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SUMMARY:Papers Fast  Forward
DESCRIPTION:Sponsored by Adobe Research\n\nStressful Tree Modeling: Breaki
 ng Branches with Strands\n\nA novel approach for the computational modelin
 g of lignified tissues, such as those found in tree branches and timber, e
 xtends strand-based representation to describe biophysical processes at sh
 ort and long time scales. The computationally fast simulation leverages Co
 sserat rod physics and enables t...\n\n\nBosheng Li (Purdue University), N
 ikolas Schwarz (Kiel University), Wojtek Palubicki (AMU), Sören Pirk (Kiel
  University), Dominik L. Michels (King Abdullah University of Science and 
 Technology (KAUST)), and Bedrich Benes (Purdue University)\n--------------
 -------\nImage-Space Collage and Packing with Differentiable Rendering\n\n
 This work introduces an efficient image-space collage technique that optim
 izes geometric layouts using a differential renderer and hierarchical reso
 lution strategy. Our approach simplifies complex shape handling in image-s
 pace optimization, offering fixed computational complexity. Experiments sh
 ow o...\n\n\nZhenyu Wang and Min Lu (Shenzhen University)\n---------------
 ------\nMonetGPT: Solving Puzzles Enhances MLLMs’ Image Retouching Skills\
 n\nMonetGPT explores using multimodal large language models (MLLMs) for ph
 oto retouching by injecting domain knowledge via visual puzzles. These puz
 zles help MLLMs understand individual operations,  visual aesthetics, and 
 generate expert plans. Our procedural pipeline enables explainable edits w
 ith det...\n\n\nNiladri Shekhar Dutt (University College London (UCL)); Du
 ygu Ceylan (Adobe); and Niloy Mitra (University College London (UCL), Adob
 e)\n---------------------\nFeature-Aligned Parametrization in Penner Coord
 inates\n\nWe extend Penner-coordinate-based methods for seamless parametri
 zations to surfaces with sharp features to which the parametrization needs
  to be aligned.  We describe a two-phase method to efficiently minimize fe
 ature constraint residual errors.  We demonstrate that the resulting algor
 ithm works rob...\n\n\nRyan Capouellez and Rodrigo Singh (New York Univers
 ity), Martin Heistermann and David Bommes (University of Bern), and Denis 
 Zorin (New York University)\n---------------------\nAnymate: A Dataset and
  Baselines for Learning 3D Object Rigging\n\nWe present the Anymate Datase
 t, a large-scale dataset of 230K 3D assets paired with expert-crafted rigg
 ing and skinning information---70 times larger than existing datasets. Usi
 ng this dataset, we propose a learning-based auto-rigging framework with t
 hree sequential modules for joint, connectivity, ...\n\n\nYufan Deng, Yuha
 o Zhang, and Chen Geng (Stanford University); Shangzhe Wu (Stanford Univer
 sity, University of Cambridge); and Jiajun Wu (Stanford University)\n-----
 ----------------\nHexHex: Highspeed Extraction of Hexahedral Meshes\n\nWe 
 present HexHex, which extracts a hexahedral mesh from a locally injective 
 integer-grid map. Key contributions include a conservative rasterization t
 echnique and a novel mesh data structure called propeller. Our algorithm i
 s significantly faster and uses less memory than the previous state-of-the
 -...\n\n\nTobias Kohler, Martin Heistermann, and David Bommes (University 
 of Bern)\n---------------------\nPainless Differentiable Rotation Dynamics
 \n\nThis work introduces a forward and differentiable rigid-body dynamics 
 framework using Lie-algebra rotation derivatives. The approach offers simp
 lified, compact derivatives, improved conditioning, and higher efficiency 
 compared to traditional methods. Applications include fundamental rigid-bo
 dy probl...\n\n\nMagí Romanyà (Universidad Rey Juan Carlos) and Miguel A. 
 Otaduy (Universidad Rey Juan Carlos, Meta Reality Labs Research)\n--------
 -------------\nUnified Pressure, Surface Tension and Friction for SPH Flui
 ds\n\nWe present a new SPH approach to replicate the behavior of droplets 
 and other smaller scale fluid bodies. For this, we develop a new implicit 
 surface tension formulation and implement a Coulomb friction force at the 
 fluid-solid interface. A strong coupling between both forces and pressure 
 is achieve...\n\n\nTimo Probst and Matthias Teschner (University of Freibu
 rg) and Timo Probst\n---------------------\nPARC: Physics-based Augmentati
 on with Reinforcement Learning for Character Controllers\n\nPARC is a fram
 ework that enhances terrain traversal with machine learning and physics-ba
 sed simulation. By iteratively training a kinematic motion generator and s
 imulated motion tracker, PARC produces a character controller capable of t
 raversing complex environments using highly agile motor skills, ...\n\n\nM
 ichael Xu, Yi Shi, and KangKang Yin (Simon Fraser University) and Xue Bin 
 Peng (Simon Fraser University, NVIDIA)\n---------------------\nPredicting 
 Fabric Appearance Through Thread Scattering and Inversion\n\nThis paper pr
 esents a novel pipeline to digitize physical threads and predict fabric ap
 pearance before fabricating cloth samples, addressing a real need in the f
 ashion industry. It enables designers to make more informed material choic
 es, thereby promoting sustainable production, reducing costs, and...\n\n\n
 Mengqi Xia, Zhaoyang Zhang, Sumit Chaturvedi, and Yutong Yi (Yale Universi
 ty); Rundong Wu (ByteDance Inc.); and Holly Rushmeier and Julie Dorsey (Ya
 le University)\n---------------------\nFast Isotropic Median Filtering\n\n
 The median filter is a staple of computational image processing. Existing 
 efficient methods share a common flaw, which is that they use a square ker
 nel, producing visual artifacts. Our method overcomes this limitation, ena
 bling fast and high-quality circular-kernel median filtering, across multi
 ple ...\n\n\nBen Weiss (Google Research)\n---------------------\nOn Planar
  Shape Interpolation With Logarithmic Metric Blending\n\nLogarithmic metri
 c blending enables smooth interpolation between planar shapes while boundi
 ng both conformal and area distortions. By blending symmetric positive def
 inite metrics in the log domain, our method geometrically interpolates dis
 tortions. This leads to natural transitions that outperform e...\n\n\nAlon
  Feldman and Mirela Ben-Chen (Technion – Israel Institute of Technology)\n
 ---------------------\nAppearance-aware Multi-view SVBRDF Reconstruction v
 ia Deep Reinforcement Learning\n\nThis paper introduces an appearance-awar
 e adaptive sampling method using deep reinforcement learning to optimize t
 he reconstruction of spatially-varying BRDFs from minimal images. By model
 ing the sampling as a sequential decision-making problem, the method ident
 ifies the next best view-lighting pair...\n\n\nPengfei Zhu, Jie Guo, Yifan
  Liu, Qi Sun, Yanxiang Wang, and Keheng Xu (Nanjing University); Ligang Li
 u (University of Science and Technology of China); and Yanwen Guo (Nanjing
  University)\n---------------------\nDualMS: Implicit Dual-Channel Minimal
  Surface Optimization for Heat Exchanger Design\n\nDualMS is a novel frame
 work for designing high-performance heat exchangers by directly optimizing
  the separation surface of two fluids using dual skeleton optimization and
  neural implicit functions. It offers greater topological flexibility than
  TPMS and achieves superior thermal performance with lo...\n\n\nWeizheng Z
 hang (Shandong University); Hao Pan (School of Software, Tsinghua Universi
 ty); Lin Lu, Xiaowei Duan, and Xin Yan (Shandong University); and Ruonan W
 ang and Qiang Du (Institute of Engineering Thermophysics, Chinese Academy 
 of Sciences)\n---------------------\nHoLa: B-Rep Generation using a Holist
 ic Latent Representation\n\nWe introduce a novel representation for learni
 ng and generating Computer-Aided Design (CAD) models in the form of bounda
 ry representations (BReps). Our representation unifies the continuous geom
 etric properties of BRep primitives in different orders (e.g., surfaces an
 d curves) and their\ndiscrete top...\n\n\nYilin Liu, Duoteng Xu, and Xingy
 ao Yu (Shenzhen University); Xiang Xu (Simon Fraser University, Autodesk R
 esearch); Daniel Cohen-Or (Tel Aviv University, Shenzhen University); Hao 
 Zhang (Simon Fraser University); and Hui Huang (Shenzhen University)\n----
 -----------------\nFast Determination and Computation of Self-intersection
 s for NURBS Surfaces\n\nDetecting surface self-intersections is crucial fo
 r CAD modeling to prevent issues in simulation and manufacturing. This pap
 er presents an algebraic signature-based algorithm for fast determining se
 lf-intersections of NURBS surfaces. This signature is then recursively cro
 ss-used to compute the self-...\n\n\nKai Li and Xiaohong Jia (State Key La
 boratory of Mathematical Sciences, Academy of Mathematics and Systems Scie
 nce, Chinese Academy of Sciences; University of Chinese Academy of Science
 s); Falai Chen (University of Science and Technology of China); and Kai Li
 \n---------------------\nReStyle3D: Scene-Level Appearance Transfer with S
 emantic Correspondences\n\nRedesign spaces effortlessly-ReStyle3D transfor
 ms indoor scenes by transferring object-specific styles from a single refe
 rence image, preserving 3D coherence. Combining semantic-aware diffusion a
 nd depth guidance, it enables photo-realistic virtual staging—faithfully r
 edecorating furniture, te...\n\n\nLiyuan Zhu and Shengqu Cai (Stanford Uni
 versity), Shengyu Huang (NVIDIA), Gordon Wetzstein (Stanford University), 
 Naji Khosravan (Zillow), and Iro Armeni (Stanford University)\n-----------
 ----------\nSynedelica: Mixed Reality Reimagined\n\nSynedelica challenges 
 traditional approaches to mixed reality by transforming physical environme
 nts through a synesthetic experience. This artwork emphasizes the potentia
 l for immersive technology to mediate reality itself, fostering social int
 eraction and shared experiences. By reimagining how we p...\n\n\nJohn Desn
 oyers-Stewart (Univeristy of British Columbia) and Noah Miller and Bernhar
 d Riecke (Simon Fraser University)\n---------------------\nLayerFlow: A Un
 ified Model for Layer-aware Video Generation\n\nWe propose LayerFlow,  a u
 nified framework for layer-aware video generation, enabling seamless creat
 ion of transparent foregrounds, clean backgrounds, and blended scenes. Wit
 h multi-stage training and LoRA techniques improving layer-wise video qual
 ity with limited data, it also supports variants lik...\n\n\nSihui Ji (The
  University of Hong Kong); Hao Luo (DAMO Academy, Alibaba Group); and Xi C
 hen, Yuanpeng Tu, Yiyang Wang, and Hengshuang Zhao (The University of Hong
  Kong)\n---------------------\nDiffusing Winding Gradients (DWG): A Parall
 el and Scalable Method for 3D Reconstruction from Unoriented Point Clouds\
 n\nDiffusing Winding Gradients (DWG) efficiently reconstructs watertight 3
 D surfaces from unoriented point clouds. Unlike conventional methods, DWG 
 avoids solving linear systems or optimizing objective functions, enabling 
 simple implementation and parallel execution. Our CUDA implementation on a
 n NVIDI...\n\n\nWeizhou Liu (Beijing Normal University); Jiaze Li (Nanyang
  Technological University); Xuhui Chen and Fei Hou (Institute of Software,
  Chinese Academy of Sciences; University of Chinese Academy of Sciences); 
 Shiqing Xin (Shandong University); Xingce Wang and Zhongke Wu (Beijing Nor
 mal University); Chen Qian (SenseTime Group); Ying He (Nanyang Technologic
 al University  College of Computing and Data Science); and Ying He\n------
 ---------------\nLinear-Time Transport with Rectified Flows\n\nWe propose 
 a simple, parallelizable algorithm inspired by rectified flows to match pr
 obability distributions. With linear-time complexity, it approximates opti
 mal transport by employing summed-area tables and direct particle advectio
 n. We illustrate our applications in stippling, mesh parameterizati...\n\n
 \nKhoa Do (University of Michigan), David Coeurjolly (CNRS - LIRIS), Poora
 n Memari (CNRS - LIX), and Nicolas Bonneel (CNRS - LIRIS)\n---------------
 ------\nData-Efficient Discovery of Hyperelastic TPMS Metamaterials with E
 xtreme Energy Dissipation\n\nWe introduce a method for discovering novel m
 icroscale TPMS structures with high-energy dissipation. By combining a par
 ametric design space, empirical testing, and uncertainty-aware deep ensemb
 les with Bayesian optimization, we efficiently explore and discover struct
 ures with extreme energy dissipat...\n\n\nMaxine Perroni-Scharf (Massachus
 etts Institute of Technology (MIT)); Zachary Ferguson (Massachusetts Insti
 tute of Technology (MIT), CLO Virtual Fashion); and Thomas Butruille, Carl
 os Portela, and Mina Konaković Luković (Massachusetts Institute of Technol
 ogy (MIT))\n---------------------\nGeometric Contact Potential\n\nWe prese
 nt a systematic derivation of a continuum potential defined for smooth and
  piecewise smooth surfaces, by identifying a set of natural requirements f
 or contact potentials. Our potential is formulated independently of surfac
 e discretization and addresses the shortcomings of existing potential-...\
 n\n\nZizhou Huang and Maxwell Paik (New York University); Zachary Ferguson
  (Massachusetts Institute of Technology, CLO Virtual Fashion); and Daniele
  Panozzo and Denis Zorin (New York University)\n---------------------\nA F
 ast Parallel Median Filtering Algorithm Using Hierarchical Tiling\n\nThis 
 paper introduces a novel median filtering algorithm, using hierarchical ti
 ling to reduce redundant computations and achieve better complexity than p
 rior sorting-based methods. The paper discusses two implementations, for b
 oth small and larger kernel sizes, that outperform the state of the art b.
 ..\n\n\nLouis Sugy (NVIDIA)\n---------------------\nC5D: Sequential Contin
 uous Convex Collision Detection Using Cone Casting\n\nWe propose a fast, s
 ingle-threaded continuous collision detection (CCD) algorithm for convex s
 hapes under affine motion. By combining conservative advancement with a co
 ne-casting approach, it avoids primitive-level overhead and enables effici
 ent integration into intersection-free simulation methods ...\n\n\nXiaodi 
 Yuan (University of California San Diego); Fanbo Xiang (Hillbot Inc.); Yin
  Yang (University of Utah); and Hao Su (University of California San Diego
 , Hillbot Inc.)\n---------------------\nTransforming Unstructured Hair Str
 ands into Procedural Hair Grooms\n\nRecent methods have been developed to 
 reconstruct 3D hair strand geometry from images. We introduce an inverse h
 air grooming pipeline to transform these unstructured hair strands into pr
 ocedural hair grooms controlled by a small set of guide strands and artist
 -friendly grooming operators, enabling e...\n\n\nWesley Chang and Andrew R
 ussell (University of California San Diego); Stephane Grabli, Matt Chiang,
  Christophe Hery, and Doug Roble (Meta); Ravi Ramamoorthi and Tzu-Mao Li (
 University of California San Diego); and Olivier Maury (Meta)\n-----------
 ----------\nRectangular Surface Parameterization\n\nThis paper presents a 
 method for mapping curved surfaces to the plane without shear, enabling re
 ctangular parameterizations. It introduces a novel approach for computing 
 integrable, orthogonal frame fields. The method improves mesh quality, sup
 ports rich user control, and outperforms existing techni...\n\n\nEtienne C
 orman (CNRS) and Keenan Crane (Carnegie Mellon University)\n--------------
 -------\nAutoKeyframe: Autoregressive Keyframe Generation for Human Motion
  Synthesis and Editing\n\nWe present AutoKeyframe, a novel framework that 
 simultaneously accepts dense and sparse control signals for motion generat
 ion by generating keyframes directly. Our method reduces manual efforts fo
 r keyframing while maintaining precise controllability, using an autoregre
 ssive diffusion model and a ne...\n\n\nBowen Zheng and Ke Chen (Zhejiang U
 niversity; State Key Laboratory of CAD&CG, Zhejiang University); Yuxin Yao
  (University of Cambridge, Department of Engineering); Zijiao Zeng and Xin
 wei Jiang (Tencent Games Digital Content Technology Center); He Wang (UCL 
 Centre for Artificial Intelligence, Department of Computer Science, Univer
 sity College London); Joan Lasenby (University of Cambridge, Department of
  Engineering); and Xiaogang Jin (Zhejiang University; State Key Laboratory
  of CAD&CG, Zhejiang University)\n---------------------\nPDT: Point Distri
 bution Transformation with Diffusion Models\n\nPDT is a novel framework th
 at uses diffusion models to transform unstructured point clouds into seman
 tically meaningful and structured distributions, such as keypoints, joints
 , and feature lines. Exploring complex point distribution transformation, 
 PDT captures fine-grained geometry and semantics, o...\n\n\nJionghao Wang 
 (Texas A&M University); Cheng Lin (University of Hong Kong); Yuan Liu (HKU
 ST); Rui Xu and Zhiyang Dou (University of Hong Kong); Xiaoxiao Long (Nanj
 ing University); Haoxiang Guo (Skywork AI, Kunlun Inc.); Taku Komura (Univ
 ersity of Hong Kong); and Xin Li and Wenping Wang (Texas A&M University)\n
 ---------------------\nIMLS-Splatting: Efficient Mesh Reconstruction from 
 Multi-view Images via Point Representation\n\nWe propose IMLS-Splatting, a
 n end-to-end multi-view mesh optimization method that leverages point clou
 ds for surface representation. By introducing a splatting-based differenti
 able IMLS algorithm, our approach efficiently converts point clouds into S
 DF and texture field, enabling multi-view mesh opt...\n\n\nKaizhi Yang (Un
 iversity of Science and Technology of China); Liu Dai and Isabella Liu (Un
 iversity of California San Diego); Xiaoshuai Zhang (Hillbot Inc.); Xiaoyan
  Sun and Xuejin Chen (University of Science and Technology of China); Zexi
 ang Xu (Hillbot Inc.); and Hao Su (University of California San Diego, Hil
 lbot Inc.)\n---------------------\nStochastic Barnes-Hut Approximation for
  Fast Summation on the GPU\n\nWe present a novel stochastic version of the
  Barnes-Hut approximation. Regarding the level-of-detail (LOD) family of a
 pproximations as control variates, we construct an unbiased estimator of t
 he kernel sum being approximated. Through several examples in graphics, we
  demonstrate that our method outpe...\n\n\nAbhishek Madan (University of T
 oronto); Nicholas Sharp, Francis Williams, and Ken Museth (NVIDIA); and Da
 vid I.W. Levin (University of Toronto, NVIDIA)\n---------------------\nJGS
 2: Near Second-order Converging Jacobi/Gauss-Seidel for GPU Elastodynamics
 \n\nThis paper presents a new GPU simulation algorithm, which converges as
  fast as global Newton's method and as efficient as Jacobi method.\n\n\nLe
 i Lan (University of Utah; State Key Lab of CAD&CG, Zhejiang University); 
 Zixuan Lu and Chun Yuan (University of Utah); Weiwei Xu (State Key Lab of 
 CAD&CG, Zhejiang University, China); Hao Su (UCSD); Huamin Wang (Style3D R
 esearch); Chenfanfu Jiang (UCLA); and Yin Yang (University of Utah)\n-----
 ----------------\nElevating 3D Models: High-Quality Texture and Geometry R
 efinement from a Low-Quality Model\n\nElevate3D transforms low-quality 3D 
 models into high-quality assets through iterative texture and geometry ref
 inement. At its core, HFS-SDEdit refines textures generatively while prese
 rving the input’s identity leveraging high-frequency guidance. The resulti
 ng texture then guides geometry refi...\n\n\nNuri Ryu, Jiyun Won, Jooeun S
 on, and Minsu Gong (POSTECH); Joo-Haeng Lee (Pebblous); and Sunghyun Cho (
 POSTECH)\n---------------------\nSphere Carving: Bounding Volumes for Sign
 ed Distance Fields\n\nWe introduce Sphere Carving, a method for automatica
 lly computing bounding volumes for conservative implicit surface. SDF quer
 ies define a set of spheres, from which we extract intersection points, us
 ed to compute a bounding volume with guarantees. Sphere Carving is concept
 ually simple and independe...\n\n\nHugo Schott (INSA, Lyon; Adobe); Théo T
 honat and Thibaud Lambert (Adobe); Eric Guérin (INSA, Lyon); Eric Galin (U
 niversité Claude Bernard Lyon 1); and Axel Paris (Adobe)\n----------------
 -----\nLarge-Scale Multi-Character Interaction Synthesis\n\nThis work intr
 oduces a conditional generative framework for large-scale multi-character 
 interaction synthesis by facilitating natural interactive motions and tran
 sitions where characters are coordinated for new interactive partners, pro
 posing a coordinatable multi-character interaction space for int...\n\n\nZ
 iyi Chang (Durham University); He Wang (UCL Centre for Artificial Intellig
 ence, Department of Computer Science, University College London (UCL)); an
 d George Koulieris and Hubert Shum (Durham University)\n------------------
 ---\nLAM: Large Avatar Model for One-shot Animatable Gaussian Head\n\nLAM 
 is an innovative Large Avatar Model for animatable Gaussian head reconstru
 ction from a single image in seconds. Our Gaussian heads are immediately a
 nimatable and renderable without additional networks or post-processing. T
 his allows seamless integration into existing rendering pipelines, ensurin
 ...\n\n\nYisheng He, Xiaodong Gu, Xiaodan Ye, Chao Xu, Zhengyi Zhao, Yuan 
 Dong, Weihao Yuan, Zilong Dong, and Liefeng Bo (Alibaba Group)\n----------
 -----------\nTransparentGS: Fast Inverse Rendering of Transparent Objects 
 with Gaussians\n\nWe propose TransparentGS, a fast inverse rendering pipel
 ine for transparent objects based on 3D-GS. The main contributions are thr
 ee-fold: efficient transparent Gaussian primitives for specular refraction
 , GaussProbe to encode ambient light and nearby contents, and the IterQuer
 y algorithm to reduce ...\n\n\nLetian Huang, Dongwei Ye, Jialin Dan, and C
 hengzhi Tao (State Key Lab for Novel Software Technology, Nanjing Universi
 ty); Huiwen Liu (TMCC, College of Computer Science, Nankai University); Ku
 n Zhou (State Key Lab of CAD&CG, Zhejiang University; Institute of Hangzho
 u Holographic Intelligent Technology); Bo Ren (TMCC, College of Computer S
 cience, Nankai University); and Yuanqi Li, Yanwen Guo, and Jie Guo (State 
 Key Lab for Novel Software Technology, Nanjing University)\n--------------
 -------\nFlexible 3D Cage-based Deformation via Green Coordinates on Bézie
 r Patches\n\nThis work constructs Green coordinates for cages composed of 
 Bézier patches, which enables flexible deformations with curved boundaries
 . The high-order structure also allows us to create a compact curved cage 
 for the input models. Additionally, this work proposes a global projection
  technique for pr...\n\n\nDong Xiao and Renjie Chen (University of Science
  and Technology of China)\n---------------------\nFacial Microscopic Struc
 tures Synthesis from a Single Unconstrained Image\n\nOur framework can eff
 iciently synthesize facial microstructure from an unconstrained facial ima
 ge via differentiable optimization. We propose neural wrinkle simulation f
 or differentiable microstructure parameterization, and direction distribut
 ion similarity to align features with blurry image patche...\n\n\nYouyang 
 Du and Lu Wang (Shandong University) and Beibei Wang (Nanjing University)\
 n---------------------\nDeformable Beta Splatting\n\nDeformable Beta Splat
 ting (DBS) is a novel approach for real-time radiance field rendering that
  leverages deformable Beta Kernels with adaptive frequency control for bot
 h geometry and color encoding. DBS captures complex geometries and lightin
 g with state-of-the-art fidelity, while only using 45% fe...\n\n\nRong Liu
  (USC Institute for Creative Technologies (ICT)), Dylan Sun (University of
  Southern California), Meida Chen (USC Institute for Creative Technologies
  (ICT)), Yue Wang (University of Southern California), and Andrew Feng (US
 C Institute for Creative Technologies (ICT))\n---------------------\nMomen
 t Bounds are Differentiable: Efficiently Approximating Measures in Inverse
  Rendering\n\nMeasures can be compactly represented and approximated using
  the theory of moments. This work proves that such moment-based representa
 tions are differentiable, leading to principled and efficient approaches f
 or approximating transmittance and visibility in differentiable rendering.
 \n\n\nMarkus Worchel and Marc Alexa (TU Berlin)\n---------------------\nFa
 st But Accurate: A Real-Time Hyperelastic Simulator with Robust Frictional
  Contact\n\nThis paper presents a GPU-friendly framework for real-time imp
 licit simulation of hyperelastic materials with frictional contacts. Utili
 zing a novel splitting strategy and efficient solver, the approach achieve
 s robust, high-performance simulation across various stiffness materials, 
 handling large d...\n\n\nZiqiu Zeng (University of Strasbourg; Centre for 
 Artificial Intelligence and Robotics, Hong Kong, CAS); Siyuan Luo and Fan 
 Shi (National University of Singapore); and Zhongkai Zhang (Centre for Art
 ificial Intelligence and Robotics, Hong Kong, CAS)\n---------------------\
 nInverse Design of Discrete Interlocking Materials with Desired Mechanical
  Behavior\n\nIn this paper, we present a computational approach for design
 ing Discrete Interlocking Materials (DIM) with desired mechanical properti
 es. We demonstrate the effectiveness of our method by designing discrete i
 nterlocking materials with diverse limit profiles for in- and out-of-plane
  deformation and ...\n\n\nPengbin Tang, Bernhard Thomaszewski, Stelian Cor
 os, and Bernd Bickel (ETH Zürich)\n---------------------\nSpherical Lighti
 ng with Spherical Harmonics Hessian\n\nWe introduce spherical harmonics He
 ssian and solid spherical harmonics, a variant of spherical harmonics, to 
 compute the spherical harmonics Hessian efficiently and accurately to the 
 computer graphics community. These mathematical tools are used to develop 
 an analytical representation of the Hessian...\n\n\nKei Iwasaki (Saitama U
 niversity, Prometech CG Research) and Yoshinori Dobashi (Hokkaido Universi
 ty, Prometech CG Research)\n---------------------\nColorSurge: Bringing Vi
 brancy and Efficiency to Automatic Video Colorization via Dual-Branch Fusi
 on\n\nWe propose ColorSurge, a lightweight dual-branch network for end-to-
 end video colorization. It delivers vivid, accurate, and real-time results
  from grayscale input, and is easily extensible for high-quality performan
 ce at low computational cost.\n\n\nHongbo Zhao, Jiaxing Li, Peiyi Zhang, P
 eng Xiao, Jianxin Lin, and Yijun Wang (Hunan University)\n----------------
 -----\nMaterialPicker: Multi-Modal DiT-Based Material Generation\n\nMateri
 alPicker is a multi-modal material generation model that creates high-qual
 ity material maps from images and/or text by fine-tuning a video diffusion
  model. It robustly extracts materials from real-world photos, even with d
 istortion or occlusion, enhancing fidelity, diversity, and efficiency in..
