiqian Wu (Zhejiang University);
  Chen Liu (State Key Lab of CAD and CG, Zhejiang University); and Xiaogang
  Jin (Zhejiang University; State Key Laboratory of CAD&CG, Zhejiang Univer
 sity)\n---------------------\nSketch2Anim: Towards Transferring Sketch Sto
 ryboards into 3D Animation\n\nThis paper presents a novel and first approa
 ch - Sketch2Anim, to automatically translate 2D storyboard sketches into h
 igh-quality 3D animations through multi-conditional motion generation.\n\n
 \nLei Zhong (University of Edinburgh), Chuan Guo (Snap Inc.), Yiming Xie (
 Northeastern University), and Jiawei Wang and Changjian Li (University of 
 Edinburgh)\n---------------------\nOn Planar Shape Interpolation With Loga
 rithmic Metric Blending\n\nLogarithmic metric blending enables smooth inte
 rpolation between planar shapes while bounding both conformal and area dis
 tortions. By blending symmetric positive definite metrics in the log domai
 n, our method geometrically interpolates distortions. This leads to natura
 l transitions that outperform e...\n\n\nAlon Feldman and Mirela Ben-Chen (
 Technion – Israel Institute of Technology)\n---------------------\nClosed-
 form Generalized Winding Numbers of Rational Parametric Curves for Robust 
 Containment Queries\n\nWe derive closed-form expressions for GWNs of ratio
 nal parametric curves for robust containment queries. \nOur closed-form ex
 pression enables efficient computation of GWN, even if the query points ar
 e located on the rational curve. We also derive the derivatives of GWN for
  other applications.\n\n\nShibo Liu, Ligang Liu, and Xiao-Ming Fu (Univers
 ity of Science and Technology of China)\n---------------------\nVariationa
 l Green and Biharmonic Coordinates for 2D Polynomial Cages\n\nWe present a
 nalytical formulas for evaluating Green and biharmonic 2D coordinates and 
 their gradients and Hessians, for 2D cages made of polynomial arcs.\nWe pr
 esent results of 2D image deformations by direct interaction with the cage
  and through variational solvers.\nWe demonstrate the flexibility\n\n\nEli
 e Michel, Alec Jacobson, Siddhartha Chaudhuri, and Jean-Marc Thiery (Adobe
  Research)\n---------------------\nPolynomial 2D Biharmonic Coordinates fo
 r High-order Cages\n\nWe propose polynomial 2D biharmonic coordinates for 
 closed high-order cages containing polynomial curves of any order by exten
 ding the classical\n2D biharmonic coordinates using high-order BEM. When a
 pplying our coordinate\nto 2D cage-based deformation, users manipulate the
  \Bezier\ncontrol points to q...\n\n\nShibo Liu, Tielin Dai, Ligang Liu, a
 nd Xiao-Ming Fu (University of Science and Technology of China)\n---------
 ------------\nFlexible 3D Cage-based Deformation via Green Coordinates on 
 Bézier Patches\n\nThis work constructs Green coordinates for cages compose
 d of Bézier patches, which enables flexible deformations with curved bound
 aries. The high-order structure also allows us to create a compact curved 
 cage for the input models. Additionally, this work proposes a global proje
 ction technique for pr...\n\n\nDong Xiao and Renjie Chen (University of Sc
 ience and Technology of China)\n---------------------\nCageNet: A Meta-Fra
 mework for Learning on Wild Meshes\n\nWe propose a framework for learning 
 on in-the-wild meshes containing non-manifold elements, multiple component
 s, and interior structures. Our approach uses cages and generalized baryce
 ntric coordinates to parametrize and learn volumetric functions, demonstra
 ted by segmentation and skinning weights, ...\n\n\nMichal Edelstein (Techn
 ion – Israel Institute of Technology); Hsueh-Ti Derek Liu (Roblox, Univers
 ity of British Columbia); and Mirela Ben-Chen (Technion - Israel Institute
  of Technology)\n---------------------\nCineMaster: A 3D-Aware and Control
 lable Framework for Cinematic Text-to-Video Generation\n\nA 3D-aware and c
 ontrollable text-to-video generation method allows users to manipulate obj
 ects and camera jointly in 3D space for high-quality cinematic video creat
 ion.\n\n\nQinghe Wang (Dalian University of Technology); Yawen Luo (The Ch
 inese University of Hong Kong); Xiaoyu Shi (Kuaishou Technology); Xu Jia a
 nd Huchuan Lu (Dalian University of Technology); Tianfan Xue (The Chinese 
 University of Hong Kong); and Xintao Wang, Pengfei Wan, Di Zhang, and Kun 
 Gai (Kuaishou Technology)\n---------------------\nMotionCanvas: Cinematic 
 Shot Design with Controllable Image-to-Video Generation\n\nMotionCanvas en
 ables intuitive cinematic shot design in image-to-video generation by lett
 ing users control both camera movements and object motions in a 3D-aware s
 cene. Combining classical graphics with modern diffusion models, it transl
 ates motion intentions into spatiotemporal signals—withou...\n\n\nJinbo Xi
 ng (The Chinese University of Hong Kong, Adobe Research); Long Mai, Cusuh 
 Ham, Jiahui Huang, and Aniruddha Mahapatra (Adobe Research); Chi-Wing Fu (
 The Chinese University of Hong Kong); Tien-Tsin Wong (Monash University); 
 and Feng Liu (Adobe Research)\n---------------------\nDiffusion as Shader:
  3D-aware Video Diffusion for Versatile Video Generation Control\n\nDiffus
 ion as Shader (DaS) is a unified approach for controlled video generation 
 that uses 3D tracking videos to enable versatile editing, including animat
 ing mesh-to-video, camera control, motion transfer, and object manipulatio
 n, while improving temporal consistency.\n\n\nZekai Gu (Hong Kong Universi
 ty of Science and Technology), Rui Yan (Zhejiang University), Jiahao Lu an
 d Peng Li (Hong Kong University of Science and Technology), Zhiyang Dou (U
 niversity of Hong Kong), Chenyang Si (Nanyang Technological University), Z
 hen Dong (Wuhan University), Qifeng Liu (Hong Kong University of Science a
 nd Technology), Cheng Lin (University of Hong Kong), Ziwei Liu (Nanyang Te
 chnological University), Wenping Wang (Texas A&M University), and Yuan Liu
  (Hong Kong University of Science and Technology)\n---------------------\n
 Mobius: Text to Seamless Looping Video Generation via Latent Shift\n\nMobi
 us is a novel method to generate seamlessly looping videos from text descr
 iptions directly without any user annotations, thereby creating new visual
  materials for the multi-media presentation.\n\n\nXiuli Bi, Jianfei Yuan, 
 and Bo Liu (Chongqing University of Post and Telecommunications); Yong Zha
 ng (Meituan); Xiaodong Cun (Great Bay University); Chi-Man Pun (University
  of Macau); and Bin Xiao (Chongqing University of Post and Telecommunicati
 ons)\n---------------------\nLayerFlow: A Unified Model for Layer-aware Vi
 deo Generation\n\nWe propose LayerFlow,  a unified framework for layer-awa
 re video generation, enabling seamless creation of transparent foregrounds
 , clean backgrounds, and blended scenes. With multi-stage training and LoR
 A techniques improving layer-wise video quality with limited data, it also
  supports variants lik...\n\n\nSihui Ji (The University of Hong Kong); Hao
  Luo (DAMO Academy, Alibaba Group); and Xi Chen, Yuanpeng Tu, Yiyang Wang,
  and Hengshuang Zhao (The University of Hong Kong)\n---------------------\
 nInterspatial Attention for Efficient 4D Human Video Generation\n\nWe intr
 oduce a novel interspatial attention (ISA) for diffusion transformers, whi
 ch maintains identity and ensures motion consistency while allowing precis
 e control of camera and body poses. Combined with a custom video variation
  autoencoder, our model achieves state-of-the-art performance for photo...
 \n\n\nRuizhi Shao (Tsinghua University), Yinghao Xu (Stanford University),
  Yujun Shen (Alibaba Group), Ceyuan Yang (ByteDance Inc.), Yang Zheng and 
 Changan Chen (Stanford University), Yebin Liu (Tsinghua University), and G
 ordon Wetzstein (Stanford University)\n---------------------\nGenerative V
 ideo Matting\n\nLimited high-quality ground-truth data hinders traditional
  video matting's real-world application. This work tackles this by advocat
 ing for large-scale training with diverse synthetic segmentation and matti
 ng data. A novel generative pipeline is also introduced to predict tempora
 lly consistent alpha...\n\n\nYongtao Ge (The University of Adelaide, Zheji
 ang University); Kangyang Xie, Guangkai Xu, and Mingyu Liu (Zhejiang Unive
 rsity); Li Ke, Longtao Huang, and Hui Xue (Alibaba Group); Hao Chen (Zheji
 ang University); and Chunhua Shen (Zhejiang University of Technology, Zhej
 iang University)\n---------------------\nSpeculative AI Re-enactment of th
 e Figurists' Encounters With the I Ching\n\nInstead of pursuing the concer
 n of AI displacing artists, we emphasise a role for artists in reshaping t
 echnology and branching it in new directions. A role that places us less a
 s a user of AI technology, waiting for its creative outputs, but as a make
 r of what AI can be, perhaps leading us towards ...\n\n\nIsaac Joseph Clar
 ke (Hong Kong University of Science and Technology (Guangzhou)); Raul Masu
  (Hong Kong University of Science and Technology, Guangzhou; Conservatorio
  F.A. Bonporti, Italy); and Theo Papatheodorou (Hong Kong University of Sc
 ience and Technology, Guangzhou)\n---------------------\nAlgorithmic Miner
 : Humanity in Service - An AI-Driven VR Journey into Machine Logic\n\nAlgo
 rithmic Miner uses VR to reveal the hidden labor behind AI systems. By imm
 ersing participants in data annotation tasks, it critically reflects on ex
 ploitation, automation, and techno-capitalism, prompting new discussions o
 n ethical, human-centered design in interactive systems.\n\n\nJia SUN (The
  Hong Kong University of Science and Technology (Guangzhou)); Zheng WEI (T
 he Hong Kong University of Science and Technology); and Pan HUI (The Hong 
 Kong University of Science and Technology (Guangzhou), The Hong Kong Unive
 rsity of Science and Technology)\n---------------------\nDigital F(r)ictio
 ns: Reimagining Colombian Art and its Territory\n\nBoth a critique and cel
 ebration of digital representation, this project offers multiple perspecti
 ves beyond technological homogenization. Through exploring digital f(r)ict
 ions and multiplicities, we reject singular viewpoints in favor of interco
 nnected truths. Our work with AI and Colombian art rais...\n\n\nAna María 
 Zapata Guzmán, Ludovica Schaerf, Darío Negueruela del Castillo, and Iacopo
  Neri (University of Zurich, Max Planck Society)\n---------------------\nT
 alking to the Midnight Broadcast: Reviving 1990s City Memories with AI\n\n
 This project explores how AI can preserve and reinterpret cultural memory,
  raising profound questions about the role of technology in connecting pas
 t and future. By transforming transient, everyday digital interactions int
 o meaningful archives, it invites reflection on how today’s voices might..
 .\n\n\nTongge Yu (Tsinghua University, Massachusetts Institute of Technolo
 gy (MIT)) and Fan Xiang (Tsinghua University)\n---------------------\nImag
 e-space Adaptive Sampling for Fast Inverse Rendering\n\nOur goal is to acc
 elerate inverse rendering by reducing the sampling budget without sacrific
 ing overall performance. We introduce a novel image-space adaptive samplin
 g framework to accelerate inverse rendering by dynamically adjusting pixel
  sampling probabilities based on gradient variance and contr...\n\n\nKai Y
 an (University of California Irvine); Cheng Zhang (Reality Labs Research, 
 Meta); Sébastien Speierer (Reality Labs, Meta); Guangyan Cai (University o
 f California Irvine); Yufeng Zhu and Zhao Dong (Reality Labs, Meta); and S
 huang Zhao (University of California Irvine)\n---------------------\nJames
 -Stein Gradient Combiner for Inverse Monte Carlo Rendering\n\nThis paper i
 ntroduces a gradient combiner that blends unbiased and biased gradients in
  parameter space using the James-Stein estimator to infer scene parameters
  (BSDFs and volumes) from images. This approach enhances optimization accu
 racy compared to relying solely on either unbiased or biased gradi...\n\n\
 nJeongmin Gu and Bochang Moon (Gwangju Institute of Science and Technology
 )\n---------------------\nUnbiased Differential Visibility Using Fixed-Ste
 p Walk-on-Spherical-Caps And Closest Silhouettes\n\nWarped-area reparamete
 rization is a powerful technique to compute differential visibility. The k
 ey is constructing a velocity field that is continuous in the domain inter
 ior and agrees with defined velocities on boundaries. We present a robust 
 and efficient unbiased estimator for differential visibi...\n\n\nLifan Wu,
  Nathan Morrical, Sai Praveen Bangaru, Rohan Sawhney, Shuang Zhao, Chris W
 yman, Ravi Ramamoorthi, and Aaron Lefohn (NVIDIA)\n---------------------\n
 Moment Bounds are Differentiable: Efficiently Approximating Measures in In
 verse Rendering\n\nMeasures can be compactly represented and approximated 
 using the theory of moments. This work proves that such moment-based repre
 sentations are differentiable, leading to principled and efficient approac
 hes for approximating transmittance and visibility in differentiable rende
 ring.\n\n\nMarkus Worchel and Marc Alexa (TU Berlin)\n--------------------
 -\nQuadric-Based Silhouette Sampling for Differentiable Rendering\n\nPhysi
 cally based differentiable rendering computes gradients of the rendering e
 quation. The task is made difficult by discontinuities in the integrand at
  object silhouettes. To address this challenge, we propose a novel edge sa
 mpling approach that outperforms the state-of-the-art among unidirectiona.
