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X-LIC-LOCATION:America/Los_Angeles
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TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:19700308T020000
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DTSTART:19701101T020000
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BEGIN:VEVENT
DTSTAMP:20260417T190157Z
LOCATION:West Building\, Ballroom C
DTSTART;TZID=America/Los_Angeles:20250812T140000
DTEND;TZID=America/Los_Angeles:20250812T171500
UID:siggraph_SIGGRAPH 2025_sess351_gensubcur_113@linklings.com
SUMMARY:Advances in Real-Time Rendering in Games Part II
DESCRIPTION:Natalya Tatarchuk (Activision, Microsoft); Krzysztof Narkowicz
  and Tiago Costa (Epic Games); Jarkko Lempiäinen (HypeHype); Tanki Zhang (
 NVIDIA); and Tiago Sousa (iD Software)\n\nModern video games employ a vari
 ety of sophisticated algorithms to produce groundbreaking 3D rendering pus
 hing the visual boundaries and interactive experience of rich environments
 . This course brings state-of-the-art and production-proven rendering tech
 niques for fast, interactive rendering of complex and engaging virtual wor
 lds of video games.\n\nThis is the course to attend if you are in the game
  development industry or want to learn the latest and greatest techniques 
 in the real-time rendering domain!\n\nInterest Area: Gaming & Interactive,
  New Technologies, Production & Animation, Research & Education\n\nRecordi
 ng: Livestreamed, Recorded\n\nKeyword: Games, Geometry, Industry Insight, 
 Lighting, Performance, Real-Time, Rendering\n\nRegistration Category: Full
  Conference, Virtual Access, Tuesday\n\n
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