 .\n\n\nXiaohe Ma (State Key Lab of CAD&CG, Zhejiang University); Valentin 
 Deschaintre, Milos Hasan, and Fujun Luan (Adobe Research); Kun Zhou (State
  Key Lab of CAD&CG, Zhejiang University; ZJU-FaceUnity Joint Lab of Intell
 igent Graphics); Hongzhi Wu (State Key Lab of CAD&CG, Zhejiang University)
 ; and Yiwei Hu (Adobe Research)\n---------------------\nCMD: Controllable 
 Multiview Diffusion for 3D Editing and Progressive Generation\n\nCMD revol
 utionizes 3D generation by enabling flexible local editing of 3D models fr
 om a single rendering, as well as progressive, interactive creation of com
 plex 3D scenes. At its core, CMD leverages a conditional multiview diffusi
 on model to seamlessly modify/add new components—enhancing cont...\n\n\nPe
 ng Li (Hong Kong University of Science and Technology), Suizhi Ma (Johns H
 opkins University), Jialiang Chen and Yuan Liu (Hong Kong University of Sc
 ience and Technology), Congyi Zhang (Univeristy of British Columbia), Wei 
 Xue and Wenhan Luo (Hong Kong University of Science and Technology), Alla 
 Sheffer (Univeristy of British Columbia), Wenping Wang (Texas A&M Universi
 ty), and Yike Guo (Hong Kong University of Science and Technology)\n------
 ---------------\nEnd-to-end Surface Optimization for Light Control\n\nDesi
 gning freeform surfaces to reflect or refract light to achieve target ligh
 t distributions is a challenging inverse problem. We propose an end-to-end
  optimization strategy using a novel differentiable rendering model driven
  by image errors, combined with face-based optimal transport initializatio
 ...\n\n\nYuou Sun (University of Science and Technology of China), Bailin 
 Deng (Cardiff University), Juyong Zhang (University of Science and Technol
 ogy of China), and Yuou Sun\n---------------------\nText-based Animatable 
 3D Avatars with Morphable Model Alignment\n\nAnimPortrait3D is a novel met
 hod for text-based, realistic, animatable 3DGS avatar generation with morp
 hable model alignment. To address ambiguities in diffusion predictions dur
 ing 3D distillation, we introduce key strategies: initializing a 3D avatar
  with robust appearance and geometry, and leverag...\n\n\nYiqian Wu (ETH Z
 ürich; State Key Lab of CAD and CG, Zhejiang University); Malte Prinzler (
 ETH Zürich); Xiaogang Jin (State Key Lab of CAD and CG, Zhejiang Universit
 y); and Siyu Tang (ETH Zürich)\n---------------------\nFLoD: Integrating F
 lexible Level of Detail into 3D Gaussian Splatting for Customizable Render
 ing\n\nFlexible Level of Detail (FLoD) integrates the concept of LoD into 
 3DGS using a multi-level representation built with 3D Gaussian scale const
 raints and level-by-level training strategy. FLoD enables flexible renderi
 ng through single-level or selective rendering for optimal image quality u
 nder varyin...\n\n\nYunji Seo, Young Sun Choi, HyunSeung Son, and Youngjun
 g Uh (Yonsei University)\n---------------------\nGuided Lens Sampling for 
 Efficient Monte Carlo Circle-of-Confusion Rendering\n\nA guided lens sampl
 ing technique that improves Monte Carlo rendering of depth-of-field by pro
 jecting a global 3D radiance field into lens space via bipolar-cone projec
 tion. This method efficiently targets high-contribution regions, significa
 ntly reducing noise and improving convergence for circle-of...\n\n\nJiawei
  Huang (International Digital Economy Academy), Shaokun Zheng and Kun Xu (
 Tsinghua University), Yoshifumi Kitamura (Tohoku University), and Jiaping 
 Wang (International Digital Economy Academy)\n---------------------\nPolyn
 omial 2D Biharmonic Coordinates for High-order Cages\n\nWe propose polynom
 ial 2D biharmonic coordinates for closed high-order cages containing polyn
 omial curves of any order by extending the classical\n2D biharmonic coordi
 nates using high-order BEM. When applying our coordinate\nto 2D cage-based
  deformation, users manipulate the \Bezier\ncontrol points to q...\n\n\nSh
 ibo Liu, Tielin Dai, Ligang Liu, and Xiao-Ming Fu (University of Science a
 nd Technology of China)\n---------------------\nDifferentiable Geometric A
 coustic Path Tracing using Time-Resolved Path Replay Backpropagation\n\nIn
 troducing differentiable path tracing for geometric acoustics with an effi
 cient gradient algorithm based on path replay backpropagation. The system 
 computes derivatives of output spectrograms with respect to arbitrary scen
 e parameters (materials, geometry, emitters, microphones) within the frame
 wo...\n\n\nUgo Finnendahl, Markus Worchel, Tobias Jüterbock, Daniel Wujeck
 i, Fabian Brinkmann, Stefan Weinzierl, and Marc Alexa (TU Berlin)\n-------
 --------------\nMulti Layered Autonomy and AI Ecologies in Robotic Art Ins
 tallations\n\n“Symbiosis of Agents” merges AI-driven multi-agent robotics 
 with immersive environments, exploring the delicate balance of machine age
 ncy and artist authorship through emergent behaviors in self-organized AI 
 ecologies. Its layered approach—micro-level strategie, meso-level drives, 
 ...\n\n\nBaoyang Chen (Hong Kong University of Science and Technology, Cen
 tral Academy of Fine Arts) and Xian Xu and Huamin Qu (Hong Kong University
  of Science and Technology)\n---------------------\nPiecewise Ruled Approx
 imation for Freeform Mesh Surfaces\n\nWe propose a method to approximate a
 rbitrary freeform surface meshes with piecewise ruled surfaces. Our approa
 ch optimizes mesh shape and ruling direction field simultaneously, extract
 s patch topology, and refines ruling positions and orientations. The techn
 ique effectively approximates diverse free...\n\n\nYiling Pan, Zhixin Xu, 
 and Bin Wang (Tsinghua University) and Bailin Deng (Cardiff University)\n-
 --------------------\nSpatiotemporally Consistent Indoor Lighting Estimati
 on with Diffusion Priors\n\nWe propose a method for estimating spatiotempo
 rally varying indoor lighting from videos using a continuous light field r
 epresented as an MLP. By leveraging 2D diffusion priors fine-tuned to pred
 ict lighting jointly at multiple locations, our approach achieves superior
  performance and zero-shot gener...\n\n\nMutian Tong, Rundi Wu, and Changx
 i Zheng (Columbia University)\n---------------------\nSingle Edge Collapse
  Quad-Dominant Mesh Reduction\n\nA simple and robust modification to trian
 gle mesh reduction bridges the gap for what artists want in quad-dominant 
 mesh reduction, preserving symmetry, topology, and joints without sacrific
 ing geometric quality, allowing for high-quality level-of-detail meshes at
  no cost compared to what was done be...\n\n\nJulian Knodt (LightSpeed Stu
 dios)\n---------------------\n3D-Fixup: Advancing Photo Editing with 3D Pr
 iors\n\n3D-Fixup enables realistic 3D-aware photo editing by leveraging 3D
  priors and a novel data pipeline that extracts training pairs from real-w
 orld videos. Its feed-forward architecture supports efficient, high-qualit
 y edits involving complex 3D transformations while preserving object ident
 ity, outperf...\n\n\nYen-Chi Cheng (University of Illinois Urbana-Champaig
 n, Adobe Research); Krishna Kumar Singh and Jae Shin Yoon (Adobe Research)
 ; Alexander Schwing and Liang-Yan Gui (University of Illinois Urbana-Champ
 aign); and Matheus Gadelha, Paul Guerrero, and Nanxuan Zhao (Adobe Researc
 h)\n---------------------\nOne Model to Rig Them All: Diverse Skeleton Rig
 ging with UniRig\n\nManual 3D rigging is slow. UniRig introduces a unified
  learning framework for automatic skeletal rigging. Trained on our large, 
 diverse Rig-XL dataset, it uses an autoregressive model and cross-attentio
 n to accurately rig various characters and objects, significantly outperfo
 rming prior methods and ...\n\n\nJia-Peng Zhang, Cheng-Feng Pu, and Meng-H
 ao Guo (CS Dept, Tsinghua University); Yan-Pei Cao (VAST); and Shi-Min Hu 
 (CS Dept, Tsinghua University)\n---------------------\nFluid Simulation on
  Compressible Flow Maps\n\nWe present a unified compressible flow map fram
 ework based on Lagrangian path integrals, enabling conservative density-en
 ergy transport and flexible pressure treatments. Validated on diverse syst
 ems—from shocks to shallow water—it captures complex flow features like vo
 rtices and wave int...\n\n\nDuowen Chen and Zhiqi Li (Georgia Institute of
  Technology); Taiyuan Zhang and Jinjin He (Dartmouth College); Junwei Zhou
  (University of Michigan, Purdue University); Bart G. van Bloemen Waanders
  (Sandia National Laboratories); and Bo Zhu (Georgia Institute of Technolo
 gy)\n---------------------\nClosed-form Generalized Winding Numbers of Rat
 ional Parametric Curves for Robust Containment Queries\n\nWe derive closed
 -form expressions for GWNs of rational parametric curves for robust contai
 nment queries. \nOur closed-form expression enables efficient computation 
 of GWN, even if the query points are located on the rational curve. We als
 o derive the derivatives of GWN for other applications.\n\n\nShibo Liu, Li
 gang Liu, and Xiao-Ming Fu (University of Science and Technology of China)
 \n---------------------\n3DGS2: Near Second-order Converging 3D Gaussian S
 platting\n\nThis paper introduces a nearly second-order convergent trainin
 g algorithm for 3D Gaussian Splatting that exploits independent kernel att
 ributes and sparse coupling across images. By constructing and solving sma
 ll Newton systems for parameter groups, it achieves about an-order faster 
 training while m...\n\n\nLei Lan (University of Utah; State Key Lab of CAD
  and CG, Zhejiang University); Tianjia Shao (Zhejiang University); Zixuan 
 Lu and Yu Zhang (University of Utah); Chenfanfu Jiang (UCLA); and Yin Yang
  (University of Utah)\n---------------------\nIP-Prompter: Training-Free T
 heme-Specific Image Generation via Dynamic Visual Prompting\n\nThis paper 
 presents T-Prompter, a method for visually prompting generative models to 
 enable continuous image generation for specific themes, characters, and sc
 enes. It introduces Dynamic Visual Prompting to enhance generation accurac
 y and quality, outperforming existing methods in maintaining charac...\n\n
 \nYuxin Zhang, Minyan Luo, and Weiming Dong (MAIS, Institute of Automation
 , Chinese Academy of Sciences; School of Artificial Intelligence, Universi
 ty of Chinese Academy of Sciences); Xiao Yang, Haibin Huang, and Chongyang
  Ma (ByteDance Inc.); Oliver Deussen (University of Konstanz); Tong-Yee Le
 e (National Cheng-Kung University); and Changsheng Xu (MAIS, Institute of 
 Automation, Chinese Academy of Sciences; School of Artificial Intelligence
 , University of Chinese Academy of Sciences)\n---------------------\nColla
 borative On-Sensor Array Cameras\n\nWe introduce a collaborative metalens 
 array comprising over 100-million nanopillars for broadband imaging. The p
 roposed array camera is only a few millimeters flat and employs a non-gene
 rative reconstruction method, which performs favorably and without halluci
 nations, irrespective of the scene illum...\n\n\nJipeng Sun (Princeton Uni
 versity), Kaixuan Wei (King Abdullah University of Science and Technology 
 (KAUST)), Thomas Eboli (Université Paris-Saclay), Congli Wang and Cheng Zh
 eng (Princeton University), Zhihao Zhou and Arka Majumdar (University of W
 ashington), Wolfgang Heidrich (King Abdullah University of Science and Tec
 hnology (KAUST)), and Felix Heide (Princeton University)\n----------------
 -----\nC-Tubes: Design and Optimization of Tubular Structures Composed of 
 Developable Strips\n\nC-tubes are 3D tubular structures made of developabl
 e strips. We introduce an algorithm to construct C-tubes while guaranteein
 g exact surface developability and an optimization method for design explo
 ration. Applications span architecture, engineering, and product design. W
 e present prototypes showc...\n\n\nMichele Vidulis, Klara Mundilova, Quent
 in Becker, Florin Isvoranu, and Mark Pauly (EPFL)\n---------------------\n
 Generative detail enhancement for physically based materials\n\nWe present
  a tool for enhancing the detail of physically based materials using an of
 f-the-shelf diffusion model and inverse rendering. Our goal is to enhance 
 the visual fidelity of materials with detail that is often tedious to auth
 or, by adding signs of wear, aging, weathering, etc.\n\n\nSaeed Hadadan (U
 niversity of Maryland College Park, NVIDIA); Benedikt Bitterli, Tizian Zel
 tner, Jan Novák, Fabrice Rousselle, Jacob Munkberg, Jon Hasselgren, and Ba
 rtlomiej Wronski (NVIDIA); and Matthias Zwicker (University of Maryland Co
 llege Park)\n---------------------\nMultiple Importance Reweighting for Pa
 th Guiding\n\nWe combine the estimates generated in each guiding iteration
 , leveraging the importance distributions from multiple guiding iterations
 . We demonstrate that our path-level reweighting makes guiding algorithms 
 less sensitive to noise and overfitting in distributions.\n\n\nZhimin Fan,
  Yiming Wang, and Chenxi Zhou (Nanjing University); Ling-Qi Yan (Universit
 y of California Santa Barbara); and Yanwen Guo and Jie Guo (Nanjing Univer
 sity)\n---------------------\nReenact Anything: Semantic Video Motion Tran
 sfer Using Motion-Textual Inversion\n\nReenact Anything introduces a unifi
 ed framework for semantic motion transfer, covering applications from full
 -body and face reenactment to controlling the motion of inanimate objects 
 and the camera. Thereby, motions are represented using text/image embeddin
 gs of an image-to-video diffusion model and...\n\n\nManuel Kansy (ETH Züri
 ch, Disney Research Studios); Jacek Naruniec and Christopher Schroers (Dis
 ney Research Studios); Markus Gross (ETH Zürich, Disney Research Studios);
  and Romann Weber (Disney Research Studios)\n---------------------\nGenera
 tive Video Matting\n\nLimited high-quality ground-truth data hinders tradi
 tional video matting's real-world application. This work tackles this by a
 dvocating for large-scale training with diverse synthetic segmentation and
  matting data. A novel generative pipeline is also introduced to predict t
 emporally consistent alpha...\n\n\nYongtao Ge (The University of Adelaide,
  Zhejiang University); Kangyang Xie, Guangkai Xu, and Mingyu Liu (Zhejiang
  University); Li Ke, Longtao Huang, and Hui Xue (Alibaba Group); Hao Chen 
 (Zhejiang University); and Chunhua Shen (Zhejiang University of Technology
 , Zhejiang University)\n---------------------\nwave2weave: A Procedural We
 ave Data Generation\n\nThis paper presents a procedural data generation me
 thod for Jacquard weaving that uses matrix computations to create textiles
  with complex shaded patterns and a triple-layer structure. Employing this
  method, the authors creatively applied noise functions to weave design an
 d produced a textile artwor...\n\n\nTatsuki Hayama (Keio University) and K
 otaro Uchibe (Hosoo Co.,Ltd)\n---------------------\n3D Stylization via La
 rge Reconstruction Model\n\nGiven a 3D object representing the source cont
 ent and a reference style image, our method performs 3D stylization with a
  large pre-trained reconstruction model. This is achieved in a zero-shot m
 anner, with no training or test time optimization required, while deliveri
 ng superior visual fidelity and ...\n\n\nIpek Oztas (Bilkent University), 
 Duygu Ceylan (Adobe Research), and Aysegul Dundar (Bilkent University)\n--
 -------------------\nFluid Simulation on Vortex Particle Flow Maps\n\nWe p
 resent the Vortex Particle Flow Map (VPFM) method, which revitalizes the t
 raditional Vortex-In-Cell approach for computer graphics. By evolving vort
 icity and higher-order quantities along particle flow maps, our method ach
 ieves significantly improved long-term stability and vorticity preservatio
 ...\n\n\nSinan Wang (Georgia Institute of Technology); Junwei Zhou (Univer
 sity of Michigan Ann Arbor, Purdue University); Fan Feng (Dartmouth Colleg
 e); and Zhiqi Li, Yuchen Sun, Duowen Chen, Greg Turk, and Bo Zhu (Georgia 
 Institute of Technology)\n---------------------\nVariable Shared Template 
 for Consistent Non-rigid ICP\n\nWe propose a novel ICP framework that join
 tly optimizes a shared template and instance-wise deformations. Our approa
 ch automatically captures common shape features from input shapes, achievi
 ng state-of-the-art accuracy and consistency while eliminating the need to
  carefully select a preset template ...\n\n\nYucheol Jung, Hyomin Kim, Hye
 jeong Yoon, Yoonha Hwang, and Seungyong Lee (POSTECH)\n-------------------
 --\nMotionCanvas: Cinematic Shot Design with Controllable Image-to-Video G
 eneration\n\nMotionCanvas enables intuitive cinematic shot design in image
 -to-video generation by letting users control both camera movements and ob
 ject motions in a 3D-aware scene. Combining classical graphics with modern
  diffusion models, it translates motion intentions into spatiotemporal sig
 nals—withou...\n\n\nJinbo Xing (The Chinese University of Hong Kong, Adobe
  Research); Long Mai, Cusuh Ham, Jiahui Huang, and Aniruddha Mahapatra (Ad
 obe Research); Chi-Wing Fu (The Chinese University of Hong Kong); Tien-Tsi
 n Wong (Monash University); and Feng Liu (Adobe Research)\n---------------
 ------\nFast Physics-Based Modeling of Knots and Ties using Templates\n\nW
 e propose a physics-based modeling system for knots and ties using pipe-li
 ke parametric templates, defined by Bézier curves and adaptive radii for f
 lexible, intersection-free shapes. Our method maps cloth regions from UV s
 pace into 3D knot forms via a penetration-free initialization and supports
  qu...\n\n\nDewen Guo (Peking University, Style3D Research); Zhendong Wang
  and Zegao Liu (Style3D Research); Sheng Li and Guoping Wang (Peking Unive
 rsity); Yin Yang (University of Utah); and Huamin Wang (Style3D Research)\
 n---------------------\nDesignManager: An Agent-Powered Copilot for Design
 ers to Integrate AI Design Tools into Creative Workflows\n\nDesignManager 
 is an AI-powered design support system that functions as an interactive co
 pilot throughout the creative workflow. With node-based visualization of d
 esign evolution and conversational interaction modes, it helps designers t
 rack, modify, and branch their processes while providing context...\n\n\nW
 eitao You, Yinyu Lu, Zirui Ma, Nan Li, Mingxu Zhou, Xue Zhao, Pei Chen, an
 d Lingyun Sun (Zhejiang University)\n---------------------\nInstantRestore
 : Single-Step Personalized Face Restoration with Shared-Image Attention\n\
 nInstantRestore is a fast, personalized face restoration framework that us
 es a single-step diffusion model with an extended self-attention mechanism
  to match low-quality image patches to high-quality reference patches. Lev
 eraging implicit correspondences in the denoising network, we efficiently 
 trans...\n\n\nHoward Zhang (Snap, University of California Los Angeles); Y
 uval Alaluf (Tel Aviv University); Sizhuo Ma (Snap); Achuta Kadambi (Unive
 rsity of California Los Angeles); and Jian Wang and Kfir Aberman (Snap)\n-
 --------------------\nPhysics-inspired Estimation of Optimal Cloth Mesh Re
 solution\n\nWe propose a method to estimate optimal cloth mesh resolution 
 based on material stiffness and boundary conditions like shirring or stitc
 hing, and dynamic wrinkles from motion-induced collisions. To ensure smoot
 h resolution transitions, we calculate transition distances and generate a
  mesh sizing map...\n\n\nDiyang Zhang, Zhendong Wang, and Zegao Liu (Style
 3D Research); Xinming Pei (State Key Laboratory of CAD & CG, Zhejiang Univ
 ersity; Style3D Research); Weiwei Xu (State Key Laboratory of CAD & CG, Zh
 ejiang University); and Huamin Wang (Style3D Research)\n------------------
 ---\nEncoded Marker Clusters for Auto-Labeling in Optical Motion Capture\n
 \nMarker-based optical motion capture (MoCap) is critical for virtual prod
 uction and movement sciences. We propose a novel framework for MoCap auto-
 labeling and matching using uniquely coded clusters of reflective markers 
 (AEMCs). Compared to commercial software, our method achieves higher label
 ing ac...\n\n\nHao Wang (Beihang University, Beijing Jiaotong University);
  Taogang Hou, Tianhui Liu, and Jiaxin Li (Beijing Jiaotong University); Ti
 anmiao Wang (Beihang University); and Hao Wang and Taogang Hou\n----------
 -----------\nLifting the Winding Number: Precise Discontinuities in Neural
  Fields for Physics Simulation\n\nWe designed a neural field capable of ca
 pturing a diverse family of discontinuities, enabling the simulation of cu
 ts in thin-walled deformable structures. By lifting input coordinates usin
 g generalized winding numbers, our approach models discontinuities explici
 tly and flexibly, supporting accurate,...\n\n\nYue Chang, Mengfei Liu, and
  Zhecheng Wang (University of Toronto); Peter Yichen Chen (MIT CSAIL); and
  Eitan Grinspun (University of Toronto)\n---------------------\nMotion Inv
 ersion for Video Customization\n\nWe propose Motion Embeddings for video g
 eneration, enabling precise motion in video transfer across diverse scenes
  and objects. These embeddings disentangle motion from appearance, preserv
 ing original dynamics while adapting to new prompts. Experiments show that
  our method achieved high-quality, pro...\n\n\nLuozhou Wang, Ziyang Mai, a
 nd Guibao Shen (Hong Kong University of Science and Technology, Guangzhou)
 ; Yixun Liang (Hong Kong University of Science and Technology); Xin Tao, P
 engfei Wan, and Di Zhang (Kuaishou Technology); Yijun Li (Adobe Research);
  and Yingcong Chen (Hong Kong University of Science and Technology, Guangz
 hou)\n---------------------\nNoise-Coded Illumination for Forensic and Pho
 tometric Video Analysis\n\nVideo forensics, which focuses on identifying f
 ake or manipulated video, is becoming increasingly difficult with the deve
 lopment of more advanced video editing techniques. We show how coding near
 -imperceptible, noise-like modulations into the illumination of a scene ca
 n create information asymmetry ...\n\n\nPeter Michael (Cornell University)
 , Zekun Hao (Cornell Tech), Serge Belongie (University of Copenhagen), Abe
  Davis (Cornell University), and Peter Michael\n---------------------\nPra
 ctical Inverse Rendering of Textured and Translucent Appearance\n\nThis wo
 rk addresses recovering textured materials using inverse rendering. Our La
 placian mipmapping improves the reconstruction of high-resolution textures
 . We also propose a novel gradient computation that enables efficiently re
 constructing textured, path-traced subsurface scattering. The methods a...
 \n\n\nPhilippe Weier (Saarland University, Google); Jérémy Riviere, Ruslan
  Guseinov, and Stephan Garbin (Google); Philipp Slusallek (Saarland Univer
 sity, DFKI); Bernd Bickel (Google, ETH Zürich); and Thabo Beeler and Delio
  Vicini (Google)\n---------------------\nGaussian Fluids: A Grid-Free Flui
 d Solver based on Gaussian Spatial Representation\n\nWe present a grid-fre
 e fluid simulator featuring a novel Gaussian spatial representation (GSR) 
 for velocity field. The advantages of GSR over traditional Lagrangian/Eule
 rian data structures are 4-folded: memory compactness, spatial adaptivity,
  vorticity preservation and continuous differentiability....\n\n\nJingrui 
 Xing (School of Intelligence Science and Technology, Peking University); B
 in Wang (Independent); and Mengyu Chu and Baoquan Chen (Peking University,
  State Key Laboratory of General Artificial Intelligence)\n---------------
 ------\nHybrid Tours: A Clip-based System for Authoring Long-take Touring 
 Shots\n\nWe propose Hybrid Tours, a hybrid approach to creating long-take 
 shots by combining short video clips in a virtual interface. We show that 
 Hybrid Tours makes capturing long-take touring shots much easier, and that
  clip-based authoring and reconstruction lead to higher-fidelity results a
 t lower compu...\n\n\nXinrui Liu, Longxiulin Deng, and Abe Davis (Cornell 
 University)\n---------------------\nHyborg Agency: Fostering AI Agents Thr
 ough Community Conversations in a Digital Forest\n\nHyborg Agency proposes
  an artistic perspective on AI agents: We can design AI agents that mainta
 in their distinct non-human nature while meaningfully participating in hum
 an social contexts.\nPresenting AI agents as mechanical deer nurtured by c
 ommunity conversations, this computational ecosystem demo...\n\n\nYuqian S
 un (Computer Science Research Centre, Royal College of Art); Chenhang Chen
 g and Chuyan Xu (Individual); Chang Hee Lee (Korea Advanced Institute of S
 cience and Technology (KAIST)); and Ali Asadipour (Computer Science Resear
 ch Centre, Royal College of Art)\n---------------------\nDesigning Pin-pre
 ssion Gripper and Learning its Dexterous Grasping with Online In-hand Adju
 stment\n\nWe introduce a pin-pression gripper featuring parallel-jaw finge
 rs with 2D arrays of independently extendable pins, allowing instant shape
  adaptation to target object geometry and dynamic in-hand re-orientation f
 or enhanced grasp stability. Reinforcement learning with curriculum-based 
 training enabl...\n\n\nHewen Xiao and Xiuping Liu (Dalian University of Te
 chnology), Hang Zhao (Wuhan University), Jian Liu (Shenyang University of 
 Technology), and Kai Xu (National University of Defense Technology (NUDT))
 \n---------------------\nLearning to Draw Is Learning to See: Analyzing Ey
 e Tracking Patterns for Assisted Observational Drawing\n\nWe present an im
 age-to-image drawing setup capturing eye tracking and stroke data across 1
 56 drawings from 10 artists. Our findings reveal consistent fixation patte
 rns, strong gaze–stroke correlations, and structured drawing sequences, of
 fering new insights into professional observation strate...\n\n\nFengqi LI
 U, Longji Huang, and Zhengyu Huang (The Hong Kong University of Science an
 d Technology (Guangzhou)) and Zeyu Wang (The Hong Kong University of Scien
 ce and Technology (Guangzhou), The Hong Kong University of Science and Tec
 hnology)\n---------------------\nPLT: Part-Wise Latent Tokens as Adaptable
  Motion Priors for Physically Simulated Characters\n\nWe introduce a physi
 cally-based character animation framework that exploits part-wise latent t
 okens. The novel structured decomposition enables dynamic exploration to s
 tably adapt to diverse unseen scenarios. Additional refinement networks im
 prove overall motion quality. We show superior performance...\n\n\nJinseok
  Bae, Younghwan Lee, Donggeun Lim, and Young Min Kim (Seoul National Unive
 rsity)\n---------------------\nin(A)n(I)mate - AI-Mediated Conversations w
 ith Inanimate Objects\n\n2025, rumored to be the "year of AI agents," the 
 artwork in(A)n(I)mate envisions a future where AI systems act behind the s
 cenes of objects, providing them agency and performativity, animating them
 , and bringing them closer to human awareness. By inviting conversations w
 ith everyday objects, in(A)n(...\n\n\nAvital Meshi (University of Californ
 ia Davis) and Adam Wright (UC Davis)\n---------------------\nRags2Riches: 
 Computational Garment Reuse\n\nWe present the first algorithm to automatic
 ally compute sewing patterns for\nupcycling existing garments into new des
 igns. Our algorithm takes as input\ntwo garment designs along with their c
 orresponding sewing patterns and\ndetermines how to cut one of them to mat
 ch the other by following garment\nreus...\n\n\nAnran Qi (INRIA, Universit
 é Côte d'Azur); Nico Pietroni (University of Technology Sydney); Maria Kor
 osteleva (ETH Zurich, Meshcapade); Olga Sorkine-Hornung (ETH Zurich); and 
 Adrien Bousseau (INRIA, Université Côte d'Azur)\n---------------------\nRi
 gAnything: Template-Free Autoregressive Rigging for Diverse 3D Assets\n\nR
 igAnything is a transformer-based model that autoregressively generates 3D
  rigging without templates. It sequentially predicts joints and skeleton t
 opology while assigning skinning weights, working on objects in any pose. 