 ..\n\n\nMariia Soroka (Cornell University, Intel); Christoph Peters (Delft
  University of Technology, Intel); and Steve Marschner (Cornell University
 )\n---------------------\nDifferentiable Geometric Acoustic Path Tracing u
 sing Time-Resolved Path Replay Backpropagation\n\nIntroducing differentiab
 le path tracing for geometric acoustics with an efficient gradient algorit
 hm based on path replay backpropagation. The system computes derivatives o
 f output spectrograms with respect to arbitrary scene parameters (material
 s, geometry, emitters, microphones) within the framewo...\n\n\nUgo Finnend
 ahl, Markus Worchel, Tobias Jüterbock, Daniel Wujecki, Fabian Brinkmann, S
 tefan Weinzierl, and Marc Alexa (TU Berlin)\n---------------------\nStable
 -Makeup: When Real-World Makeup Transfer Meets Diffusion Model\n\nStable-M
 akeup is a diffusion-based makeup transfer method. It leverages a Detail-P
 reserving makeup encoder, and content-structure control modules to preserv
 e facial content and structure during transfer. Extensive experiments show
  that Stable-Makeup outperforms existing methods, offering robust, gen...\
 n\n\nYuxuan Zhang (Shanghai Jiao Tong University), Yirui Yuan (Shanghai Te
 ch University), Yiren Song (National University of Singapore), and Jiaming
  Liu (Tiamat AI)\n---------------------\nFashionComposer: Compositional Fa
 shion Image Generation\n\nFashionComposer is a flexible model for composit
 ional fashion image generation, with a universal framework that handles di
 verse input modalities such as text, human models, and garment images. It 
 personalizes appearance, pose, and human figure, using subject-binding att
 ention to integrate reference ...\n\n\nSihui Ji, Yiyang Wang, and Xi Chen 
 (The University of Hong Kong); Xiaogang Xu (The Chinese University of Hong
  Kong); Hao Luo (DAMO Academy, Alibaba Group); and Hengshuang Zhao (The Un
 iversity of Hong Kong)\n---------------------\nReStyle3D: Scene-Level Appe
 arance Transfer with Semantic Correspondences\n\nRedesign spaces effortles
 sly-ReStyle3D transforms indoor scenes by transferring object-specific sty
 les from a single reference image, preserving 3D coherence. Combining sema
 ntic-aware diffusion and depth guidance, it enables photo-realistic virtua
 l staging—faithfully redecorating furniture, te...\n\n\nLiyuan Zhu and She
 ngqu Cai (Stanford University), Shengyu Huang (NVIDIA), Gordon Wetzstein (
 Stanford University), Naji Khosravan (Zillow), and Iro Armeni (Stanford Un
 iversity)\n---------------------\n3D Stylization via Large Reconstruction 
 Model\n\nGiven a 3D object representing the source content and a reference
  style image, our method performs 3D stylization with a large pre-trained 
 reconstruction model. This is achieved in a zero-shot manner, with no trai
 ning or test time optimization required, while delivering superior visual 
 fidelity and ...\n\n\nIpek Oztas (Bilkent University), Duygu Ceylan (Adobe
  Research), and Aysegul Dundar (Bilkent University)\n---------------------
 \nStyle Customization of Text-to-Vector Generation with Image Diffusion Pr
 iors\n\nWe propose a novel text-to-vector pipeline with style customizatio
 n that disentangles content and style in SVG generation. Our method repres
 ents the first feed-forward text-to-vector diffusion model capable of gene
 rating SVGs in custom styles.\n\n\nPeiying Zhang (City University of Hong 
 Kong), Nanxuan Zhao (Adobe Research), and Jing Liao (City University of Ho
 ng Kong)\n---------------------\nCobra: Efficient Line Art COlorization wi
 th BRoAder References\n\nCobra is a novel efficient long-context fine-grai
 ned ID preservation framework for line art colorization, achieving high pr
 ecision, efficiency, and flexible usability for comic colorization. By eff
 ectively integrating extensive contextual references, it transforms black-
 and-white line art into vibra...\n\n\nJunhao Zhuang (Tsinghua University);
  Lingen Li, Xuan Ju, and Zhaoyang Zhang (Chinese University of Hong Kong);
  Chun Yuan (Tsinghua University); and Ying Shan (Tencent)\n---------------
 ------\nIMLS-Splatting: Efficient Mesh Reconstruction from Multi-view Imag
 es via Point Representation\n\nWe propose IMLS-Splatting, an end-to-end mu
 lti-view mesh optimization method that leverages point clouds for surface 
 representation. By introducing a splatting-based differentiable IMLS algor
 ithm, our approach efficiently converts point clouds into SDF and texture 
 field, enabling multi-view mesh opt...\n\n\nKaizhi Yang (University of Sci
 ence and Technology of China); Liu Dai and Isabella Liu (University of Cal
 ifornia San Diego); Xiaoshuai Zhang (Hillbot Inc.); Xiaoyan Sun and Xuejin
  Chen (University of Science and Technology of China); Zexiang Xu (Hillbot
  Inc.); and Hao Su (University of California San Diego, Hillbot Inc.)\n---
 ------------------\nSpline Deformation Field\n\nWe combine splines,  a cla
 ssical tool from applied mathematics, with implicit Coordinate Neural Netw
 orks to model deformation fields, achieving strong performance across mult
 iple datasets. The explicit regularization from spline interpolation enhan
 ces spatial coherency in challenging scenarios. We f...\n\n\nMingyang Song
  (Disney Research Studios, ETH Zürich); Yang Zhang (Disney Research Studio
 s); Marko Mihajlovic and Siyu Tang (ETH Zürich); Markus Gross (ETH Zürich,
  Disney Research Studios); and Tunc Ozan Aydin (Disney Research Studios)\n
 ---------------------\nStochastic Preconditioning for Neural Field Optimiz
 ation\n\nStochastic preconditioning adds spatial noise to query locations 
 during neural field optimization; it can be formalized as a stochastic est
 imate for a blur operator. This simple technique eases optimization and si
 gnificantly improves quality for neural fields optimization, matching or o
 utperforming ...\n\n\nSelena Ling (NVIDIA, University of Toronto); Merlin 
 Nimier-David (NVIDIA); Alec Jacobson (University of Toronto); and Nicholas
  Sharp (NVIDIA)\n---------------------\nDiffusing Winding Gradients (DWG):
  A Parallel and Scalable Method for 3D Reconstruction from Unoriented Poin
 t Clouds\n\nDiffusing Winding Gradients (DWG) efficiently reconstructs wat
 ertight 3D surfaces from unoriented point clouds. Unlike conventional meth
 ods, DWG avoids solving linear systems or optimizing objective functions, 
 enabling simple implementation and parallel execution. Our CUDA implementa
 tion on an NVIDI...\n\n\nWeizhou Liu (Beijing Normal University); Jiaze Li
  (Nanyang Technological University); Xuhui Chen and Fei Hou (Institute of 
 Software, Chinese Academy of Sciences; University of Chinese Academy of Sc
 iences); Shiqing Xin (Shandong University); Xingce Wang and Zhongke Wu (Be
 ijing Normal University); Chen Qian (SenseTime Group); Ying He (Nanyang Te
 chnological University  College of Computing and Data Science); and Ying H
 e\n---------------------\nVariational Surface Reconstruction Using Natural
  Neighbors\n\nWe introduced a new surface reconstruction method from point
 s without normals. The method robustly handles undersampled regions and sc
 ales to large input sizes.\n\n\nJianjun Xia and Tao Ju (Washington Univers
 ity in St. Louis)\n---------------------\nCAST: Component-Aligned 3D Scene
  Reconstruction from an RGB Image\n\nWe introduce CAST, an innovative meth
 od for reconstructing high-quality 3D scenes from a single RGB  image. Sup
 porting open-vocabulary reconstruction, CAST excels in managing occlusions
 , aligning objects accurately, and ensuring physical consistency with the 
 input, unlocking new possibilities in vir...\n\n\nKaixin Yao, Longwen Zhan
 g, Xinhao Yan, Yan Zeng, and Qixuan Zhang (ShanghaiTech University, Deemos
 ); Jiayuan Gu (ShanghaiTech University); Wei Yang (Huazhong University of 
 Science and Technology); and Lan Xu and Jingyi Yu (ShanghaiTech University
 )\n---------------------\nANIME-Rod: Adjustable Nonlinear Isotropic Materi
 als for Elastic Rods\n\nWe derive a nonlinear elastic rod energy, starting
  from a general 3D volumetric isotropic material. Validated against FEM, w
 e accurately capture rod stretching, bending and twisting, under finite de
 formations. We also propose how to separately control linear/nonlinear str
 etchability/bendability/twis...\n\n\nHuanyu Chen, Jiahao Wen, and Jernej B
 arbič (University of Southern California)\n---------------------\nStable C
 osserat Rods\n\nCosserat rods have become increasingly popular for simulat
 ing complex thin elastic rods. However, traditional approaches often encou
 nter significant challenges in robustly and efficiently solving for valid 
 quaternion orientations. We introduce Stable Cosserat rods, which can achi
 eve high accuracy wi...\n\n\nJerry Hsu (University of Utah), Tongtong Wang
  and Kui Wu (LightSpeed Studios), and Cem Yuksel (University of Utah)\n---
 ------------------\nFast But Accurate: A Real-Time Hyperelastic Simulator 
 with Robust Frictional Contact\n\nThis paper presents a GPU-friendly frame
 work for real-time implicit simulation of hyperelastic materials with fric
 tional contacts. Utilizing a novel splitting strategy and efficient solver
 , the approach achieves robust, high-performance simulation across various
  stiffness materials, handling large d...\n\n\nZiqiu Zeng (University of S
 trasbourg; Centre for Artificial Intelligence and Robotics, Hong Kong, CAS
 ); Siyuan Luo and Fan Shi (National University of Singapore); and Zhongkai
  Zhang (Centre for Artificial Intelligence and Robotics, Hong Kong, CAS)\n
 ---------------------\nOptimal r-Adaptive In-Timestep Remeshing for Elasto
 dynamics\n\nWe propose a coupled mesh-adaptation model and physical simula
 tion algorithm to jointly generate, per timestep, optimal adaptive remeshi
 ngs and implicit solutions for the simulation of frictionally contacting, 
 large-deformation elastica.\n\n\nJiahao Wen (University of Southern Califo
 rnia, Adobe Research); Jernej Barbic (University of Southern California); 
 and Danny Kaufman (Adobe Research)\n---------------------\nVariational Ela
 stodynamic Simulation\n\nThis paper shows how to express variational time 
 integration for a large class of elastic energies as an optimization probl
 em with a “hidden” convex substructure. Our integrator improves the perfor
 mance of elastic simulation tasks, while conserving physical invariants up
  to tolerance/num...\n\n\nLeticia Mattos Da Silva (Massachusetts Institute
  of Technology (MIT)); Silvia Sellán (Massachusetts Institute of Technolog
 y (MIT), Columbia University); and Natalia Pacheco-Tallaj and Justin Solom
 on (Massachusetts Institute of Technology (MIT))\n---------------------\nA
 ugmented Vertex Block Descent\n\nWe extend the Vertex Block Descent method
  for fast and unconditionally stable physics-based simulation using an Aug
 mented Lagrangian formulation to enable simulating hard constraints with i
 nfinite stiffness and systems with high stiffness ratios. This allows simu
 lating complex contact scenarios invo...\n\n\nChris Giles (Roblox) and Eli
 e Diaz and Cem Yuksel (University of Utah)\n---------------------\nSynedel
 ica: Mixed Reality Reimagined\n\nSynedelica challenges traditional approac
 hes to mixed reality by transforming physical environments through a synes
 thetic experience. This artwork emphasizes the potential for immersive tec
 hnology to mediate reality itself, fostering social interaction and shared
  experiences. By reimagining how we p...\n\n\nJohn Desnoyers-Stewart (Univ
 eristy of British Columbia) and Noah Miller and Bernhard Riecke (Simon Fra
 ser University)\n---------------------\nHyborg Agency: Fostering AI Agents
  Through Community Conversations in a Digital Forest\n\nHyborg Agency prop
 oses an artistic perspective on AI agents: We can design AI agents that ma
 intain their distinct non-human nature while meaningfully participating in
  human social contexts.\nPresenting AI agents as mechanical deer nurtured 
 by community conversations, this computational ecosystem demo...\n\n\nYuqi
 an Sun (Computer Science Research Centre, Royal College of Art); Chenhang 
 Cheng and Chuyan Xu (Individual); Chang Hee Lee (Korea Advanced Institute 
 of Science and Technology (KAIST)); and Ali Asadipour (Computer Science Re
 search Centre, Royal College of Art)\n---------------------\nLearning to M
 ove, Learning to Play, Learning to Animate: a Multimedia Exploration of th
 e More-than-human Intelligence\n\n"Learning to Move, Learning to Play, Lea
 rning to Animate" is an interdisciplinary multimedia performance, merging 
 real-time AI visuals, plant biofeedback, and found object robotics to expl
 ore more-than-human intelligence. Challenging anthropocentrism, it envisio
 ns co-creative agency among humans, ma...\n\n\nMingyong Cheng, Sophia Sun,
  Han Zhang, and Yuemeng Gu (University of California San Diego)\n---------
 ------------\nThe Posthumous World:  Our selves, Our Bodies and a World th
 at Will Continue Without Us\n\nHow would our attitudes to death and dying 
 change if we could see how a human body is reabsorbed into the environment
 ? The Posthumous World is a project about death and our relationship with 
 the planet. At its centre will be a new artwork - a poetic meditation on a
  body’s journey to re-join th...\n\n\nRichard Wright (Royal Holloway Unive
 rsity of London)\n---------------------\nCLR-Wire: Towards Continuous Late
 nt Representations for 3D Curve Wireframe Generation\n\nCLR-Wire is a unif
 ied generative framework for 3D curve-based wireframes, jointly modeling g
 eometry and topology in a continuous latent space. Using attention-driven 
 VAEs and flow matching, it enables high-quality, diverse generation from n
 oise, images, or point clouds—advancing CAD design, sh...\n\n\nXueqi Ma, Y
 ilin Liu, Tianlong Gao, Qirui Huang, and Hui Huang (Shenzhen University)\n
 ---------------------\nPDT: Point Distribution Transformation with Diffusi
 on Models\n\nPDT is a novel framework that uses diffusion models to transf
 orm unstructured point clouds into semantically meaningful and structured 
 distributions, such as keypoints, joints, and feature lines. Exploring com
 plex point distribution transformation, PDT captures fine-grained geometry
  and semantics, o...\n\n\nJionghao Wang (Texas A&M University); Cheng Lin 
 (University of Hong Kong); Yuan Liu (HKUST); Rui Xu and Zhiyang Dou (Unive
 rsity of Hong Kong); Xiaoxiao Long (Nanjing University); Haoxiang Guo (Sky
 work AI, Kunlun Inc.); Taku Komura (University of Hong Kong); and Xin Li a
 nd Wenping Wang (Texas A&M University)\n---------------------\nRELATE3D: R
 Efocusing Latent Adapter for Targeted local Enhancement and Editing in 3D 
 Generation\n\nThe alignment of text,images,and 3D is very challenging,yet 
 it is crucial and beneficial for many tasks.We explore and reveal the char
 acteristics of the native 3D latent space for 3D generation,make it decomp
 osable and low-rank,thereby enabling efficient learning for multimodal loc
 al alignment,achie...\n\n\nXiao-Lei Li (Tsinghua University, Tencent Video
  AI Center); Hao-Xiang Chen (Tsinghua University); Yanni Zhang (Tencent Vi
 deo AI Center); Kai Ma (Tencent PCG); Alan Zhao (Tencent Video AI Center);
  Tai-Jiang Mu (Tsinghua University); Haoxiang Guo (Skywork AI, Kunlun Inc.
 ); and Ran Zhang (Tencent Video AI Center)\n---------------------\nDrag Yo
 ur Gaussian: Effective Drag-Based Editing  with Score Distillation for 3D 
 Gaussian Splatting\n\nDYG is a 3D drag-based scene editing method for Gaus
 sian Splatting that enables precise, multi-view consistent geometric edits
  using 3D masks and control points. It combines implicit triplane represen
 tation and a drag-based diffusion model for high-quality, fine-grained res
 ults. Visit our project pa...\n\n\nYansong Qu, Dian Chen, and Xinyang Li (
 Xiamen University); Xiaofan Li (Baidu Inc.); and Shengchuan Zhang, Liujuan
  Cao, and Rongrong Ji (Xiamen University)\n---------------------\nCMD: Con
 trollable Multiview Diffusion for 3D Editing and Progressive Generation\n\
 nCMD revolutionizes 3D generation by enabling flexible local editing of 3D
  models from a single rendering, as well as progressive, interactive creat
 ion of complex 3D scenes. At its core, CMD leverages a conditional multivi
 ew diffusion model to seamlessly modify/add new components—enhancing cont.
