BEGIN:VCALENDAR
VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:America/Los_Angeles
X-LIC-LOCATION:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTAMP:20260417T190159Z
LOCATION:East Building\, Room 15
DTSTART;TZID=America/Los_Angeles:20250811T160000
DTEND;TZID=America/Los_Angeles:20250811T170000
UID:siggraph_SIGGRAPH 2025_sess345_bof_131@linklings.com
SUMMARY:Using the SDL GPU Graphics API in Education
DESCRIPTION:Sanjay Madhav (University of Southern California)\n\nSDL is a 
 popular open-source library used in games and other interactive software. 
 Its latest version includes a new GPU API that provides a cross-platform m
 odern graphics interface with less of a learning curve than Vulkan. This m
 akes SDL GPU a perfect candidate for teaching students a modern approach t
 o interactive graphics.\n\nJoin SDL GPU project lead Evan Hemsley alongsid
 e professors Sanjay Madhav (USC), Mike Shah (Yale), and Matt Whiting (USC)
 , as they discuss the design of SDL GPU and present first steps towards in
 tegrating the library into interactive graphics curriculum.\n\nInterest Ar
 ea: Gaming & Interactive, Research & Education\n\nRecording: Not Livestrea
 med, Not Recorded\n\nKeyword: Education, Games\n\nRegistration Category: F
 ull Conference, Experience\n\n
END:VEVENT
END:VCALENDAR