 It’s 20× faster than existing methods, completing rigging in under 2 se...
 \n\n\nIsabella Liu (University of California San Diego); Zhan Xu, Yifan Wa
 ng, and Hao Tan (Adobe Research); Zexiang Xu (Hillbot Inc.); Xiaolong Wang
  (University of California San Diego); Hao Su (University of California Sa
 n Diego, Hillbot Inc.); and Zifan Shi (Adobe Research)\n------------------
 ---\nDynamic Concepts Personalization from Single Videos\n\nPersonalizing 
 text-to-video models is challenging because dynamic concepts require captu
 ring both appearance and motion. We propose Set-and-Sequence, a framework 
 that personalizes DiT-based video models by first learning an identity LoR
 A basis from unordered frames, then fine-tuning coefficients wit...\n\n\nR
 ameen Abdal, Or Patashnik, Ivan Skorokhodov, Willi Menapace, Aliaksandr Si
 arohin, Sergey Tulyakov, Daniel Cohen-Or, and Kfir Aberman (Snap)\n-------
 --------------\nOn-the-fly Reconstruction for Large-Scale Novel View Synth
 esis from Unposed Images\n\nWe propose a fast, on-the-fly 3D Gaussian Spla
 tting method that jointly estimates poses and reconstructs scenes. Through
  fast pose initialization, direct primitive sampling, and scalable cluster
 ing and merging, it efficiently handles diverse ordered image sequences of
  arbitrary length.\n\n\nAndreas Meuleman, Ishaan Shah, and Alexandre Lanvi
 n (INRIA, Université Côte d'Azur); Bernhard Kerbl (TU Wien); and George Dr
 ettakis (INRIA, Université Côte d'Azur)\n---------------------\nCineMaster
 : A 3D-Aware and Controllable Framework for Cinematic Text-to-Video Genera
 tion\n\nA 3D-aware and controllable text-to-video generation method allows
  users to manipulate objects and camera jointly in 3D space for high-quali
 ty cinematic video creation.\n\n\nQinghe Wang (Dalian University of Techno
 logy); Yawen Luo (The Chinese University of Hong Kong); Xiaoyu Shi (Kuaish
 ou Technology); Xu Jia and Huchuan Lu (Dalian University of Technology); T
 ianfan Xue (The Chinese University of Hong Kong); and Xintao Wang, Pengfei
  Wan, Di Zhang, and Kun Gai (Kuaishou Technology)\n---------------------\n
 VideoAnydoor: High-fidelity Video Object Insertion with Precise Motion Con
 trol\n\nWe propose VideoAnydoor, a zero-shot video object insertion framew
 ork with high-fidelity detail preservation and precise motion control, whe
 re a pixel warper and a image-video mix-training strategy are designed to 
 warp the pixel details according to the trajectories. VideoAnydoor demonst
 rates signif...\n\n\nYuanpeng Tu (The University of Hong Kong); Luo Hao (D
 AMO Academy, Alibaba Group); Chen Xi and Sihui Ji (The University of Hong 
 Kong); Xiang Bai (Huazhong University of Science and Technology); and Zhao
  Hengshuang (The University of Hong Kong)\n---------------------\nDivide-a
 nd-Conquer Embedding\n\nThe paper proposes a construction algorithm based 
 on a divide-and-conquer strategy to map a disk-topology triangular mesh on
 to any convex polygon., which supports arbitrary numerical precision and e
 xact arithmetic. Under exact arithmetic, it strictly guarantees a bijectio
 n for any mesh and convex po...\n\n\nYuan-Yuan Cheng, Qing Fang, Ligang Li
 u, and Xiao-Ming Fu (University of Science and Technology of China)\n-----
 ----------------\nDreamMask: Boosting Open-vocabulary Panoptic Segmentatio
 n with Synthetic Data\n\nTo address a lack of generalization to novel clas
 ses, we propose DreamMask, which systematically explores data generation i
 n the open-vocabulary setting, and how to train the model with both real a
 nd synthetic data. It significantly simplifies the collection of large-sca
 le training data, serving as ...\n\n\nYuanpeng Tu and Xi Chen (The Univers
 ity of Hong Kong), Ser-Nam Lim (UCF), and Hengshuang Zhao (The University 
 of Hong Kong)\n---------------------\n4D Gaussian Videos with Motion Layer
 ing\n\nWe present 4D Gaussian Video (4DGV) for high-quality, low-storage v
 olumetric video reconstruction and real-time streaming. Our method effecti
 vely handles complex motion and enables effective motion compression, achi
 eving superior performance in both reconstruction quality and storage effi
 ciency.\n\n\nPinxuan Dai, Peiquan Zhang, and Zheng Dong (Zhejiang Universi
 ty); Ke Xu (City University of Hong Kong); Yifan Peng (The University of H
 ong Kong); Dandan Ding (Hangzhou Normal University); Yujun Shen (Ant Group
 ); Yin Yang (The University of Utah); Xinguo Liu (Zhejiang University); Ry
 nson W.H. Lau (City University of Hong Kong); and Weiwei Xu (State Key Lab
  CAD&CG, Zhejiang University)\n---------------------\nMAGNET: Muscle Activ
 ation Generation Networks for Diverse Human Movement\n\nWe introduce MAGNE
 T (Muscle Activation Generation Networks), a scalable framework for recons
 tructing full-body muscle activations across diverse human movements, whic
 h also includes distilled models for solving downstream tasks or generatin
 g real-time muscle activations—even on edge devices. T...\n\n\nJungnam Par
 k, Euikyun Jung, Jehee Lee, and Jungdam Won (Seoul National University)\n-
 --------------------\nMiSo: A DSL for robust and efficient MINIMIZE and SO
 LVE problems\n\nMany problems in graphics can be formulated as a non-linea
 rly constrained global minimization (MINIMIZE), or solution of a system of
  non-linear constraints (SOLVE). We introduce MiSo, a domain-specific lang
 uage and compiler for generating efficient code for low-dimensional MINIMI
 ZE and SOLVE problem...\n\n\nFederico Sichetti and Enrico Puppo (Universit
 à di Genova), Zizhou Huang (New York University), Marco Attene (CNR IMATI)
 , and Denis Zorin and Daniele Panozzo (New York University)\n-------------
 --------\nVR-Doh: Hands-on 3D Modeling in Virtual Reality\n\nVR-Doh, an in
 tuitive VR-based 3D modeling system that lets you sculpt and manipulate so
 ft objects and edit 3D Gaussian Splatting scenes in real time. Combining p
 hysics-based simulation and expressive interaction, VR-Doh empowers both n
 ovices and experts to create rich, deformable, simulation-ready m...\n\n\n
 Zhaofeng Luo (Carnegie Mellon University, Peking University); Zhitong Cui 
 (Carnegie Mellon University, Zhejiang University); Shijian Luo (Zhejiang U
 niversity); Mengyu Chu (Peking University, State Key Laboratory of General
  Artificial Intelligence); and Minchen Li (Carnegie Mellon University)\n--
 -------------------\nRadiance Surfaces: Optimizing Surface Representations
  with a 5D Radiance Field Loss\n\nWe present a simple and fast method to r
 econstruct radiance surfaces by directly supervising the radiance field vi
 a image projection. \nUnlike volumetric approaches, we move alpha blending
  and ray marching from image formation into loss computation. \nThis simpl
 e modification enables high-quality surf...\n\n\nZiyi Zhang and Nicolas Ro
 ussel (EPFL); Thomas Muller, Tizian Zeltner, Merlin Nimier-David, and Fabr
 ice Rousselle (NVIDIA); and Wenzel Jakob (EPFL)\n---------------------\nGe
 nerating Past and Future in Digital Painting Processes\n\nA framework to g
 enerate past and future processes for drawing process videos.\n\n\nLvmin Z
 hang and Chuan Yan (Stanford University), Yuwei Guo and Jinbo Xing (CUHK),
  and Maneesh Agrawala (Stanford University)\n---------------------\nNeural
 ly Integrated Finite Elements for Differentiable Elasticity on Evolving Do
 mains\n\nWe train a network to map signed distance fields to the quadratur
 e points and weights of non-conforming numerical integration rule in a Mix
 ed Finite Element formulation, enabling differentiable elastic simulation 
 over evolving domains. We demonstrate applications to image-guided materia
 l and topolog...\n\n\nGilles Daviet, Tianchang Shen, Nicholas Sharp, and D
 avid Levin (NVIDIA) and Gilles Daviet\n---------------------\nCobra: Effic
 ient Line Art COlorization with BRoAder References\n\nCobra is a novel eff
 icient long-context fine-grained ID preservation framework for line art co
 lorization, achieving high precision, efficiency, and flexible usability f
 or comic colorization. By effectively integrating extensive contextual ref
 erences, it transforms black-and-white line art into vibra...\n\n\nJunhao 
 Zhuang (Tsinghua University); Lingen Li, Xuan Ju, and Zhaoyang Zhang (Chin
 ese University of Hong Kong); Chun Yuan (Tsinghua University); and Ying Sh
 an (Tencent)\n---------------------\nMobius: Text to Seamless Looping Vide
 o Generation via Latent Shift\n\nMobius is a novel method to generate seam
 lessly looping videos from text descriptions directly without any user ann
 otations, thereby creating new visual materials for the multi-media presen
 tation.\n\n\nXiuli Bi, Jianfei Yuan, and Bo Liu (Chongqing University of P
 ost and Telecommunications); Yong Zhang (Meituan); Xiaodong Cun (Great Bay
  University); Chi-Man Pun (University of Macau); and Bin Xiao (Chongqing U
 niversity of Post and Telecommunications)\n---------------------\nA Versat
 ile Quaternion-Based Constrained Rigid Body Dynamics\n\nWe present an impl
 icitly-integrated, quaternion-based constrained Rigid Body Dynamics (RBD) 
 that guarantees satisfaction of kinematic constraints, unifying the soluti
 on strategy for complex mechanical systems with arbitrary kinematic struct
 ures, by navigating subspaces spanned by constraint forces a...\n\n\nGuire
 c Maloisel, Ruben Grandia, Christian Schumacher, Espen Knoop, and Moritz B
 ächer (Disney Research)\n---------------------\nOptimal r-Adaptive In-Time
 step Remeshing for Elastodynamics\n\nWe propose a coupled mesh-adaptation 
 model and physical simulation algorithm to jointly generate, per timestep,
  optimal adaptive remeshings and implicit solutions for the simulation of 
 frictionally contacting, large-deformation elastica.\n\n\nJiahao Wen (Univ
 ersity of Southern California, Adobe Research); Jernej Barbic (University 
 of Southern California); and Danny Kaufman (Adobe Research)\n-------------
 --------\n3DGH: 3D Head Generation with Composable Hair and Face\n\nWe pre
 sent 3DGH, a generative model that creates realistic 3D human heads with c
 omposable hair and face components. By modeling both the separation and co
 rrelation between hair and face in a generative paradigm, it enables high-
 quality, full-head synthesis and flexible 3D hairstyle editing with stro..
 .\n\n\nChengan He (Yale University); Junxuan Li (Meta Codec Avatars Lab); 
 Tobias Kirschstein and Artem Sevastopolskiy (Technical University of Munic
 h); Shunsuke Saito, Qingyang Tan, Javier Romero, and Chen Cao (Meta Codec 
 Avatars Lab); Holly Rushmeier (Yale University); and Giljoo Nam (Meta Code
 c Avatars Lab)\n---------------------\nHigh-Fidelity Novel View Synthesis 
 via Splatting-Guided Diffusion\n\nWe present SplatDiff, a pixel-splatting-
 guided diffusion model for single-image novel view synthesis (NVS). Levera
 ging pixel splatting and video diffusion, SplatDiff generates high-quality
  novel views with consistent geometry and high-fidelity details. SplatDiff
  achieves state-of-the-art results in ...\n\n\nXiang Zhang (ETH Zürich, Di
 sneyResearch|Studios); Yang Zhang and Lukas Mehl (DisneyResearch|Studios);
  Markus Gross (ETH Zürich, DisneyResearch|Studios); and Christopher Schroe
 rs (DisneyResearch|Studios)\n---------------------\nVector-Valued Monte Ca
 rlo Integration Using Ratio Control Variates\n\nVariance reduction techniq
 ues are widely used to reduce the noise of Monte Carlo integration. Howeve
 r, these techniques are typically designed with the assumption that the in
 tegrand is scalar-valued. To address this, we introduce ratio control vari
 ations, an estimator that leverages a ratio-based ap...\n\n\nHaolin Lu (UC
  San Diego, MPI for Informatics); Delio Vicini (Google Inc.); and Wesley C
 hang and Tzu-Mao Li (UC San Diego)\n---------------------\nHigh-performanc
 e CPU Cloth Simulation Using Domain-decomposed Projective Dynamics\n\nThis
  paper presents a CPU-based cloth simulation algorithm that partitions gar
 ment models into domains that can be processed by each individual CPU core
 . Using projective dynamics with domain-level parallelization, this method
  achieves high performance comparable to  GPU methods and runs about an or
 ...\n\n\nZixuan Lu, Ziheng Liu, and Lei Lan (University of Utah); Huamin W
 ang (Style3D Research); Yuko Ishiwaka (SoftBank); Chenfanfu Jiang (UCLA); 
 Kui Wu (LightSpeed Studios); and Yin Yang (University of Utah)\n----------
 -----------\nReal-Time Knit Deformation and Rendering\n\nIn this work, we 
 introduce the first real-time framework that integrates yarn-level simulat
 ion with fiber-level rendering. The whole system provides real-time perfor
 mance and has been evaluated through various application scenarios, includ
 ing knit simulation for small patches and full garments and y...\n\n\nTao 
 Huang (LightSpeed Studios), Haoyang Shi (University of Utah), Mengdi Wang 
 and Yuxing Qiu (LightSpeed Studios), Yin Yang (University of Utah), and Ku
 i Wu (LightSpeed Studios)\n---------------------\nOffset Geometric Contact
 \n\nWe introduce Offset Geometric Contact (OGC), a groundbreaking method o
 ffering "penetration-free for free" simulations of codimensional objects. 
  OGC efficiently constructs offset volumetric shapes to ensure stable, art
 ifact-free collisions. Leveraging parallel GPU computations, it delivers r
 eal-time...\n\n\nAnka H. Chen (University of Utah, NVIDIA); Jerry Hsu and 
 Ziheng Liu (University of Utah); Miles Macklin (NVIDIA); and Yin Yang and 
 Cem Yuksel (University of Utah)\n---------------------\nFlexiAct: Towards 
 Flexible Action Control in Heterogeneous Scenarios\n\nWe propose FlexiAct,
  an image animation framework that transfers actions from a reference vide
 o to any target image, enabling variations in layout, viewpoint, and skele
 tal structure while maintaining identity consistency.\n\n\nShiyi Zhang (Ts
 inghua University); Junhao Zhuang, Zhaoyang Zhang, and Ying Shan (Tencent)
 ; and Yansong Tang (Tsinghua University)\n---------------------\nTeGA: Tex
 ture Space Gaussian Avatars for High-Resolution Dynamic Head Modeling\n\nB
 y combining a continuous, UVD tangent space 3DGS model with a UNet deforma
 tion network while maintaining adaptive densification, we present a novel 
 high-detail 3D head avatar model that preserves even finer detail like por
 es and eyelashes at 4K resolution.\n\n\nGengyan S. Li (ETH Zürich, Google)
  and Paulo Gotardo, Timo Bolkart, Stephan Garbin, Kripasindhu Sarkar, Abhi
 mitra Meka, Alexandros Lattas, and Thabo Beeler (Google)\n----------------
 -----\nDrag Your Gaussian: Effective Drag-Based Editing  with Score Distil
 lation for 3D Gaussian Splatting\n\nDYG is a 3D drag-based scene editing m
 ethod for Gaussian Splatting that enables precise, multi-view consistent g
 eometric edits using 3D masks and control points. It combines implicit tri
 plane representation and a drag-based diffusion model for high-quality, fi
 ne-grained results. Visit our project pa...\n\n\nYansong Qu, Dian Chen, an
 d Xinyang Li (Xiamen University); Xiaofan Li (Baidu Inc.); and Shengchuan 
 Zhang, Liujuan Cao, and Rongrong Ji (Xiamen University)\n-----------------
 ----\nEscher Tile Deformation via Closed-Form Solution\n\nA real-time defo
 rmation method for Escher tiles --- interlocking organic forms that seamle
 ssly tessellate the plane following symmetry rules. Rather than treating t
 iles as mere boundaries, we consider them as textured shapes, ensuring tha
 t both the boundary and interior deform simultaneously. The de...\n\n\nCra
 ne He Chen (Industrial Light & Magic, Northeastern University) and Vladimi
 r Kim (Adobe)\n---------------------\nSobol' Sequences with Guaranteed-Qua
 lity 2D Projections\n\nIn the context of quasi-Monte Carlo rendering, we i
 ntroduce a new Sobol' construction and demonstrate that particular pairs o
 f polynomials of the form p and p^2+p+1 in Sobol'-based sampling lead to (
 1, 2)-sequences. They can be combined to form high-dimensional low discrep
 ancy sequences with good 2D...\n\n\nNicolas Bonneel and David Coeurjolly (
 CNRS - LIRIS) and Jean-Claude Iehl and Victor Ostromoukhov (Université Cla
 ude Bernard Lyon 1, CNRS - LIRIS)\n---------------------\nDiscipline Toget
 her with the Self in Kendo: Exploring "Qi" through Mixed Reality and Autoe
 thnography\n\nThis work explores “qi” in kendo through mixed reality and a
 utoethnography, blending tradition and technology. By animating digital hu
 mans with “qi”, it frames martial arts as art. The project invites reflect
 ion on selfhood and offers fresh insights at the intersection of cul...\n\
 n\nKaren Furuta, Jingjing Li, Tatsuki Fushimi, and Yoichi Ochiai (Universi
 ty of Tsukuba)\n---------------------\nTowards Understanding Depth Percept
 ion in Foveated Rendering\n\nWe demonstrate that stereoacuity is remarkabl
 y resilient to foveated rendering and remains unaffected with up to 2× str
 onger foveation than commonly used. To this end, we design a psychovisual 
 experiment and derive a simple perceptual model that determines the amount
  of foveation that does not affec...\n\n\nSophie Kergaßner, Taimoor Tariq,
  and Piotr Didyk (Università della Svizzera italiana)\n-------------------
 --\nDon’t Splat your Gaussians: Volumetric Ray-Traced Primitives for Model
 ing and Rendering Scattering and Emissive Media\n\nWe formalize the path-t
 racing of volumes composed of anisotropic kernel mixture models. Our work 
 enables computing physically-based light transport on complex volumetric a
 ssets efficiently, on tiny memory budgets. We further introduce Epanechnik
 ov kernels as an efficient alternative in kernel-based ...\n\n\nJorge Cond
 or (Universita della Svizzera Italiana); Sébastien Speierer, Lukas Bode, B
 ožič Aljaž, and Simon Green (Meta Reality Labs); Piotr Didyk (Universita d
 ella Svizzera Italiana); Adrián Jarabo (Meta Reality Labs); and Jorge Cond
 or\n---------------------\nGenerative Neural Materials\n\nWe present the f
 irst generative model for neural BTFs, enabling single-shot generation fro
 m arbitrary text or image prompts. To achieve this, we introduce a univers
 al neural material basis and train a conditional diffusion model to genera
 te materials in this basis from flash images, natural images a...\n\n\nNit
 hin Raghavan (University of California San Diego), Krishna Mullia (Adobe R
 esearch), Alexander Trevithick (University of California San Diego), Fujun
  Luan and Miloš Hašan (Adobe Research), and Ravi Ramamoorthi (University o
 f California San Diego)\n---------------------\nEditDuet: A Multi-Agent Sy
 stem for Video Non-Linear Editing\n\nWe automate video nonlinear editing u
 sing a multi-agent system. An Editor agent uses tools to create sequences 
 from clips and instructions, while a Critic agent provides feedback in nat
 ural language. Our learning-based approach enhances agent communication. E
 valuations with an LLM-as-a-judge metric ...\n\n\nMarcelo Sandoval-Castañe
 da (TTIC, Adobe Research); Bryan Russell and Josef Sivic (Adobe Research);
  Gregory Shakhnarovich (TTIC); and Fabian David Caba Heilbron (Adobe Resea
 rch)\n---------------------\nFaraday Cage Estimation of Normals for Point 
 Clouds and Ribbon Sketches\n\nWe propose a novel method for normal estimat
 ion of unoriented point clouds and VR ribbon sketches that leverages a mod
 eling of the Faraday cage effect. Our method is uniquely robust to the pre
 sence of interior structures and artifacts, producing superior surfacing o
 utput when combined with Poisson S...\n\n\nDaniel Scrivener, Daniel Cui, a
 nd Ellis Coldren (Boston University); Mazdak Abulnaga (Massachusetts Insti
 tute of Technology (MIT), Harvard Medical School); Mikhail Bessmeltsev (Un
 iversite de Montreal); and Edward Chien (Boston University)\n-------------
 --------\nImage-space Adaptive Sampling for Fast Inverse Rendering\n\nOur 
 goal is to accelerate inverse rendering by reducing the sampling budget wi
 thout sacrificing overall performance. We introduce a novel image-space ad
 aptive sampling framework to accelerate inverse rendering by dynamically a
 djusting pixel sampling probabilities based on gradient variance and contr
 ...\n\n\nKai Yan (University of California Irvine); Cheng Zhang (Reality L
 abs Research, Meta); Sébastien Speierer (Reality Labs, Meta); Guangyan Cai
  (University of California Irvine); Yufeng Zhu and Zhao Dong (Reality Labs
 , Meta); and Shuang Zhao (University of California Irvine)\n--------------
 -------\nInterspatial Attention for Efficient 4D Human Video Generation\n\
 nWe introduce a novel interspatial attention (ISA) for diffusion transform
 ers, which maintains identity and ensures motion consistency while allowin
 g precise control of camera and body poses. Combined with a custom video v
 ariation autoencoder, our model achieves state-of-the-art performance for 
 photo...\n\n\nRuizhi Shao (Tsinghua University), Yinghao Xu (Stanford Univ
 ersity), Yujun Shen (Alibaba Group), Ceyuan Yang (ByteDance Inc.), Yang Zh
 eng and Changan Chen (Stanford University), Yebin Liu (Tsinghua University
 ), and Gordon Wetzstein (Stanford University)\n---------------------\nQuad
 tree Tall Cells for Eulerian Liquid Simulation\n\nThis paper introduces a 
 novel grid structure that extends tall cell methods for efficient deep wat
 er simulation. Unlike previous methods, our approach subdivides tall cells
  horizontally, allowing for more aggressive adaptivity. We demonstrate tha
 t this novel form of adaptivity delivers superior perf...\n\n\nFumiya Nari
 ta (The University of Tokyo, GAME FREAK Inc.); Nimiko Ochiai (GAME FREAK I
 nc.); Takashi Kanai (The University of Tokyo); and Ryoichi Ando (Unaffilia
 ted)\n---------------------\nMatCLIP: Light- and Shape-Insensitive Assignm
 ent of PBR Material Models\n\nMatCLIP assigns realistic PBR materials to 3
 D models using shape- and lighting-invariant descriptors derived from imag
 es, including LDM outputs and photos. It outperforms prior methods by over
  15%, enabling consistent material predictions across varied geometry and 
 lighting, with applications to lar...\n\n\nMichael Birsak (King Abdullah U
 niversity of Science and Technology (KAUST)), John Femiani (Miami Universi
 ty), and Biao Zhang and Peter Wonka (King Abdullah University of Science a
 nd Technology (KAUST))\n---------------------\nGenAnalysis: Joint Shape An
 alysis by Learning Man-Made Shape Generators with Deformation Regularizati
 ons\n\nWe present GenAnalysis, an implicit shape generation framework enab
 ling joint shape matching and consistent segmentation by enforcing as-affi
 ne-as-possible (AAAP) deformations via regularization loss in latent space
 . It enables shape analysis via extracting and analysing shape variations 
 in the tang...\n\n\nYuezhi Yang and Haitao Yang (University of Texas at Au
 stin), George Kiyohiro Nakayama (Stanford University), Xiangru Huang (West
 lake University), Leonidas Guibas (Stanford University), and Qixing Huang 
 (University of Texas at Austin)\n---------------------\nEVA: Expressive Vi
 rtual Avatars from Multi-view Videos\n\nIn this work, we introduce Express
 ive Virtual Avatars (EVA), an actor-specific, fully controllable and expre
 ssive human avatar framework that achieves high-fidelity, lifelike renderi
 ngs in real-time, while enabling independent control of facial expressions
 , body movements, and hand gestures.\n\n\nHendrik Junkawitsch, Guoxing Sun
 , and Heming Zhu (Max Planck Institute for Informatics) and Christian Theo
 balt and Marc Habermann (Max Planck Institute for Informatics; Saarbrücken
  Research Center for Visual Computing, Interaction and Artificial Intellig
 ence)\n---------------------\nStable Cosserat Rods\n\nCosserat rods have b
 ecome increasingly popular for simulating complex thin elastic rods. Howev
 er, traditional approaches often encounter significant challenges in robus
 tly and efficiently solving for valid quaternion orientations. We introduc
 e Stable Cosserat rods, which can achieve high accuracy wi...\n\n\nJerry H
 su (University of Utah), Tongtong Wang and Kui Wu (LightSpeed Studios), an
 d Cem Yuksel (University of Utah)\n---------------------\nSplat and Replac
 e: 3D Reconstruction with Repetitive Elements\n\nWe leverage repetitions i
 n 3D scenes to improve reconstruction in low-quality parts due to poor cov
 erage and occlusions. Our methods segments the repetitions, registers them
  together, and optimizes a shared representation with multi-view informati
 on flowing from all repetitions, improving the recons...\n\n\nNicolas Viol
 ante, Andréas Meuleman, and Alban Gauthier (INRIA, Université Côte d'Azur)
 ; Fredo Durand (Massachusetts Institute of Technology (MIT)); Thibault Gro
 ueix (Adobe Research); and George Drettakis (INRIA, Université Côte d'Azur
 )\n---------------------\nStreamME: Simplify 3D Gaussian Avatar within Liv
 e Stream\n\nThe StreamME takes live stream video as input to enable rapid 
 3D head avatar reconstruction. It achieves impressive speed, capturing the
  basic facial appearance within 10-seconds and reaching high-quality fidel
 ity within 5-minutes. StreamME reconstructs facial features through on-the
 -fly training, a...\n\n\nLuchuan Song (University of Rochester, Adobe Rese
 arch); Yang Zhou, Zhan Xu, Yi Zhou, and Deepali Aneja (Adobe Research); an
 d Chenliang Xu (University of Rochester)\n---------------------\nSwiftSket
 ch: A Diffusion Model for Image-to-Vector Sketch Generation\n\nSwiftSketch
 , a diffusion-based model with a transformer-decoder, generates high-quali
 ty vector sketches from images in under a second. It progressively denoise
 s stroke coordinates sampled from a Gaussian distribution, effectively gen
 eralizing across various object classes. Training uses the ControlS...\n\n
 \nEllie Arar, Yarden Frenkel, and Daniel Cohen-Or (Tel Aviv University); A
 riel Shamir (Reichman University); and Yael Vinker (Computer Science and A
 rtificial Intelligence Laboratory (CSAIL), Massachusetts Institute of Tech
 nology (MIT))\n---------------------\nLearning to Assemble with Alternativ
 e Plans\n\nWe introduce a reinforcement learning framework for assembling 
 structures composed of rigid parts. A pre-trained policy generates alterna
 tive assembly plans, enabling rapid adaptation to unexpected disruptions. 