 ..\n\n\nPeng Li (Hong Kong University of Science and Technology), Suizhi M
 a (Johns Hopkins University), Jialiang Chen and Yuan Liu (Hong Kong Univer
 sity of Science and Technology), Congyi Zhang (Univeristy of British Colum
 bia), Wei Xue and Wenhan Luo (Hong Kong University of Science and Technolo
 gy), Alla Sheffer (Univeristy of British Columbia), Wenping Wang (Texas A&
 M University), and Yike Guo (Hong Kong University of Science and Technolog
 y)\n---------------------\nSwiftSketch: A Diffusion Model for Image-to-Vec
 tor Sketch Generation\n\nSwiftSketch, a diffusion-based model with a trans
 former-decoder, generates high-quality vector sketches from images in unde
 r a second. It progressively denoises stroke coordinates sampled from a Ga
 ussian distribution, effectively generalizing across various object classe
 s. Training uses the ControlS...\n\n\nEllie Arar, Yarden Frenkel, and Dani
 el Cohen-Or (Tel Aviv University); Ariel Shamir (Reichman University); and
  Yael Vinker (Computer Science and Artificial Intelligence Laboratory (CSA
 IL), Massachusetts Institute of Technology (MIT))\n---------------------\n
 Fluid Simulation on Vortex Particle Flow Maps\n\nWe present the Vortex Par
 ticle Flow Map (VPFM) method, which revitalizes the traditional Vortex-In-
 Cell approach for computer graphics. By evolving vorticity and higher-orde
 r quantities along particle flow maps, our method achieves significantly i
 mproved long-term stability and vorticity preservatio...\n\n\nSinan Wang (
 Georgia Institute of Technology); Junwei Zhou (University of Michigan Ann 
 Arbor, Purdue University); Fan Feng (Dartmouth College); and Zhiqi Li, Yuc
 hen Sun, Duowen Chen, Greg Turk, and Bo Zhu (Georgia Institute of Technolo
 gy)\n---------------------\nClebsch Gauge Fluid on Particle Flow Maps\n\nW
 e present a Clebsch PFM fluid solver that accurately transports wave funct
 ions using particle flow maps. Key innovations include a new gauge transfo
 rmation, improved velocity reconstruction on coarse grids, and better fine
 -scale structure preservation. Benchmarks show superior performance over i
 mpu...\n\n\nZhiqi Li, Candong Lin, Duowen Chen, and Xinyi Zhou (Georgia In
 stitute of Technology); Shiying Xiong (Zhejiang University); and Bo Zhu (G
 eorgia Institute of Technology)\n---------------------\nCirrus: Adaptive H
 ybrid Particle-Grid Flow Maps on GPU\n\nWe introduce an adaptive octree-ba
 sed GPU simulator for large-scale fluid simulation. Our hybrid particle-gr
 id flow map advection scheme effectively preserves vortex details, enablin
 g high-resolution and high-quality results. The source code has been made 
 publicly available at: https://wang-mengdi.g...\n\n\nMengdi Wang (Georgia 
 Institute of Technology), Fan Feng (Dartmouth College), and Junlin Li and 
 Bo Zhu (Georgia Institute of Technology)\n---------------------\nLeapfrog 
 Flow Maps for Real-Time Fluid Simulation\n\nWe present Leapfrog Flow Maps 
 (LFM), a fast hybrid velocity-impulse scheme with leapfrog integration. Th
 e computations are further accelerated by a matrix-free AMGPCG solver opti
 mized for GPUs. As a result, LFM achieves high performance and fidelity ac
 ross diverse examples, including fireballs and w...\n\n\nYuchen Sun, Junli
 n Li, Ruicheng Wang, Sinan Wang, and Zhiqi Li (Georgia Institute of Techno
 logy); Bart G. van Bloemen Waanders (Sandia National Laboratories); and Bo
  Zhu (Georgia Institute of Technology)\n---------------------\nFluid Simul
 ation on Compressible Flow Maps\n\nWe present a unified compressible flow 
 map framework based on Lagrangian path integrals, enabling conservative de
 nsity-energy transport and flexible pressure treatments. Validated on dive
 rse systems—from shocks to shallow water—it captures complex flow features
  like vortices and wave int...\n\n\nDuowen Chen and Zhiqi Li (Georgia Inst
 itute of Technology); Taiyuan Zhang and Jinjin He (Dartmouth College); Jun
 wei Zhou (University of Michigan, Purdue University); Bart G. van Bloemen 
 Waanders (Sandia National Laboratories); and Bo Zhu (Georgia Institute of 
 Technology)\n---------------------\nEDGE: Epsilon-Difference Gradient Evol
 ution for Buffer-Free Flow Maps\n\nThis paper presents Epsilon Difference 
 Gradient Evolution (EDGE), a novel method for accurate flow-map computatio
 n on grids without velocity buffers. EDGE enables large-scale, efficient a
 nd high-fidelity fluid simulations that capture and preserve complex vorti
 city structures while significantly red...\n\n\nZhiqi Li, Ruicheng Wang, J
 unlin Li, Duowen Chen, Sinan Wang, and Bo Zhu (Georgia Institute of Techno
 logy)\n---------------------\nSobol' Sequences with Guaranteed-Quality 2D 
 Projections\n\nIn the context of quasi-Monte Carlo rendering, we introduce
  a new Sobol' construction and demonstrate that particular pairs of polyno
 mials of the form p and p^2+p+1 in Sobol'-based sampling lead to (1, 2)-se
 quences. They can be combined to form high-dimensional low discrepancy seq
 uences with good 2D...\n\n\nNicolas Bonneel and David Coeurjolly (CNRS - L
 IRIS) and Jean-Claude Iehl and Victor Ostromoukhov (Université Claude Bern
 ard Lyon 1, CNRS - LIRIS)\n---------------------\nCorrect your balance heu
 ristic: Optimizing balance-style multiple importance sampling weights\n\nM
 ultiple importance sampling (MIS) is vital to most rendering algorithms. M
 IS computes a weighted sum of samples from different techniques to handle 
 diverse scene types and lighting effects.\nWe propose a practical weight c
 orrection scheme that yields better equal-time performance on bidirectiona
 l al...\n\n\nQingqin Hua and Pascal Grittmann (Saarland University) and Ph
 ilipp Slusallek (Saarland University, DFKI)\n---------------------\nHistog
 ram Stratification for Spatio-Temporal Reservoir Sampling\n\nThis paper in
 troduces stratification into resampled importance sampling (RIS) technique
  for real-time photorealistic rendering. It organizes sample candidates in
 to local histograms and then employs Quasi Monte Carlo and antithetic patt
 erns for efficient sampling. This low-overhead approach significa...\n\n\n
 Corentin Salaun and Martin Balint (Max Planck Institute for Informatics), 
 Laurent Belcour and Eric Heitz (Intel), and Gurprit Singh and Karol Myszko
 wski (Max Planck Institute for Informatics)\n---------------------\nMultip
 le Importance Reweighting for Path Guiding\n\nWe combine the estimates gen
 erated in each guiding iteration, leveraging the importance distributions 
 from multiple guiding iterations. We demonstrate that our path-level rewei
 ghting makes guiding algorithms less sensitive to noise and overfitting in
  distributions.\n\n\nZhimin Fan, Yiming Wang, and Chenxi Zhou (Nanjing Uni
 versity); Ling-Qi Yan (University of California Santa Barbara); and Yanwen
  Guo and Jie Guo (Nanjing University)\n---------------------\nVector-Value
 d Monte Carlo Integration Using Ratio Control Variates\n\nVariance reducti
 on techniques are widely used to reduce the noise of Monte Carlo integrati
 on. However, these techniques are typically designed with the assumption t
 hat the integrand is scalar-valued. To address this, we introduce ratio co
 ntrol variations, an estimator that leverages a ratio-based ap...\n\n\nHao
 lin Lu (UC San Diego, MPI for Informatics); Delio Vicini (Google Inc.); an
 d Wesley Chang and Tzu-Mao Li (UC San Diego)\n---------------------\nPract
 ical Stylized Nonlinear Monte Carlo Rendering\n\nWe present a practical me
 thod for rendering scenes with complex, recursive nonlinear stylization ap
 plied to physically based rendering. Our approach introduces nonlinear pat
 h filtering(NL-PF) and nonlinear neural radiance caching(NL-NRC), which re
 duce the exponential sampling cost of stylized render...\n\n\nXiaochun Ton
 g and Toshiya Hachisuka (University of Waterloo)\n---------------------\nL
 earning to Assemble with Alternative Plans\n\nWe introduce a reinforcement
  learning framework for assembling structures composed of rigid parts. A p
 re-trained policy generates alternative assembly plans, enabling rapid ada
 ptation to unexpected disruptions. Our approach supports efficient and rob
 ust planning for multi-robot assembly tasks.\n\n\nZiqi Wang (HKUST, EPFL);
  Wenjun Liu (HKUST); Jingwen Wang and Gabriel Vallat (EPFL); Fan Shi (Nati
 onal University of Singapore); and Stefana Parascho and Maryam Kamgarpour 
 (EPFL)\n---------------------\nAMOR: Adaptive Character Control through Mu
 lti-Objective Reinforcement Learning\n\nPresenting AMOR, a policy conditio
 ned on context and a linear combination of reward weights, trained using m
 ulti-objective reinforcement learning. Once trained, AMOR allows for on-th
 e-fly adjustments of reward weights, unlocking new possibilities in physic
 s-based and robotic character control.\n\n\nLucas N. Alegre (Instituto de 
 Informática - Universidade Federal do Rio Grande do Sul, Disney Research) 
 and Agon Serifi, Ruben Grandia, David Müller, Espen Knoop, and Moritz Bäch
 er (Disney Research)\n---------------------\nDesigning Pin-pression Grippe
 r and Learning its Dexterous Grasping with Online In-hand Adjustment\n\nWe
  introduce a pin-pression gripper featuring parallel-jaw fingers with 2D a
 rrays of independently extendable pins, allowing instant shape adaptation 
 to target object geometry and dynamic in-hand re-orientation for enhanced 
 grasp stability. Reinforcement learning with curriculum-based training ena
 bl...\n\n\nHewen Xiao and Xiuping Liu (Dalian University of Technology), H
 ang Zhao (Wuhan University), Jian Liu (Shenyang University of Technology),
  and Kai Xu (National University of Defense Technology (NUDT))\n----------
 -----------\nCueTip: An Interactive and Explainable Physics-aware Pool Ass
 istant\n\nCueTip is an interactive and explainable automated coaching assi
 stant for a variant of pool/billiards. CueTip has a natural-language inter
 face, the ability to perform contextual, physics-aware reasoning, and its 
 explanations are rooted in a set of predetermined guidelines developed by 
 domain experts...\n\n\nSean Memery and Kevin Denamganaï (University of Edi
 nburgh), Jiaxin Zhang and Zehai Tu (Lightspeed Studios), Yiwen Guo (Indepe
 ndent), and Kartic Subr (University of Edinburgh)\n---------------------\n
 Creating Fluid-Interactive Virtual Agents by an Efficient Simulator with L
 ocal-domain Control\n\nWe introduce a novel local-domain fluid-solid inter
 action simulator grounded in a lattice Boltzmann solver. By leveraging an 
 MPC-based domain-tracking approach and an improved convective boundary con
 dition, it offers enhanced stability and efficiency for deriving control p
 olicies of virtual agents, ...\n\n\nWenbin Song, Heng Zhang, Yang Wang, an
 d Xiaopei Liu (ShanghaiTech University)\n---------------------\nAerial Pat
 h Online Planning for Urban Scene Updation\n\nWe present the first scene-u
 pdate aerial path planning algorithm specifically designed for detecting a
 nd updating change areas in urban environments, which paves the way for ef
 ficient, scalable, and adaptive UAV-based scene updates in complex urban e
 nvironments.\n\n\nMingfeng Tang (Shenzhen University), Ningna Wang (Univer
 sity of Texas at Dallas), Ziyuan Xie (Shenzhen University), Jianwei Hu (Qi
 Yuan Lab), Ke Xie (Shenzhen University), Xiaohu Guo (University of Texas a
 t Dallas), and Hui Huang (Shenzhen University)\n---------------------\nMod
 el See Model Do: Speech-Driven Facial Animation with Style Control\n\nMode
 lSeeModelDo presents a speech-driven 3D facial animation method using a la
 tent diffusion model conditioned on a reference clip to capture nuanced pe
 rformance styles. A novel "style basis" mechanism extracts key poses to gu
 ide generation, achieving expressive, temporally coherent animations with 
 ...\n\n\nYifang Pan (University of Toronto; Jali Research, Canada); Karan 
 Singh (University of Toronto); and Luiz Gustavo Hafemann (Ubisoft)\n------
 ---------------\nTiny is not small enough: High quality, low-resource faci
 al animation models through hybrid knowledge distillation\n\nThe goal of t
 his work is to train lip sync animation models that can run in real-time a
 nd on-device. We design a two-stage knowledge distillation framework to di
 still large, high-quality models. Our results show that we can train small
  models with low latency and a comparatively small loss in qualit...\n\n\n
 Zhen Han, Mattias Teye, Derek Yadgaroff, and Judith Bütepage (Electronic A
 rts)\n---------------------\nStreamME: Simplify 3D Gaussian Avatar within 
 Live Stream\n\nThe StreamME takes live stream video as input to enable rap
 id 3D head avatar reconstruction. It achieves impressive speed, capturing 
 the basic facial appearance within 10-seconds and reaching high-quality fi
 delity within 5-minutes. StreamME reconstructs facial features through on-
 the-fly training, a...\n\n\nLuchuan Song (University of Rochester, Adobe R
 esearch); Yang Zhou, Zhan Xu, Yi Zhou, and Deepali Aneja (Adobe Research);
  and Chenliang Xu (University of Rochester)\n---------------------\nScaffo
 ldAvatar: High-Fidelity Gaussian Avatars with Patch Expressions\n\nScaffol
 dAvatar presents a novel approach for reconstructing ultra-high fidelity a
 nimatable head avatars, which can be rendered in real-time. Our method ope
 rates on patch-based local expression features and synthesizes 3D Gaussian
 s dynamically by leveraging tiny scaffold MLPs. We employ color-based d...
 \n\n\nShivangi Aneja (Technical University of Munich, DisneyResearch|Studi
 os); Sebastian Weiss, Irene Baeza, Prashanth Chandran, and Gaspard Zoss (D
 isneyResearch|Studios); Matthias Niessner (Technical University Munich); a
 nd Derek Bradley (DisneyResearch|Studios)\n---------------------\nSqueezeM
 e: Mobile-Ready Distillation of Gaussian Full-Body Avatars\n\nExisting Gau
 ssian Splatting avatars require desktop GPUs, limiting mobile device use. 
 SqueezeMe converts these avatars into a lightweight representation, enabli
 ng real-time animation and rendering on mobile devices. By distilling the 
 corrective decoder into an efficient linear model, SqueezeMe achie...\n\n\
 nForrest Iandola, Stanislav Pidhorskyi, Igor Santesteban, Divam Gupta, Anu
 j Pahuja, Nemanja Bartolovic, Frank Yu, Emanuel Garbin, Tomas Simon, and S
 hunsuke Saito (Meta)\n---------------------\nTransforming Unstructured Hai
 r Strands into Procedural Hair Grooms\n\nRecent methods have been develope
 d to reconstruct 3D hair strand geometry from images. We introduce an inve
 rse hair grooming pipeline to transform these unstructured hair strands in
 to procedural hair grooms controlled by a small set of guide strands and a
 rtist-friendly grooming operators, enabling e...\n\n\nWesley Chang and And
 rew Russell (University of California San Diego); Stephane Grabli, Matt Ch
 iang, Christophe Hery, and Doug Roble (Meta); Ravi Ramamoorthi and Tzu-Mao
  Li (University of California San Diego); and Olivier Maury (Meta)\n------
 ---------------\nBe Decisive: Noise-Induced Layouts for Multi-Subject Gene
 ration\n\nText-to-image diffusion models struggle with multi-subject gener
 ation due to subject leakage. Prior methods impose external layouts that c
 onflict with the model’s prior, harming alignment and natural composition.
  We introduce a method that leverages the layout encoded in the initial no
 ise, pro...\n\n\nOmer Dahary (Tel Aviv University, Snap Research); Yehonat
 han Cohen (Tel Aviv University); Or Patashnik (Tel Aviv University, Snap R
 esearch); Kfir Aberman (Snap Research); and Daniel Cohen-Or (Tel Aviv Univ
 ersity, Snap Research)\n---------------------\nCora: Correspondence-aware 
 image editing using few step diffusion\n\nCora is a novel diffusion-based 
 image editing method that achieves complex edits, such as object insertion
 , background changes, and non-rigid transformations, in only four diffusio
 n steps. By leveraging pixel-wise semantic correspondences between source 
 and target, it preserves key elements of the o...\n\n\nAmirhossein Alimoha
 mmadi, Aryan Mikaeili, and Sauradip Nag (Simon Fraser University); Negar H
 assanpour (Huawei Canada); and Andrea Tagliasacchi and Ali Mahdavi-Amiri (
 Simon Fraser University)\n---------------------\nIntrinsicEdit: Precise ge
 nerative image manipulation in intrinsic space\n\nA generative workflow fo
 r precise image editing using an intrinsic-image latent space. Built on RG
 B-X diffusion, it enables diverse edits—like relighting, color changes, an
 d object manipulation—while preserving identity and ameliorating intrinsic
 -channel entanglement. All this is done wi...\n\n\nLinjie Lyu (Max-Planck-
 Institute for Informatics & Saarland Informatics Campus, Adobe Research); 
 Valentin Deschaintre, Yannick Hold-Geoffroy, Milos Hasan, and Jae Shin Yoo
 n (Adobe Research); Thomas Leimkuehler and Christian Theobalt (Max-Planck-
 Institute for Informatics & Saarland Informatics Campus); and Iliyan Georg
 iev (Adobe Research)\n---------------------\n3D-Fixup: Advancing Photo Edi
 ting with 3D Priors\n\n3D-Fixup enables realistic 3D-aware photo editing b
 y leveraging 3D priors and a novel data pipeline that extracts training pa
 irs from real-world videos. Its feed-forward architecture supports efficie
 nt, high-quality edits involving complex 3D transformations while preservi
 ng object identity, outperf...\n\n\nYen-Chi Cheng (University of Illinois 
 Urbana-Champaign, Adobe Research); Krishna Kumar Singh and Jae Shin Yoon (
 Adobe Research); Alexander Schwing and Liang-Yan Gui (University of Illino
 is Urbana-Champaign); and Matheus Gadelha, Paul Guerrero, and Nanxuan Zhao
  (Adobe Research)\n---------------------\nMonetGPT: Solving Puzzles Enhanc
 es MLLMs’ Image Retouching Skills\n\nMonetGPT explores using multimodal la
 rge language models (MLLMs) for photo retouching by injecting domain knowl
 edge via visual puzzles. These puzzles help MLLMs understand individual op
 erations,  visual aesthetics, and generate expert plans. Our procedural pi
 peline enables explainable edits with det...\n\n\nNiladri Shekhar Dutt (Un
 iversity College London (UCL)); Duygu Ceylan (Adobe); and Niloy Mitra (Uni
 versity College London (UCL), Adobe)\n---------------------\nPartEdit: Fin
 e-Grained Image Editing using Pre-Trained Diffusion Models\n\nWe present P
 artEdit, a novel diffusion-based system enabling precise, text-based edits
  of object parts without retraining or manual masks. Optimizing part-aware
  tokens generates localized non-binary attention maps to guide seamless ed
 its. Our novel blending strategy delivers high-quality visual resu...\n\n\
 nAleksandar Cvejic, Abdelrahman Eldesokey, and Peter Wonka (King Abdullah 
 University of Science and Technology (KAUST))\n---------------------\nInst
 ance Segmentation of Scene Sketches Using Natural Image Priors\n\nINKi ena
 bles instance segmentation for scene sketches by adapting image segmentati
 on models with class-agnostic tuning and depth-based refinement. We introd
 uce a new dataset INK-scene with diverse styles and demonstrate layered sk
 etch organization for advanced editing, including inpainting occluded ...\
 n\n\nMia Tang (Stanford University, Carnegie Mellon University); Yael Vink
 er (Computer Science and Artificial Intelligence Laboratory (CSAIL), Massa
 chusetts Institute of Technology (MIT)); Chuan Yan and Lvmin Zhang (Stanfo
 rd University); and Maneesh Agrawala (Stanford University, Roblox Research
 )\n---------------------\nPower-Linear Polar Directional Fields\n\nWe pres
 ent a method for designing smooth directional fields on triangle meshes wi
 th precise control over singularities. Our approach uses a power-linear po
 lar representation, allowing singularities of any index to be placed anywh
 ere on the mesh. The resulting fields are smooth, robust to mesh qualit...
 \n\n\nJiabao Brad Wang and Amir Vaxman (University of Edinburgh)\n--------
 -------------\nNeurCross: A Neural Approach to Computing Cross Fields for 
 Quad Mesh Generation\n\nWe propose NeurCross, a self-supervised framework 
 for quadrilateral mesh generation that jointly optimizes principal curvatu
 re direction field and cross field by employing an optimizable neural SDF 
 to approximate the input surface. NeurCross outperforms state-of-the-art m
 ethods in terms of singular ...\n\n\nQiujie Dong (Shandong University, The
  University of Hong Kong); Huibiao Wen (Shandong University); Rui Xu (The 
 University of Hong Kong); Shuangmin Chen (Qingdao University of Science an
 d Technology); Jiaran Zhou (Ocean University of China); Shiqing Xin and Ch
 anghe Tu (Shandong University); Taku Komura (The University of Hong Kong);
  and Wenping Wang (Texas A&M University)\n---------------------\nField Smo
 othness-Controlled Partition for Quadrangulation\n\nOur approach proposes 
 a novel partition method for reliable feature-aligned quadrangulation. The
  core insight is that singularity-distant smooth streamlines are more suit
 able as patch boundaries. The key implementation confines patch boundaries
  to high field smoothness regions.\nValidated on large-sc...\n\n\nZhongxua
 n Liang, Wei Du, and Xiao-Ming Fu (University of Science and Technology of
  China)\n---------------------\nFeature-Aligned Parametrization in Penner 
 Coordinates\n\nWe extend Penner-coordinate-based methods for seamless para
 metrizations to surfaces with sharp features to which the parametrization 
 needs to be aligned.  We describe a two-phase method to efficiently minimi
 ze feature constraint residual errors.  We demonstrate that the resulting 
 algorithm works rob...\n\n\nRyan Capouellez and Rodrigo Singh (New York Un
 iversity), Martin Heistermann and David Bommes (University of Bern), and D
 enis Zorin (New York University)\n---------------------\nRectangular Surfa
 ce Parameterization\n\nThis paper presents a method for mapping curved sur
 faces to the plane without shear, enabling rectangular parameterizations. 
