BEGIN:VCALENDAR
VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:America/Los_Angeles
X-LIC-LOCATION:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
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BEGIN:STANDARD
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
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BEGIN:VEVENT
DTSTAMP:20260417T190156Z
LOCATION:West Building\, Rooms 121-122
DTSTART;TZID=America/Los_Angeles:20250812T123000
DTEND;TZID=America/Los_Angeles:20250812T140000
UID:siggraph_SIGGRAPH 2025_sess299_gensub_182@linklings.com
SUMMARY:Hands-On Class: Optimizing Real-Time Gaussian Splat Rendering for 
 Mobile and Standalone VR
DESCRIPTION:Olivier Therrien (Centre de développement et de recherche en i
 ntelligence numérique (CDRIN))\n\nLearn to render gaussian splats in real-
 time on mobile and standalone VR using UnityGaussianSplatting. This interm
 ediate workshop covers its fundamentals, followed by optimizations for mob
 ile GPUs.\n\nPlease note that computers will not be provided, so be sure t
 o bring your own fully charged laptop to fully participate and enjoy the s
 ession.\n\nSoftware Needed:\nUnity 6\nRenderDoc\nVisual Studio Code\nSourc
 etree\n\nInterest Area: Gaming & Interactive\n\nRecording: Not Livestreame
 d, Not Recorded\n\nKeyword: Interactive Classes – Bring Your Own Computer,
  Performance, Real-Time, Rendering, Virtual Reality\n\nRegistration Catego
 ry: Full Conference, Experience\n\n
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