 Our approach supports efficient and robust planning for multi-robot assemb
 ly tasks.\n\n\nZiqi Wang (HKUST, EPFL); Wenjun Liu (HKUST); Jingwen Wang a
 nd Gabriel Vallat (EPFL); Fan Shi (National University of Singapore); and 
 Stefana Parascho and Maryam Kamgarpour (EPFL)\n---------------------\nInte
 rsection-Free Garment Retargeting\n\nWe introduce an automatic tool to ret
 arget artist-designed garments on a standard mannequin to possibly non-hum
 an avatars with unrealistic characteristics, which widely appear in games 
 and animations. We preserve the geometrical features in the original desig
 n, guarantee intersection-free, and fit t...\n\n\nZizhou Huang (New York U
 niversity, Roblox); Chrystiano Araújo and Andrew Kunz (Roblox); Denis Zori
 n and Daniele Panozzo (New York University); and Victor Zordan (Roblox, Cl
 emson University)\n---------------------\nHand-Shadow Poser\n\nWe solve an
  inverse hand-shadow problem: finding poses of left and right hands that t
 ogether produce a shadow resembling the target 2D input, e.g., animals, le
 tters, and everyday objects. Our three-stage pipeline decouples the anatom
 ical constraints and semantic constraints, and our benchmark provid...\n\n
 \nHao Xu and Yinqiao Wang (The Chinese University of Hong Kong), Niloy Mit
 ra (University College London (UCL)), Shuaicheng Liu (University of Electr
 onic Science and Technology of China), Pheng Ann Heng (Chinese University 
 of Hong Kong), and Chi-Wing Fu (The Chinese University of Hong Kong)\n----
 -----------------\nAnyTop: Character Animation Diffusion with Any Topology
 \n\nAnyTop generates motion for diverse character skeletons using only ske
 letal structure as input. This diffusion model incorporates topology infor
 mation and textual joint descriptions to learn semantic correspondences ac
 ross different skeletons. It generalizes with minimal training examples an
 d suppor...\n\n\nInbar Gat, Sigal Raab, Guy Tevet, Yuval Reshef, Amit Haim
  Bermano, and Daniel Cohen-Or (Tel Aviv University)\n---------------------
 \nVirtualized 3D Gaussians: Flexible Cluster-based Level-of-Detail System 
 for Real-Time Rendering of Composed Scenes\n\nV3DG achieves real-time rend
 ering of massive 3D Gaussians in large, composed scenes through a novel LO
 D approach.\nInspired by Nanite, V3DG processes detailed 3D assets into cl
 usters at various granularities offline, and selectively renders 3D Gaussi
 ans at runtime—flexibly balancing rendering s...\n\n\nXijie Yang (Zhejiang
  University, Shanghai Artificial Intelligence Laboratory); Linning Xu (The
  Chinese University of Hong Kong); Lihan Jiang (University of Science and 
 Technology of China, Shanghai Artificial Intelligence Laboratory); Dahua L
 in (The Chinese University of Hong Kong, Shanghai Artificial Intelligence 
 Laboratory); and Bo Dai (University of Hong Kong)\n---------------------\n
 Appearance-Preserving Scene Aggregation for Level-of-Detail Rendering\n\nW
 e present a novel volumetric representation for the aggregated appearance 
 of complex scenes and a pipeline for level-of-detail generation and render
 ing. Our representation preserves accurate far-field appearance and spatia
 l correlation from scene geometry. Our method faithfully reproduces appear
 anc...\n\n\nYang Zhou and Tao Huang (University of California Santa Barbar
 a), Ravi Ramamoorthi (University of California San Diego), Pradeep Sen and
  Ling-Qi Yan (University of California Santa Barbara), and Ling-Qi Yan\n--
 -------------------\nStochastic Preconditioning for Neural Field Optimizat
 ion\n\nStochastic preconditioning adds spatial noise to query locations du
 ring neural field optimization; it can be formalized as a stochastic estim
 ate for a blur operator. This simple technique eases optimization and sign
 ificantly improves quality for neural fields optimization, matching or out
 performing ...\n\n\nSelena Ling (NVIDIA, University of Toronto); Merlin Ni
 mier-David (NVIDIA); Alec Jacobson (University of Toronto); and Nicholas S
 harp (NVIDIA)\n---------------------\nTopological Offsets\n\nTopological O
 ffsets is a method for generating offset surfaces that are topologically e
 quivalent to an offset infinitesimally close to the surface. By constructi
 on, the offsets are manifold, watertight, self-intersection-free, and stri
 ctly enclose the input. Tested on Thingi10k, it supports applicat...\n\n\n
 Daniel Zint, Zhouyuan Chen, Yifei Zhu, and Denis Zorin (New York Universit
 y/Courant); Teseo Schneider (University of Victoria); and Daniele Panozzo 
 (New York University/Courant)\n---------------------\nLearning to Move, Le
 arning to Play, Learning to Animate: a Multimedia Exploration of the More-
 than-human Intelligence\n\n"Learning to Move, Learning to Play, Learning t
 o Animate" is an interdisciplinary multimedia performance, merging real-ti
 me AI visuals, plant biofeedback, and found object robotics to explore mor
 e-than-human intelligence. Challenging anthropocentrism, it envisions co-c
 reative agency among humans, ma...\n\n\nMingyong Cheng, Sophia Sun, Han Zh
 ang, and Yuemeng Gu (University of California San Diego)\n----------------
 -----\nDeepMill: Neural Accessibility Learning for Subtractive Manufacturi
 ng\n\nThe proposed neural network, DeepMill, can efficiently predict inacc
 essible and occlusion regions in subtractive manufacturing. By utilizing a
  cutter-aware dual-head octree-based convolutional architecture, it overco
 mes the computational inefficiency of traditional geometric methods and is
  capable o...\n\n\nFanchao Zhong and Yang Wang (Shandong University), Peng
 -Shuai Wang (Peking University), and Lin Lu and Haisen Zhao (Shandong Univ
 ersity)\n---------------------\nSOAP: Style-Omniscient Animatable Portrait
 s\n\nSOAP awakens the 3D princess from 2D stylized photos. Unlike other wo
 rks that directly drive the 2D photos, SOAP reconstructs well-rigged 3D av
 atars, with detailed geometry and all-around texture, from just a single s
 tylized picture.\n\n\nTingting Liao and Yujian Zheng (Mohamed bin Zayed Un
 iversity of Artificial Intelligence); Yuliang Xiu (Westlake University); A
 dilbek Karmanov (Mohamed bin Zayed University of Artificial Intelligence);
  Liwen Hu (Pinscreen); Leyang Jin (Mohamed bin Zayed University of Artific
 ial Intelligence); and Hao Li (Mohamed bin Zayed University of Artificial 
 Intelligence, Pinscreen)\n---------------------\nPhysicsFC: Learning User-
 Controlled Skills for a Physics-Based Football Player Controller\n\nPhysic
 sFC introduces a breakthrough in interactive football simulation—enabling 
 real-time control of physically simulated players that perform complex ski
 lls with smooth transitions. It combines skill-specific learning, physics-
 informed rewards, latent-guided training, and transition-aware sta...\n\n\
 nMinsu Kim, Eunho Jung, and Yoonsang Lee (Hanyang University)\n-----------
 ----------\nFaceExpressions-70k: A Dataset of Perceived Expression Differe
 nces\n\nWe introduce FaceExpressions-70k, a large-scale dataset comprising
  70,500 crowdsourced comparisons of facial expressions collected from over
  1,000 participants. It supports the training of perceptual models for exp
 ression differences and helps guide decisions on acceptable latency and sa
 mpling rates...\n\n\nAvinab Saha and Yu-Chih Chen (University of Texas Aus
 tin); Jean-Charles Bazin, Christian Häne, Ioannis Katsavounidis, and Alexa
 ndre Chapiro (Reality Labs, Meta); and Alan Bovik (University of Texas Aus
 tin)\n---------------------\nAssetDropper: Asset Extraction via Diffusion 
 Models with Reward-Driven Optimization\n\nAssetDropper is a novel framewor
 k for extracting standardized assets from reference images, addressing cha
 llenges such as occlusion and distortion. Leveraging both synthetic and re
 al-world datasets, along with a reward-driven feedback mechanism, it achie
 ves state-of-the-art performance in asset extr...\n\n\nLanjiong Li (The Ho
 ng Kong University of Science and Technology (Guangzhou)); Guanhua Zhao (S
 chool of Electronic and Computer Engineering, Peking University); Lingting
  Zhu (The University of Hong Kong); Zeyu Cai (The Hong Kong University of 
 Science and Technology (Guangzhou)); Lequan Yu (The University of Hong Kon
 g); Jian Zhang (School of Electronic and Computer Engineering, Peking Univ
 ersity); and Zeyu Wang (The Hong Kong University of Science and Technology
  (Guangzhou), The Hong Kong University of Science and Technology)\n-------
 --------------\nA Deep Learning-based Virtual Oculoplastic Surgery Simulat
 or\n\nA novel deep learning system enhances realistic virtual oculoplastic
  surgery simulations.\n\n\nSeonghyeon Kim (KAIST, Visual Media Lab; Anigma
  Technologies); Chang Wook Seo (Anigma Technologies); Kwanggyoon Seo (KAIS
 T, Visual Media Lab); Seung Han Song (Chungnam National University Hospita
 l, Chungnam National University); and Junyong Noh (KAIST, Visual Media Lab
 )\n---------------------\nInverse Geometric Locomotion\n\nWe present a com
 putational framework for optimizing shape sequences to achieve user-define
 d motion objectives in deformable bodies undergoing geometric locomotion. 
 Through a reduced spatiotemporal parameterization of the shape sequences, 
 our method is able to efficiently capture the complex coupling...\n\n\nQue
 ntin Becker (EPFL); Oliver Gross (University of California San Diego, EPFL
 ); and Mark Pauly (EPFL)\n---------------------\nMulti-Dimensional Procedu
 ral Wave Noise\n\nWe introduce a fast, wave-based procedural noise model e
 nabling precise spectral control in any dimension. Using precomputed wave 
 functions and inverse Fourier transforms, it supports Gaussian and non-Gau
 ssian noises—including Gabor, Phasor, and novel recursive cellular pattern
 s—making i...\n\n\nPascal Guehl (LIX - Ecole Polytechnique/CNRS, Institut 
 Polytechnique de Paris); Rémi Allègre (ICube, Université de Strasbourg; CN
 RS); Guillaume Gilet (Université de Sherbrooke); Basile Sauvage (ICube, Un
 iversité de Strasbourg; CNRS); Marie-Paule Cani (LIX - Ecole Polytechnique
 /CNRS, Institut Polytechnique de Paris); and Jean-Michel Dischler (ICube, 
 Université de Strasbourg; CNRS)\n---------------------\nxADA: Controllable
  and Expressive Audio-Driven Animation\n\nWe introduce xADA, a generative 
 model for creating expressive and realistic animation of the face, tongue,
  and head directly from speech audio. \nThe animation maps directly onto M
 etaHuman compatible rig controls enabling integration into industry-standa
 rd content creation pipelines. \nxADA generalize...\n\n\nSarah Taylor, Sal
 vador Medina, Jonathan Windle, Erica Alcusa Sáez, and Iain Matthews (Epic 
 Games)\n---------------------\nTiny is not small enough: High quality, low
 -resource facial animation models through hybrid knowledge distillation\n\
 nThe goal of this work is to train lip sync animation models that can run 
 in real-time and on-device. We design a two-stage knowledge distillation f
 ramework to distill large, high-quality models. Our results show that we c
 an train small models with low latency and a comparatively small loss in q
 ualit...\n\n\nZhen Han, Mattias Teye, Derek Yadgaroff, and Judith Bütepage
  (Electronic Arts)\n---------------------\nPocket Time-Lapse\n\nPocket Tim
 e-Lapse is a system to record, explore and visualize long-term changes in 
 the environment, based on data that a user can capture with the phone they
  carry. Our contributions include a process to conveniently capture a scen
 e, and novel techniques for registering and visualizing panoramic ti...\n\
 n\nEric Chen (Cornell University; Computer Science and Artificial Intellig
 ence Laboratory (CSAIL), Massachusetts Institute of Technology (MIT)) and 
 Žiga Kovačič, Madhav Aggarwal, and Abe Davis (Cornell University)\n-------
 --------------\nControllable Complex Freezing Dynamics Simulation on Thin 
 Films\n\nWe present a physics-based method for simulating intricate freezi
 ng dynamics on thin films. Our novel Phase Map method integrated with MELP
  particles reproduces Marangoni freezing dynamics and the "Snow-Globe Effe
 ct". The framework captures soap bubble freezing dynamics while ensuring s
 tability in c...\n\n\nYijie Liu (TMCC, College of Computer Science, Nankai
  University); Taiyuan Zhang (Dartmouth College; TMCC, College of Computer 
 Science, Nankai University); and Xiaoxiao Yan, Nuoming Liu, and Bo Ren (TM
 CC, College of Computer Science, Nankai University)\n---------------------
 \nCueTip: An Interactive and Explainable Physics-aware Pool Assistant\n\nC
 ueTip is an interactive and explainable automated coaching assistant for a
  variant of pool/billiards. CueTip has a natural-language interface, the a
 bility to perform contextual, physics-aware reasoning, and its explanation
 s are rooted in a set of predetermined guidelines developed by domain expe
 rts...\n\n\nSean Memery and Kevin Denamganaï (University of Edinburgh), Ji
 axin Zhang and Zehai Tu (Lightspeed Studios), Yiwen Guo (Independent), and
  Kartic Subr (University of Edinburgh)\n---------------------\nHyper-Dimen
 sional Deformation Simulation\n\nEver feel like three dimensions isn't qui
 te enough? We performed the analysis necessary to simulate the motion of d
 eformables in four spatial dimensions! Along the way, we developed techniq
 ues for generating simulation-ready hyper-meshes, analyzing hyper-dimensio
 nal deformation energies, and detecti...\n\n\nAlvin Shi, Haomiao Wu, and T
 heodore Kim (Yale University)\n---------------------\nStable-Makeup: When 
 Real-World Makeup Transfer Meets Diffusion Model\n\nStable-Makeup is a dif
 fusion-based makeup transfer method. It leverages a Detail-Preserving make
 up encoder, and content-structure control modules to preserve facial conte
 nt and structure during transfer. Extensive experiments show that Stable-M
 akeup outperforms existing methods, offering robust, gen...\n\n\nYuxuan Zh
 ang (Shanghai Jiao Tong University), Yirui Yuan (Shanghai Tech University)
 , Yiren Song (National University of Singapore), and Jiaming Liu (Tiamat A
 I)\n---------------------\nFloating Strokes: A Spatial Interpretation and 
 Modeling Method of Chinese Calligraphy\n\nTransforming 2D Chinese calligra
 phy into 3D forms deepens how traditional art is understood and experience
 d, combining cultural heritage with modern technology. This approach adds 
 spatial depth, opening new possibilities for digital art, preservation, an
 d interactive design.\n\nBy merging computationa...\n\n\nTroy TianYu LIN (
 Hong Kong University of Science and Technology, Guangzhou); Boyan Zheng (I
 ndependent Researcher); and Haichuan Lin, Wen You, Kang Zhang, and Chen Li
 ang (Hong Kong University of Science and Technology, Guangzhou)\n---------
 ------------\nDiscrete Torsion of Connection Forms on Simplicial Meshes\n\
 nAlthough discrete connections are ubiquitous in vector field design, thei
 r torsion remains unstudied. We extend the existing toolbox to control the
  torsion of discrete connections: we introduce a new discrete Levi-Civita 
 connection and define torsion as a measure of deviation from this referenc
 e, so...\n\n\nTheo Braune (Centre National de la Recherche Scientifique - 
 Laboratoire d'informatique de l'École Polytechnique (LIX), Inria Saclay); 
 Mark Gillespie (Inria Saclay); Yiying Tong (Michigan State University); an
 d Mathieu Desbrun (Inria Saclay)\n---------------------\nCurl Quantization
  for Automatic Placement of Knit Singularities\n\nWe present a method for 
 the automatic placement of knit singularities based on curl quantization. 
 Our method generates knit graphs that maintain all structural manufacturin
 g constraints as well as any additional user constraints. This approach al
 lows for simulation-free previews of rendered knits an...\n\n\nRahul Mitra
  (Boston University, LightSpeed Studios); Mattéo Couplet (Boston Universit
 y); Tongtong Wang (LightSpeed Studios); Megan Hoffman (Northeastern Univer
 sity); Kui Wu (LightSpeed Studios); and Edward Chien (Boston University)\n
 ---------------------\nPatch-Grid: An Efficient and Feature-Preserving Neu
 ral Implicit Surface Representation\n\nWe introduce Patch-Grid, a unified 
 neural implicit representation that efficiently represents complex shapes,
  preserves sharp features, and handles open boundaries and thin geometric 
 details. By decomposing shapes into patches encapsulated by adaptive featu
 re grids and merging them through localized...\n\n\nGuying Lin (Carnegie M
 ellon University); Lei Yang (The University of Hong Kong); Congyi Zhang (T
 he University of British Columbia); Hao Pan (Tsinghua University); Yuhan P
 ing, Guodong Wei, and Taku Komura (The University of Hong Kong); John Keys
 er and Wenping Wang (Texas A&M University); and Guying Lin\n--------------
 -------\nCirrus: Adaptive Hybrid Particle-Grid Flow Maps on GPU\n\nWe intr
 oduce an adaptive octree-based GPU simulator for large-scale fluid simulat
 ion. Our hybrid particle-grid flow map advection scheme effectively preser
 ves vortex details, enabling high-resolution and high-quality results. The
  source code has been made publicly available at: https://wang-mengdi.g...