 It introduces a novel approach for computing integrable, orthogonal frame 
 fields. The method improves mesh quality, supports rich user control, and 
 outperforms existing techni...\n\n\nEtienne Corman (CNRS) and Keenan Crane
  (Carnegie Mellon University)\n---------------------\nDivide-and-Conquer E
 mbedding\n\nThe paper proposes a construction algorithm based on a divide-
 and-conquer strategy to map a disk-topology triangular mesh onto any conve
 x polygon., which supports arbitrary numerical precision and exact arithme
 tic. Under exact arithmetic, it strictly guarantees a bijection for any me
 sh and convex po...\n\n\nYuan-Yuan Cheng, Qing Fang, Ligang Liu, and Xiao-
 Ming Fu (University of Science and Technology of China)\n-----------------
 ----\n3DGS2: Near Second-order Converging 3D Gaussian Splatting\n\nThis pa
 per introduces a nearly second-order convergent training algorithm for 3D 
 Gaussian Splatting that exploits independent kernel attributes and sparse 
 coupling across images. By constructing and solving small Newton systems f
 or parameter groups, it achieves about an-order faster training while m...
 \n\n\nLei Lan (University of Utah; State Key Lab of CAD and CG, Zhejiang U
 niversity); Tianjia Shao (Zhejiang University); Zixuan Lu and Yu Zhang (Un
 iversity of Utah); Chenfanfu Jiang (UCLA); and Yin Yang (University of Uta
 h)\n---------------------\nFLoD: Integrating Flexible Level of Detail into
  3D Gaussian Splatting for Customizable Rendering\n\nFlexible Level of Det
 ail (FLoD) integrates the concept of LoD into 3DGS using a multi-level rep
 resentation built with 3D Gaussian scale constraints and level-by-level tr
 aining strategy. FLoD enables flexible rendering through single-level or s
 elective rendering for optimal image quality under varyin...\n\n\nYunji Se
 o, Young Sun Choi, HyunSeung Son, and Youngjung Uh (Yonsei University)\n--
 -------------------\nVirtualized 3D Gaussians: Flexible Cluster-based Leve
 l-of-Detail System for Real-Time Rendering of Composed Scenes\n\nV3DG achi
 eves real-time rendering of massive 3D Gaussians in large, composed scenes
  through a novel LOD approach.\nInspired by Nanite, V3DG processes detaile
 d 3D assets into clusters at various granularities offline, and selectivel
 y renders 3D Gaussians at runtime—flexibly balancing rendering s...\n\n\nX
 ijie Yang (Zhejiang University, Shanghai Artificial Intelligence Laborator
 y); Linning Xu (The Chinese University of Hong Kong); Lihan Jiang (Univers
 ity of Science and Technology of China, Shanghai Artificial Intelligence L
 aboratory); Dahua Lin (The Chinese University of Hong Kong, Shanghai Artif
 icial Intelligence Laboratory); and Bo Dai (University of Hong Kong)\n----
 -----------------\nDon’t Splat your Gaussians: Volumetric Ray-Traced Primi
 tives for Modeling and Rendering Scattering and Emissive Media\n\nWe forma
 lize the path-tracing of volumes composed of anisotropic kernel mixture mo
 dels. Our work enables computing physically-based light transport on compl
 ex volumetric assets efficiently, on tiny memory budgets. We further intro
 duce Epanechnikov kernels as an efficient alternative in kernel-based ...\
 n\n\nJorge Condor (Universita della Svizzera Italiana); Sébastien Speierer
 , Lukas Bode, Božič Aljaž, and Simon Green (Meta Reality Labs); Piotr Didy
 k (Universita della Svizzera Italiana); Adrián Jarabo (Meta Reality Labs);
  and Jorge Condor\n---------------------\nWhen Gaussian Meets Surfel: Ultr
 a-fast High-fidelity Radiance Field Rendering\n\nWe introduce Gaussian-enh
 anced Surfels (GESs), a bi-scale representation combining opaque surfels a
 nd Gaussians for high-fidelity radiance field rendering. GES is entirely s
 orting free, enabling high-fidelity view-consistent rendering with ultra f
 ast speeds.\n\n\nKeyang Ye, Tianjia Shao, and Kun Zhou (Zhejiang Universit
 y)\n---------------------\nDeformable Beta Splatting\n\nDeformable Beta Sp
 latting (DBS) is a novel approach for real-time radiance field rendering t
 hat leverages deformable Beta Kernels with adaptive frequency control for 
 both geometry and color encoding. DBS captures complex geometries and ligh
 ting with state-of-the-art fidelity, while only using 45% fe...\n\n\nRong 
 Liu (USC Institute for Creative Technologies (ICT)), Dylan Sun (University
  of Southern California), Meida Chen (USC Institute for Creative Technolog
 ies (ICT)), Yue Wang (University of Southern California), and Andrew Feng 
 (USC Institute for Creative Technologies (ICT))\n---------------------\nIm
 age-GS: Content-Adaptive Image Representation via 2D Gaussians\n\nWe intro
 duce Image-GS, a content-adaptive image representation based on colored 2D
  Gaussians. Image-GS achieves remarkable rate-distortion performance acros
 s diverse images and textures while supporting hardware-friendly fast rand
 om access and flexible quality control through a smooth level-of-detai...\
 n\n\nYunxiang Zhang and Bingxuan Li (New York University), Alexandr Kuznet
 sov (Advanced Micro Devices (AMD)), Akshay Jindal and Stavros Diolatzis (I
 ntel Corporation), Kenneth Chen (New York University), Anton Sochenov and 
 Anton Kaplanyan (Intel Corporation), and Qi Sun (New York University)\n---
 ------------------\nBrepDiff: Single-Stage B-rep Diffusion Model\n\nWe pre
 sent BrepDiff, a simple, single-stage diffusion model for generating Bound
 ary Representations (B-reps). Our approach generates B-reps by denoising p
 oint-based face samples with a dedicated noise schedule. Unlike multi-stag
 e methods, BrepDiff enables intuitive, editable geometry creation, inclu..
 .\n\n\nMingi Lee and Dongsu Zhang (Seoul National University), Clément Jam
 bon (Massachusetts Institute of Technology (MIT)), and Young Min Kim (Seou
 l National University)\n---------------------\nBoolean Operation for CAD M
 odels Using a Hybrid Representation\n\nWe propose a novel algorithm for ef
 ficient and accurate Boolean operations on B-Rep models by mapping them bi
 jectively to controllable-error triangle meshes. Using conservative inters
 ection detection on the mesh to locate all surface intersection curves and
  carefully handling degeneration and topolo...\n\n\nYingyu Yang and Xiaoho
 ng Jia (State Key Laboratory of Mathematical Sciences, Academy of Mathemat
 ics and Systems Science, Chinese Academy of Sciences; University of Chines
 e Academy of Sciences); Bolun Wang (Visual Computing Institute, RWTH Aache
 n University); Jieyin Yang (State Key Laboratory of Mathematical Sciences,
  Academy of Mathematics and Systems Science, Chinese Academy of Sciences; 
 University of Chinese Academy of Sciences); Shiqing Xin (Shandong Universi
 ty); and Dong-Ming Yan (MAIS, Institute of Automation, Chinese Academy of 
 Sciences; University of Chinese Academy of Sciences)\n--------------------
 -\nPS-CAD: Local Geometry Guidance via Prompting and Selection for CAD Rec
 onstruction\n\nWe propose an iterative prompt-and-select architecture to p
 rogressively reconstruct the CAD modeling sequence of a target point cloud
 . We propose the concept of local geometric guidance and come up with thre
 e ways to integrate this guidance into iterative reconstruction. Experimen
 ts demonstrate the ...\n\n\nBingchen Yang and Haiyong Jiang (School of Art
 ificial Intelligence, University of Chinese Academy of Sciences); Hao Pan 
 (Tsinghua University); Guosheng Lin (Nanyang Technological University); Ju
 n Xiao (School of Artificial Intelligence, University of Chinese Academy o
 f Sciences); Peter Wonka (KAUST); and Bingchen Yang\n---------------------
 \nStitch-A-Shape: Bottom-up Learning for B-Rep Generation\n\nStitch-A-Shap
 e introduces a novel framework for generating B-Rep models by directly add
 ressing both topology and geometry. Using a sequential stitching approach,
  it assembles 3D shapes from vertices through curves to faces, effectively
  managing topological and geometric complexities. The framework d...\n\n\n
 Pu Li (Institute of Automation, Chinese Academy Of Sciences) and Wenhao Zh
 ang, Jinglu Chen, and Dongming Yan (Institute of Automation, Chinese Acade
 my of Sciences)\n---------------------\nDeFillet: Detection and Removal of
  Fillet Regions in Polygonal CAD Models\n\nDeFillet, the reverse of CAD fi
 lleting, is vital for CAE and redesign but challenging with polygon CAD mo
 dels. Our algorithm uses Voronoi vertices as rolling-ball center candidate
 s to efficiently identify fillets. Sharp features are then reconstructed v
 ia quadratic optimization, validated on diverse...\n\n\nJing-En Jiang (Sch
 ool of Computer Science and Technology, Shandong University); Hanxiao Wang
  (Institute of Automation, Chinese Academy of Sciences, Beijing, China    
  The School of Artificial Intelligence, University of Chinese Academy of S
 ciences); Mingyang Zhao (Academy of Mathematics and Systems Science, Chine
 se Academy of Sciences, the University of Chinese Academy of Sciences); Do
 ng-Ming Yan (Institute of Automation, Chinese Academy of Sciences); Shuang
 min Chen (School of Information and Technology, Qingdao University of Scie
 nce and Technology); Shiqing Xin (School of Computer Science and Technolog
 y, Shandong University); Changhe Tu (School of Computer Science and Techno
 logy,  Shandong University); and Wenping Wang (Computer Science & Engineer
 ing,  Texas A&M University)\n---------------------\nHoLa: B-Rep Generation
  using a Holistic Latent Representation\n\nWe introduce a novel representa
 tion for learning and generating Computer-Aided Design (CAD) models in the
  form of boundary representations (BReps). Our representation unifies the 
 continuous geometric properties of BRep primitives in different orders (e.
 g., surfaces and curves) and their\ndiscrete top...\n\n\nYilin Liu, Duoten
 g Xu, and Xingyao Yu (Shenzhen University); Xiang Xu (Simon Fraser Univers
 ity, Autodesk Research); Daniel Cohen-Or (Tel Aviv University, Shenzhen Un
 iversity); Hao Zhang (Simon Fraser University); and Hui Huang (Shenzhen Un
 iversity)\n---------------------\nPhysically Controllable Relighting of Ph
 otographs\n\nWe present a photograph relighting method that enables explic
 it control over light sources akin to CG pipelines. We achieve this in a p
 ipeline involving mid-level computer vision, physically-based rendering, a
 nd neural rendering. We introduce a self-supervised training methodology t
 o train our neura...\n\n\nChris Careaga and Yağız Aksoy (Simon Fraser Univ
 ersity)\n---------------------\nLightLab: Controlling Light Sources in Ima
 ges with Diffusion Models\n\nLightLab is a diffusion-based method for para
 metric control over light sources in an image. Leveraging the linearity of
  light we create a dataset of controled illumniation changes from a small 
 set of real image pairs and synthetic renders, which is used to fine-tune 
 a model to enable physically plau...\n\n\nNadav Magar (Tel Aviv University
 , Google); Amir Hertz, Eric Tabellion, Yael Pritch, and Alex Rav-Acha (Goo
 gle); Ariel Shamir (Reichman University, Google); and Yedid Hoshen (Hebrew
  University of Jerusalem, Google)\n---------------------\nSpatiotemporally
  Consistent Indoor Lighting Estimation with Diffusion Priors\n\nWe propose
  a method for estimating spatiotemporally varying indoor lighting from vid
 eos using a continuous light field represented as an MLP. By leveraging 2D
  diffusion priors fine-tuned to predict lighting jointly at multiple locat
 ions, our approach achieves superior performance and zero-shot gener...\n\
 n\nMutian Tong, Rundi Wu, and Changxi Zheng (Columbia University)\n-------
 --------------\nGSHeadRelight: Fast Relightability for 3D Gaussian Head Sy
 nthesis\n\nGSHeadRelight enables fast, high-quality relightability for 3D 
 Gaussian head synthesis. A linear light model based on learnable radiance 
 transfer is integrated into the native 3DGS rasterization process and supp
 orts colored illumination. Without requiring expensive light stage data, o
 ur method achie...\n\n\nHenglei Lv (Institute of Computing Technology, Chi
 nese Academy of Sciences; University of Chinese Academy of Sciences); Bail
 in Deng (Cardiff University); Jianzhu Guo, Xiaoqiang Liu, Pengfei Wan, and
  Di Zhang (Kuaishou Technology); and Lin Gao (Institute of Computing Techn
 ology, Chinese Academy of Sciences)\n---------------------\nPractical Inve
 rse Rendering of Textured and Translucent Appearance\n\nThis work addresse
 s recovering textured materials using inverse rendering. Our Laplacian mip
 mapping improves the reconstruction of high-resolution textures. We also p
 ropose a novel gradient computation that enables efficiently reconstructin
 g textured, path-traced subsurface scattering. The methods a...\n\n\nPhili
 ppe Weier (Saarland University, Google); Jérémy Riviere, Ruslan Guseinov, 
 and Stephan Garbin (Google); Philipp Slusallek (Saarland University, DFKI)
 ; Bernd Bickel (Google, ETH Zürich); and Thabo Beeler and Delio Vicini (Go
 ogle)\n---------------------\nLayerPano3D: Layered 3D Panorama for Hyper-I
 mmersive Scene Generation\n\nLayerPano3D is a novel framework that generat
 es hyper-immersive 3D panoramic scenes from a single text prompt. By decom
 posing panoramas into multiple layers and optimizing them as 3D Gaussians,
  it enables full 360°×180° exploration with consistent visual quality, unl
 ocking new possibilities for virt...\n\n\nShuai Yang (Shanghai Jiao Tong U
 niversity, Shanghai Artificial Intelligence Laboratory); Jing Tan (The Chi
 nese University of Hong Kong); Mengchen Zhang (Zhejiang University, Shangh
 ai Artificial Intelligence Laboratory); Tong Wu (The Chinese University of
  Hong Kong); Gordon Wetzstein (Stanford University); Ziwei Liu (Nanyang Te
 chnological University); and Dahua Lin (The Chinese University of Hong Kon
 g)\n---------------------\nLinear-Time Transport with Rectified Flows\n\nW
 e propose a simple, parallelizable algorithm inspired by rectified flows t
 o match probability distributions. With linear-time complexity, it approxi
 mates optimal transport by employing summed-area tables and direct particl
 e advection. We illustrate our applications in stippling, mesh parameteriz
 ati...\n\n\nKhoa Do (University of Michigan), David Coeurjolly (CNRS - LIR
 IS), Pooran Memari (CNRS - LIX), and Nicolas Bonneel (CNRS - LIRIS)\n-----
 ----------------\nAccelerated Gamut Discovery via Massive Parallelization\
 n\nThis paper proposes a scalable framework using Bayesian Neural Networks
  and a novel 2mD acquisition function to efficiently discover gamut bounda
 ries in performance space. Combining NSGA-II's diversity and Bayesian Opti
 mization's efficiency, the method enables large-batch, parallel optimizati
 on, out...\n\n\nNavid Ansari, Hans-Peter Seidel, and Vahid Babaei (Max Pla
 nck Institute for Informatics)\n---------------------\nAdaptive Algebraic 
 Reuse of Reordering in Cholesky Factorizations with Dynamic Sparsity Patte
 rns\n\nParth delivers adaptive fill-reducing ordering to accelerate Choles
 ky solvers in simulations with dynamic sparsity patterns, such as contact 
 modelling, achieving up to 255× ordering speedups. With seamless, three-li
 ne integration into popular solvers like MKL and Accelerate, Parth ensures
  reliable, ...\n\n\nBehrooz Zarebavani (University of Toronto), Danny M. K
 aufman (Adobe Research), and David I. W. Levin and Maryam Mehri Dehnavi (U
 niversity of Toronto)\n---------------------\nMiSo: A DSL for robust and e
 fficient MINIMIZE and SOLVE problems\n\nMany problems in graphics can be f
 ormulated as a non-linearly constrained global minimization (MINIMIZE), or
  solution of a system of non-linear constraints (SOLVE). We introduce MiSo
 , a domain-specific language and compiler for generating efficient code fo
 r low-dimensional MINIMIZE and SOLVE problem...\n\n\nFederico Sichetti and
  Enrico Puppo (Università di Genova), Zizhou Huang (New York University), 
 Marco Attene (CNR IMATI), and Denis Zorin and Daniele Panozzo (New York Un
 iversity)\n---------------------\nMGPBD: A Multigrid Accelerated Global XP
 BD Solver\n\nIn high-stiffness, high-resolution simulations, while primal 
 space methods typically fail, the dual-space XPBD method produces unphysic
 al softening artifacts due to convergence stall. We design an innovative A
 lgebraic Multigrid method to enhance XPBD, utilizing lazy-update prolongat
 ors and near-kern...\n\n\nChunlei Li and Peng Yu (Beihang University); Tia
 ntian Liu (Taichi Graphics); Siyuan Yu (Zenustech); and Yuting Xiao, Shuai
  Li, Aimin Hao, Yang Gao, and Qinping Zhao (Beihang University)\n---------
 ------------\nRigAnything: Template-Free Autoregressive Rigging for Divers
 e 3D Assets\n\nRigAnything is a transformer-based model that autoregressiv
 ely generates 3D rigging without templates. It sequentially predicts joint
 s and skeleton topology while assigning skinning weights, working on objec
 ts in any pose. It’s 20× faster than existing methods, completing rigging 
 in under 2 se...\n\n\nIsabella Liu (University of California San Diego); Z
 han Xu, Yifan Wang, and Hao Tan (Adobe Research); Zexiang Xu (Hillbot Inc.
