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DTSTART:19700308T020000
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DTSTAMP:20260417T190159Z
LOCATION:West Building\, Level 2\, Outside Room 219
DTSTART;TZID=America/Los_Angeles:20250814T090000
DTEND;TZID=America/Los_Angeles:20250814T173000
UID:siggraph_SIGGRAPH 2025_sess417@linklings.com
SUMMARY:Posters: 3D & Geometry
DESCRIPTION:4. Manu-Grid: UI for Parameter Estimation of Tilt Angle Extend
 ed Generalized Projection Function in Illustrations\n\nWe introduce a nove
 l user interface, Manu-grid, to estimate the projection function, which co
 rresponds to the drawing method used in a background image to obtain the g
 eometrical consistent composite of 3D model images into the background sce
 ne.\n\n\nMamoru Akiyoshi, Ayumu Sato, and Suguru Saito (Institute of Scien
 ce Tokyo)\n---------------------\n3. Interactive Camerawork Authoring Syst
 em for Free-Viewpoint Dance Contents\n\nWe propose an interactive camerawo
 rk authoring system for free-viewpoint 3D dance contents that synthesizes 
 and edits the camerawork by retrieving optimal sequences from a database b
 ased on user queries of music and pose similarity, and demonstrate its eff
 ectiveness quantitatively and qualitatively....\n\n\nYu Suzuki and Naoya I
 wamoto (Waseda University) and Shigeo Morishima (Waseda Research Institute
  for Science and Engineering)\n---------------------\n2. Designing Balanci
 ng Toys Through Mass and Shape Optimization\n\nThis study presents a metho
 d for designing balancing toys. Through interactive modeling techniques th
 at optimize both shape and mass distribution, this research achieves the c
 hallenging feat of locating the center of mass outside the body. The desig
 ned balancing toys were successfully fabricated usi...\n\n\nShunsuke Hirat
 a (University of Tokyo); Yuta Noma (University of Toronto); Koya Narumi (K
 eio University, The University of Tokyo); and Yoshihiro Kawahara (The Univ
 ersity of Tokyo)\n---------------------\n6. Reassemble by Packing: Path-Va
 lid Spectral Placement for 3D Fragment Assembly\n\nWe achieve physically p
 lausible 3D fragment reassembly by framing it as path-verified spectral pa
 cking, using FFT correlation and alignment-maximizing ICP refinement again
 st a known target boundary for high-fidelity, collision-free reconstructio
 n.\n\n\nVinicius Hirono Gonçalves and Paula Dornhofer Paro Costa (Universi
 dade Estadual de Campinas)\n---------------------\n7. Spatial Adaptivity f
 or Solving PDEs on Manifolds With the Closest Point Method\n\nWe propose t
 he first framework to enable spatial adaptivity with the closest point met
 hod, which provides a more efficient spatial discretization suitable for r
 ecent applications of the closest point method in computer graphics, such 
 as fluid simulation [Morgenroth et al. 2020] and geometry processi...\n\n\
 nNathan King (University of Waterloo), Steven Ruuth (Simon Fraser Universi
 ty), and Christopher Batty (University of Waterloo)\n---------------------
 \n5. Minecraft to 3D: A Pipeline for High-Fidelity Reconstruction of Minec
 raft Worlds\n\nMinecraft to 3D automatically converts any Minecraft world 
 into an engine-ready, fully textured 3D scene—recognising default structur
 es, smoothing voxel terrain, and swapping structures for high-quality mode
 ls—so educators, indie developers, and artists can transform their in-game
  protot...\n\n\nSean Hardesty Lewis (Cornell Tech)\n---------------------\
 n1. Adding Regional Control for Continuous Remeshing via Attention Flows\n
 \nWe propose a grid optimization method with regional control that uses at
 tention mechanisms to prioritize visually significant areas and employs an
  attention flow mechanism to optimize resource allocation for structural c
 onsistency, thereby enhancing mesh reconstruction precision and capturing 
 finer ...\n\n\nJiaqi Wu (CS Dept, Tsinghua University) and Kun Xu (Tsinghu
 a University)\n\nRegistration Category: Full Conference, Experience
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