 \n\n\nMengdi Wang (Georgia Institute of Technology), Fan Feng (Dartmouth C
 ollege), and Junlin Li and Bo Zhu (Georgia Institute of Technology)\n-----
 ----------------\nColor Matching and Biomimicry for Multi-material Dental 
 3D Printing\n\nWe propose a practical method for dental layer biomimicry a
 nd multi-spot shade matching using multi-material 3D printing. It integrat
 es seamlessly into workflows combining dental CAD tools and industrial mul
 ti-material slicers. \nWe validated it by printing multiple dentures and t
 eeth with varying in...\n\n\nAndrás Simon (Fraunhofer IGD, Technical Unive
 rsity of Darmstadt); Danwu Chen (Fraunhofer IGD); Philipp Urban (Fraunhofe
 r IGD, Norwegian University of Science and Technology NTNU); and Vincent D
 uveiller and Henning Lübbe (VITA Zahnfabrik H. Rauter GmbH & Co. KG)\n----
 -----------------\nBANG: Dividing 3D Assets via Generative Exploded Dynami
 cs\n\nBANG introduces Generative Exploded Dynamics, a novel method that dy
 namically decomposes 3D objects into meaningful, volumetric parts through 
 smooth, controllable exploded views. Bridging intuitive human understandin
 g and generative AI, it enables precise part-level manipulation, semantic 
 comprehens...\n\n\nLongwen Zhang, Qixuan Zhang, and Haoran Jiang (Shanghai
 Tech University, Deemos Technology); Yinuo Bai (ShanghaiTech University); 
 Wei Yang (Huazhong University of Science and Technology); and Lan Xu and J
 ingyi Yu (ShanghaiTech University)\n---------------------\nGaussian Wave S
 platting for Computer-Generated Holography\n\nWe develop novel and efficie
 nt computer-generated holography algorithms, dubbed Gaussian Wave Splattin
 g, that transform Gaussian-based scene representations into holograms. We 
 derive a closed-form 2D Gaussian-to-hologram transform supporting occlusio
 ns and alpha blending, along with an efficient, ea...\n\n\nSuyeon Choi, Br
 ian Chao, Jacqueline Yang, Manu Gopakumar, and Gordon Wetzstein (Stanford 
 University)\n---------------------\nANIME-Rod: Adjustable Nonlinear Isotro
 pic Materials for Elastic Rods\n\nWe derive a nonlinear elastic rod energy
 , starting from a general 3D volumetric isotropic material. Validated agai
 nst FEM, we accurately capture rod stretching, bending and twisting, under
  finite deformations. We also propose how to separately control linear/non
 linear stretchability/bendability/twis...\n\n\nHuanyu Chen, Jiahao Wen, an
 d Jernej Barbič (University of Southern California)\n---------------------
 \nFast Subspace Fluid Simulation with a Temporally-Aware Basis\n\nWe intro
 duce a novel reduced-order fluid simulation technique leveraging Dynamic M
 ode Decomposition (DMD) to enable fast, memory-efficient, and user-control
 lable subspace simulation. Combining spatial ROM compression with spectral
  physical insights, our method excels in animation, real-time interact...\
 n\n\nSiyuan Chen (University of Toronto, Shanghai Jiao Tong University) an
 d Yixin Chen, Jonathan Panuelos, Otman Benchekroun, Yue Chang, Eitan Grins
 pun, and Zhecheng Wang (University of Toronto)\n---------------------\nSki
 llMimic-V2: Learning Robust and Generalizable Interaction Skills from Spar
 se and Noisy Demonstrations\n\nThis work addresses the challenge of learni
 ng robust interaction skills from limited demonstrations. By introducing n
 ovel data augmentation techniques for skill transitions and recovery patte
 rns, combined with enhanced reinforcement imitation learning methods, we a
 chieve superior performance in lear...\n\n\nRunyi Yu (Hong Kong University
  of Science and Technology, Shanghai Aritificial Intelligence Laboratory);
  Yinhuai Wang, Qihan Zhao, and Hok Wai Tsui (Hong Kong University of Scien
 ce and Technology); Jingbo Wang (Shanghai Aritificial Intelligence Laborat
 ory); and Ping Tan and Qifeng Chen (Hong Kong University of Science and Te
 chnology)\n---------------------\nTexture Size Reduction Through Symmetric
  Overlap and Texture Carving\n\nWe develop a method to compress textures a
 nd UVs for meshes in a content-aware way. We combine this with overlapping
  and folding symmetric UV charts, and demonstrate our approach on a datase
 t from Sketchfab. We outperform prior work in visual similarity to the ori
 ginal mesh.\n\n\nJulian Knodt and Xifeng Gao (LightSpeed Studios) and Juli
 an Knodt\n---------------------\nNested Attention: Semantic-aware Attentio
 n Values for Concept Personalization\n\nThis paper introduces Nested Atten
 tion, a mechanism that improves text-to-image personalization by injecting
  query-dependent subject features into cross-attention layers, achieving s
 trong identity preservation and prompt alignment. The method maintains the
  model’s prior, enabling multi-subject...\n\n\nOr Patashnik (Tel Aviv Univ
 ersity, Snap); Rinon Gal (Tel Aviv University); Daniil Ostashev, Sergey Tu
 lyakov, and Kfir Aberman (Snap); and Daniel Cohen-Or (Tel Aviv University,
  Snap)\n---------------------\nRelightable Full-Body Gaussian Codec Avatar
 s\n\nWe present the first drivable full-body avatar model that reconstruct
 s perceptually realistic relightable appearance.\n\n\nShaofei Wang (ETH Zü
 rich); Tomas Simon, Igor Santesteban, Timur Bagautdinov, Junxuan Li, Vasu 
 Agrawal, Fabian Prada, Shoou-I Yu, Pace Nalbone, Matt Gramlich, Roman Luba
 chersky, Chenglei Wu, Javier Romero, Jason Saragih, and Michael Zollhoefer
  (Reality Labs Research, Meta); Andreas Geiger (University of Tübingen, Tü
 bingen AI Center); Siyu Tang (ETH Zürich); and Shunsuke Saito (Reality Lab
 s Research, Meta)\n---------------------\nQUASAR: Quad-based Adaptive Stre
 aming And Rendering\n\nThis paper introduces an improved quad-based geomet
 ry streaming method for remote rendering that reduces bandwidth demands th
 rough temporal compression and supports QoE-driven adaptation. It achieves
  high-quality visuals, captures disocclusion events, uses 15× less data th
 an SOTA, and reduces bandwi...\n\n\nEdward Lu and Anthony Rowe (Carnegie M
 ellon University)\n---------------------\nSketch2Anim: Towards Transferrin
 g Sketch Storyboards into 3D Animation\n\nThis paper presents a novel and 
 first approach - Sketch2Anim, to automatically translate 2D storyboard ske
 tches into high-quality 3D animations through multi-conditional motion gen
 eration.\n\n\nLei Zhong (University of Edinburgh), Chuan Guo (Snap Inc.), 
 Yiming Xie (Northeastern University), and Jiawei Wang and Changjian Li (Un
 iversity of Edinburgh)\n---------------------\nNeural Co-Optimization of S
 tructural Topology, Manufacturable Layers, and Path Orientations for Fiber
 -Reinforced Composites\n\nWe present a computational framework that co-opt
 imizes structural topology, curved layers, and fiber orientations for manu
 facturable, high-strength composites. Using implicit neural fields, our me
 thod integrates design and fabrication objectives into a unified optimizat
 ion process, achieving up to 3...\n\n\nTao Liu, Tianyu Zhang, Yongxue Chen
 , Weiming Wang, Yu Jiang, Yuming Huang, and Charlie C.L. Wang (University 
 of Manchester)\n---------------------\nQuadric-Based Silhouette Sampling f
 or Differentiable Rendering\n\nPhysically based differentiable rendering c
 omputes gradients of the rendering equation. The task is made difficult by
  discontinuities in the integrand at object silhouettes. To address this c
 hallenge, we propose a novel edge sampling approach that outperforms the s
 tate-of-the-art among unidirectiona...\n\n\nMariia Soroka (Cornell Univers
 ity, Intel); Christoph Peters (Delft University of Technology, Intel); and
  Steve Marschner (Cornell University)\n---------------------\nA Neural Par
 ticle Level Set Method for Dynamic Interface Tracking\n\nWe propose Neural
  PLS, a neural particle level-set method for tracking and evolving dynamic
  neural representations. Oriented particles serve as interface trackers an
 d sampling seeders, enabling efficient evolution on a multi-resolution gri
 d-hash structure. Our approach integrates traditional PLS and...\n\n\nDuow
 en Chen (Georgia Institute of Technology), Junwei Zhou (University of Mich
 igan), Bo Zhu (Georgia Institute of Technology), and Duowen Chen\n--------
 -------------\nLight Pipe Holographic Display: Bandwidth-preserved Kaleido
 scopic Guiding for AR Glasses\n\nWe present and analyze a holographic augm
 ented reality display with the bandwidth-preserved guiding method using a 
 light pipe. We propose the use of light pipe to spatially relocate the lig
 ht engine from the image combiner at the front-module, enabling enhanced w
 eight distribution and obstruction-fr...\n\n\nMinseok Chae, Chun Chen, Seu
 ng-Woo Nam, and Yoonchan Jeong (Seoul National University)\n--------------
 -------\nThe Posthumous World:  Our selves, Our Bodies and a World that Wi
 ll Continue Without Us\n\nHow would our attitudes to death and dying chang
 e if we could see how a human body is reabsorbed into the environment? The
  Posthumous World is a project about death and our relationship with the p
 lanet. At its centre will be a new artwork - a poetic meditation on a body
 ’s journey to re-join th...\n\n\nRichard Wright (Royal Holloway University
  of London)\n---------------------\nMeschers: Geometry Processing of Impos
 sible Objects\n\nMeschers are a mesh representation for Escheresque geomet
 ry. They allow us to solve partial differential equations on the surface o
 f an impossible object, meaning that we can find impossible shortest paths
 , perform mescher smoothing, and even inverse render a mescher from an ima
 ge.\n\n\nAna Dodik, Isabella Yu, Kartik Chandra, and Jonathan Ragan-Kelley
  (Computer Science and Artificial Intelligence Laboratory (CSAIL), Massach
 usetts Institute of Technology (MIT)); Joshua Tenenbaum (Massachusetts Ins
 titute of Technology (MIT)); and Vincent Sitzmann and Justin Solomon (Comp
 uter Science and Artificial Intelligence Laboratory (CSAIL), Massachusetts
  Institute of Technology (MIT))\n---------------------\nAutomated Task Sch
 eduling for Cloth and Deformable Body Simulations in Heterogeneous Computi
 ng Environments\n\nThis paper introduces an automated scheduling framework
  to optimize cloth and deformable simulations across heterogeneous computi
 ng devices. Using an enhanced HEFT algorithm and asynchronous iteration me
 thods, our approach minimizes communication delays and maximizes paralleli
 sm. our experiments dem...\n\n\nChengzhu He (Xiamen University, Style3D Re
 search); Zhendong Wang (Style3D Research); Zhaorui Meng, Junfeng Yao, and 
 Shihui Guo (Xiamen University); and Huamin Wang (Style3D Research)\n------
 ---------------\nAlgorithmic Miner: Humanity in Service - An AI-Driven VR 
 Journey into Machine Logic\n\nAlgorithmic Miner uses VR to reveal the hidd
 en labor behind AI systems. By immersing participants in data annotation t
 asks, it critically reflects on exploitation, automation, and techno-capit
 alism, prompting new discussions on ethical, human-centered design in inte
 ractive systems.\n\n\nJia SUN (The Hong Kong University of Science and Tec
 hnology (Guangzhou)); Zheng WEI (The Hong Kong University of Science and T
 echnology); and Pan HUI (The Hong Kong University of Science and Technolog
 y (Guangzhou), The Hong Kong University of Science and Technology)\n------
 ---------------\nSketch3DVE: Sketch-based 3D-Aware Scene Video Editing\n\n
 We propose Sketch3DVE, a sketch-based 3D-aware video editing method to ena
 ble detailed local manipulation of videos with significant viewpoint chang
 es. Our approach leverages detailed analysis and editing of underlying 3D 
 scene representations, combined with a diffusion model to synthesize reali
 stic...\n\n\nFeng-Lin Liu (Institute of Computing Technology, Chinese Acad
 emy of Sciences; University of Chinese Academy of Sciences); Shi-Yang Li (
 Institute of Computing Technology, Chinese Academy of Sciences); Yan-Pei C
 ao (VAST); Hongbo Fu (Hong Kong University of Science and Technology); and
  Lin Gao (Institute of Computing Technology, Chinese Academy of Sciences; 
 University of Chinese Academy of Sciences)\n---------------------\nSemanti
 cally Consistent Text-to-Motion with Unsupervised Styles\n\nWe introduce a
  novel method that integrates unsupervised style from arbitrary references
  into a text-driven diffusion model to generate semantically consistent st
 ylized human motion. We leverage text as a mediator to capture the tempora
 l correspondences between motion and style, enabling the seamles...\n\n\nL
 injun Wu and Xiangjun Tang (Zhejiang University; State Key Laboratory of C
 AD&CG, Zhejiang University); Jingyuan Cong (University of California San D
 iego); He Wang (UCL Centre for Artificial Intelligence, Department of Comp
 uter Science, University College London (UCL)); Bo Hu, Xu Gong, Songnan Li
 , and Yuchen Liao (Tencent Technology (Shenzhen) Co., Ltd.); Yiqian Wu (Zh
 ejiang University); Chen Liu (State Key Lab of CAD and CG, Zhejiang Univer
 sity); and Xiaogang Jin (Zhejiang University; State Key Laboratory of CAD&
 CG, Zhejiang University)\n---------------------\nUltraMeshRenderer: Effici
 ent Structure and Management of GPU Out-of-core Memory for Real-time Rende
 ring of Gigantic 3D Meshes\n\nThis paper presents UltraMeshRenderer, a GPU
  out-of-core method for real-time rendering of 3D scenes with billions of 
 vertices and triangles. It features a balanced hierarchical mesh, coherenc
 e-based LOD selection, and parallel in-place GPU memory management, achiev
 ing efficient data transfer and me...\n\n\nHuadong Zhang (Rochester Instit
 ute of Technology); Lizhou Cao (Rochester Institute of Technology, Univers
 ity of Maryland Eastern Shore); and Chao Peng (Rochester Institute of Tech
 nology)\n---------------------\nArenite: A Physics-based Sandstone Simulat
 or\n\nArenite is a novel, physics-based simulation method for generating r
 ealistic sandstone structures. It combines fabric interlocking, multi-fact
 or erosion, and particle-based deposition. Our GPU-based implementation pr
 oduces detailed 3D shapes such as arches, alcoves, hoodoos, and buttes in 
 minutes an...\n\n\nZhanyu Yang (Purdue University); Aryamaan Jain and Guil
 laume Cordonnier (Inria, Université Côte d'Azur); Marie-Paule Cani (Centre
  National de la Recherche Scientifique - Laboratoire d'informatique de l'É
 cole Polytechnique (LIX), Institut Polytechnique de Paris); and Zhaopeng W
 ang and Bedrich Benes (Purdue University)\n---------------------\nA Polyhe
 dral Construction of Empty Spheres in Discrete Distance Fields\n\nSpheres 
 that are disjoint from a given union of spheres can be computing by solvin
 g a convex hull problem. This can be exploited for contouring discretely s
 ampled signed distance functions.\n\n\nMax Kohlbrenner and Marc Alexa (Tec
 hnical University of Berlin)\n---------------------\nDigital Crazing: Appl
 ying Quadtree Structures to Simulate Time and Human Intervention\n\nThis w
 ork offers an innovative approach to digitally replicating crazing pattern
 s, which are aesthetic crazing found on ceramics. By using a quadtree stru
 cture, the method captures the time dependent and user-interaction aspects
  of these patterns, providing a novel perspective in digital material de..
 .\n\n\nSzu-Han Lu and Hsiao-Ching Chou (National Yang Ming Chiao Tung Univ
 ersity, Institute of Applied Arts)\n---------------------\nNeural BRDF Imp
 ortance Sampling by Reparameterization\n\nWe introduce a reparameterizatio
 n-based formulation of neural BRDF importance sampling. Comparing to previ
 ous methods that construct a probability transform to the BRDF through mul
 ti-step invertible neural networks, our BRDF sampling is in single step wi
 thout needing network invertibility, achieving...\n\n\nLiwen Wu (Universit
 y of California San Diego); Sai Bi (Adobe Research); Zexiang Xu (Hillbot);
  Hao Tan, Kai Zhang, and Fujun Luan (Adobe Research); Haolin Lu (Max Planc
 k Institute for Informatics); and Ravi Ramamoorthi (University of Californ
 ia San Diego)\n---------------------\nTransformer IMU Calibrator: Dynamic 
 On-body IMU Calibration for Inertial Motion Capture\n\nThis work proposes 
 a dynamic calibration system for inertial motion capture, which can dynami
 cally remove non-static IMU drift and sensor-body offset during usage, ena
 ble user-friendly calibration (without T-pose and IMU heading reset), and 
 ensure long-term robustness.\n\n\nChengxu Zuo, Jiawei Huang, Xiao Jiang, a
 nd Yuan Yao (Xiamen University); Xiangren Shi (Bournemouth University); Ru
 i Cao (Xiamen University); Xinyu Yi and Feng Xu (Tsinghua University); Shi
 hui Guo (Xiamen University); and Yipeng Qin (Cardiff University)\n--------
 -------------\nCompensating Spatiotemporally Inconsistent Observations for
  Online Dynamic 3D Gaussian Splatting\n\nWe reveal that existing online re
 construction of dynamic scenes with 3D Gaussian Splatting produces tempora
 lly inconsistent results, led by inevitable noise in real-world recordings
 . To address this, we decompose the rendered images into the ideal signal 
 and the errors during optimization, achieving...\n\n\nYoungsik Yun, Jeongm
 in Bae, and Hyunseung Son (Yonsei University); Seoha Kim, Hahyun Lee, and 
 Gun Bang (Electronics and Telecommunications Research Institute); and Youn
 gjung Uh (Yonsei University)\n---------------------\nStroke Transfer for P
 articipating Media\n\nWe present a stroke-based method for transforming dy
 namic 3D scenes with smoke, fire, or clouds into painterly animations. Lea
 rning from user-provided exemplars, our system transfers stroke styles—col
 or, width, length, and orientation—while preserving motion and structure. 
 This enables e...\n\n\nNaoto Shirashima (AGU); Hideki Todo (Takushoku Univ
 ersity); Yuki Yamaoka (AGU); Shizuo Kaji (Kyushu University, Kyoto Univers
 ity); and Kunihiko Kobayashi, Haruna Shimotahira, and Yonghao Yue (AGU)\n-
 --------------------\nSegment-based Light Transport Simulation\n\nWe intro
 duce a novel segment-based framework for light transport simulation, effic
 iently assembling paths from disconnected segments. Our method includes in
 novative segment sampling techniques and corresponding estimation strategi
 es. To demonstrate its strengths, we propose a robust bidirectional pa...\
 n\n\nWenyou Wang (University of Waterloo), Rex West (Aoyama Gakuin Univers
 ity), and Toshiya Hachisuka (University of Waterloo)\n--------------------
 -\nInteractive Optimization of Scaffolded Procedural Patterns\n\nWe introd
 uce a method for interactive design of procedural patterns, allowing users
  to sketch content incrementally in a level-by-level fashion. Each level, 
 or scaffold, builds on the previous one, making optimization more responsi
 ve and controllable. A comprehensive validation demonstrates improved...\n
 \n\nDavide Sforza (Sapienza University of Rome); Marzia Riso (Sapienza Uni
 versity of Rome; INRIA, Université Côte d'Azur); and Filippo Muzzini, Nico
 la Capodieci, and Fabio Pellacini (University of Modena and Reggio Emilia)
 \n---------------------\nCLR-Wire: Towards Continuous Latent Representatio
 ns for 3D Curve Wireframe Generation\n\nCLR-Wire is a unified generative f
 ramework for 3D curve-based wireframes, jointly modeling geometry and topo
 logy in a continuous latent space. Using attention-driven VAEs and flow ma
 tching, it enables high-quality, diverse generation from noise, images, or
  point clouds—advancing CAD design, sh...\n\n\nXueqi Ma, Yilin Liu, Tianlo
 ng Gao, Qirui Huang, and Hui Huang (Shenzhen University)\n----------------
 -----\nA Monte Carlo Rendering Framework for Simulating Optical Heterodyne
  Detection\n\nWe present a general spectral-domain simulation framework fo
 r optical heterodyne detection (OHD), extending path integral rendering to
  capture power spectral density of OHD. Unlike existing domain-specific to
 ols, our approach supports diverse scenes and applications. We validate it
  against real-worl...\n\n\nJuhyeon Kim (Dartmouth College); Craig Benko, M
 agnus Wrenninge, Ryusuke Villemin, and Zeb Barber (Aurora Innovation); and
  Wojciech Jarosz and Adithya Pediredla (Dartmouth College)\n--------------
 -------\nBecoming Space: Exploring Agential Materiality Through AI-Generat
 ed Metamorphosis in Artistic Practice\n\n"Becoming Space" is an installati
 on that explores the agency of AI, discourse, and material intersections t
 hrough AI-generated forms and 3D printing. Inspired by Ovid's Metamorphose
 s, it explores human-animal transformations using CLIP-guided diffusion mo
 dels and stereolithography. The installation ...\n\n\nXinyu Ma and Hengyu 
 Meng (The Hong Kong University of Science and Technology (Guangzhou)); Ziw
 ei Wu (The Hong Kong University of Science and Technology); and Zeyu Wang 
 and Clea von Chamier-Waite (The Hong Kong University of Science and Techno
 logy (Guangzhou), The Hong Kong University of Science and Technology)\n---
 ------------------\nStreaming-Aware Neural Monte Carlo Rendering Framework
  with Unified Denoising-Compression and Client Collaboration\n\nTo reduce 
 the high rendering costs and transmission bandwidth requirements of path t
 racing-based cloud rendering, we propose a novel streaming-aware rendering
  framework that is able to learn a joint optimal model integrating two pat
 h-tracing acceleration (adaptive sampling and denoising) and video c...\n\
 n\nHangming Fan, Yuchi Huo, Chuankun Zheng, and Chonghao Hu (State Key Lab
 oratory of CAD & CG, Zhejiang University); Yazhen Yuan (Game Engine Depart
 ment, CROS, Tencent, China); and Rui Wang (State Key Laboratory of CAD & C
 G, Zhejiang University)\n---------------------\nA Hybrid Near-wall Model f
 or Kinetic Simulation of Turbulent Boundary Layer Flows\n\nWe present an i
 nnovative hybrid near-wall model for the multi-resolution lattice Boltzman
 n solver to effectively enable simulations of high Reynolds number turbule
 nt boundary layer flows. For the first time, it strikes an excellent balan
 ce between the precision demanded by industrial computational d...\n\n\nMe
 ngyun Liu, Kai Bai, and Xiaopei Liu (ShanghaiTech University)\n-----------
 ----------\nCreating Fluid-Interactive Virtual Agents by an Efficient Simu
 lator with Local-domain Control\n\nWe introduce a novel local-domain fluid
 -solid interaction simulator grounded in a lattice Boltzmann solver. By le
 veraging an MPC-based domain-tracking approach and an improved convective 
 boundary condition, it offers enhanced stability and efficiency for derivi
 ng control policies of virtual agents, ...\n\n\nWenbin Song, Heng Zhang, Y
 ang Wang, and Xiaopei Liu (ShanghaiTech University)\n---------------------
 \nProgressive Dynamics++: A Framework for Stable, Continuous, and Consiste
 nt Animation Across Resolution and Time\n\nWe propose a general framework,
  Progressive Dynamics++, for constructing a family of progressive dynamics
  integration methods that advance physical simulation states forward in bo
 th time and spatial resolution. We analyze requirements for stable, contin
 uous, and consistent level-of-detail animation ...\n\n\nJiayi Eris Zhang (
 Stanford University, Adobe); Doug James (Stanford University); and Danny K
 aufman (Adobe)\n---------------------\nDual-Band Feature Fusion for Neural
  Global Illumination with Multi-Frequency Reflections\n\nWe present a neur
 al global illumination method capable of capturing multi-frequency reflect
 ions in dynamic scenes by leveraging object-centric feature grids and a no
 vel dual-band fusion module. Our approach produces high-quality, realistic
  rendering effects and outperforms state-of-the-art technique...\n\n\nShao
 hua Mo, Chuankun Zheng, Zihao Lin, and Dianbing Xi (State Key Lab of CAD&C
 G, Zhejiang University); Qi Ye (Zhejiang University); Rui Wang and Hujun B
 ao (State Key Lab of CAD&CG, Zhejiang University); and Yuchi Huo (State Ke
 y Lab of CAD&CG, Zhejiang University; Zhejiang Lab)\n---------------------
 \nAdvancing GPU IPC for Stiff Affine-Deformable Simulation\n\nWe present a
  GPU-optimized IPC framework achieving up to 10× speedup across soft, stif
 f, and hybrid simulations. Key innovations include a connectivity-enhanced
  MAS preconditioner, a parallel-friendly inexact strain limiting energy, a
 nd a hash-based two-level reduction strategy for fast Hes-\nsian as...\n\n
 \nKemeng Huang (Carnegie Mellon University, The University of Hong Kong); 
 Xinyu Lu (TransGP); Huancheng Lin (Carnegie Mellon University, The Univers
 ity of Hong Kong); Taku Komura (The University of Hong Kong); Minchen Li (
 Carnegie Mellon University); and Kemeng Huang\n---------------------\nOrde
 r Matters: Learning Element Ordering for Graphic Design Generation\n\nWe p
 ropose a Generative Order Learner (GOL) that optimizes element ordering fo
 r graphic design generation. Our approach learns a content-aware neural or
 der, which can significantly improve graphic generation quality, generaliz
 e across different types of generative models and help design generators s
 ...\n\n\nBo Yang and Ying Cao (ShanghaiTech University)\n-----------------
 ----\nInstance Segmentation of Scene Sketches Using Natural Image Priors\n
 \nINKi enables instance segmentation for scene sketches by adapting image 
 segmentation models with class-agnostic tuning and depth-based refinement.
  We introduce a new dataset INK-scene with diverse styles and demonstrate 
 layered sketch organization for advanced editing, including inpainting occ
 luded ...\n\n\nMia Tang (Stanford University, Carnegie Mellon University);
  Yael Vinker (Computer Science and Artificial Intelligence Laboratory (CSA
 IL), Massachusetts Institute of Technology (MIT)); Chuan Yan and Lvmin Zha
 ng (Stanford University); and Maneesh Agrawala (Stanford University, Roblo
 x Research)\n---------------------\nComputational Modeling of Gothic Micro
 architecture\n\nGothic microarchitecture—a prevalent feature of late medie
 val art—comprises sculptural works that replicate monumental Gothic forms,
  though its original construction techniques remain historically undocumen
 ted. Leveraging insights from 15th-century Basel goldsmith drawings, we pr
 esent an...\n\n\nAviv Segall and Jing Ren (ETH Zurich), Martin Schwarz (Un
 iversity of Basel), and Olga Sorkine-Hornung (ETH Zurich)\n---------------
 ------\nVideoPainter: Any-length Video Inpainting and Editing with Plug-an
 d-Play Context Control\n\nVideoPainter introduces a dual-branch framework 
 for video inpainting with a lightweight context encoder that integrates wi
 th pre-trained diffusion transformers. Its ID resampling strategy maintain
 s identity consistency across any-length videos, while VPData and VPBench 
 provide the largest segmentati...\n\n\nYuxuan Bian (The Chinese University
  of Hong Kong, Tencent); Zhaoyang Zhang (Tencent); Xuan Ju (The Chinese Un
 iversity of Hong Kong); Mingdeng Cao (The University of Tokyo); Liangbin X
 ie (University of Macau); Ying Shan (Tencent); and Qiang Xu (The Chinese U
 niversity of Hong Kong)\n---------------------\nPainting with 3D Gaussian 
 Splat Brushes\n\nWe present the first interactive system for painting with
  3D Gaussian splat brushes. With our tool, artists can sample volumetric f
 ragments from real-world Gaussian splat captures and paint with them in re
 al time. Our tool seamlessly deforms sampled splats along painted strokes,
  introducing realisti...\n\n\nKarran Pandey (University of Toronto); Anita
  Hu, Clement Fuji Tsang, and Or Perel (NVIDIA); Karan Singh (University of
  Toronto); and Maria Shugrina (NVIDIA)\n---------------------\nImage-GS: C
 ontent-Adaptive Image Representation via 2D Gaussians\n\nWe introduce Imag
 e-GS, a content-adaptive image representation based on colored 2D Gaussian
 s. Image-GS achieves remarkable rate-distortion performance across diverse
  images and textures while supporting hardware-friendly fast random access
  and flexible quality control through a smooth level-of-detai...\n\n\nYunx
 iang Zhang and Bingxuan Li (New York University), Alexandr Kuznetsov (Adva
 nced Micro Devices (AMD)), Akshay Jindal and Stavros Diolatzis (Intel Corp
 oration), Kenneth Chen (New York University), Anton Sochenov and Anton Kap
 lanyan (Intel Corporation), and Qi Sun (New York University)\n------------
 ---------\nScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expre
 ssions\n\nScaffoldAvatar presents a novel approach for reconstructing ultr
 a-high fidelity animatable head avatars, which can be rendered in real-tim
 e. Our method operates on patch-based local expression features and synthe
 sizes 3D Gaussians dynamically by leveraging tiny scaffold MLPs. We employ
  color-based d...\n\n\nShivangi Aneja (Technical University of Munich, Dis
 neyResearch|Studios); Sebastian Weiss, Irene Baeza, Prashanth Chandran, an
 d Gaspard Zoss (DisneyResearch|Studios); Matthias Niessner (Technical Univ
 ersity Munich); and Derek Bradley (DisneyResearch|Studios)\n--------------
 -------\nVariational Elastodynamic Simulation\n\nThis paper shows how to e
 xpress variational time integration for a large class of elastic energies 
 as an optimization problem with a “hidden” convex substructure. Our integr
 ator improves the performance of elastic simulation tasks, while conservin
 g physical invariants up to tolerance/num...\n\n\nLeticia Mattos Da Silva 
 (Massachusetts Institute of Technology (MIT)); Silvia Sellán (Massachusett
 s Institute of Technology (MIT), Columbia University); and Natalia Pacheco
 -Tallaj and Justin Solomon (Massachusetts Institute of Technology (MIT))\n
 ---------------------\nStitch-A-Shape: Bottom-up Learning for B-Rep Genera
 tion\n\nStitch-A-Shape introduces a novel framework for generating B-Rep m
 odels by directly addressing both topology and geometry. Using a sequentia
 l stitching approach, it assembles 3D shapes from vertices through curves 
 to faces, effectively managing topological and geometric complexities. The
  framework d...\n\n\nPu Li (Institute of Automation, Chinese Academy Of Sc
 iences) and Wenhao Zhang, Jinglu Chen, and Dongming Yan (Institute of Auto
 mation, Chinese Academy of Sciences)\n---------------------\nMonocular Onl
 ine Reconstruction with Enhanced Detail Preservation\n\nWe propose a high-
 quality online reconstruction pipeline for monocular input streams, recons
 tructing environments with detail across multiple levels while maintaining
  high speed.\n\n\nSongyin Wu (Meta Reality Labs Research, University of Ca
 lifornia Santa Barbara); Zhaoyang Lv, Yufeng Zhu, Duncan Frost, and Zhengq
 in Li (Meta Reality Labs Research); Ling-Qi Yan (University of California 
 Santa Barbara); and Carl Ren, Richard Newcombe, and Zhao Dong (Meta Realit
 y Labs Research)\n---------------------\nAdaptive Phase-Field-FLIP for Ver
 y Large Scale Two-Phase Fluid Simulation\n\nWe present an algorithm for si
 mulating large-scale, violently turbulent two-phase flows—such as breaking
  ocean waves, tsunamis, and asteroid impacts—at extreme resolutions of the
  coupled water-air velocity field. This is achieved by integrating a new m
 ultiphase FLIP variant with highly e...\n\n\nBernhard Braun (Technical Uni
 versity Munich), Jan Bender (RWTH Aachen University), and Nils Thuerey (Te
 chnical University Munich)\n---------------------\nSpline Deformation Fiel
 d\n\nWe combine splines,  a classical tool from applied mathematics, with 
 implicit Coordinate Neural Networks to model deformation fields, achieving
  strong performance across multiple datasets. The explicit regularization 
 from spline interpolation enhances spatial coherency in challenging scenar
 ios. We f...\n\n\nMingyang Song (Disney Research Studios, ETH Zürich); Yan
 g Zhang (Disney Research Studios); Marko Mihajlovic and Siyu Tang (ETH Zür
 ich); Markus Gross (ETH Zürich, Disney Research Studios); and Tunc Ozan Ay
 din (Disney Research Studios)\n---------------------\nCK-MPM: A Compact-Ke
 rnel Material Point Method\n\nWe introduce a compact, C2-continuous kernel
  for MPM that reduces numerical diffusion and improves efficiency—without 
 sacrificing stability. Built on a dual-grid framework and compatible with 
 APIC and MLS, our method enables high-fidelity, large-scale simulations, f
 urther pushing the limits of...\n\n\nMichael Liu (Carnegie Mellon Universi
 ty), Xinlei Wang (NetEase Games Messiah Engine), and Minchen Li (Carnegie 
 Mellon University)\n---------------------\nAdaptive Algebraic Reuse of Reo
 rdering in Cholesky Factorizations with Dynamic Sparsity Patterns\n\nParth
  delivers adaptive fill-reducing ordering to accelerate Cholesky solvers i
 n simulations with dynamic sparsity patterns, such as contact modelling, a
 chieving up to 255× ordering speedups. With seamless, three-line integrati
 on into popular solvers like MKL and Accelerate, Parth ensures reliable, .