 ); Xiaolong Wang (University of California San Diego); Hao Su (University 
 of California San Diego, Hillbot Inc.); and Zifan Shi (Adobe Research)\n--
 -------------------\nOne Model to Rig Them All: Diverse Skeleton Rigging w
 ith UniRig\n\nManual 3D rigging is slow. UniRig introduces a unified learn
 ing framework for automatic skeletal rigging. Trained on our large, divers
 e Rig-XL dataset, it uses an autoregressive model and cross-attention to a
 ccurately rig various characters and objects, significantly outperforming 
 prior methods and ...\n\n\nJia-Peng Zhang, Cheng-Feng Pu, and Meng-Hao Guo
  (CS Dept, Tsinghua University); Yan-Pei Cao (VAST); and Shi-Min Hu (CS De
 pt, Tsinghua University)\n---------------------\nAnymate: A Dataset and Ba
 selines for Learning 3D Object Rigging\n\nWe present the Anymate Dataset, 
 a large-scale dataset of 230K 3D assets paired with expert-crafted rigging
  and skinning information---70 times larger than existing datasets. Using 
 this dataset, we propose a learning-based auto-rigging framework with thre
 e sequential modules for joint, connectivity, ...\n\n\nYufan Deng, Yuhao Z
 hang, and Chen Geng (Stanford University); Shangzhe Wu (Stanford Universit
 y, University of Cambridge); and Jiajun Wu (Stanford University)\n--------
 -------------\nMulti-Person Interaction Generation from Two-Person Motion 
 Priors\n\nGenerate exciting multi-character interactions, such as team fig
 hts, with our training-free method! Multi-character interactions can be de
 composed into multiple two-person interactions using a directed graph, whi
 ch enables repurposing large pre-trained two-character motion synthesis mo
 dels without a...\n\n\nWenning Xu, Shiyu Fan, Paul Henderson, and Edmond S
 . L. Ho (University of Glasgow)\n---------------------\nLarge-Scale Multi-
 Character Interaction Synthesis\n\nThis work introduces a conditional gene
 rative framework for large-scale multi-character interaction synthesis by 
 facilitating natural interactive motions and transitions where characters 
 are coordinated for new interactive partners, proposing a coordinatable mu
 lti-character interaction space for int...\n\n\nZiyi Chang (Durham Univers
 ity); He Wang (UCL Centre for Artificial Intelligence, Department of Compu
 ter Science, University College London (UCL)); and George Koulieris and Hu
 bert Shum (Durham University)\n---------------------\nSkillMimic-V2: Learn
 ing Robust and Generalizable Interaction Skills from Sparse and Noisy Demo
 nstrations\n\nThis work addresses the challenge of learning robust interac
 tion skills from limited demonstrations. By introducing novel data augment
 ation techniques for skill transitions and recovery patterns, combined wit
 h enhanced reinforcement imitation learning methods, we achieve superior p
 erformance in lear...\n\n\nRunyi Yu (Hong Kong University of Science and T
 echnology, Shanghai Aritificial Intelligence Laboratory); Yinhuai Wang, Qi
 han Zhao, and Hok Wai Tsui (Hong Kong University of Science and Technology
 ); Jingbo Wang (Shanghai Aritificial Intelligence Laboratory); and Ping Ta
 n and Qifeng Chen (Hong Kong University of Science and Technology)\n------
 ---------------\nSplat4D: Diffusion-Enhanced 4D Gaussian Splatting for Tem
 porally and Spatially Consistent Content Creation\n\nSplat4D generates hig
 h-fidelity 4D content from monocular videos by integrating multi-view rend
 ering, inconsistency identification, a video diffusion model, and asymmetr
 ic U-Net refinement. Our framework maintains spatial-temporal consistency 
 while preserving details and following user guidance, ach...\n\n\nMinghao 
 Yin (University of Hong Kong); Yukang Cao (Nanyang Technological Universit
 y, Singapore); Songyou Peng (Google DeepMind); and Kai Han (University of 
 Hong Kong)\n---------------------\n4D Gaussian Videos with Motion Layering
 \n\nWe present 4D Gaussian Video (4DGV) for high-quality, low-storage volu
 metric video reconstruction and real-time streaming. Our method effectivel
 y handles complex motion and enables effective motion compression, achievi
 ng superior performance in both reconstruction quality and storage efficie
 ncy.\n\n\nPinxuan Dai, Peiquan Zhang, and Zheng Dong (Zhejiang University)
 ; Ke Xu (City University of Hong Kong); Yifan Peng (The University of Hong
  Kong); Dandan Ding (Hangzhou Normal University); Yujun Shen (Ant Group); 
 Yin Yang (The University of Utah); Xinguo Liu (Zhejiang University); Rynso
 n W.H. Lau (City University of Hong Kong); and Weiwei Xu (State Key Lab CA
 D&CG, Zhejiang University)\n---------------------\nPhotoreal Scene Reconst
 ruction from an Egocentric Device\n\nThis paper investigates photorealisti
 c scene reconstruction using videos captured from an egocentric device in 
 high dynamic range. It presents a novel system utilizing visual-inertial b
 undle adjustment and a physical image formation model that handles camera 
 motion artifacts. The experiments using P...\n\n\nZhaoyang Lv, Maurizio Mo
 nge, Ka Chen, Yufeng Zhu, Michael Goesele, Jakob Engel, Zhao Dong, and Ric
 hard Newcombe (Reality Labs Research, Meta)\n---------------------\nOn-the
 -fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Imag
 es\n\nWe propose a fast, on-the-fly 3D Gaussian Splatting method that join
 tly estimates poses and reconstructs scenes. Through fast pose initializat
 ion, direct primitive sampling, and scalable clustering and merging, it ef
 ficiently handles diverse ordered image sequences of arbitrary length.\n\n
 \nAndreas Meuleman, Ishaan Shah, and Alexandre Lanvin (INRIA, Université C
 ôte d'Azur); Bernhard Kerbl (TU Wien); and George Drettakis (INRIA, Univer
 sité Côte d'Azur)\n---------------------\nMonocular Online Reconstruction 
 with Enhanced Detail Preservation\n\nWe propose a high-quality online reco
 nstruction pipeline for monocular input streams, reconstructing environmen
 ts with detail across multiple levels while maintaining high speed.\n\n\nS
 ongyin Wu (Meta Reality Labs Research, University of California Santa Barb
 ara); Zhaoyang Lv, Yufeng Zhu, Duncan Frost, and Zhengqin Li (Meta Reality
  Labs Research); Ling-Qi Yan (University of California Santa Barbara); and
  Carl Ren, Richard Newcombe, and Zhao Dong (Meta Reality Labs Research)\n-
 --------------------\nTransparentGS: Fast Inverse Rendering of Transparent
  Objects with Gaussians\n\nWe propose TransparentGS, a fast inverse render
 ing pipeline for transparent objects based on 3D-GS. The main contribution
 s are three-fold: efficient transparent Gaussian primitives for specular r
 efraction, GaussProbe to encode ambient light and nearby contents, and the
  IterQuery algorithm to reduce ...\n\n\nLetian Huang, Dongwei Ye, Jialin D
 an, and Chengzhi Tao (State Key Lab for Novel Software Technology, Nanjing
  University); Huiwen Liu (TMCC, College of Computer Science, Nankai Univer
 sity); Kun Zhou (State Key Lab of CAD&CG, Zhejiang University; Institute o
 f Hangzhou Holographic Intelligent Technology); Bo Ren (TMCC, College of C
 omputer Science, Nankai University); and Yuanqi Li, Yanwen Guo, and Jie Gu
 o (State Key Lab for Novel Software Technology, Nanjing University)\n-----
 ----------------\npOps: Photo-Inspired Diffusion Operators\n\npOps is a fr
 amework for learning semantic manipulations in CLIP’s image embedding spac
 e. Built on a Diffusion Prior model, it enables concept manipulation by tr
 aining operators directly on image embeddings. This approach enhances sema
 ntic control and integrates easily with diffusion models for...\n\n\nElad 
 Richardson (Tel Aviv University); Yuval Alaluf (Tel Aviv University, Snap)
 ; Ali Mahdavi-Amiri (Simon Fraser University); and Daniel Cohen-Or (Tel Av
 iv University)\n---------------------\nGenerating Past and Future in Digit
 al Painting Processes\n\nA framework to generate past and future processes
  for drawing process videos.\n\n\nLvmin Zhang and Chuan Yan (Stanford Univ
 ersity), Yuwei Guo and Jinbo Xing (CUHK), and Maneesh Agrawala (Stanford U
 niversity)\n---------------------\nPocket Time-Lapse\n\nPocket Time-Lapse 
 is a system to record, explore and visualize long-term changes in the envi
 ronment, based on data that a user can capture with the phone they carry. 
 Our contributions include a process to conveniently capture a scene, and n
 ovel techniques for registering and visualizing panoramic ti...\n\n\nEric 
 Chen (Cornell University; Computer Science and Artificial Intelligence Lab
 oratory (CSAIL), Massachusetts Institute of Technology (MIT)) and Žiga Kov
 ačič, Madhav Aggarwal, and Abe Davis (Cornell University)\n---------------
 ------\nInstanceGen: Image Generation with Instance-level Instructions\n\n
 We propose InstanceGen - a new technique for improving Text-to-Image model
 s ability to generate images for prompts describing multiple objects, attr
 ibutes and spatial relationships. InstanceGen requires no training or addi
 tional user inputs and achieves state-of-the art results in terms of both 
 accu...\n\n\nEtai Sella (Tel Aviv University, Meta); Yanir Kleiman (Meta);
  and Hadar Averbuch-Elor (Cornell Tech)\n---------------------\nIP-Prompte
 r: Training-Free Theme-Specific Image Generation via Dynamic Visual Prompt
 ing\n\nThis paper presents T-Prompter, a method for visually prompting gen
 erative models to enable continuous image generation for specific themes, 
 characters, and scenes. It introduces Dynamic Visual Prompting to enhance 
 generation accuracy and quality, outperforming existing methods in maintai
 ning charac...\n\n\nYuxin Zhang, Minyan Luo, and Weiming Dong (MAIS, Insti
 tute of Automation, Chinese Academy of Sciences; School of Artificial Inte
 lligence, University of Chinese Academy of Sciences); Xiao Yang, Haibin Hu
 ang, and Chongyang Ma (ByteDance Inc.); Oliver Deussen (University of Kons
 tanz); Tong-Yee Lee (National Cheng-Kung University); and Changsheng Xu (M
 AIS, Institute of Automation, Chinese Academy of Sciences; School of Artif
 icial Intelligence, University of Chinese Academy of Sciences)\n----------
 -----------\nDreamMask: Boosting Open-vocabulary Panoptic Segmentation wit
 h Synthetic Data\n\nTo address a lack of generalization to novel classes, 
 we propose DreamMask, which systematically explores data generation in the
  open-vocabulary setting, and how to train the model with both real and sy
 nthetic data. It significantly simplifies the collection of large-scale tr
 aining data, serving as ...\n\n\nYuanpeng Tu and Xi Chen (The University o
 f Hong Kong), Ser-Nam Lim (UCF), and Hengshuang Zhao (The University of Ho
 ng Kong)\n---------------------\nIP-Composer: Semantic Composition of Visu
 al Concepts\n\nIP-Composer is a novel, training-free method for compositio
 nal image generation from multiple reference images. Extending IP-Adapter,
  it uses natural language to identify concept-specific subspaces in CLIP, 
 projects input images into these subspaces to extract targeted concepts, a
 nd fuses them into ...\n\n\nSara Dorfman and Dana Cohen-Bar (Tel Aviv Univ
 ersity), Rinon Gal (NVIDIA), and Daniel Cohen-Or (Tel Aviv University)\n--
 -------------------\nMIND: Microstructure INverse Design with Generative H
 ybrid Neural Representation\n\nWe introduce MIND, a novel generative frame
 work for inverse-designing diverse, tileable 3D microstructures. Leveragin
 g latent diffusion and our hybrid neural representation, MIND precisely ac
 hieves targeted physical properties, ensures geometric validity, and enabl
 es seamless boundary compatibility&...\n\n\nTianyang Xue, Longdu Liu, and 
 Lin Lu (Shandong University); Paul Henderson (University of Glasgow); Peng
 bin Tang (ETH Zürich); Haochen Li, Jikai Liu, and Haisen Zhao (Shandong Un
 iversity); Hao Peng (CrownCAD); and Bernd Bickel (ETH Zürich)\n-----------
 ----------\nNeural Co-Optimization of Structural Topology, Manufacturable 
 Layers, and Path Orientations for Fiber-Reinforced Composites\n\nWe presen
 t a computational framework that co-optimizes structural topology, curved 
 layers, and fiber orientations for manufacturable, high-strength composite
 s. Using implicit neural fields, our method integrates design and fabricat
 ion objectives into a unified optimization process, achieving up to 3...\n
 \n\nTao Liu, Tianyu Zhang, Yongxue Chen, Weiming Wang, Yu Jiang, Yuming Hu
 ang, and Charlie C.L. Wang (University of Manchester)\n-------------------
 --\nData-Efficient Discovery of Hyperelastic TPMS Metamaterials with Extre
 me Energy Dissipation\n\nWe introduce a method for discovering novel micro
 scale TPMS structures with high-energy dissipation. By combining a paramet
 ric design space, empirical testing, and uncertainty-aware deep ensembles 
 with Bayesian optimization, we efficiently explore and discover structures
  with extreme energy dissipat...\n\n\nMaxine Perroni-Scharf (Massachusetts
  Institute of Technology (MIT)); Zachary Ferguson (Massachusetts Institute
  of Technology (MIT), CLO Virtual Fashion); and Thomas Butruille, Carlos P
 ortela, and Mina Konaković Luković (Massachusetts Institute of Technology 
 (MIT))\n---------------------\nInverse Design of Discrete Interlocking Mat
 erials with Desired Mechanical Behavior\n\nIn this paper, we present a com
 putational approach for designing Discrete Interlocking Materials (DIM) wi
 th desired mechanical properties. We demonstrate the effectiveness of our 
 method by designing discrete interlocking materials with diverse limit pro
 files for in- and out-of-plane deformation and ...\n\n\nPengbin Tang, Bern
 hard Thomaszewski, Stelian Coros, and Bernd Bickel (ETH Zürich)\n---------
 ------------\nAsymptotic analysis and design of linear elastic shell latti
 ce metamaterials\n\nThis paper introduces a novel asymptotic directional s
 tiffness (ADS) metric to analyze the contribution of middle surface geomet
 ry on the stiffness of shell lattice metamaterials, focusing on Triply Per
 iodic Minimal Surfaces (TPMS). It provides a theoretical framework and opt
 imization techniques, ad...\n\n\nDi Zhang and Ligang Liu (University of Sc
 ience and Technology of China)\n---------------------\nComputational Model
 ing of Gothic Microarchitecture\n\nGothic microarchitecture—a prevalent fe
 ature of late medieval art—comprises sculptural works that replicate monum
 ental Gothic forms, though its original construction techniques remain his
 torically undocumented. Leveraging insights from 15th-century Basel goldsm
 ith drawings, we present an...\n\n\nAviv Segall and Jing Ren (ETH Zurich),
  Martin Schwarz (University of Basel), and Olga Sorkine-Hornung (ETH Zuric
 h)\n---------------------\nColor Matching and Biomimicry for Multi-materia
 l Dental 3D Printing\n\nWe propose a practical method for dental layer bio
 mimicry and multi-spot shade matching using multi-material 3D printing. It
  integrates seamlessly into workflows combining dental CAD tools and indus
 trial multi-material slicers. \nWe validated it by printing multiple dentu
 res and teeth with varying in...\n\n\nAndrás Simon (Fraunhofer IGD, Techni
 cal University of Darmstadt); Danwu Chen (Fraunhofer IGD); Philipp Urban (
 Fraunhofer IGD, Norwegian University of Science and Technology NTNU); and 
 Vincent Duveiller and Henning Lübbe (VITA Zahnfabrik H. Rauter GmbH & Co. 
