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PRODID:Linklings LLC
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TZID:America/Los_Angeles
X-LIC-LOCATION:America/Los_Angeles
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TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
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TZNAME:PST
DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
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BEGIN:VEVENT
DTSTAMP:20260417T190156Z
LOCATION:West Building\, Ballroom C
DTSTART;TZID=America/Los_Angeles:20250812T090000
DTEND;TZID=America/Los_Angeles:20250812T121500
UID:siggraph_SIGGRAPH 2025_sess352_gensubcur_112@linklings.com
SUMMARY:Advances in Real-Time Rendering in Games Part I
DESCRIPTION:Natalya Tatarchuk (Activision, Microsoft); Michal Drobot (Acti
 vision); Luc Leblanc and Melino Conte (Ubisoft); and Sergei Kulikov (Machi
 ne Games)\n\nModern video games employ a variety of sophisticated algorith
 ms to produce groundbreaking 3D rendering pushing the visual boundaries an
 d interactive experience of rich environments. This course brings state-of
 -the-art and production-proven rendering techniques for fast, interactive 
 rendering of complex and engaging virtual worlds of video games.\n\nThis i
 s the course to attend if you are in the game development industry or want
  to learn the latest and greatest techniques in the real-time rendering do
 main!\n\nInterest Area: Gaming & Interactive, New Technologies, Production
  & Animation, Research & Education\n\nRecording: Not Livestreamed, Not Rec
 orded\n\nKeyword: Games, Geometry, Industry Insight, Lighting, Performance
 , Real-Time, Rendering\n\nRegistration Category: Full Conference\n\n
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