 ..\n\n\nBehrooz Zarebavani (University of Toronto), Danny M. Kaufman (Adob
 e Research), and David I. W. Levin and Maryam Mehri Dehnavi (University of
  Toronto)\n---------------------\nMIND: Microstructure INverse Design with
  Generative Hybrid Neural Representation\n\nWe introduce MIND, a novel gen
 erative framework for inverse-designing diverse, tileable 3D microstructur
 es. Leveraging latent diffusion and our hybrid neural representation, MIND
  precisely achieves targeted physical properties, ensures geometric validi
 ty, and enables seamless boundary compatibility&...\n\n\nTianyang Xue, Lon
 gdu Liu, and Lin Lu (Shandong University); Paul Henderson (University of G
 lasgow); Pengbin Tang (ETH Zürich); Haochen Li, Jikai Liu, and Haisen Zhao
  (Shandong University); Hao Peng (CrownCAD); and Bernd Bickel (ETH Zürich)
 \n---------------------\nLeapfrog Flow Maps for Real-Time Fluid Simulation
 \n\nWe present Leapfrog Flow Maps (LFM), a fast hybrid velocity-impulse sc
 heme with leapfrog integration. The computations are further accelerated b
 y a matrix-free AMGPCG solver optimized for GPUs. As a result, LFM achieve
 s high performance and fidelity across diverse examples, including firebal
 ls and w...\n\n\nYuchen Sun, Junlin Li, Ruicheng Wang, Sinan Wang, and Zhi
 qi Li (Georgia Institute of Technology); Bart G. van Bloemen Waanders (San
 dia National Laboratories); and Bo Zhu (Georgia Institute of Technology)\n
 ---------------------\nBernstein Bounds for Caustics\n\nWe derive vertex p
 osition and irradiance bounds for each triangle tuple, introducing a bound
 ing property of rational functions on the Bernstein basis, to significantl
 y reduce the search domain when systematically simulating specular light t
 ransport.\n\n\nZhimin Fan, Chen Wang, Yiming Wang, Boxuan Li, and Yuxuan G
 uo (Nanjing University); Ling-Qi Yan (University of California Santa Barba
 ra); and Yanwen Guo and Jie Guo (Nanjing University)\n--------------------
 -\nKinematic Motion Retargeting for Contact-Rich Anthropomorphic Manipulat
 ions\n\nWe present a simple, but effective framework for kinematically ret
 argeting contact-rich anthropomorphic hand-object manipulations by exploit
 ing contact areas. We reliably retarget contact area data between diverse 
 hands using a novel non-isometric shape matching process and generate high
  quality res...\n\n\nArjun Lakshmipathy, Jessica Hodgins, and Nancy Pollar
 d (Carnegie Mellon University) and Arjun Lakshmipathy\n-------------------
 --\nClebsch Gauge Fluid on Particle Flow Maps\n\nWe present a Clebsch PFM 
 fluid solver that accurately transports wave functions using particle flow
  maps. Key innovations include a new gauge transformation, improved veloci
 ty reconstruction on coarse grids, and better fine-scale structure preserv
 ation. Benchmarks show superior performance over impu...\n\n\nZhiqi Li, Ca
 ndong Lin, Duowen Chen, and Xinyi Zhou (Georgia Institute of Technology); 
 Shiying Xiong (Zhejiang University); and Bo Zhu (Georgia Institute of Tech
 nology)\n---------------------\nMASH: Masked Anchored SpHerical Distances 
 for 3D Shape Representation and Generation\n\nWe introduce Masked Anchored
  SpHerical Distances (MASH), a novel multi-view and parametrized represent
 ation of 3D shapes. MASH is versatilefor multiple applications including s
 urface reconstruction, shape generation, completion, and blending, achievi
 ng superior performance thanks to its unique repre...\n\n\nChanghao Li and
  Yu Xin (University of Science and Technology of China); Xiaowei Zhou (Sta
 te Key Laboratory of CAD & CG, Zhejiang University); Ariel Shamir (Reichma
 n University); Hao Zhang (Simon Fraser University); Ligang Liu (University
  of Science and Technology of China); and Ruizhen Hu (Shenzhen University)
 \n---------------------\nGAIA: Generative Animatable Interactive Avatars w
 ith Expression-conditioned Gaussians\n\nWe present GAIA (Generative Animat
 able Interactive Avatars) for high-fidelity 3D head avatar generation. GAI
 A learns dynamic details with expression-conditioned Gaussians, while bein
 g animatable consistently with an underlying morphable model. With a novel
  two-branch architecture, GAIA disentangles ...\n\n\nZhengming Yu (Texas A
 &M University); Tianye Li (NVIDIA); Jingxiang Sun (Tsinghua University, NV
 IDIA); Omer Shapira, Seonwook Park, Michael Stengel, and Matthew Chan (NVI
 DIA); Xin Li and Wenping Wang (Texas A&M University); and Koki Nagano and 
 Shalini De Mello (NVIDIA)\n---------------------\nAlignTex: Pixel-Precise 
 Texture Generation from Multi-view Artwork\n\nAlignTex is a novel framewor
 k for generating high-quality textures from 3D meshes and multi-view artwo
 rk. It improves texture generation by ensuring both appearance detail and 
 geometric consistency, outpacing traditional methods in quality and effici
 ency, making it a valuable tool for 3D asset creat...\n\n\nYuqing Zhang, H
 ao Xu, and Yiqian Wu (Zhejiang University; State Key Laboratory of CAD&CG,
  Zhejiang University); Sirui Chen and Sirui Lin (Zhejiang University); Xia
 ng Li (Shenzhen University); Xifeng Gao (Lightspeed Studios, Tencent Ameri
 ca); and Xiaogang Jin (Zhejiang University; State Key Laboratory of CAD&CG
 , Zhejiang University)\n---------------------\nMotion Control via Metric-A
 ligning Motion Matching\n\nMetric-Aligning Motion Matching (MAMM) is a nov
 el method for controlling motion sequences using sketches, labels, audio, 
 or another motion sequence without requiring training or annotations. By a
 ligning within-domain distances, MAMM provides a flexible and efficient so
 lution for motion control acros...\n\n\nNaoki Agata and Takeo Igarashi (Th
 e University of Tokyo)\n---------------------\nVariational Surface Reconst
 ruction Using Natural Neighbors\n\nWe introduced a new surface reconstruct
 ion method from points without normals. The method robustly handles unders
 ampled regions and scales to large input sizes.\n\n\nJianjun Xia and Tao J
 u (Washington University in St. Louis)\n---------------------\nCora: Corre
 spondence-aware image editing using few step diffusion\n\nCora is a novel 
 diffusion-based image editing method that achieves complex edits, such as 
 object insertion, background changes, and non-rigid transformations, in on
 ly four diffusion steps. By leveraging pixel-wise semantic correspondences
  between source and target, it preserves key elements of the o...\n\n\nAmi
 rhossein Alimohammadi, Aryan Mikaeili, and Sauradip Nag (Simon Fraser Univ
 ersity); Negar Hassanpour (Huawei Canada); and Andrea Tagliasacchi and Ali
  Mahdavi-Amiri (Simon Fraser University)\n---------------------\nCAST: Com
 ponent-Aligned 3D Scene Reconstruction from an RGB Image\n\nWe introduce C
 AST, an innovative method for reconstructing high-quality 3D scenes from a
  single RGB  image. Supporting open-vocabulary reconstruction, CAST excels
  in managing occlusions, aligning objects accurately, and ensuring physica
 l consistency with the input, unlocking new possibilities in vir...\n\n\nK
 aixin Yao, Longwen Zhang, Xinhao Yan, Yan Zeng, and Qixuan Zhang (Shanghai
 Tech University, Deemos); Jiayuan Gu (ShanghaiTech University); Wei Yang (
 Huazhong University of Science and Technology); and Lan Xu and Jingyi Yu (
 ShanghaiTech University)\n---------------------\nPrimitiveAnything: Human-
 Crafted 3D Primitive Assembly Generation with Auto-Regressive transformer\
 n\nWe present PrimitiveAnything, a novel framework that reformulates shape
  primitive abstraction as a primitive assembly generation task. PrimitiveA
 nything can generate 3D high-quality primitive assemblies that better alig
 n with human perception while maintaining geometric fidelity across divers
 e shape...\n\n\nJingwen Ye (Tencent AIPD); Yuze He (Tencent AIPD, Tsinghua
  University); Yanning Zhou, Yiqin Zhu, and Kaiwen Xiao (Tencent AIPD); Yon
 g-Jin Liu (Tsinghua University); and Wei Yang and Xiao Han (Tencent AIPD)\
 n---------------------\nMulti-Person Interaction Generation from Two-Perso
 n Motion Priors\n\nGenerate exciting multi-character interactions, such as
  team fights, with our training-free method! Multi-character interactions 
 can be decomposed into multiple two-person interactions using a directed g
 raph, which enables repurposing large pre-trained two-character motion syn
 thesis models without a...\n\n\nWenning Xu, Shiyu Fan, Paul Henderson, and
  Edmond S. L. Ho (University of Glasgow)\n---------------------\nSpeculati
 ve AI Re-enactment of the Figurists' Encounters With the I Ching\n\nInstea
 d of pursuing the concern of AI displacing artists, we emphasise a role fo
 r artists in reshaping technology and branching it in new directions. A ro
 le that places us less as a user of AI technology, waiting for its creativ
 e outputs, but as a maker of what AI can be, perhaps leading us towards ..
 .\n\n\nIsaac Joseph Clarke (Hong Kong University of Science and Technology
  (Guangzhou)); Raul Masu (Hong Kong University of Science and Technology, 
 Guangzhou; Conservatorio F.A. Bonporti, Italy); and Theo Papatheodorou (Ho
 ng Kong University of Science and Technology, Guangzhou)\n----------------
 -----\nFeeling Blue or Seeing Red? Investigating the effect of light color
 , shadow and realism on the perception of emotion of real and virtual huma
 ns\n\nThis study explores how light color influences the perception of emo
 tion of virtual characters. By analyzing various lighting conditions, incl
 uding red and blue hues, we reveal how light affects emotion intensity, re
 cognition, and genuineness. Findings show that lighting, realism, and shad
 ows are ke...\n\n\nRachel McDonnell and Bharat Vyas (Trinity College Dubli
 n), Uros Sikimic (Epic Games), and Pisut Wisessing (CMKL University)\n----
 -----------------\nAsymptotic analysis and design of linear elastic shell 
 lattice metamaterials\n\nThis paper introduces a novel asymptotic directio
 nal stiffness (ADS) metric to analyze the contribution of middle surface g
 eometry on the stiffness of shell lattice metamaterials, focusing on Tripl
 y Periodic Minimal Surfaces (TPMS). It provides a theoretical framework an
 d optimization techniques, ad...\n\n\nDi Zhang and Ligang Liu (University 
 of Science and Technology of China)\n---------------------\nAMOR: Adaptive
  Character Control through Multi-Objective Reinforcement Learning\n\nPrese
 nting AMOR, a policy conditioned on context and a linear combination of re
 ward weights, trained using multi-objective reinforcement learning. Once t
 rained, AMOR allows for on-the-fly adjustments of reward weights, unlockin
 g new possibilities in physics-based and robotic character control.\n\n\nL
 ucas N. Alegre (Instituto de Informática - Universidade Federal do Rio Gra
 nde do Sul, Disney Research) and Agon Serifi, Ruben Grandia, David Müller,
  Espen Knoop, and Moritz Bächer (Disney Research)\n---------------------\n
 Reimagining Beckett’s Not I in Virtual Reality: The MetaHuman as a Digital
  Double of the Actor\n\nThis practice-based project reimagines Beckett’s N
 ot I in virtual reality, marrying minimalist theatre with immersive techno
 logy. A lone, disembodied Metahuman mouth exploits VR’s intense presence w
 hile subverting customary embodiment and audience agency. Integrating perf
 orming avatars, ...\n\n\nNéill O'Dwyer, Enda Bates, and Nicholas Johnson (
 Trinity College Dublin)\n---------------------\nBoolean Operation for CAD 
 Models Using a Hybrid Representation\n\nWe propose a novel algorithm for e
 fficient and accurate Boolean operations on B-Rep models by mapping them b
 ijectively to controllable-error triangle meshes. Using conservative inter
 section detection on the mesh to locate all surface intersection curves an
 d carefully handling degeneration and topolo...\n\n\nYingyu Yang and Xiaoh
 ong Jia (State Key Laboratory of Mathematical Sciences, Academy of Mathema
 tics and Systems Science, Chinese Academy of Sciences; University of Chine
 se Academy of Sciences); Bolun Wang (Visual Computing Institute, RWTH Aach
 en University); Jieyin Yang (State Key Laboratory of Mathematical Sciences
 , Academy of Mathematics and Systems Science, Chinese Academy of Sciences;
  University of Chinese Academy of Sciences); Shiqing Xin (Shandong Univers
 ity); and Dong-Ming Yan (MAIS, Institute of Automation, Chinese Academy of
  Sciences; University of Chinese Academy of Sciences)\n-------------------
 --\nGaVS: 3D-Grounded Video Stabilization via Temporally-Consistent Local 
 Reconstruction and Rendering\n\nGaVS: Transform unstable shaky videos into
  smooth, professional-quality footage. We design novel 3D rednering techno
 logy that preserves the motion intent while eliminating shakes and distort
 ions—no cropping, no distortion and workable under dynamics and intense mo
 tions. GaVS delivers natural-l...\n\n\nZinuo You (ETH Zürich, Huawei Resea
 rch Zürich); Stamatios Georgoulis (Huawei Research Zürich); Anpei Chen (ET
 H Zürich, University of Tuebingen); Siyu Tang (ETH Zürich); and Dengxin Da
 i (Huawei Research Zürich)\n---------------------\nDress-1-to-3: Single Im
 age to Simulation-Ready 3D Outfit with Diffusion Prior and Differentiable 
 Physics\n\nWe introduce Dress-1-to-3 to reconstruct physics-plausible, sim
 ulation-ready separated garments from an in-the-wild image. Starting with 
 the image, our approach combines a pre-trained image-to-sewing pattern gen
 eration model with a pre-trained multi-view diffusion model. The sewing pa
 ttern is refine...\n\n\nXuan Li, Chang Yu, Wenxin Du, Ying Jiang, Tianyi X
 ie, and Yunuo Chen (University of California Los Angeles); Yin Yang (Unive
 rsity of Utah); and Chenfanfu Jiang (University of California Los Angeles)
 \n---------------------\nNeural Importance Sampling of Many Lights\n\nNeur
 al approach for estimating spatially varying light selection distributions
  to improve importance sampling in Monte Carlo rendering. To efficiently m
 anage hundreds or thousands of lights, we integrate our neural approach wi
 th light hierarchy techniques, where the network predicts cluster-level di
 ...\n\n\nPedro Figueiredo and Qihao He (Texas A&M University), Steve Bako 
 (Aurora Innovation), and Nima Khademi Kalantari (Texas A&M University)\n--
 -------------------\nNAM: Neural Adjoint Maps for refinement of shape corr
 espondences\n\nWe introduce Neural Adjoint Maps, a novel representation fo
 r correspondences between 3D shapes. Built on and extending the functional
  map framework, our approach enables accurate, non-linear refinement of sh
 ape matching across meshes and point clouds, setting a new standard in div
 erse scenarios and ...\n\n\nGiulio Viganò (Università di Milano Bicocca), 
 Maks Ovsjanikov (Centre National de la Recherche Scientifique - Laboratoir
 e d'informatique de l'École Polytechnique (LIX)), and Simone Melzi (Univer
 sità di Milano Bicocca)\n---------------------\nDigital Animation of Powde
 r-Snow Avalanches\n\nPowder-snow avalanches are natural phenomena that res
 ult from an instability in the snow cover on a mountain relief. This paper
  introduces a physically-based framework to simulate powder-snow avalanche
 s under complex terrains, allowing us to animate the turbulent snow cloud 
 dynamics within the avala...\n\n\nFilipe Nascimento, Fabricio S. Sousa, an
 d Afonso Paiva (Universidade de São Paulo - USP)\n---------------------\nA
 erial Path Online Planning for Urban Scene Updation\n\nWe present the firs
 t scene-update aerial path planning algorithm specifically designed for de
 tecting and updating change areas in urban environments, which paves the w
 ay for efficient, scalable, and adaptive UAV-based scene updates in comple
 x urban environments.\n\n\nMingfeng Tang (Shenzhen University), Ningna Wan
 g (University of Texas at Dallas), Ziyuan Xie (Shenzhen University), Jianw
 ei Hu (QiYuan Lab), Ke Xie (Shenzhen University), Xiaohu Guo (University o
 f Texas at Dallas), and Hui Huang (Shenzhen University)\n-----------------
 ----\nSqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatars\n
 \nExisting Gaussian Splatting avatars require desktop GPUs, limiting mobil
 e device use. SqueezeMe converts these avatars into a lightweight represen
 tation, enabling real-time animation and rendering on mobile devices. By d
 istilling the corrective decoder into an efficient linear model, SqueezeMe
  achie...\n\n\nForrest Iandola, Stanislav Pidhorskyi, Igor Santesteban, Di
 vam Gupta, Anuj Pahuja, Nemanja Bartolovic, Frank Yu, Emanuel Garbin, Toma
 s Simon, and Shunsuke Saito (Meta)\n---------------------\nPS-CAD: Local G
 eometry Guidance via Prompting and Selection for CAD Reconstruction\n\nWe 
 propose an iterative prompt-and-select architecture to progressively recon
 struct the CAD modeling sequence of a target point cloud. We propose the c
 oncept of local geometric guidance and come up with three ways to integrat
 e this guidance into iterative reconstruction. Experiments demonstrate the
  ...\n\n\nBingchen Yang and Haiyong Jiang (School of Artificial Intelligen
 ce, University of Chinese Academy of Sciences); Hao Pan (Tsinghua Universi
 ty); Guosheng Lin (Nanyang Technological University); Jun Xiao (School of 
 Artificial Intelligence, University of Chinese Academy of Sciences); Peter
  Wonka (KAUST); and Bingchen Yang\n---------------------\nTowards Comprehe
 nsive Neural Materials: Dynamic Structure-Preserving Synthesis with Accura
 te Silhouette at Instant Inference Speed\n\nWe challenge the comprehensive
  neural material representation by thoroughly considering the essential as
 pects of the complete appearance. We introduce an int8-quantized model tha
 t keeps high fidelity while achieving an order of magnitude speedup compar
 ed to previous methods, and a controllable struc...\n\n\nZilin Xu (Univers
 ity of California Santa Barbara); Xiang Chen (Shandong University); Chen L
 iu (Zhejiang Lingdi Digital Technology Co.,Ltd); Beibei Wang (Nanjing Univ
 ersity); Lu Wang (Shandong University); Zahra Montazeri (University of Man
 chester); and Ling-Qi Yan (University of California Santa Barbara)\n------
 ---------------\nGSHeadRelight: Fast Relightability for 3D Gaussian Head S
 ynthesis\n\nGSHeadRelight enables fast, high-quality relightability for 3D
  Gaussian head synthesis. A linear light model based on learnable radiance
  transfer is integrated into the native 3DGS rasterization process and sup
 ports colored illumination. Without requiring expensive light stage data, 
 our method achie...\n\n\nHenglei Lv (Institute of Computing Technology, Ch
 inese Academy of Sciences; University of Chinese Academy of Sciences); Bai
 lin Deng (Cardiff University); Jianzhu Guo, Xiaoqiang Liu, Pengfei Wan, an
 d Di Zhang (Kuaishou Technology); and Lin Gao (Institute of Computing Tech
 nology, Chinese Academy of Sciences)\n---------------------\nDiffuse-CLoC:
  Guided Diffusion for Physics-based Character Look-ahead Control\n\nMeet D
 iffuse-CLoC—a powerful unification of intuitive steering in kinematic moti
 on generation and physics-based character control. By guiding diffusion ov
 er joint state-action spaces, it enables agile, steerable, and physically 
 realistic motions across diverse downstream tasks—from obsta...\n\n\nXiaoy
 u Huang (University of California Berkeley, Robotics and AI Institute); Ta
 kara Truong (Stanford University, Robotics and AI Institute); Yunbo Zhang,
  Fangzhou Yu, Jean Pierre Sleiman, and Jessica Hodgins (Robotics and AI In
 stitute); Koushil Sreenath (Robotics and AI Institute, University of Calif
 ornia Berkeley); and Farbod Farshidian (Robotics and AI Institute)\n------
 ---------------\nPhotoreal Scene Reconstruction from an Egocentric Device\
 n\nThis paper investigates photorealistic scene reconstruction using video
 s captured from an egocentric device in high dynamic range. It presents a 
 novel system utilizing visual-inertial bundle adjustment and a physical im
 age formation model that handles camera motion artifacts. The experiments 
 using P...\n\n\nZhaoyang Lv, Maurizio Monge, Ka Chen, Yufeng Zhu, Michael 
 Goesele, Jakob Engel, Zhao Dong, and Richard Newcombe (Reality Labs Resear
 ch, Meta)\n---------------------\nTokenVerse: Versatile Multi-concept Pers
 onalization in Token Modulation Space\n\nTokenVerse extracts complex visua
 l elements from images by identifying semantic directions in per-token mod
 ulation space of DiT models for each word in the image caption. It's capab
 le of combining concepts from multiple sources by adding corresponding dir
 ections, enabling flexible generation of new ...\n\n\nDaniel Garibi (Tel A
 viv University, DeepMind); Shahar Yadin (Technion - Israel Institute of Te
 chnology, DeepMind); Roni Paiss, Omer Tov, Shiran Zada, and Ariel Ephrat (
 DeepMind); Tomer Michaeli (Technion - Israel Institute of Technology, Deep
 Mind); Inbar Mosseri (DeepMind); and Tali Dekel (Weizmann Institute of Sci
 ence, DeepMind)\n---------------------\nDC-VSR: Spatially and Temporally C
 onsistent Video Super-Resolution with Video Diffusion Prior\n\nWe propose 
 DC-VSR, a novel video super-resolution approach based on a video diffusion
  prior. DC-VSR leverages Spatial and Temporal Attention Propagation (SAP a
 nd TAP) to ensure spatio-temporally consistent results and Detail-Suppress
 ion Self-Attention Guidance (DSSAG) to enhance high-frequency detai...\n\n
 \nJanghyeok Han, Gyujin Sim, and Geonung Kim (POSTECH); Hyun-Seung Lee, Ky
 uha Choi, and Youngseok Han (Samsung Electronics); and Sunghyun Cho (POSTE
 CH)\n---------------------\nReservoir Splatting for Temporal Path Resampli
 ng and Motion Blur\n\nWe introduce reservoir splatting, a technique preser
 ving exact primary hits during temporal ReSTIR. This approach makes tempor
 al path resampling more robust under motion, especially for regions with h
 igh-frequency detail. We further demonstrate how reservoir splatting natur
 ally enables ReSTIR suppor...\n\n\nJeffrey Liu (University of Illinois Urb
 ana-Champaign); Daqi Lin, Markus Kettunen, and Chris Wyman (NVIDIA); and R
 avi Ramamoorthi (NVIDIA, University of California San Diego)\n------------
 ---------\nPosition-Normal Manifold for Efficient Glint Rendering on High-
 Resolution Normal Maps\n\nAccurate modeling of normal distribution functio
 ns (NDF) over a high-resolution normal map enables intriguing glinty appea
 rance but is inefficient. We present a manifold-based glint formulation, t
 ransferring the glint NDF computation to mesh intersections. This framewor
 k accelerates glint rendering,...\n\n\nLiwen Wu (University of California 
 San Diego), Fujun Luan and Miloš Hašan (Adobe Research), and Ravi Ramamoor
 thi (University of California San Diego)\n---------------------\nPutting R
 igid Bodies to Rest\n\nWe identify stable orientations of any rigid shape,
  and the probability that it will rest at these orientations if randomly d
 ropped on the ground. We use a differentiable inverse version of our metho
 d to design and fabricate shapes with target resting behavior, such as dic
 e with target, nonuniform p...\n\n\nHossein Baktash (Carnegie Mellon Unive
 rsity), Nicholas Sharp (NVIDIA), Qingnan Zhou and Alec Jacobson (Adobe Res
 earch), and Keenan Crane (Carnegie Mellon University)\n-------------------
 --\nELGAR: Expressive Cello Performance Motion Generation for Audio Rendit
 ion\n\nGenerating string instrument performances with intricate movements 
 and complex interactions poses significant challenges. To address these, w
 e present ELGAR—the first diffusion-based framework for whole-body instrum
 ent performance motion generation solely from audio. We further contribute
  inno...\n\n\nZhiping Qiu and Yitong Jin (Central Conservatory of Music, T
 singhua University); Yuan Wang (Central Conservatory of Music); Yi Shi (Ce
 ntral Conservatory of Music, Tsinghua University); Chao Tan (Weilan Tech);
  Chongwu Wang, Xiaobing Li, and Feng Yu (Central Conservatory of Music); a
 nd Tao Yu and Qionghai Dai (Tsinghua University)\n---------------------\nE
 DGE: Epsilon-Difference Gradient Evolution for Buffer-Free Flow Maps\n\nTh
 is paper presents Epsilon Difference Gradient Evolution (EDGE), a novel me
 thod for accurate flow-map computation on grids without velocity buffers. 