 KG)\n---------------------\nPolicy-Space Diffusion for Physics-Based Chara
 cter Animation\n\nWe present a new perspective on physics-based character 
 animation. Assuming policies for similar motions should have similar weigh
 ts, we introduce regularization during RL training to preserve weight simi
 larity. By modeling the weights’ manifold with a diffusion model, we gener
 ate a continuum ...\n\n\nMichele Rocca, Sune Darkner, and Kenny Erleben (U
 niversity of Copenhagen); Sheldon Andrews (École de Technologie Supérieure
  (ÉTS)); and Michele Rocca\n---------------------\nMAGNET: Muscle Activati
 on Generation Networks for Diverse Human Movement\n\nWe introduce MAGNET (
 Muscle Activation Generation Networks), a scalable framework for reconstru
 cting full-body muscle activations across diverse human movements, which a
 lso includes distilled models for solving downstream tasks or generating r
 eal-time muscle activations—even on edge devices. T...\n\n\nJungnam Park, 
 Euikyun Jung, Jehee Lee, and Jungdam Won (Seoul National University)\n----
 -----------------\nPARC: Physics-based Augmentation with Reinforcement Lea
 rning for Character Controllers\n\nPARC is a framework that enhances terra
 in traversal with machine learning and physics-based simulation. By iterat
 ively training a kinematic motion generator and simulated motion tracker, 
 PARC produces a character controller capable of traversing complex environ
 ments using highly agile motor skills, ...\n\n\nMichael Xu, Yi Shi, and Ka
 ngKang Yin (Simon Fraser University) and Xue Bin Peng (Simon Fraser Univer
 sity, NVIDIA)\n---------------------\nPhysicsFC: Learning User-Controlled 
 Skills for a Physics-Based Football Player Controller\n\nPhysicsFC introdu
 ces a breakthrough in interactive football simulation—enabling real-time c
 ontrol of physically simulated players that perform complex skills with sm
 ooth transitions. It combines skill-specific learning, physics-informed re
 wards, latent-guided training, and transition-aware sta...\n\n\nMinsu Kim,
  Eunho Jung, and Yoonsang Lee (Hanyang University)\n---------------------\
 nViSA: Physics-based Virtual Stunt Actors for Ballistic Stunts\n\nWe intro
 duce ViSA (Virtual Stunt Actors), an interactive animation system using de
 ep reinforcement learning to generate realistic ballistic stunt actions. I
 t efficiently produces dynamic scenes commonly seen in films and TV dramas
 , such as traffic accidents and stairway falls. A novel action space d...\
 n\n\nMinseok Kim and Wonjeong Seo (Seoul National University), Sung-Hee Le
 e (Korea Advanced Institute of Science and Technology (KAIST)), and Jungda
 m Won (Seoul National University)\n---------------------\nPLT: Part-Wise L
 atent Tokens as Adaptable Motion Priors for Physically Simulated Character
 s\n\nWe introduce a physically-based character animation framework that ex
 ploits part-wise latent tokens. The novel structured decomposition enables
  dynamic exploration to stably adapt to diverse unseen scenarios. Addition
 al refinement networks improve overall motion quality. We show superior pe
 rformance...\n\n\nJinseok Bae, Younghwan Lee, Donggeun Lim, and Young Min 
 Kim (Seoul National University)\n---------------------\nDiffuse-CLoC: Guid
 ed Diffusion for Physics-based Character Look-ahead Control\n\nMeet Diffus
 e-CLoC—a powerful unification of intuitive steering in kinematic motion ge
 neration and physics-based character control. By guiding diffusion over jo
 int state-action spaces, it enables agile, steerable, and physically reali
 stic motions across diverse downstream tasks—from obsta...\n\n\nXiaoyu Hua
 ng (University of California Berkeley, Robotics and AI Institute); Takara 
 Truong (Stanford University, Robotics and AI Institute); Yunbo Zhang, Fang
 zhou Yu, Jean Pierre Sleiman, and Jessica Hodgins (Robotics and AI Institu
 te); Koushil Sreenath (Robotics and AI Institute, University of California
  Berkeley); and Farbod Farshidian (Robotics and AI Institute)\n-----------
 ----------\nMaterialPicker: Multi-Modal DiT-Based Material Generation\n\nM
 aterialPicker is a multi-modal material generation model that creates high
 -quality material maps from images and/or text by fine-tuning a video diff
 usion model. It robustly extracts materials from real-world photos, even w
 ith distortion or occlusion, enhancing fidelity, diversity, and efficiency
  in...\n\n\nXiaohe Ma (State Key Lab of CAD&CG, Zhejiang University); Vale
 ntin Deschaintre, Milos Hasan, and Fujun Luan (Adobe Research); Kun Zhou (
 State Key Lab of CAD&CG, Zhejiang University; ZJU-FaceUnity Joint Lab of I
 ntelligent Graphics); Hongzhi Wu (State Key Lab of CAD&CG, Zhejiang Univer
 sity); and Yiwei Hu (Adobe Research)\n---------------------\nMatCLIP: Ligh
 t- and Shape-Insensitive Assignment of PBR Material Models\n\nMatCLIP assi
 gns realistic PBR materials to 3D models using shape- and lighting-invaria
 nt descriptors derived from images, including LDM outputs and photos. It o
 utperforms prior methods by over 15%, enabling consistent material predict
 ions across varied geometry and lighting, with applications to lar...\n\n\
 nMichael Birsak (King Abdullah University of Science and Technology (KAUST
 )), John Femiani (Miami University), and Biao Zhang and Peter Wonka (King 
 Abdullah University of Science and Technology (KAUST))\n------------------
 ---\nPredicting Fabric Appearance Through Thread Scattering and Inversion\
 n\nThis paper presents a novel pipeline to digitize physical threads and p
 redict fabric appearance before fabricating cloth samples, addressing a re
 al need in the fashion industry. It enables designers to make more informe
 d material choices, thereby promoting sustainable production, reducing cos
 ts, and...\n\n\nMengqi Xia, Zhaoyang Zhang, Sumit Chaturvedi, and Yutong Y
 i (Yale University); Rundong Wu (ByteDance Inc.); and Holly Rushmeier and 
 Julie Dorsey (Yale University)\n---------------------\nPosition-Normal Man
 ifold for Efficient Glint Rendering on High-Resolution Normal Maps\n\nAccu
 rate modeling of normal distribution functions (NDF) over a high-resolutio
 n normal map enables intriguing glinty appearance but is inefficient. We p
 resent a manifold-based glint formulation, transferring the glint NDF comp
 utation to mesh intersections. This framework accelerates glint rendering,
 ...\n\n\nLiwen Wu (University of California San Diego), Fujun Luan and Mil
 oš Hašan (Adobe Research), and Ravi Ramamoorthi (University of California 
 San Diego)\n---------------------\nA Fluorescent Material Model for Non-Sp
 ectral Editing & Rendering\n\nWe introduce a material model for diffuse fl
 uorescence that is compatible with RGB and spectral rendering. This models
  builds on an analytical integrable Gaussian-based model of the spectral r
 eradiation that is efficient enough to permits real-time rendering and edi
 ting of such appearance.\n\n\nLaurent Belcour and Alban Fichet (Intel Labs
 ) and Pascal Barla (Inria - LaBRI)\n---------------------\nA Fully-statist
 ical Wave Scattering Model for Heterogeneous Surfaces\n\nThis work present
 s a statistical wave-scattering model for surfaces with nanoscale mixtures
  in geometry and material. It predicts average appearance (BRDF) and draws
  realistic speckles directly from surface statistics, without explicit def
 initions. The proposed model demonstrates various application...\n\n\nZhen
 gze Liu and Yuchi Huo (State Key Lab of CAD & CG, Zhejiang University); Yi
 fan Peng (University of Hong Kong); and Rui Wang (State Key Lab of CAD & C
 G, Zhejiang University)\n---------------------\nA Fast Parallel Median Fil
 tering Algorithm Using Hierarchical Tiling\n\nThis paper introduces a nove
 l median filtering algorithm, using hierarchical tiling to reduce redundan
 t computations and achieve better complexity than prior sorting-based meth
 ods. The paper discusses two implementations, for both small and larger ke
 rnel sizes, that outperform the state of the art b...\n\n\nLouis Sugy (NVI
 DIA)\n---------------------\nFast Isotropic Median Filtering\n\nThe median
  filter is a staple of computational image processing. Existing efficient 
 methods share a common flaw, which is that they use a square kernel, produ
 cing visual artifacts. Our method overcomes this limitation, enabling fast
  and high-quality circular-kernel median filtering, across multiple ...\n\
 n\nBen Weiss (Google Research)\n---------------------\nHigh-Fidelity Novel
  View Synthesis via Splatting-Guided Diffusion\n\nWe present SplatDiff, a 
 pixel-splatting-guided diffusion model for single-image novel view synthes
 is (NVS). Leveraging pixel splatting and video diffusion, SplatDiff genera
 tes high-quality novel views with consistent geometry and high-fidelity de
 tails. SplatDiff achieves state-of-the-art results in ...\n\n\nXiang Zhang
  (ETH Zürich, DisneyResearch|Studios); Yang Zhang and Lukas Mehl (DisneyRe
 search|Studios); Markus Gross (ETH Zürich, DisneyResearch|Studios); and Ch
 ristopher Schroers (DisneyResearch|Studios)\n---------------------\nCompen
 sating Spatiotemporally Inconsistent Observations for Online Dynamic 3D Ga
 ussian Splatting\n\nWe reveal that existing online reconstruction of dynam
 ic scenes with 3D Gaussian Splatting produces temporally inconsistent resu
 lts, led by inevitable noise in real-world recordings. To address this, we
  decompose the rendered images into the ideal signal and the errors during
  optimization, achieving...\n\n\nYoungsik Yun, Jeongmin Bae, and Hyunseung
  Son (Yonsei University); Seoha Kim, Hahyun Lee, and Gun Bang (Electronics
  and Telecommunications Research Institute); and Youngjung Uh (Yonsei Univ
 ersity)\n---------------------\nDAM-VSR: Disentanglement of Appearance and
  Motion for Video Super-Resolution\n\nIn this work, we propose DAM-VSR, an
  appearance and motion disentanglement framework for video super-resolutio
 n. Appearance enhancement is achieved through reference image super-resolu
 tion, while motion control is achieved through video ControlNet. Additiona
 lly, we propose a motion-aligned bidirecti...\n\n\nZhe Kong (Sun Yat-sen U
 niversity, Meituan); Le Li (Tianjin University); Yong Zhang and Feng Gao (
 Meituan); Shaoshu Yang (School of Artificial Intelligence, University of C
 hinese Academy of Sciences); Tao Wang (Nanjing University); Kaihao Zhang (
 Harbin Institute of Technology); Zhuoliang Kang and Xiaoming Wei (Meituan)
 ; Guanying Chen (Sun Yat-sen University); and Wenhan Luo (The Hong Kong Un
 iversity of Science and Technology)\n---------------------\nDC-VSR: Spatia
 lly and Temporally Consistent Video Super-Resolution with Video Diffusion 
 Prior\n\nWe propose DC-VSR, a novel video super-resolution approach based 
 on a video diffusion prior. DC-VSR leverages Spatial and Temporal Attentio
 n Propagation (SAP and TAP) to ensure spatio-temporally consistent results
  and Detail-Suppression Self-Attention Guidance (DSSAG) to enhance high-fr
 equency detai...\n\n\nJanghyeok Han, Gyujin Sim, and Geonung Kim (POSTECH)
 ; Hyun-Seung Lee, Kyuha Choi, and Youngseok Han (Samsung Electronics); and
  Sunghyun Cho (POSTECH)\n---------------------\nDynamic Mesh Processing on
  the GPU\n\nIntroducing the first GPU-based system for dynamic triangle me
 sh processing, delivering order-of-magnitude speedups over CPU solutions a
 cross diverse applications. Our system uses patch-based data structure, sp
 eculative conflict handling, and a novel programming model, enabling robus
 t, high-performa...\n\n\nAhmed H. Mahmoud (Computer Science and Artificial
  Intelligence Laboratory (CSAIL), Massachusetts Institute of Technology (M
 IT)) and Serban D. Porumbescu and John D. Owens (University of California,
  Davis)\n---------------------\nStochastic Barnes-Hut Approximation for Fa
 st Summation on the GPU\n\nWe present a novel stochastic version of the Ba
 rnes-Hut approximation. Regarding the level-of-detail (LOD) family of appr
 oximations as control variates, we construct an unbiased estimator of the 
 kernel sum being approximated. Through several examples in graphics, we de
 monstrate that our method outpe...\n\n\nAbhishek Madan (University of Toro
 nto); Nicholas Sharp, Francis Williams, and Ken Museth (NVIDIA); and David
  I.W. Levin (University of Toronto, NVIDIA)\n---------------------\nFast D
 etermination and Computation of Self-intersections for NURBS Surfaces\n\nD
 etecting surface self-intersections is crucial for CAD modeling to prevent
  issues in simulation and manufacturing. This paper presents an algebraic 
 signature-based algorithm for fast determining self-intersections of NURBS
  surfaces. This signature is then recursively cross-used to compute the se
 lf-...\n\n\nKai Li and Xiaohong Jia (State Key Laboratory of Mathematical 
 Sciences, Academy of Mathematics and Systems Science, Chinese Academy of S
 ciences; University of Chinese Academy of Sciences); Falai Chen (Universit
 y of Science and Technology of China); and Kai Li\n---------------------\n
 Sphere Carving: Bounding Volumes for Signed Distance Fields\n\nWe introduc
 e Sphere Carving, a method for automatically computing bounding volumes fo
 r conservative implicit surface. SDF queries define a set of spheres, from
  which we extract intersection points, used to compute a bounding volume w
 ith guarantees. Sphere Carving is conceptually simple and independe...\n\n
 \nHugo Schott (INSA, Lyon; Adobe); Théo Thonat and Thibaud Lambert (Adobe)
 ; Eric Guérin (INSA, Lyon); Eric Galin (Université Claude Bernard Lyon 1);
  and Axel Paris (Adobe)\n---------------------\nIn Search of Empty Spheres
 : 3D Apollonius Diagrams on GPU\n\nWe introduce a novel construction algor
 ithm of 3D Apollonius diagrams designed for GPUs. Our method features a fa
 st execution while allowing a comprehensive computation. This is made poss
 ible thanks to a light data structure, a cell update procedure and a spaci
 al exploration strategy all designed to...\n\n\nCyprien Plateau--Hollevill
 e (Université de Limoges, XLIM); Benjamin Stamm (Universität Stuttgart, In
 stitute of Applied Analysis and Numerical Simulation); Vincent Nivoliers (
 Université Claude Bernard Lyon 1, LIRIS); and Maxime Maria and Stéphane Mé
 rillou (Université de Limoges, XLIM)\n---------------------\nUltraMeshRend
 erer: Efficient Structure and Management of GPU Out-of-core Memory for Rea
 l-time Rendering of Gigantic 3D Meshes\n\nThis paper presents UltraMeshRen
 derer, a GPU out-of-core method for real-time rendering of 3D scenes with 
 billions of vertices and triangles. It features a balanced hierarchical me
 sh, coherence-based LOD selection, and parallel in-place GPU memory manage
 ment, achieving efficient data transfer and me...\n\n\nHuadong Zhang (Roch
 ester Institute of Technology); Lizhou Cao (Rochester Institute of Technol
 ogy, University of Maryland Eastern Shore); and Chao Peng (Rochester Insti
 tute of Technology)\n---------------------\nGAIA: Generative Animatable In
 teractive Avatars with Expression-conditioned Gaussians\n\nWe present GAIA
  (Generative Animatable Interactive Avatars) for high-fidelity 3D head ava
 tar generation. GAIA learns dynamic details with expression-conditioned Ga
 ussians, while being animatable consistently with an underlying morphable 
 model. With a novel two-branch architecture, GAIA disentangles ...\n\n\nZh
 engming Yu (Texas A&M University); Tianye Li (NVIDIA); Jingxiang Sun (Tsin
 ghua University, NVIDIA); Omer Shapira, Seonwook Park, Michael Stengel, an
 d Matthew Chan (NVIDIA); Xin Li and Wenping Wang (Texas A&M University); a
 nd Koki Nagano and Shalini De Mello (NVIDIA)\n---------------------\nTeGA:
  Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modeling\
 n\nBy combining a continuous, UVD tangent space 3DGS model with a UNet def
 ormation network while maintaining adaptive densification, we present a no
 vel high-detail 3D head avatar model that preserves even finer detail like
  pores and eyelashes at 4K resolution.\n\n\nGengyan S. Li (ETH Zürich, Goo
 gle) and Paulo Gotardo, Timo Bolkart, Stephan Garbin, Kripasindhu Sarkar, 
 Abhimitra Meka, Alexandros Lattas, and Thabo Beeler (Google)\n------------
 ---------\nMyTimeMachine: Personalized Facial Age Transformation\n\nWe per
 sonalize a pre-trained global aging prior using 50 personal selfies, allow
 ing age regression (de-aging) and age progression (aging) with high fideli
 ty and identity preservation.\n\n\nLuchao Qi (University of North Carolina
  at Chapel Hill (UNC)), Jiaye Wu (University of Maryland College Park), Ba
 ng Gong (University of North Carolina Chapel Hill), Annie Wang (University
  of North Carolina at Chapel Hill (UNC)), David Jacobs (University of Mary
 land College Park), and Roni Sengupta (University of North Carolina at Cha
 pel Hill (UNC))\n---------------------\nInstantRestore: Single-Step Person
 alized Face Restoration with Shared-Image Attention\n\nInstantRestore is a
  fast, personalized face restoration framework that uses a single-step dif
 fusion model with an extended self-attention mechanism to match low-qualit
 y image patches to high-quality reference patches. Leveraging implicit cor
 respondences in the denoising network, we efficiently trans...\n\n\nHoward
  Zhang (Snap, University of California Los Angeles); Yuval Alaluf (Tel Avi
 v University); Sizhuo Ma (Snap); Achuta Kadambi (University of California 
 Los Angeles); and Jian Wang and Kfir Aberman (Snap)\n---------------------
 \nRelightable Full-Body Gaussian Codec Avatars\n\nWe present the first dri
 vable full-body avatar model that reconstructs perceptually realistic reli
 ghtable appearance.\n\n\nShaofei Wang (ETH Zürich); Tomas Simon, Igor Sant
 esteban, Timur Bagautdinov, Junxuan Li, Vasu Agrawal, Fabian Prada, Shoou-
 I Yu, Pace Nalbone, Matt Gramlich, Roman Lubachersky, Chenglei Wu, Javier 
 Romero, Jason Saragih, and Michael Zollhoefer (Reality Labs Research, Meta
 ); Andreas Geiger (University of Tübingen, Tübingen AI Center); Siyu Tang 
 (ETH Zürich); and Shunsuke Saito (Reality Labs Research, Meta)\n----------
 -----------\nEVA: Expressive Virtual Avatars from Multi-view Videos\n\nIn 
 this work, we introduce Expressive Virtual Avatars (EVA), an actor-specifi
 c, fully controllable and expressive human avatar framework that achieves 
 high-fidelity, lifelike renderings in real-time, while enabling independen
 t control of facial expressions, body movements, and hand gestures.\n\n\nH
 endrik Junkawitsch, Guoxing Sun, and Heming Zhu (Max Planck Institute for 
 Informatics) and Christian Theobalt and Marc Habermann (Max Planck Institu
 te for Informatics; Saarbrücken Research Center for Visual Computing, Inte
 raction and Artificial Intelligence)\n---------------------\nElastic Locom
 otion with Mixed Second-order Differentiation\n\nOur framework enables rea
 listic and interesting elastic body locomotion by determining optimal musc
 le activations to achieve desired movements. It combines interior-point me
 thod for contact modeling with a novel mixed second-order differentiation 
 algorithm that merges analytic and numerical approach...\n\n\nSiyuan Shen,
  Tianjia Shao, and Kun Zhou (Zhejiang University); Chenfanfu Jiang (UCLA);
  Sheldon Andrews (École de Technologie Supérieure (ÉTS)); Victor Zordan (R
 oblox); and Yin Yang (University of Utah)\n---------------------\nInverse 
 Geometric Locomotion\n\nWe present a computational framework for optimizin
 g shape sequences to achieve user-defined motion objectives in deformable 
 bodies undergoing geometric locomotion. Through a reduced spatiotemporal p
 arameterization of the shape sequences, our method is able to efficiently 
 capture the complex coupling...\n\n\nQuentin Becker (EPFL); Oliver Gross (
 University of California San Diego, EPFL); and Mark Pauly (EPFL)\n--------
 -------------\nImproving Global Motion Estimation in Sparse IMU-based Moti
 on Capture with Physics\n\nWe propose a physics-driven approach to IMU-bas
 ed motion capture, improving global motion estimation with 3D contact mode
 ling and gravity awareness. Our method estimates world-aligned 3D motion, 
 contact points, contact forces, joint torques, and proxy surface interacti
 ons using only six IMUs in real...\n\n\nXinyu Yi, Shaohua Pan, and Feng Xu
  (Tsinghua University)\n---------------------\nEncoded Marker Clusters for
  Auto-Labeling in Optical Motion Capture\n\nMarker-based optical motion ca
 pture (MoCap) is critical for virtual production and movement sciences. We
  propose a novel framework for MoCap auto-labeling and matching using uniq
 uely coded clusters of reflective markers (AEMCs). Compared to commercial 
 software, our method achieves higher labeling ac...\n\n\nHao Wang (Beihang
  University, Beijing Jiaotong University); Taogang Hou, Tianhui Liu, and J
 iaxin Li (Beijing Jiaotong University); Tianmiao Wang (Beihang University)
 ; and Hao Wang and Taogang Hou\n---------------------\nDAMO: A Deep Solver
  for Arbitrary Marker Configuration in Optical Motion Capture\n\nThis pape
 r introduces DAMO, a Deep solver for Arbitrary Marker configuration in Opt
 ical motion capture. DAMO directly infers the relationship between each ra
 w marker point and 3D model joint, without using predefined marker labels 
 and configuration information.\n\n\nKyeongMin Kim and SeungWon Seo (Korea 
 University), DongHeun Han (KyungHee University), HyeongYeop Kang (Korea Un
 iversity), and KyeongMin Kim\n---------------------\nHumanRAM: Feed-forwar
 d Human Reconstruction and Animation Model using Transformers\n\nExisting 
 avatar methods typically require sophisticated dense-view capture and/or t
 ime-consuming per-subject optimization processes. HumanRAM proposes a feed
 -forward approach for generalizable human reconstruction and animation fro
 m monocular or sparse human images. Experiments show that HumanRAM ac...\n
 \n\nZhiyuan Yu (Department of Mathematics, Hong Kong University of Science
  and Technology); Zhe Li (Huawei); Hujun Bao (State Key Laboratory of CAD&
 CG, Zhejiang University); Can Yang (Department of Mathematics, Hong Kong U
 niversity of Science and Technology); and Xiaowei Zhou (State Key Laborato
 ry of CAD&CG, Zhejiang Univerisity)\n---------------------\nInstant Self-I
 ntersection Repair for 3D Meshes\n\nWe present a novel framework that inst
 antly (< 1 sec) repairs self-intersections in static surface meshes, which
  commonly occur during the 3D modeling process.\n\n\nWonjong Jang, Yucheol
  Jung, Gyeongmin Lee, and Seungyong Lee (POSTECH)\n---------------------\n
 Feature-Preserving Mesh Repair via Restricted Power Diagram\n\nWe present 
 a unified mesh repair framework using a manifold wrap surface to fix diver
 se imperfections while preserving sharp features. By optimizing projected 
 samples and leveraging adaptive weighting, our method ensures watertightne
 ss, manifoldness, and high geometric fidelity, outperforming existi...\n\n
 \nHuibiao Wen (Shandong University, University of Health and Rehabilitatio
 n Sciences); Guilong He (Shandong University); Rui Xu (University of Hong 
 Kong); Shuangmin Chen (Qingdao University of Science and Technology); Shiq
 ing Xin (Shandong University); Zhenyu Shu (NingboTech University); Taku Ko
 mura (University of Hong Kong); Jieqing Feng (State Key Laboratory of CAD 
 & CG, Zhejiang University); Wenping Wang (Texas A&M University); and Chang
 he Tu (Shandong University)\n---------------------\nTopological Offsets\n\
 nTopological Offsets is a method for generating offset surfaces that are t
 opologically equivalent to an offset infinitesimally close to the surface.
  By construction, the offsets are manifold, watertight, self-intersection-
 free, and strictly enclose the input. Tested on Thingi10k, it supports app
 licat...\n\n\nDaniel Zint, Zhouyuan Chen, Yifei Zhu, and Denis Zorin (New 
 York University/Courant); Teseo Schneider (University of Victoria); and Da
 niele Panozzo (New York University/Courant)\n---------------------\nSingle
  Edge Collapse Quad-Dominant Mesh Reduction\n\nA simple and robust modific
 ation to triangle mesh reduction bridges the gap for what artists want in 
 quad-dominant mesh reduction, preserving symmetry, topology, and joints wi
 thout sacrificing geometric quality, allowing for high-quality level-of-de
 tail meshes at no cost compared to what was done be...\n\n\nJulian Knodt (
 LightSpeed Studios)\n---------------------\nTetWeave: Isosurface Extractio
 n using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Opti
 mization\n\nTetWeave is a novel isosurface representation that jointly opt
 imizes a tetrahedral grid and directional distances for gradient-based mes
 h processing like multi-view 3D reconstruction. It dynamically builds adap
 tive grids via Delaunay triangulation, ensuring watertight, manifold meshe
 s. By resampling...\n\n\nAlexandre Binninger and Ruben Wiersma (ETH Zurich
 ), Philipp Herholz (Independent Contributor), and Olga Sorkine-Hornung (ET
 H Zurich)\n---------------------\nHexHex: Highspeed Extraction of Hexahedr
 al Meshes\n\nWe present HexHex, which extracts a hexahedral mesh from a lo
 cally injective integer-grid map. Key contributions include a conservative
  rasterization technique and a novel mesh data structure called propeller.
  Our algorithm is significantly faster and uses less memory than the previ
 ous state-of-the-...\n\n\nTobias Kohler, Martin Heistermann, and David Bom
 mes (University of Bern)\n---------------------\nUnified Pressure, Surface
  Tension and Friction for SPH Fluids\n\nWe present a new SPH approach to r
 eplicate the behavior of droplets and other smaller scale fluid bodies. Fo
 r this, we develop a new implicit surface tension formulation and implemen
 t a Coulomb friction force at the fluid-solid interface. A strong coupling
  between both forces and pressure is achieve...\n\n\nTimo Probst and Matth
 ias Teschner (University of Freiburg) and Timo Probst\n-------------------
 --\nA Hybrid Near-wall Model for Kinetic Simulation of Turbulent Boundary 
 Layer Flows\n\nWe present an innovative hybrid near-wall model for the mul
 ti-resolution lattice Boltzmann solver to effectively enable simulations o
 f high Reynolds number turbulent boundary layer flows. For the first time,
  it strikes an excellent balance between the precision demanded by industr
 ial computational d...\n\n\nMengyun Liu, Kai Bai, and Xiaopei Liu (Shangha
 iTech University)\n---------------------\nControllable Complex Freezing Dy
 namics Simulation on Thin Films\n\nWe present a physics-based method for s
 imulating intricate freezing dynamics on thin films. Our novel Phase Map m
 ethod integrated with MELP particles reproduces Marangoni freezing dynamic
 s and the "Snow-Globe Effect". The framework captures soap bubble freezing
  dynamics while ensuring stability in c...\n\n\nYijie Liu (TMCC, College o
 f Computer Science, Nankai University); Taiyuan Zhang (Dartmouth College; 
 TMCC, College of Computer Science, Nankai University); and Xiaoxiao Yan, N
 uoming Liu, and Bo Ren (TMCC, College of Computer Science, Nankai Universi
 ty)\n---------------------\nDigital Animation of Powder-Snow Avalanches\n\
 nPowder-snow avalanches are natural phenomena that result from an instabil
 ity in the snow cover on a mountain relief. This paper introduces a physic
 ally-based framework to simulate powder-snow avalanches under complex terr
 ains, allowing us to animate the turbulent snow cloud dynamics within the 
 avala...\n\n\nFilipe Nascimento, Fabricio S. Sousa, and Afonso Paiva (Univ
 ersidade de São Paulo - USP)\n---------------------\nArenite: A Physics-ba
 sed Sandstone Simulator\n\nArenite is a novel, physics-based simulation me
 thod for generating realistic sandstone structures. It combines fabric int
 erlocking, multi-factor erosion, and particle-based deposition. Our GPU-ba
 sed implementation produces detailed 3D shapes such as arches, alcoves, ho
 odoos, and buttes in minutes an...\n\n\nZhanyu Yang (Purdue University); A
 ryamaan Jain and Guillaume Cordonnier (Inria, Université Côte d'Azur); Mar
 ie-Paule Cani (Centre National de la Recherche Scientifique - Laboratoire 
 d'informatique de l'École Polytechnique (LIX), Institut Polytechnique de P
 aris); and Zhaopeng Wang and Bedrich Benes (Purdue University)\n----------
 -----------\nCK-MPM: A Compact-Kernel Material Point Method\n\nWe introduc
 e a compact, C2-continuous kernel for MPM that reduces numerical diffusion
  and improves efficiency—without sacrificing stability. Built on a dual-gr
 id framework and compatible with APIC and MLS, our method enables high-fid
 elity, large-scale simulations, further pushing the limits of...\n\n\nMich
 ael Liu (Carnegie Mellon University), Xinlei Wang (NetEase Games Messiah E
 ngine), and Minchen Li (Carnegie Mellon University)\n---------------------
 \nVideoAnydoor: High-fidelity Video Object Insertion with Precise Motion C
 ontrol\n\nWe propose VideoAnydoor, a zero-shot video object insertion fram
 ework with high-fidelity detail preservation and precise motion control, w
 here a pixel warper and a image-video mix-training strategy are designed t
 o warp the pixel details according to the trajectories. VideoAnydoor demon
 strates signif...\n\n\nYuanpeng Tu (The University of Hong Kong); Luo Hao 
 (DAMO Academy, Alibaba Group); Chen Xi and Sihui Ji (The University of Hon
 g Kong); Xiang Bai (Huazhong University of Science and Technology); and Zh
 ao Hengshuang (The University of Hong Kong)\n---------------------\nSketch
 3DVE: Sketch-based 3D-Aware Scene Video Editing\n\nWe propose Sketch3DVE, 
 a sketch-based 3D-aware video editing method to enable detailed local mani
 pulation of videos with significant viewpoint changes. Our approach levera
 ges detailed analysis and editing of underlying 3D scene representations, 
 combined with a diffusion model to synthesize realistic...\n\n\nFeng-Lin L
 iu (Institute of Computing Technology, Chinese Academy of Sciences; Univer
 sity of Chinese Academy of Sciences); Shi-Yang Li (Institute of Computing 
 Technology, Chinese Academy of Sciences); Yan-Pei Cao (VAST); Hongbo Fu (H
 ong Kong University of Science and Technology); and Lin Gao (Institute of 
 Computing Technology, Chinese Academy of Sciences; University of Chinese A
 cademy of Sciences)\n---------------------\nVideoPainter: Any-length Video
  Inpainting and Editing with Plug-and-Play Context Control\n\nVideoPainter
  introduces a dual-branch framework for video inpainting with a lightweigh
 t context encoder that integrates with pre-trained diffusion transformers.
  Its ID resampling strategy maintains identity consistency across any-leng
 th videos, while VPData and VPBench provide the largest segmentati...\n\n\
 nYuxuan Bian (The Chinese University of Hong Kong, Tencent); Zhaoyang Zhan
 g (Tencent); Xuan Ju (The Chinese University of Hong Kong); Mingdeng Cao (
 The University of Tokyo); Liangbin Xie (University of Macau); Ying Shan (T
 encent); and Qiang Xu (The Chinese University of Hong Kong)\n-------------
 --------\nColorSurge: Bringing Vibrancy and Efficiency to Automatic Video 
 Colorization via Dual-Branch Fusion\n\nWe propose ColorSurge, a lightweigh
 t dual-branch network for end-to-end video colorization. It delivers vivid
 , accurate, and real-time results from grayscale input, and is easily exte
 nsible for high-quality performance at low computational cost.\n\n\nHongbo
  Zhao, Jiaxing Li, Peiyi Zhang, Peng Xiao, Jianxin Lin, and Yijun Wang (Hu
 nan University)\n---------------------\nControllable Tracking-Based Video 
 Frame Interpolation\n\nWe present a tracking-based video frame interpolati
 on method, optionally guided by user inputs. It utilizes sparse point trac
 ks, first estimated using existing point tracking methods and then optiona
 lly refined by the user. Without any user input, it already achieves state
 -of-the-art results, with f...\n\n\nKarlis Martins Briedis (DisneyResearch
 |Studios, ETH Zürich); Abdelaziz Djelouah and Raphaël Ortiz (DisneyResearc
 h|Studios); Markus Gross (DisneyResearch|Studios, ETH Zürich); and Christo
 pher Schroers (DisneyResearch|Studios)\n---------------------\nReenact Any
 thing: Semantic Video Motion Transfer Using Motion-Textual Inversion\n\nRe
 enact Anything introduces a unified framework for semantic motion transfer
 , covering applications from full-body and face reenactment to controlling
  the motion of inanimate objects and the camera. Thereby, motions are repr
 esented using text/image embeddings of an image-to-video diffusion model a
 nd...\n\n\nManuel Kansy (ETH Zürich, Disney Research Studios); Jacek Narun
 iec and Christopher Schroers (Disney Research Studios); Markus Gross (ETH 
 Zürich, Disney Research Studios); and Romann Weber (Disney Research Studio
 s)\n---------------------\nStressful Tree Modeling: Breaking Branches with
  Strands\n\nA novel approach for the computational modeling of lignified t
 issues, such as those found in tree branches and timber, extends strand-ba
 sed representation to describe biophysical processes at short and long tim
 e scales. The computationally fast simulation leverages Cosserat rod physi
 cs and enables t...\n\n\nBosheng Li (Purdue University), Nikolas Schwarz (
 Kiel University), Wojtek Palubicki (AMU), Sören Pirk (Kiel University), Do
 minik L. Michels (King Abdullah University of Science and Technology (KAUS
 T)), and Bedrich Benes (Purdue University)\n---------------------\nHand-Sh
 adow Poser\n\nWe solve an inverse hand-shadow problem: finding poses of le
 ft and right hands that together produce a shadow resembling the target 2D
  input, e.g., animals, letters, and everyday objects. Our three-stage pipe
 line decouples the anatomical constraints and semantic constraints, and ou
 r benchmark provid...\n\n\nHao Xu and Yinqiao Wang (The Chinese University
  of Hong Kong), Niloy Mitra (University College London (UCL)), Shuaicheng 
 Liu (University of Electronic Science and Technology of China), Pheng Ann 
 Heng (Chinese University of Hong Kong), and Chi-Wing Fu (The Chinese Unive
 rsity of Hong Kong)\n---------------------\nCurl Quantization for Automati
 c Placement of Knit Singularities\n\nWe present a method for the automatic
  placement of knit singularities based on curl quantization. Our method ge
 nerates knit graphs that maintain all structural manufacturing constraints
  as well as any additional user constraints. This approach allows for simu
 lation-free previews of rendered knits an...\n\n\nRahul Mitra (Boston Univ
 ersity, LightSpeed Studios); Mattéo Couplet (Boston University); Tongtong 
 Wang (LightSpeed Studios); Megan Hoffman (Northeastern University); Kui Wu
  (LightSpeed Studios); and Edward Chien (Boston University)\n-------------
 --------\nC-Tubes: Design and Optimization of Tubular Structures Composed 
 of Developable Strips\n\nC-tubes are 3D tubular structures made of develop
 able strips. We introduce an algorithm to construct C-tubes while guarante
 eing exact surface developability and an optimization method for design ex
 ploration. Applications span architecture, engineering, and product design
 . We present prototypes showc...\n\n\nMichele Vidulis, Klara Mundilova, Qu
 entin Becker, Florin Isvoranu, and Mark Pauly (EPFL)\n--------------------
 -\nDeepMill: Neural Accessibility Learning for Subtractive Manufacturing\n
 \nThe proposed neural network, DeepMill, can efficiently predict inaccessi
 ble and occlusion regions in subtractive manufacturing. By utilizing a cut
 ter-aware dual-head octree-based convolutional architecture, it overcomes 
 the computational inefficiency of traditional geometric methods and is cap
 able o...\n\n\nFanchao Zhong and Yang Wang (Shandong University), Peng-Shu
 ai Wang (Peking University), and Lin Lu and Haisen Zhao (Shandong Universi
 ty)\n---------------------\nDualMS: Implicit Dual-Channel Minimal Surface 
 Optimization for Heat Exchanger Design\n\nDualMS is a novel framework for 
 designing high-performance heat exchangers by directly optimizing the sepa
 ration surface of two fluids using dual skeleton optimization and neural i
 mplicit functions. It offers greater topological flexibility than TPMS and
  achieves superior thermal performance with lo...\n\n\nWeizheng Zhang (Sha
 ndong University); Hao Pan (School of Software, Tsinghua University); Lin 
 Lu, Xiaowei Duan, and Xin Yan (Shandong University); and Ruonan Wang and Q
 iang Du (Institute of Engineering Thermophysics, Chinese Academy of Scienc
 es)\n---------------------\nTowards Comprehensive Neural Materials: Dynami
 c Structure-Preserving Synthesis with Accurate Silhouette at Instant Infer
 ence Speed\n\nWe challenge the comprehensive neural material representatio
 n by thoroughly considering the essential aspects of the complete appearan
 ce. We introduce an int8-quantized model that keeps high fidelity while ac
 hieving an order of magnitude speedup compared to previous methods, and a 
 controllable struc...\n\n\nZilin Xu (University of California Santa Barbar
 a); Xiang Chen (Shandong University); Chen Liu (Zhejiang Lingdi Digital Te
 chnology Co.,Ltd); Beibei Wang (Nanjing University); Lu Wang (Shandong Uni
 versity); Zahra Montazeri (University of Manchester); and Ling-Qi Yan (Uni
 versity of California Santa Barbara)\n---------------------\nGenerative Ne
 ural Materials\n\nWe present the first generative model for neural BTFs, e
 nabling single-shot generation from arbitrary text or image prompts. To ac
 hieve this, we introduce a universal neural material basis and train a con
 ditional diffusion model to generate materials in this basis from flash im
 ages, natural images a...\n\n\nNithin Raghavan (University of California S
 an Diego), Krishna Mullia (Adobe Research), Alexander Trevithick (Universi
 ty of California San Diego), Fujun Luan and Miloš Hašan (Adobe Research), 
 and Ravi Ramamoorthi (University of California San Diego)\n---------------
 ------\nNeural BRDF Importance Sampling by Reparameterization\n\nWe introd
 uce a reparameterization-based formulation of neural BRDF importance sampl
 ing. Comparing to previous methods that construct a probability transform 
 to the BRDF through multi-step invertible neural networks, our BRDF sampli
 ng is in single step without needing network invertibility, achieving...\n
 \n\nLiwen Wu (University of California San Diego); Sai Bi (Adobe Research)
 ; Zexiang Xu (Hillbot); Hao Tan, Kai Zhang, and Fujun Luan (Adobe Research
 ); Haolin Lu (Max Planck Institute for Informatics); and Ravi Ramamoorthi 
 (University of California San Diego)\n---------------------\nRNA: Relighta
 ble Neural Assets\n\nWe propose a neural representation for 3D assets with
  complex shading. We precompute shading and scattering on ground-truth geo
 metry, enabling high-fidelity rendering with full relightability, eliminat
 ing complex shading models and multiple scattering paths, offering signifi
 cant speed-ups and seamle...\n\n\nKrishna Mullia, Fujun Luan, Xin Sun, and
  Miloš Hašan (Adobe Research) and Krishna Mullia\n---------------------\nG
 enerative detail enhancement for physically based materials\n\nWe present 
 a tool for enhancing the detail of physically based materials using an off