 EDGE enables large-scale, efficient and high-fidelity fluid simulations th
 at capture and preserve complex vorticity structures while significantly r
 ed...\n\n\nZhiqi Li, Ruicheng Wang, Junlin Li, Duowen Chen, Sinan Wang, an
 d Bo Zhu (Georgia Institute of Technology)\n---------------------\nBe Deci
 sive: Noise-Induced Layouts for Multi-Subject Generation\n\nText-to-image 
 diffusion models struggle with multi-subject generation due to subject lea
 kage. Prior methods impose external layouts that conflict with the model’s
  prior, harming alignment and natural composition. We introduce a method t
 hat leverages the layout encoded in the initial noise, pro...\n\n\nOmer Da
 hary (Tel Aviv University, Snap Research); Yehonathan Cohen (Tel Aviv Univ
 ersity); Or Patashnik (Tel Aviv University, Snap Research); Kfir Aberman (
 Snap Research); and Daniel Cohen-Or (Tel Aviv University, Snap Research)\n
 ---------------------\nConformal First Passage for Epsilon-free Walk-on-Sp
 heres\n\nWe present a novel Monte Carlo approach to solve boundary integra
 l equations with Dirichlet boundary conditions in two dimensions. While Wa
 lk-on-Spheres uses largest empty circles, which touch the boundary in only
  one point, we utilize semicircles and circle sectors that share one or tw
 o boundary ed...\n\n\nPaul Himmler and Tobias Günther (Friedrich-Alexander
 -Universität Erlangen-Nürnberg (FAU))\n---------------------\nDuetGen: Mus
 ic Driven Two-Person Dance Generation via Hierarchical Masked Modeling\n\n
 We present a framework for generating music-driven synchronized two-person
  dance animations with close interactions. Our system represents the two-p
 erson motion sequence as a cohesive entity, performs hierarchical encoding
  of the motion sequence into discrete tokens, and utilizes dual generative
  mas...\n\n\nAnindita Ghosh (DFKI, Max Planck Institute for Informatics); 
 Bing Zhou (Snap Inc.); Rishabh Dabral (Max Planck Institute for Informatic
 s); Jian Wang (Snap Inc.); Vladislav Golyanik and Christian Theobalt (Max 
 Planck Institute for Informatics); Philipp Slusallek (DFKI, Saarland Unive
 rsity); and Chuan Guo (Snap Inc.)\n---------------------\nFashionComposer:
  Compositional Fashion Image Generation\n\nFashionComposer is a flexible m
 odel for compositional fashion image generation, with a universal framewor
 k that handles diverse input modalities such as text, human models, and ga
 rment images. It personalizes appearance, pose, and human figure, using su
 bject-binding attention to integrate reference ...\n\n\nSihui Ji, Yiyang W
 ang, and Xi Chen (The University of Hong Kong); Xiaogang Xu (The Chinese U
 niversity of Hong Kong); Hao Luo (DAMO Academy, Alibaba Group); and Hengsh
 uang Zhao (The University of Hong Kong)\n---------------------\nClaycode: 
 Stylable and Deformable 2D Scannable Codes\n\nWe introduce a novel scannab
 le 2D code where the payload is stored in the topology of nested color reg
 ions, abandoning traditional matrix-based approaches (e.g., QRCodes). Clay
 codes can be largely deformed, styled, and animated. We present a mapping 
 between bits and topologies, shape-constrained ren...\n\n\nMarco Maida, Al
 berto Crescini, Marco Perronet, and Elena Camuffo (Independent Researcher)
 \n---------------------\nSplat4D: Diffusion-Enhanced 4D Gaussian Splatting
  for Temporally and Spatially Consistent Content Creation\n\nSplat4D gener
 ates high-fidelity 4D content from monocular videos by integrating multi-v
 iew rendering, inconsistency identification, a video diffusion model, and 
 asymmetric U-Net refinement. Our framework maintains spatial-temporal cons
 istency while preserving details and following user guidance, ach...\n\n\n
 Minghao Yin (University of Hong Kong); Yukang Cao (Nanyang Technological U
 niversity, Singapore); Songyou Peng (Google DeepMind); and Kai Han (Univer
 sity of Hong Kong)\n---------------------\nFeature-Preserving Mesh Repair 
 via Restricted Power Diagram\n\nWe present a unified mesh repair framework
  using a manifold wrap surface to fix diverse imperfections while preservi
 ng sharp features. By optimizing projected samples and leveraging adaptive
  weighting, our method ensures watertightness, manifoldness, and high geom
 etric fidelity, outperforming existi...\n\n\nHuibiao Wen (Shandong Univers
 ity, University of Health and Rehabilitation Sciences); Guilong He (Shando
 ng University); Rui Xu (University of Hong Kong); Shuangmin Chen (Qingdao 
 University of Science and Technology); Shiqing Xin (Shandong University); 
 Zhenyu Shu (NingboTech University); Taku Komura (University of Hong Kong);
  Jieqing Feng (State Key Laboratory of CAD & CG, Zhejiang University); Wen
 ping Wang (Texas A&M University); and Changhe Tu (Shandong University)\n--
 -------------------\nLightLab: Controlling Light Sources in Images with Di
 ffusion Models\n\nLightLab is a diffusion-based method for parametric cont
 rol over light sources in an image. Leveraging the linearity of light we c
 reate a dataset of controled illumniation changes from a small set of real
  image pairs and synthetic renders, which is used to fine-tune a model to 
 enable physically plau...\n\n\nNadav Magar (Tel Aviv University, Google); 
 Amir Hertz, Eric Tabellion, Yael Pritch, and Alex Rav-Acha (Google); Ariel
  Shamir (Reichman University, Google); and Yedid Hoshen (Hebrew University
  of Jerusalem, Google)\n---------------------\nThe Mokume Dataset and Inve
 rse Modeling of Solid Wood Textures\n\nWe present the Mokume dataset for s
 olid wood texturing, comprising nearly 190 samples from various species. U
 sing this dataset, we propose an inverse modeling pipeline to infer volume
 tric wood textures from surface photographs, employing inverse procedural 
 texturing and neural cellular automata (NCA...\n\n\nMaria Larsson (The Uni
 versity of Tokyo); Hodaka Yamaguchi (Gifu Prefecture Research Institute fo
 r Human Life Technology, Nihon University); Ehsan Pajouheshgar (École Poly
 technique Féderale de Lausanne (EPFL)); I-Chao Shen and Kenji Tojo (The Un
 iversity of Tokyo); Chia-Ming Chang (National Taiwan University of Arts); 
 Lars Hansson (Luleå University of Technology, Norwegian University of Scie
 nce and Technology); Olof Broman (Luleå University of Technology); Takashi
  Ijiri (Shibaura Institute of Technology); Ariel Shamir (Reichman Universi
 ty); Wenzel Jakob (The University of Tokyo, École Polytechnique Féderale d
 e Lausanne (EPFL)); and Takeo Igarashi (The University of Tokyo)\n--------
 -------------\nA Closest Point Method for PDEs on Manifolds with Interior 
 Boundary Conditions for Geometry Processing\n\nGeometry processing often r
 equires the solution of PDEs with boundary conditions on the manifold’s in
 terior. However, input manifolds can take many forms, each requiring speci
 alized discretizations. Instead, we develop a unified framework for genera
 l manifold representations by extending the c...\n\n\nNathan King (Univers
 ity of Waterloo), Haozhe Su (LightSpeed Studios), Mridul Aanjaneya (Rutger
 s University), Steven Ruuth (Simon Fraser University), Christopher Batty (
 University of Waterloo), and Nathan King\n---------------------\nCageNet: 
 A Meta-Framework for Learning on Wild Meshes\n\nWe propose a framework for
  learning on in-the-wild meshes containing non-manifold elements, multiple
  components, and interior structures. Our approach uses cages and generali
 zed barycentric coordinates to parametrize and learn volumetric functions,
  demonstrated by segmentation and skinning weights, ...\n\n\nMichal Edelst
 ein (Technion – Israel Institute of Technology); Hsueh-Ti Derek Liu (Roblo
 x, University of British Columbia); and Mirela Ben-Chen (Technion - Israel
  Institute of Technology)\n---------------------\nHumanRAM: Feed-forward H
 uman Reconstruction and Animation Model using Transformers\n\nExisting ava
 tar methods typically require sophisticated dense-view capture and/or time
 -consuming per-subject optimization processes. HumanRAM proposes a feed-fo
 rward approach for generalizable human reconstruction and animation from m
 onocular or sparse human images. Experiments show that HumanRAM ac...\n\n\
 nZhiyuan Yu (Department of Mathematics, Hong Kong University of Science an
 d Technology); Zhe Li (Huawei); Hujun Bao (State Key Laboratory of CAD&CG,
  Zhejiang University); Can Yang (Department of Mathematics, Hong Kong Univ
 ersity of Science and Technology); and Xiaowei Zhou (State Key Laboratory 
 of CAD&CG, Zhejiang Univerisity)\n---------------------\nPaRas: A Rasteriz
 er for Large-Scale Parametric Surfaces\n\nHigher-order surfaces enable com
 pact, smooth geometry but require efficient rendering. We introduce PaRas,
  a GPU-based rasterizer that directly renders parametric surfaces, avoidin
 g costly tessellation. It integrates seamlessly into existing pipelines, o
 utperforming traditional methods for quartic t...\n\n\nKechun Wang and Ren
 jie Chen (University of Science and Technology of China)\n----------------
 -----\nWhat is HDR? Perceptual Impact of Luminance and Contrast in Immersi
 ve Displays\n\nWe studied preferences for different contrasts and peak lum
 inances in HDR. To do this, we collected a new HDR video dataset, develope
 d tone mappers,  and built an HDR haploscope that can reproduce high lumin
 ance and contrast. Data was fit to a model which is used for applications 
 like display design...\n\n\nKenneth Chen (New York University; Reality Lab
 s Research, Meta); Nathan Matsuda, Jon McElvain, Yang Zhao, and Thomas Wan
  (Reality Labs Research, Meta); Qi Sun (New York University); and Alexandr
 e Chapiro (Reality Labs Research, Meta)\n---------------------\nMGPBD: A M
 ultigrid Accelerated Global XPBD Solver\n\nIn high-stiffness, high-resolut
 ion simulations, while primal space methods typically fail, the dual-space
  XPBD method produces unphysical softening artifacts due to convergence st
 all. We design an innovative Algebraic Multigrid method to enhance XPBD, u
 tilizing lazy-update prolongators and near-kern...\n\n\nChunlei Li and Pen
 g Yu (Beihang University); Tiantian Liu (Taichi Graphics); Siyuan Yu (Zenu
 stech); and Yuting Xiao, Shuai Li, Aimin Hao, Yang Gao, and Qinping Zhao (
 Beihang University)\n---------------------\nPoeSpin: A Human-AI Dance to P
 oetry System for Movement-Based Verse Generation\n\nPoeSpin is a human-AI 
 cocreating system. By transforming pole dance movements into poetry throug
 h AI, we challenge both traditional prejudices against this art form and c
 onventional approaches to human-AI creativity. This work demonstrates how 
 computational systems can preserve the deeply human aspe...\n\n\nYihua Li 
 (Interactive Telecommunications Program, New York University); Hongyue Che
 n (English Literature and Literary Theory, University of Freiburg); Yiqing
  Li (Interactive Telecommunications Program, New York University); and Yet
 ong Xin (Graduate School of Design, Harvard University)\n-----------------
 ----\nPhysically Controllable Relighting of Photographs\n\nWe present a ph
 otograph relighting method that enables explicit control over light source
 s akin to CG pipelines. We achieve this in a pipeline involving mid-level 
 computer vision, physically-based rendering, and neural rendering. We intr
 oduce a self-supervised training methodology to train our neura...\n\n\nCh
 ris Careaga and Yağız Aksoy (Simon Fraser University)\n-------------------
 --\nBrepDiff: Single-Stage B-rep Diffusion Model\n\nWe present BrepDiff, a
  simple, single-stage diffusion model for generating Boundary Representati
 ons (B-reps). Our approach generates B-reps by denoising point-based face 
 samples with a dedicated noise schedule. Unlike multi-stage methods, BrepD
 iff enables intuitive, editable geometry creation, inclu...\n\n\nMingi Lee
  and Dongsu Zhang (Seoul National University), Clément Jambon (Massachuset
 ts Institute of Technology (MIT)), and Young Min Kim (Seoul National Unive
 rsity)\n---------------------\nIntrinsicEdit: Precise generative image man
 ipulation in intrinsic space\n\nA generative workflow for precise image ed
 iting using an intrinsic-image latent space. Built on RGB-X diffusion, it 
 enables diverse edits—like relighting, color changes, and object manipulat
 ion—while preserving identity and ameliorating intrinsic-channel entanglem
 ent. All this is done wi...\n\n\nLinjie Lyu (Max-Planck-Institute for Info
 rmatics & Saarland Informatics Campus, Adobe Research); Valentin Deschaint
 re, Yannick Hold-Geoffroy, Milos Hasan, and Jae Shin Yoon (Adobe Research)
 ; Thomas Leimkuehler and Christian Theobalt (Max-Planck-Institute for Info
 rmatics & Saarland Informatics Campus); and Iliyan Georgiev (Adobe Researc
 h)\n---------------------\nShape Space Spectra\n\nWe introduce shape-space
  eigenanalysis to compute eigenfunctions across continuously-parameterized
  shape families. These eigenfunctions are obtained by minimizing a variati
 onal principle. To handle eigenvalue dominance swaps at points of multipli
 city, we incorporate dynamic reordering during optimiz...\n\n\nYue Chang a
 nd Otman Benchekroun (University of Toronto), Maurizio M. Chiaramonte (Met
 a Reality Labs Research), Peter Yichen Chen (MIT CSAIL), and Eitan Grinspu
 n (University of Toronto)\n---------------------\nInstanceGen: Image Gener
 ation with Instance-level Instructions\n\nWe propose InstanceGen - a new t
 echnique for improving Text-to-Image models ability to generate images for
  prompts describing multiple objects, attributes and spatial relationships
 . InstanceGen requires no training or additional user inputs and achieves 
 state-of-the art results in terms of both accu...\n\n\nEtai Sella (Tel Avi
 v University, Meta); Yanir Kleiman (Meta); and Hadar Averbuch-Elor (Cornel
 l Tech)\n---------------------\nUnsupervised Decomposition of 3D Shapes in
 to Expressive and Editable Extruded Profile Primitives\n\n3D2EP transforms
  3D shapes into expressive, editable primitives by extruding 2D profiles a
 long 3D curves. This approach creates compact, interpretable representatio
 ns that support intuitive editing and flexible redesign. It delivers high 
 fidelity and efficiency, outperforming existing methods across...\n\n\nChu
 nyi Sun (Australian National University); Junlin Han and Runjia Li (Univer
 sity of Oxford); and Weijian Deng, Dylan Campbell, and Stephen Gould (Aust
 ralian National University)\n---------------------\nDigital F(r)ictions: R
 eimagining Colombian Art and its Territory\n\nBoth a critique and celebrat
 ion of digital representation, this project offers multiple perspectives b
 eyond technological homogenization. Through exploring digital f(r)ictions 
 and multiplicities, we reject singular viewpoints in favor of interconnect
 ed truths. Our work with AI and Colombian art rais...\n\n\nAna María Zapat
 a Guzmán, Ludovica Schaerf, Darío Negueruela del Castillo, and Iacopo Neri
  (University of Zurich, Max Planck Society)\n---------------------\nA Plat
 form for Interactive AI Character Experiences\n\nWe present a platform for
  creating believable, conversational digital characters that combine conve
 rsational AI, speech, animation, memory, personality, and emotions. Demons
 trated through Digital Einstein, our system enables interactive, story-dri
 ven experiences and generalizes to any character, mak...\n\n\nRafael Wampf
 ler, Chen Yang, Dillon Elste, Nikola Kovacevic, Philine Witzig, and Markus
  Gross (ETH Zürich)\n---------------------\nModel See Model Do: Speech-Dri
 ven Facial Animation with Style Control\n\nModelSeeModelDo presents a spee
 ch-driven 3D facial animation method using a latent diffusion model condit
 ioned on a reference clip to capture nuanced performance styles. A novel "
 style basis" mechanism extracts key poses to guide generation, achieving e
 xpressive, temporally coherent animations with ...\n\n\nYifang Pan (Univer
 sity of Toronto; Jali Research, Canada); Karan Singh (University of Toront
 o); and Luiz Gustavo Hafemann (Ubisoft)\n---------------------\nUncertaint
 y for SVBRDF Acquisition using Frequency Analysis\n\nWe quantify uncertain
 ty for SVBRDF acquisition from multi-view captures using entropy. The othe
 rwise heavy computation is accelerated in the frequency domain, yielding a
  practical, efficient method. We apply uncertainty to improve SVBRDF captu
 re by guiding camera placement, inpainting uncertain regi...\n\n\nRuben Wi
 ersma (ETH Zürich); Julien Philip (Netflix Eyeline Studios); Miloš Hašan, 
 Krishna Mullia, and Fujun Luan (Adobe Research); Elmar Eisemann (Delft Uni
 versity of Technology); and Valentin Deschaintre (Adobe Research)\n-------
 --------------\nRenderFormer: Transformer-based Neural Rendering of Triang
 le Meshes with Global Illumination\n\nWe present RenderFormer, a neural re
 ndering pipeline that directly renders an image from a triangle-based repr
 esentation of scene with full global illumination effects, and that does n
 ot require per-scene training or finetuning.\n\n\nChong Zeng (State Key La
 b of CAD and CG, Zhejiang University; Microsoft Research Asia); Yue Dong (
 Microsoft Research Asia); Pieter Peers (College of William & Mary); Hongzh
 i Wu (State Key Lab of CAD and CG, Zhejiang University); and Xin Tong (Mic
 rosoft Research Asia)\n---------------------\nKernel Predicting Neural Sha
 dow Maps\n\nWe present a novel shadow method named kernel predicting neura
 l shadow mapping. By modeling soft shadow values as pixelwise local filter
 ing from basic hard shadow values, we trained a neural network to predict 
 local filter weights, achieving accurate and temporally-stable soft shadow
 s with good gene...\n\n\nXuejun Hu, Jinfan Lu, and Kun Xu (Tsinghua Univer
 sity)\n---------------------\nBuildingBlock: A Hybrid Approach for Structu
 red Building Generation\n\nWe propose BuildingBlock, a hybrid approach int
 egrating generative models, PCG, and LLMs for diverse and structured 3D bu
 ilding generation. A Transformer-based diffusion model generates layouts, 
 which LLMs refine into hierarchical designs. PCG then constructs high-qual
 ity buildings, achieving state-...\n\n\nJunming Huang, Chi Wang, Letian Li
 , and Changxin Huang (State Key Laboratory of CAD & CG, Zhejiang Universit
 y; LIGHTSPEED); Qiang Dai (LIGHTSPEED); and Weiwei Xu (State Key Lab CAD&C
 G, Zhejiang University, ZJU-Tencent Game and Intelligent Graphics Innovati
 on Technology Joint Lab)\n---------------------\nStyle Customization of Te
 xt-to-Vector Generation with Image Diffusion Priors\n\nWe propose a novel 
 text-to-vector pipeline with style customization that disentangles content
  and style in SVG generation. Our method represents the first feed-forward
  text-to-vector diffusion model capable of generating SVGs in custom style
 s.\n\n\nPeiying Zhang (City University of Hong Kong), Nanxuan Zhao (Adobe 
 Research), and Jing Liao (City University of Hong Kong)\n-----------------
 ----\nElastic Locomotion with Mixed Second-order Differentiation\n\nOur fr
 amework enables realistic and interesting elastic body locomotion by deter
 mining optimal muscle activations to achieve desired movements. It combine
 s interior-point method for contact modeling with a novel mixed second-ord
 er differentiation algorithm that merges analytic and numerical approach..
 .\n\n\nSiyuan Shen, Tianjia Shao, and Kun Zhou (Zhejiang University); Chen
 fanfu Jiang (UCLA); Sheldon Andrews (École de Technologie Supérieure (ÉTS)
 ); Victor Zordan (Roblox); and Yin Yang (University of Utah)\n------------
 ---------\nDAMO: A Deep Solver for Arbitrary Marker Configuration in Optic
 al Motion Capture\n\nThis paper introduces DAMO, a Deep solver for Arbitra
 ry Marker configuration in Optical motion capture. DAMO directly infers th
 e relationship between each raw marker point and 3D model joint, without u
 sing predefined marker labels and configuration information.\n\n\nKyeongMi
 n Kim and SeungWon Seo (Korea University), DongHeun Han (KyungHee Universi
 ty), HyeongYeop Kang (Korea University), and KyeongMin Kim\n--------------
 -------\nRevisiting Tradition and Beyond: A Customized Bilateral Filtering
  Framework for Point Cloud Denoising\n\nTo combine deep learning's general
 ization with traditional methods' interpretability, we propose CustomBF—a 
 hybrid framework that customizes bilateral filter components per point. By
  addressing key limitations of the classic bilateral filter, CustomBF achi
 eves robust, interpretable, and effect...\n\n\nPeng Li, Zeyong Wei, Honghu
 a Chen, Xuefeng Yan, and Mingqiang Wei (Nanjing University of Aeronautics 
 and Astronautics)\n---------------------\nOctGPT: Octree-based Multiscale 
 Autoregressive Models for 3D Shape Generation\n\nOctGPT is a novel multisc
 ale autoregressive model for 3D shape generation. It introduces hierarchic
 al serialized octree representation, octree-based transformer with 3D RoPE
  and token-parallel generation schemes. OctGPT significantly accelerates c
 onvergence, achieves performance rivaling or surpassi...\n\n\nSi-Tong Wei,
  Rui-Huan Wang, Chuan-Zhi Zhou, Baoquan Chen, and Peng-Shuai Wang (Peking 
 University)\n---------------------\nCorrect your balance heuristic: Optimi
 zing balance-style multiple importance sampling weights\n\nMultiple import
 ance sampling (MIS) is vital to most rendering algorithms. MIS computes a 
 weighted sum of samples from different techniques to handle diverse scene 
 types and lighting effects.\nWe propose a practical weight correction sche
 me that yields better equal-time performance on bidirectional al...\n\n\nQ
 ingqin Hua and Pascal Grittmann (Saarland University) and Philipp Slusalle
 k (Saarland University, DFKI)\n---------------------\nModeling and Renderi
 ng Glow Discharge\n\nThis work presents a physically-based model for simul
 ating and rendering glow discharge, a luminous plasma effect seen in neon 
 lights and gas discharge lamps. The model captures particle interactions a
 nd emission dynamics, integrates into volume rendering systems, and enable
 s realistic, interactive ...\n\n\nVenkataram Edavamadathil Sivaram, Ravi R
 amamoorthi, and Tzu-Mao Li (University of California San Diego)\n---------
 ------------\nDiffusion as Shader: 3D-aware Video Diffusion for Versatile 
 Video Generation Control\n\nDiffusion as Shader (DaS) is a unified approac
 h for controlled video generation that uses 3D tracking videos to enable v
 ersatile editing, including animating mesh-to-video, camera control, motio
 n transfer, and object manipulation, while improving temporal consistency.
 \n\n\nZekai Gu (Hong Kong University of Science and Technology), Rui Yan (
 Zhejiang University), Jiahao Lu and Peng Li (Hong Kong University of Scien
 ce and Technology), Zhiyang Dou (University of Hong Kong), Chenyang Si (Na
 nyang Technological University), Zhen Dong (Wuhan University), Qifeng Liu 
 (Hong Kong University of Science and Technology), Cheng Lin (University of
  Hong Kong), Ziwei Liu (Nanyang Technological University), Wenping Wang (T
 exas A&M University), and Yuan Liu (Hong Kong University of Science and Te
 chnology)\n---------------------\nVirCHEW Reality: On-Face Kinesthetic Fee
 dback for Enhancing Food-Intake Experience in Virtual Reality\n\nThis pape
 r presents VirCHEW Reality, a face-worn haptic device for virtual food int
 ake in VR. It uses pneumatic actuation to simulate food textures, enhancin
 g the chewing experience. User studies demonstrated its effectiveness in p
 roviding distinct kinesthetic feedback and improving virtual eating e...\n
 \n\nQingqin Liu, Ziqi Fang, and Jiayi Wu (School of Creative Media, City U
 niversity of Hong Kong); Shaoyu Cai (National University of Singapore); Ji
 anhui Yan (School of Creative Media, City University of Hong Kong); Tiande
  Mo and Shuk Ching CHAN (Hong Kong Productivity Council); and Kening Zhu (
 City University of Hong Kong)\n---------------------\nTalking to the Midni
 ght Broadcast: Reviving 1990s City Memories with AI\n\nThis project explor
 es how AI can preserve and reinterpret cultural memory, raising profound q
 uestions about the role of technology in connecting past and future. By tr
 ansforming transient, everyday digital interactions into meaningful archiv
 es, it invites reflection on how today’s voices might...\n\n\nTongge Yu (T
 singhua University, Massachusetts Institute of Technology (MIT)) and Fan X
 iang (Tsinghua University)\n---------------------\nPartEdit: Fine-Grained 
 Image Editing using Pre-Trained Diffusion Models\n\nWe present PartEdit, a
  novel diffusion-based system enabling precise, text-based edits of object
  parts without retraining or manual masks. Optimizing part-aware tokens ge
 nerates localized non-binary attention maps to guide seamless edits. Our n
 ovel blending strategy delivers high-quality visual resu...\n\n\nAleksanda
 r Cvejic, Abdelrahman Eldesokey, and Peter Wonka (King Abdullah University
  of Science and Technology (KAUST))\n---------------------\nPractical Styl
 ized Nonlinear Monte Carlo Rendering\n\nWe present a practical method for 
 rendering scenes with complex, recursive nonlinear stylization applied to 
 physically based rendering. Our approach introduces nonlinear path filteri
 ng(NL-PF) and nonlinear neural radiance caching(NL-NRC), which reduce the 
 exponential sampling cost of stylized render...\n\n\nXiaochun Tong and Tos
 hiya Hachisuka (University of Waterloo)\n---------------------\npOps: Phot
 o-Inspired Diffusion Operators\n\npOps is a framework for learning semanti
 c manipulations in CLIP’s image embedding space. Built on a Diffusion Prio
 r model, it enables concept manipulation by training operators directly on
  image embeddings. This approach enhances semantic control and integrates 
 easily with diffusion models for...\n\n\nElad Richardson (Tel Aviv Univers
 ity); Yuval Alaluf (Tel Aviv University, Snap); Ali Mahdavi-Amiri (Simon F
 raser University); and Daniel Cohen-Or (Tel Aviv University)\n------------
 ---------\nDAM-VSR: Disentanglement of Appearance and Motion for Video Sup
 er-Resolution\n\nIn this work, we propose DAM-VSR, an appearance and motio
 n disentanglement framework for video super-resolution. Appearance enhance
 ment is achieved through reference image super-resolution, while motion co
 ntrol is achieved through video ControlNet. Additionally, we propose a mot
 ion-aligned bidirecti...\n\n\nZhe Kong (Sun Yat-sen University, Meituan); 
 Le Li (Tianjin University); Yong Zhang and Feng Gao (Meituan); Shaoshu Yan
 g (School of Artificial Intelligence, University of Chinese Academy of Sci
 ences); Tao Wang (Nanjing University); Kaihao Zhang (Harbin Institute of T
 echnology); Zhuoliang Kang and Xiaoming Wei (Meituan); Guanying Chen (Sun 
 Yat-sen University); and Wenhan Luo (The Hong Kong University of Science a
 nd Technology)\n---------------------\nNeurCross: A Neural Approach to Com
 puting Cross Fields for Quad Mesh Generation\n\nWe propose NeurCross, a se
 lf-supervised framework for quadrilateral mesh generation that jointly opt
 imizes principal curvature direction field and cross field by employing an
  optimizable neural SDF to approximate the input surface. NeurCross outper
 forms state-of-the-art methods in terms of singular ...\n\n\nQiujie Dong (
 Shandong University, The University of Hong Kong); Huibiao Wen (Shandong U
 niversity); Rui Xu (The University of Hong Kong); Shuangmin Chen (Qingdao 
 University of Science and Technology); Jiaran Zhou (Ocean University of Ch
 ina); Shiqing Xin and Changhe Tu (Shandong University); Taku Komura (The U
 niversity of Hong Kong); and Wenping Wang (Texas A&M University)\n--------
 -------------\nControllable Tracking-Based Video Frame Interpolation\n\nWe
  present a tracking-based video frame interpolation method, optionally gui
 ded by user inputs. It utilizes sparse point tracks, first estimated using
  existing point tracking methods and then optionally refined by the user. 