 -the-shelf diffusion model and inverse rendering. Our goal is to enhance t
 he visual fidelity of materials with detail that is often tedious to autho
 r, by adding signs of wear, aging, weathering, etc.\n\n\nSaeed Hadadan (Un
 iversity of Maryland College Park, NVIDIA); Benedikt Bitterli, Tizian Zelt
 ner, Jan Novák, Fabrice Rousselle, Jacob Munkberg, Jon Hasselgren, and Bar
 tlomiej Wronski (NVIDIA); and Matthias Zwicker (University of Maryland Col
 lege Park)\n---------------------\nAppearance-Preserving Scene Aggregation
  for Level-of-Detail Rendering\n\nWe present a novel volumetric representa
 tion for the aggregated appearance of complex scenes and a pipeline for le
 vel-of-detail generation and rendering. Our representation preserves accur
 ate far-field appearance and spatial correlation from scene geometry. Our 
 method faithfully reproduces appearanc...\n\n\nYang Zhou and Tao Huang (Un
 iversity of California Santa Barbara), Ravi Ramamoorthi (University of Cal
 ifornia San Diego), Pradeep Sen and Ling-Qi Yan (University of California 
 Santa Barbara), and Ling-Qi Yan\n---------------------\nPutting Rigid Bodi
 es to Rest\n\nWe identify stable orientations of any rigid shape, and the 
 probability that it will rest at these orientations if randomly dropped on
  the ground. We use a differentiable inverse version of our method to desi
 gn and fabricate shapes with target resting behavior, such as dice with ta
 rget, nonuniform p...\n\n\nHossein Baktash (Carnegie Mellon University), N
 icholas Sharp (NVIDIA), Qingnan Zhou and Alec Jacobson (Adobe Research), a
 nd Keenan Crane (Carnegie Mellon University)\n---------------------\nA Ver
 satile Quaternion-Based Constrained Rigid Body Dynamics\n\nWe present an i
 mplicitly-integrated, quaternion-based constrained Rigid Body Dynamics (RB
 D) that guarantees satisfaction of kinematic constraints, unifying the sol
 ution strategy for complex mechanical systems with arbitrary kinematic str
 uctures, by navigating subspaces spanned by constraint forces a...\n\n\nGu
 irec Maloisel, Ruben Grandia, Christian Schumacher, Espen Knoop, and Morit
 z Bächer (Disney Research)\n---------------------\nPainless Differentiable
  Rotation Dynamics\n\nThis work introduces a forward and differentiable ri
 gid-body dynamics framework using Lie-algebra rotation derivatives. The ap
 proach offers simplified, compact derivatives, improved conditioning, and 
 higher efficiency compared to traditional methods. Applications include fu
 ndamental rigid-body probl...\n\n\nMagí Romanyà (Universidad Rey Juan Carl
 os) and Miguel A. Otaduy (Universidad Rey Juan Carlos, Meta Reality Labs R
 esearch)\n---------------------\nGeometric Contact Potential\n\nWe present
  a systematic derivation of a continuum potential defined for smooth and p
 iecewise smooth surfaces, by identifying a set of natural requirements for
  contact potentials. Our potential is formulated independently of surface 
 discretization and addresses the shortcomings of existing potential-...\n\
 n\nZizhou Huang and Maxwell Paik (New York University); Zachary Ferguson (
 Massachusetts Institute of Technology, CLO Virtual Fashion); and Daniele P
 anozzo and Denis Zorin (New York University)\n---------------------\nC5D: 
 Sequential Continuous Convex Collision Detection Using Cone Casting\n\nWe 
 propose a fast, single-threaded continuous collision detection (CCD) algor
 ithm for convex shapes under affine motion. By combining conservative adva
 ncement with a cone-casting approach, it avoids primitive-level overhead a
 nd enables efficient integration into intersection-free simulation methods
  ...\n\n\nXiaodi Yuan (University of California San Diego); Fanbo Xiang (H
 illbot Inc.); Yin Yang (University of Utah); and Hao Su (University of Cal
 ifornia San Diego, Hillbot Inc.)\n---------------------\nOffset Geometric 
 Contact\n\nWe introduce Offset Geometric Contact (OGC), a groundbreaking m
 ethod offering "penetration-free for free" simulations of codimensional ob
 jects.  OGC efficiently constructs offset volumetric shapes to ensure stab
 le, artifact-free collisions. Leveraging parallel GPU computations, it del
 ivers real-time...\n\n\nAnka H. Chen (University of Utah, NVIDIA); Jerry H
 su and Ziheng Liu (University of Utah); Miles Macklin (NVIDIA); and Yin Ya
 ng and Cem Yuksel (University of Utah)\n---------------------\nElevating 3
 D Models: High-Quality Texture and Geometry Refinement from a Low-Quality 
 Model\n\nElevate3D transforms low-quality 3D models into high-quality asse
 ts through iterative texture and geometry refinement. At its core, HFS-SDE
 dit refines textures generatively while preserving the input’s identity le
 veraging high-frequency guidance. The resulting texture then guides geomet
 ry refi...\n\n\nNuri Ryu, Jiyun Won, Jooeun Son, and Minsu Gong (POSTECH);
  Joo-Haeng Lee (Pebblous); and Sunghyun Cho (POSTECH)\n-------------------
 --\nTexture Size Reduction Through Symmetric Overlap and Texture Carving\n
 \nWe develop a method to compress textures and UVs for meshes in a content
 -aware way. We combine this with overlapping and folding symmetric UV char
 ts, and demonstrate our approach on a dataset from Sketchfab. We outperfor
 m prior work in visual similarity to the original mesh.\n\n\nJulian Knodt 
 and Xifeng Gao (LightSpeed Studios) and Julian Knodt\n--------------------
 -\nAlignTex: Pixel-Precise Texture Generation from Multi-view Artwork\n\nA
 lignTex is a novel framework for generating high-quality textures from 3D 
 meshes and multi-view artwork. It improves texture generation by ensuring 
 both appearance detail and geometric consistency, outpacing traditional me
 thods in quality and efficiency, making it a valuable tool for 3D asset cr
 eat...\n\n\nYuqing Zhang, Hao Xu, and Yiqian Wu (Zhejiang University; Stat
 e Key Laboratory of CAD&CG, Zhejiang University); Sirui Chen and Sirui Lin
  (Zhejiang University); Xiang Li (Shenzhen University); Xifeng Gao (Lights
 peed Studios, Tencent America); and Xiaogang Jin (Zhejiang University; Sta
 te Key Laboratory of CAD&CG, Zhejiang University)\n---------------------\n
 The Mokume Dataset and Inverse Modeling of Solid Wood Textures\n\nWe prese
 nt the Mokume dataset for solid wood texturing, comprising nearly 190 samp
 les from various species. Using this dataset, we propose an inverse modeli
 ng pipeline to infer volumetric wood textures from surface photographs, em
 ploying inverse procedural texturing and neural cellular automata (NCA...\
 n\n\nMaria Larsson (The University of Tokyo); Hodaka Yamaguchi (Gifu Prefe
 cture Research Institute for Human Life Technology, Nihon University); Ehs
 an Pajouheshgar (École Polytechnique Féderale de Lausanne (EPFL)); I-Chao 
 Shen and Kenji Tojo (The University of Tokyo); Chia-Ming Chang (National T
 aiwan University of Arts); Lars Hansson (Luleå University of Technology, N
 orwegian University of Science and Technology); Olof Broman (Luleå Univers
 ity of Technology); Takashi Ijiri (Shibaura Institute of Technology); Arie
 l Shamir (Reichman University); Wenzel Jakob (The University of Tokyo, Éco
 le Polytechnique Féderale de Lausanne (EPFL)); and Takeo Igarashi (The Uni
 versity of Tokyo)\n---------------------\nEscher Tile Deformation via Clos
 ed-Form Solution\n\nA real-time deformation method for Escher tiles --- in
 terlocking organic forms that seamlessly tessellate the plane following sy
 mmetry rules. Rather than treating tiles as mere boundaries, we consider t
 hem as textured shapes, ensuring that both the boundary and interior defor
 m simultaneously. The de...\n\n\nCrane He Chen (Industrial Light & Magic, 
 Northeastern University) and Vladimir Kim (Adobe)\n---------------------\n
 Claycode: Stylable and Deformable 2D Scannable Codes\n\nWe introduce a nov
 el scannable 2D code where the payload is stored in the topology of nested
  color regions, abandoning traditional matrix-based approaches (e.g., QRCo
 des). Claycodes can be largely deformed, styled, and animated. We present 
 a mapping between bits and topologies, shape-constrained ren...\n\n\nMarco
  Maida, Alberto Crescini, Marco Perronet, and Elena Camuffo (Independent R
 esearcher)\n---------------------\nSynchronized tracing of primitive-based
  implicit volumes\n\nThe paper presents a tile-based rendering pipeline fo
 r modeling with implicit volumes, using blobtrees and smooth CSG operators
 . It requires no preprocessing when updating primitives and ensures effici
 ent ray processing with sphere tracing. The method uses a low-resolution A
 -buffer and bottom-up tre...\n\n\nCédric Zanni (Université de Lorraine CNR
 S, Inria, LORIA) and Cédric Zanni\n---------------------\nPaRas: A Rasteri
 zer for Large-Scale Parametric Surfaces\n\nHigher-order surfaces enable co
 mpact, smooth geometry but require efficient rendering. We introduce PaRas
 , a GPU-based rasterizer that directly renders parametric surfaces, avoidi
 ng costly tessellation. It integrates seamlessly into existing pipelines, 
 outperforming traditional methods for quartic t...\n\n\nKechun Wang and Re
 njie Chen (University of Science and Technology of China)\n---------------
 ------\nAppearance-aware Multi-view SVBRDF Reconstruction via Deep Reinfor
 cement Learning\n\nThis paper introduces an appearance-aware adaptive samp
 ling method using deep reinforcement learning to optimize the reconstructi
 on of spatially-varying BRDFs from minimal images. By modeling the samplin
 g as a sequential decision-making problem, the method identifies the next 
 best view-lighting pair...\n\n\nPengfei Zhu, Jie Guo, Yifan Liu, Qi Sun, Y
 anxiang Wang, and Keheng Xu (Nanjing University); Ligang Liu (University o
 f Science and Technology of China); and Yanwen Guo (Nanjing University)\n-
 --------------------\nUncertainty for SVBRDF Acquisition using Frequency A
 nalysis\n\nWe quantify uncertainty for SVBRDF acquisition from multi-view 
 captures using entropy. The otherwise heavy computation is accelerated in 
 the frequency domain, yielding a practical, efficient method. We apply unc
 ertainty to improve SVBRDF capture by guiding camera placement, inpainting
  uncertain regi...\n\n\nRuben Wiersma (ETH Zürich); Julien Philip (Netflix
  Eyeline Studios); Miloš Hašan, Krishna Mullia, and Fujun Luan (Adobe Rese
 arch); Elmar Eisemann (Delft University of Technology); and Valentin Desch
 aintre (Adobe Research)\n---------------------\nStreaming-Aware Neural Mon
 te Carlo Rendering Framework with Unified Denoising-Compression and Client
  Collaboration\n\nTo reduce the high rendering costs and transmission band
 width requirements of path tracing-based cloud rendering, we propose a nov
 el streaming-aware rendering framework that is able to learn a joint optim
 al model integrating two path-tracing acceleration (adaptive sampling and 
 denoising) and video c...\n\n\nHangming Fan, Yuchi Huo, Chuankun Zheng, an
 d Chonghao Hu (State Key Laboratory of CAD & CG, Zhejiang University); Yaz
 hen Yuan (Game Engine Department, CROS, Tencent, China); and Rui Wang (Sta
 te Key Laboratory of CAD & CG, Zhejiang University)\n---------------------
 \nFeeling Blue or Seeing Red? Investigating the effect of light color, sha
 dow and realism on the perception of emotion of real and virtual humans\n\
 nThis study explores how light color influences the perception of emotion 
 of virtual characters. By analyzing various lighting conditions, including
  red and blue hues, we reveal how light affects emotion intensity, recogni
 tion, and genuineness. Findings show that lighting, realism, and shadows a
 re ke...\n\n\nRachel McDonnell and Bharat Vyas (Trinity College Dublin), U
 ros Sikimic (Epic Games), and Pisut Wisessing (CMKL University)\n---------
 ------------\nPrimitiveAnything: Human-Crafted 3D Primitive Assembly Gener
 ation with Auto-Regressive transformer\n\nWe present PrimitiveAnything, a 
 novel framework that reformulates shape primitive abstraction as a primiti
 ve assembly generation task. PrimitiveAnything can generate 3D high-qualit
 y primitive assemblies that better align with human perception while maint
 aining geometric fidelity across diverse shape...\n\n\nJingwen Ye (Tencent
  AIPD); Yuze He (Tencent AIPD, Tsinghua University); Yanning Zhou, Yiqin Z
 hu, and Kaiwen Xiao (Tencent AIPD); Yong-Jin Liu (Tsinghua University); an
 d Wei Yang and Xiao Han (Tencent AIPD)\n---------------------\nImage-Space
  Collage and Packing with Differentiable Rendering\n\nThis work introduces
  an efficient image-space collage technique that optimizes geometric layou
 ts using a differential renderer and hierarchical resolution strategy. Our
  approach simplifies complex shape handling in image-space optimization, o
 ffering fixed computational complexity. Experiments show o...\n\n\nZhenyu 
 Wang and Min Lu (Shenzhen University)\n---------------------\nBuildingBloc
 k: A Hybrid Approach for Structured Building Generation\n\nWe propose Buil
 dingBlock, a hybrid approach integrating generative models, PCG, and LLMs 
 for diverse and structured 3D building generation. A Transformer-based dif
 fusion model generates layouts, which LLMs refine into hierarchical design
 s. PCG then constructs high-quality buildings, achieving state-...\n\n\nJu
 nming Huang, Chi Wang, Letian Li, and Changxin Huang (State Key Laboratory
  of CAD & CG, Zhejiang University; LIGHTSPEED); Qiang Dai (LIGHTSPEED); an
 d Weiwei Xu (State Key Lab CAD&CG, Zhejiang University, ZJU-Tencent Game a
 nd Intelligent Graphics Innovation Technology Joint Lab)\n----------------
 -----\nStructRe: Rewriting for Structured Shape Modeling\n\nThe paper pres
 ents StructRe, a structure rewriting system for 3D shape modeling. It uses
  an iterative process to rewrite objects, either upwards to more concise s
 tructures or downwards to more detailed ones, generating hierarchies. This
  localized rewriting approach enables probabilistic modeling of ...\n\n\nJ
 iepeng Wang (The University of Hong Kong, Microsoft Research Asia); Hao Pa
 n (Microsoft Research Asia, Tsinghua University); Yang Liu and Xin Tong (M
 icrosoft Research Asia); Taku Komura (The University of Hong Kong); Wenpin
 g Wang (Texas A&M University); and Jiepeng Wang\n---------------------\nIn
 teractive Optimization of Scaffolded Procedural Patterns\n\nWe introduce a
  method for interactive design of procedural patterns, allowing users to s
 ketch content incrementally in a level-by-level fashion. Each level, or sc
 affold, builds on the previous one, making optimization more responsive an
 d controllable. A comprehensive validation demonstrates improved...\n\n\nD
 avide Sforza (Sapienza University of Rome); Marzia Riso (Sapienza Universi
 ty of Rome; INRIA, Université Côte d'Azur); and Filippo Muzzini, Nicola Ca
 podieci, and Fabio Pellacini (University of Modena and Reggio Emilia)\n\nI
 nterest Area: Arts & Design, Gaming & Interactive, New Technologies, Produ
 ction & Animation, Research & Education\n\nRecording: Livestreamed, Not Li
 vestreamed, Recorded, Not Recorded\n\nKeyword: Animation, Art, Artificial 
 Intelligence/Machine Learning, Audio, Augmented Reality, Capture/Scanning,
  Computer Vision, Digital Twins, Display, Dynamics, Education, Ethics and 
 Society, Fabrication, Games, Generative AI, Geometry, Image Processing, Mo
 deling, Performance, Physical AI, Real-Time, Robotics, Scientific Visualiz
 ation, Simulation, Spatial Computing, Virtual Reality\n\nRegistration Cate
 gory: Full Conference, Virtual Access, Experience, Sunday
END:VEVENT
END:VCALENDAR