 Without any user input, it already achieves state-of-the-art results, with
  f...\n\n\nKarlis Martins Briedis (DisneyResearch|Studios, ETH Zürich); Ab
 delaziz Djelouah and Raphaël Ortiz (DisneyResearch|Studios); Markus Gross 
 (DisneyResearch|Studios, ETH Zürich); and Christopher Schroers (DisneyRese
 arch|Studios)\n---------------------\nWhen Gaussian Meets Surfel: Ultra-fa
 st High-fidelity Radiance Field Rendering\n\nWe introduce Gaussian-enhance
 d Surfels (GESs), a bi-scale representation combining opaque surfels and G
 aussians for high-fidelity radiance field rendering. GES is entirely sorti
 ng free, enabling high-fidelity view-consistent rendering with ultra fast 
 speeds.\n\n\nKeyang Ye, Tianjia Shao, and Kun Zhou (Zhejiang University)\n
 ---------------------\nDynamic Mesh Processing on the GPU\n\nIntroducing t
 he first GPU-based system for dynamic triangle mesh processing, delivering
  order-of-magnitude speedups over CPU solutions across diverse application
 s. Our system uses patch-based data structure, speculative conflict handli
 ng, and a novel programming model, enabling robust, high-performa...\n\n\n
 Ahmed H. Mahmoud (Computer Science and Artificial Intelligence Laboratory 
 (CSAIL), Massachusetts Institute of Technology (MIT)) and Serban D. Porumb
 escu and John D. Owens (University of California, Davis)\n----------------
 -----\nForceGrip: Reference-Free Curriculum Learning for Realistic Grip Fo
 rce Control in VR Hand Manipulation\n\nForceGrip is a reference-free reinf
 orcement learning-based agent for realistic VR hand manipulation. It uses 
 a progressive curriculum (finger positioning, intention adaptation, dynami
 c stabilization) and physics simulation to convert VR controller inputs in
 to faithful grip forces. In user studies, p...\n\n\nDongHeun Han (Kyung He
 e University), Byungmin Kim (Korea University), RoUn Lee (Kyung Hee Univer
 sity), KyeongMin Kim (Korea University), Hyoseok Hwang (Kyung Hee Universi
 ty), and HyeongYeop Kang (Korea University)\n---------------------\nAccele
 rated Gamut Discovery via Massive Parallelization\n\nThis paper proposes a
  scalable framework using Bayesian Neural Networks and a novel 2mD acquisi
 tion function to efficiently discover gamut boundaries in performance spac
 e. Combining NSGA-II's diversity and Bayesian Optimization's efficiency, t
 he method enables large-batch, parallel optimization, out...\n\n\nNavid An
 sari, Hans-Peter Seidel, and Vahid Babaei (Max Planck Institute for Inform
 atics)\n---------------------\nMotion-example-controlled Co-speech Gesture
  Generation Leveraging Large Language Models\n\nWe present a framework to 
 utilize Large Language Models (LLMs) for co-speech gesture generation with
  motion examples as direct conditions. It enables multi-modal controls ove
 r co-speech gesture generation, such as motion clips, a single pose, human
  video, or even text prompts.\n\n\nBohong Chen (State Key Laboratory of CA
 D & CG, Zhejiang University) and Yumeng Li, Youyi Zheng, Yao-Xiang Ding, a
 nd Kun Zhou (State Key Lab of CAD and CG, Zhejiang University)\n----------
 -----------\nRNA: Relightable Neural Assets\n\nWe propose a neural represe
 ntation for 3D assets with complex shading. We precompute shading and scat
 tering on ground-truth geometry, enabling high-fidelity rendering with ful
 l relightability, eliminating complex shading models and multiple scatteri
 ng paths, offering significant speed-ups and seamle...\n\n\nKrishna Mullia
 , Fujun Luan, Xin Sun, and Miloš Hašan (Adobe Research) and Krishna Mullia
 \n---------------------\nHOIGaze: Gaze Estimation During Hand-Object Inter
 actions in Extended Reality Exploiting Eye-Hand-Head Coordination\n\nWe pr
 esent HOIGaze – a novel approach for gaze estimation during hand-object in
 teractions in extended reality. HOIGaze features: 1) a novel hierarchical 
 framework that first recognises attended hand and then estimates gaze; 2) 
 a new gaze estimator combining CNN, GCN, and cross-modal Transforme...\n\n
 \nZhiming Hu (University of Stuttgart, The Hong Kong University of Science
  and Technology (Guangzhou)); Daniel Haeufle (University of Tuebingen, The
  Center for Bionic Intelligence Tuebingen Stuttgart); Syn Schmitt (Univers
 ity of Stuttgart, The Center for Bionic Intelligence Tuebingen Stuttgart);
  and Andreas Bulling (University of Stuttgart)\n---------------------\nPow
 er-Linear Polar Directional Fields\n\nWe present a method for designing sm
 ooth directional fields on triangle meshes with precise control over singu
 larities. Our approach uses a power-linear polar representation, allowing 
 singularities of any index to be placed anywhere on the mesh. The resultin
 g fields are smooth, robust to mesh qualit...\n\n\nJiabao Brad Wang and Am
 ir Vaxman (University of Edinburgh)\n---------------------\nWishGI: Lightw
 eight Static Global Illumination Baking via Spherical Harmonics Fitting\n\
 nOur work is a lightweight static global illumination baking solution that
  achieves competitive lighting effects while using only approximately 5% o
 f the memory required by mainstream industry techniques. By adopting a ver
 tex-probe structure, we ensure excellent runtime performance, making it su
 itabl...\n\n\nJunke Zhu (University of Science and Technology of China, Te
 ncent Technology); Zehan Wu (Tencent Technology); Qixing Zhang (University
  of Science and Technology of China); Cheng Liao (Tencent Technology); and
  Zhangjin Huang (University of Science and Technology of China)\n---------
 ------------\nA Divide-and-Conquer Approach for Global Orientation of Non-
 Watertight Scene-Level Point Clouds with 0-1 Integer Optimization\n\nWe pr
 opose a divide-and-conquer approach for orienting large-scale, non-waterti
 ght point clouds. The scene is first segmented into blocks, and normal ori
 entations are estimated independently within each block. These local orien
 tations are then globally unified through a graph-based formulation, solv.
 ..\n\n\nZhuodong Li, Fei Hou, and Wencheng Wang (Institute of Software, Ch
 inese Academy of Sciences; University of Chinese Academy of Sciences); Xuq
 uan Lu (The University of Western Australia); and Ying He (Nanyang Technol
 ogical University)\n---------------------\nVariational Green and Biharmoni
 c Coordinates for 2D Polynomial Cages\n\nWe present analytical formulas fo
 r evaluating Green and biharmonic 2D coordinates and their gradients and H
 essians, for 2D cages made of polynomial arcs.\nWe present results of 2D i
 mage deformations by direct interaction with the cage and through variatio
 nal solvers.\nWe demonstrate the flexibility\n\n\nElie Michel, Alec Jacobs
 on, Siddhartha Chaudhuri, and Jean-Marc Thiery (Adobe Research)\n---------
 ------------\nUnbiased Differential Visibility Using Fixed-Step Walk-on-Sp
 herical-Caps And Closest Silhouettes\n\nWarped-area reparameterization is 
 a powerful technique to compute differential visibility. The key is constr
 ucting a velocity field that is continuous in the domain interior and agre
 es with defined velocities on boundaries. We present a robust and efficien
 t unbiased estimator for differential visibi...\n\n\nLifan Wu, Nathan Morr
 ical, Sai Praveen Bangaru, Rohan Sawhney, Shuang Zhao, Chris Wyman, Ravi R
 amamoorthi, and Aaron Lefohn (NVIDIA)\n---------------------\nIP-Composer:
  Semantic Composition of Visual Concepts\n\nIP-Composer is a novel, traini
 ng-free method for compositional image generation from multiple reference 
 images. Extending IP-Adapter, it uses natural language to identify concept
 -specific subspaces in CLIP, projects input images into these subspaces to
  extract targeted concepts, and fuses them into ...\n\n\nSara Dorfman and 
 Dana Cohen-Bar (Tel Aviv University), Rinon Gal (NVIDIA), and Daniel Cohen
 -Or (Tel Aviv University)\n---------------------\nMyTimeMachine: Personali
 zed Facial Age Transformation\n\nWe personalize a pre-trained global aging
  prior using 50 personal selfies, allowing age regression (de-aging) and a
 ge progression (aging) with high fidelity and identity preservation.\n\n\n
 Luchao Qi (University of North Carolina at Chapel Hill (UNC)), Jiaye Wu (U
 niversity of Maryland College Park), Bang Gong (University of North Caroli
 na Chapel Hill), Annie Wang (University of North Carolina at Chapel Hill (
 UNC)), David Jacobs (University of Maryland College Park), and Roni Sengup
 ta (University of North Carolina at Chapel Hill (UNC))\n------------------
 ---\nMonte Carlo PDE simulation in participating media\n\nWe solve partial
  differential equations in domains involving complex microparticle geometr
 y that is impractical, or intractable, to model explicitly. Drawing inspir
 ation from volume rendering, we treat the domain as a participating medium
  with stochastic microparticle geometry and develop a volumetr...\n\n\nBai
 ley Miller (Carnegie Mellon University), Rohan Sawhney (NVIDIA), and Keena
 n Crane and Ioannis Gkioulekas (Carnegie Mellon University)\n-------------
 --------\nImproving Global Motion Estimation in Sparse IMU-based Motion Ca
 pture with Physics\n\nWe propose a physics-driven approach to IMU-based mo
 tion capture, improving global motion estimation with 3D contact modeling 
 and gravity awareness. Our method estimates world-aligned 3D motion, conta
 ct points, contact forces, joint torques, and proxy surface interactions u
 sing only six IMUs in real...\n\n\nXinyu Yi, Shaohua Pan, and Feng Xu (Tsi
 nghua University)\n---------------------\nRELATE3D: REfocusing Latent Adap
 ter for Targeted local Enhancement and Editing in 3D Generation\n\nThe ali
 gnment of text,images,and 3D is very challenging,yet it is crucial and ben
 eficial for many tasks.We explore and reveal the characteristics of the na
 tive 3D latent space for 3D generation,make it decomposable and low-rank,t
 hereby enabling efficient learning for multimodal local alignment,achie...
 \n\n\nXiao-Lei Li (Tsinghua University, Tencent Video AI Center); Hao-Xian
 g Chen (Tsinghua University); Yanni Zhang (Tencent Video AI Center); Kai M
 a (Tencent PCG); Alan Zhao (Tencent Video AI Center); Tai-Jiang Mu (Tsingh
 ua University); Haoxiang Guo (Skywork AI, Kunlun Inc.); and Ran Zhang (Ten
 cent Video AI Center)\n---------------------\nLightning-fast Boundary Elem
 ent Method\n\nWe introduce an inverse-LU preconditioner to solve for the t
 ypical asymmetric and dense matrices generated by boundary element methods
  (BEM). The computational efficiency and low memory requirements of our ap
 proach conspire to scale up to millions of degrees of freedom, with orders
  of magnitude spee...\n\n\nJiong Chen (INRIA Saclay); Florian Schäfer (Geo
 rgia Institute of Technology); and Mathieu DESBRUN (INRIA Saclay, Ecole Po
 lytechnique)\n---------------------\nDeFillet: Detection and Removal of Fi
 llet Regions in Polygonal CAD Models\n\nDeFillet, the reverse of CAD fille
 ting, is vital for CAE and redesign but challenging with polygon CAD model
 s. Our algorithm uses Voronoi vertices as rolling-ball center candidates t
 o efficiently identify fillets. Sharp features are then reconstructed via 
 quadratic optimization, validated on diverse...\n\n\nJing-En Jiang (School
  of Computer Science and Technology, Shandong University); Hanxiao Wang (I
 nstitute of Automation, Chinese Academy of Sciences, Beijing, China     Th
 e School of Artificial Intelligence, University of Chinese Academy of Scie
 nces); Mingyang Zhao (Academy of Mathematics and Systems Science, Chinese 
 Academy of Sciences, the University of Chinese Academy of Sciences); Dong-
 Ming Yan (Institute of Automation, Chinese Academy of Sciences); Shuangmin
  Chen (School of Information and Technology, Qingdao University of Science
  and Technology); Shiqing Xin (School of Computer Science and Technology, 
 Shandong University); Changhe Tu (School of Computer Science and Technolog
 y,  Shandong University); and Wenping Wang (Computer Science & Engineering
 ,  Texas A&M University)\n---------------------\nGaussian Compression for 
 Precomputed Indirect Illumination\n\nWe propose a Gaussian fitting compres
 sion method for light field probes, reducing storage and memory demands in
  large scenes. Using low-bit adaptive Gaussians and GPU-accelerated decomp
 ression, our technique replaces traditional PCA-based approaches, achievin
 g 1:50 compression ratios. Real-time casc...\n\n\nZhi Zhou (Tencent, Unive
 rsity of Science and Technology of China); Chao Li, Zhenyuan Zhang, Mingco
 ng Tang, Zibin Li, and Shuhang Luan (Tencent); and Zhangjin Huang (Univers
 ity of Science and Technology of China)\n---------------------\nNeST: Neur
 al Stress Tensor Tomography by leveraging 3D Photoelasticity\n\nNeST enabl
 es non-destructive 3D stress analysis of transparent objects using the pol
 arization of light. Traditional 2D methods require destructively slicing t
 he object. Instead, we reconstruct the entire 3D stress field by jointly h
 andling phase unwrapping and tensor tomography using neural implicit...\n\
 n\nAkshat Dave (Massachusetts Institute of Technology Media Lab), Tianyi Z
 hang (Rice University), Aaron Young and Ramesh Raskar (Massachusetts Insti
 tute of Technology Media Lab), Wolfgang Heidrich (King Abdullah University
  of Science and Technology), Ashok Veeraraghavan (Rice University), and Ak
 shat Dave\n---------------------\nIn Search of Empty Spheres: 3D Apolloniu
 s Diagrams on GPU\n\nWe introduce a novel construction algorithm of 3D Apo
 llonius diagrams designed for GPUs. Our method features a fast execution w
 hile allowing a comprehensive computation. This is made possible thanks to
  a light data structure, a cell update procedure and a spacial exploration
  strategy all designed to...\n\n\nCyprien Plateau--Holleville (Université 
 de Limoges, XLIM); Benjamin Stamm (Universität Stuttgart, Institute of App
 lied Analysis and Numerical Simulation); Vincent Nivoliers (Université Cla
 ude Bernard Lyon 1, LIRIS); and Maxime Maria and Stéphane Mérillou (Univer
 sité de Limoges, XLIM)\n---------------------\nTetWeave: Isosurface Extrac
 tion using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh O
 ptimization\n\nTetWeave is a novel isosurface representation that jointly 
 optimizes a tetrahedral grid and directional distances for gradient-based 
 mesh processing like multi-view 3D reconstruction. It dynamically builds a
 daptive grids via Delaunay triangulation, ensuring watertight, manifold me
 shes. By resampling...\n\n\nAlexandre Binninger and Ruben Wiersma (ETH Zur
 ich), Philipp Herholz (Independent Contributor), and Olga Sorkine-Hornung 
 (ETH Zurich)\n---------------------\nField Smoothness-Controlled Partition
  for Quadrangulation\n\nOur approach proposes a novel partition method for
  reliable feature-aligned quadrangulation. The core insight is that singul
 arity-distant smooth streamlines are more suitable as patch boundaries. Th
 e key implementation confines patch boundaries to high field smoothness re
 gions.\nValidated on large-sc...\n\n\nZhongxuan Liang, Wei Du, and Xiao-Mi
 ng Fu (University of Science and Technology of China)\n-------------------
 --\nDesigning 3D Anisotropic Frame Fields with Odeco Tensors\n\nOur method
  proposes a novel computational design framework for designing anisotropic
  tensor fields. It enables flexible control over scalings without requirin
 g users to specify orientations explicitly. We apply these anisotropic ten
 sor fields to various applications, such as anisotropic meshing, str...\n\
 n\nHaikuan Zhu and Hongbo Li (Wayne State University); Hsueh-Ti Derek Liu 
 (Roblox, University of British Columbia); Wenping Wang (Texas A&M Universi
 ty); and Jing Hua and Zichun Zhong (Wayne State University)\n-------------
 --------\nHistogram Stratification for Spatio-Temporal Reservoir Sampling\
 n\nThis paper introduces stratification into resampled importance sampling
  (RIS) technique for real-time photorealistic rendering. It organizes samp
 le candidates into local histograms and then employs Quasi Monte Carlo and
  antithetic patterns for efficient sampling. This low-overhead approach si
 gnifica...\n\n\nCorentin Salaun and Martin Balint (Max Planck Institute fo
 r Informatics), Laurent Belcour and Eric Heitz (Intel), and Gurprit Singh 
 and Karol Myszkowski (Max Planck Institute for Informatics)\n-------------
 --------\nPolicy-Space Diffusion for Physics-Based Character Animation\n\n
 We present a new perspective on physics-based character animation. Assumin
 g policies for similar motions should have similar weights, we introduce r
 egularization during RL training to preserve weight similarity. By modelin
 g the weights’ manifold with a diffusion model, we generate a continuum ..
 .\n\n\nMichele Rocca, Sune Darkner, and Kenny Erleben (University of Copen
 hagen); Sheldon Andrews (École de Technologie Supérieure (ÉTS)); and Miche
 le Rocca\n---------------------\nSingle View Garment Reconstruction Using 
 Diffusion Mapping Via Pattern Coordinates\n\nWe introduce a novel method f
 or accurate 3D garment reconstruction from single-view images, bridging 2D
  and 3D representations. Our mapping model creates connections among image
  pixels, UV coordinates, and 3D geometry, resulting in realistic garments 
 with intricate details and enabling downstream ap...\n\n\nRen Li (EPFL), C
 ong Cao (MBZUAI), Corentin Dumery and Yingxuan You (EPFL), Hao Li (MBZUAI)
 , and Pascal Fua (EPFL)\n---------------------\nSynchronized tracing of pr
 imitive-based implicit volumes\n\nThe paper presents a tile-based renderin
 g pipeline for modeling with implicit volumes, using blobtrees and smooth 
 CSG operators. It requires no preprocessing when updating primitives and e
 nsures efficient ray processing with sphere tracing. The method uses a low
 -resolution A-buffer and bottom-up tre...\n\n\nCédric Zanni (Université de
  Lorraine CNRS, Inria, LORIA) and Cédric Zanni\n---------------------\nEch
 oes of the Coliseum: Towards 3D Live streaming of Sports Events\n\nWe pres
 ent a revolutionary method for experiencing live sports in stunning 3D, re
 defining the way games are seen, through immersive, interactive replays. A
 longside, we release a large-scale synthetic dataset built to benchmark re
 alism, motion, and human interaction in dynamic scenes, to fuel the nex...
 \n\n\nJunkai Huang, Saswat Subhajyoti Mallick, Alejandro Amat, Marc Ruiz O
 lle, Albert Mosella-Montoro, Bernhard Kerbl, Francisco Vicente Carrasco, a
 nd Fernando De la Torre (Carnegie Mellon University)\n--------------------
 -\nAugmented Vertex Block Descent\n\nWe extend the Vertex Block Descent me
 thod for fast and unconditionally stable physics-based simulation using an
  Augmented Lagrangian formulation to enable simulating hard constraints wi
 th infinite stiffness and systems with high stiffness ratios. This allows 
 simulating complex contact scenarios invo...\n\n\nChris Giles (Roblox) and
  Elie Diaz and Cem Yuksel (University of Utah)\n---------------------\nStr
 uctRe: Rewriting for Structured Shape Modeling\n\nThe paper presents Struc
 tRe, a structure rewriting system for 3D shape modeling. It uses an iterat
 ive process to rewrite objects, either upwards to more concise structures 
 or downwards to more detailed ones, generating hierarchies. This localized
  rewriting approach enables probabilistic modeling of ...\n\n\nJiepeng Wan
 g (The University of Hong Kong, Microsoft Research Asia); Hao Pan (Microso
 ft Research Asia, Tsinghua University); Yang Liu and Xin Tong (Microsoft R
 esearch Asia); Taku Komura (The University of Hong Kong); Wenping Wang (Te
 xas A&M University); and Jiepeng Wang\n---------------------\nFacial Appea
 rance Capture at Home with Patch-Level Reflectance Prior\n\nGiven a single
  co-located smartphone video captured in a dim room as the input, our meth
 od can reconstruct high-quality facial assets within the distribution mode
 led by a diffusion prior trained on Light Stage scans, which can be export
 ed to common graphics engines like Blender for photo-realistic r...\n\n\nY
 uxuan Han and Junfeng Lyu (Tsinghua University); Kuan Sheng (ShanghaiTech 
 University; Deemos Technology Co., Ltd.); Minghao Que (Tsinghua University
 ); Qixuan Zhang (ShanghaiTech University; Deemos Technology Co., Ltd.); La
 n Xu (ShanghaiTech University); and Feng Xu (Tsinghua University)\n-------
 --------------\nHoloChrome: Polychromatic Illumination for Speckle Reducti
 on in Holographic Near-Eye Displays\n\nHoloChrome introduces a novel holog
 raphic display method by multiplexing multiple wavelengths and two spatial
  light modulators to enhance image quality. By moving beyond standard thre
 e-color primary systems, it significantly reduces speckle noise while pres
 erving natural depth cues while achieving m...\n\n\nFlorian Schiffers (Ama
 zon Prime Video, Northwestern University); Grace Kuo, Nathan Matsuda, Doug
 las Lanman, and Oliver Cossairt (Meta Reality Labs); and Florian Schiffers
  and Oliver Cossairt\n---------------------\nMoVer: Motion Verification fo
 r Motion Graphics Animations\n\nLarge vision-language models often fail to
  capture spatio-temporal details in text-to-animation tasks. We introduce 
 MoVer, a verification system using first-order logic to check properties l
 ike timing and positioning in motion graphics animations. Integrated into 
 an LLM pipeline, MoVer enables itera...\n\n\nJiaju Ma and Maneesh Agrawala
  (Stanford University)\n---------------------\nA Fully-statistical Wave Sc
 attering Model for Heterogeneous Surfaces\n\nThis work presents a statisti
 cal wave-scattering model for surfaces with nanoscale mixtures in geometry
  and material. It predicts average appearance (BRDF) and draws realistic s
 peckles directly from surface statistics, without explicit definitions. Th
 e proposed model demonstrates various application...\n\n\nZhengze Liu and 
 Yuchi Huo (State Key Lab of CAD & CG, Zhejiang University); Yifan Peng (Un
 iversity of Hong Kong); and Rui Wang (State Key Lab of CAD & CG, Zhejiang 
 University)\n---------------------\nInstant Self-Intersection Repair for 3
 D Meshes\n\nWe present a novel framework that instantly (< 1 sec) repairs 
 self-intersections in static surface meshes, which commonly occur during t
 he 3D modeling process.\n\n\nWonjong Jang, Yucheol Jung, Gyeongmin Lee, an
 d Seungyong Lee (POSTECH)\n---------------------\nA Fluorescent Material M
 odel for Non-Spectral Editing & Rendering\n\nWe introduce a material model
  for diffuse fluorescence that is compatible with RGB and spectral renderi
 ng. This models builds on an analytical integrable Gaussian-based model of
  the spectral reradiation that is efficient enough to permits real-time re
 ndering and editing of such appearance.\n\n\nLaurent Belcour and Alban Fic
 het (Intel Labs) and Pascal Barla (Inria - LaBRI)\n---------------------\n
 SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting\n\n3D Gaussi
 an Splatting (3DGS) enables fast 3D reconstruction and rendering but strug
 gles with real-world captures due to transient elements and lighting chang
 es. We introduce SpotLessSplats, which leverages semantic features from fo
 undation models and robust optimization to remove transient effects, ...\n
 \n\nSara Sabour (Google Inc - Deepmind, University of Toronto); Lily Goli 
 (University of Toronto); George Kopanas (Runway); Mark Matthews and Dmitry
  Lagun (Google Inc - Deepmind); Leonidas Guibas (Google Inc - Deepmind, St
 anford University); Alec Jacobson (University of Toronto); David Fleet (Go
 ogle Inc - Deepmind, University of Toronto); Andrea Tagliasacchi (Google I
 nc - Deepmind, Simon Fraser University); and Sara Sabour and Lily Goli\n--
 -------------------\nGuiding-Based Importance Sampling for Walk on Stars\n
 \nWalk on stars (WoSt) has shown its power in being applied to Monte Carlo
  methods for solving PDEs but the sampling techniques in WoSt are not sati
 sfactory, leading to high variance. Inspired by Monte Carlo rendering, we 
 propose a guiding-based importance sampling method to reduce the variance 
 of WoS...\n\n\nTianyu Huang and Jingwang Ling (School of Software and BNRi
 st, Tsinghua University); Shuang Zhao (University of California Irvine); a
 nd Feng Xu (School of Software and BNRist, Tsinghua University)\n---------
 ------------\nLayerPano3D: Layered 3D Panorama for Hyper-Immersive Scene G
 eneration\n\nLayerPano3D is a novel framework that generates hyper-immersi
 ve 3D panoramic scenes from a single text prompt. By decomposing panoramas
  into multiple layers and optimizing them as 3D Gaussians, it enables full
  360°×180° exploration with consistent visual quality, unlocking new possi
 bilities for virt...\n\n\nShuai Yang (Shanghai Jiao Tong University, Shang
 hai Artificial Intelligence Laboratory); Jing Tan (The Chinese University 
 of Hong Kong); Mengchen Zhang (Zhejiang University, Shanghai Artificial In
 telligence Laboratory); Tong Wu (The Chinese University of Hong Kong); Gor
 don Wetzstein (Stanford University); Ziwei Liu (Nanyang Technological Univ
 ersity); and Dahua Lin (The Chinese University of Hong Kong)\n------------
 ---------\nJames-Stein Gradient Combiner for Inverse Monte Carlo Rendering
 \n\nThis paper introduces a gradient combiner that blends unbiased and bia
 sed gradients in parameter space using the James-Stein estimator to infer 
 scene parameters (BSDFs and volumes) from images. This approach enhances o
 ptimization accuracy compared to relying solely on either unbiased or bias
 ed gradi...\n\n\nJeongmin Gu and Bochang Moon (Gwangju Institute of Scienc
 e and Technology)\n---------------------\nViSA: Physics-based Virtual Stun
 t Actors for Ballistic Stunts\n\nWe introduce ViSA (Virtual Stunt Actors),
  an interactive animation system using deep reinforcement learning to gene
 rate realistic ballistic stunt actions. It efficiently produces dynamic sc
 enes commonly seen in films and TV dramas, such as traffic accidents and s
 tairway falls. A novel action space d...\n\n\nMinseok Kim and Wonjeong Seo
  (Seoul National University), Sung-Hee Lee (Korea Advanced Institute of Sc
 ience and Technology (KAIST)), and Jungdam Won (Seoul National University)
 \n---------------------\nGarmentImage: Raster Encoding of Garment Sewing P
 atterns with Diverse Topologies\n\nGarment sewing patterns often rely on v
 ector formats, which struggle with discontinuities and unseen topologies. 
 GarmentImage instead encodes geometry, topology, and placement into multi-
 channel grids, enabling smooth transitions and better generalization. Usin
 g simple CNNs, it works well in pattern...\n\n\nYuki Tatsukawa (The Univer
 sity of Tokyo); Anran Qi (INRIA, Université Côte d'Azur; The University of
  Tokyo); and I-Chao Shen and Takeo Igarashi (The University of Tokyo)\n\nI
 nterest Area: Arts & Design, Gaming & Interactive, New Technologies, Produ
 ction & Animation, Research & Education\n\nRecording: Livestreamed, Not Li
 vestreamed, Recorded, Not Recorded\n\nKeyword: Animation, Art, Artificial 
 Intelligence/Machine Learning, Audio, Augmented Reality, Capture/Scanning,
  Computer Vision, Digital Twins, Display, Dynamics, Education, Ethics and 
 Society, Fabrication, Games, Generative AI, Geometry, Image Processing, Mo
 deling, Performance, Physical AI, Real-Time, Robotics, Scientific Visualiz
 ation, Simulation, Spatial Computing, Virtual Reality\n\nRegistration Cate
 gory: Full Conference, Virtual Access, Experience, Sunday
END:VEVENT
END:VCALENDAR
