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DTSTAMP:20260417T190159Z
LOCATION:West Building\, Level 2\, Outside Room 219
DTSTART;TZID=America/Los_Angeles:20250812T090000
DTEND;TZID=America/Los_Angeles:20250812T173000
UID:siggraph_SIGGRAPH 2025_sess427@linklings.com
SUMMARY:Posters: Augmented & Virtual Reality
DESCRIPTION:29. You Can Grow Here: A Therapeutic VR Journey for Anxiety Ma
 nagement\n\nYou Can Grow Here is an immersive virtual reality experience t
 hat combines theatrical storytelling, improvisational design methods, and 
 evidence-based wellness techniques to guide users through emotional regula
 tion and anxiety relief—successfully exhibited in UIC’s CAVE2 and aligned 
 with...\n\n\nKhin Yuupar Myat, Hope Jo, Cindy Nakhammouane, and Gaeun Lee 
 (University of Illinois at Chicago)\n---------------------\n19. DiversePup
 petry: An Immersive Multi-User Puppetry System Based on Asymmetric Interac
 tion\n\nA complete traditional puppetry performance requires diverse contr
 ol interfaces to support a broader range of manipulation techniques. To ad
 dress this, our work integrates three distinct immersive puppeteering expe
 riences: VR-HMD, MR-HMD, and CAVE systems to enable asymmetric interaction
 , opening up...\n\n\nChun-Cheng Hsu, Wei-Chen Yen, and Jen-Kai Liu (Nation
 al Yang Ming Chiao Tung University) and Ping-Hsuan Han (National Taipei Un
 iversity of Technology)\n---------------------\n23. Hand Gesture-Driven Ve
 rtical Teleportation: Navigating Complex Height Differences in VR\n\nThis 
 paper presents two novel teleportation methods for VR environments that ad
 dress limitations of conventional parabola-based approaches when navigatin
 g varying heights. The SphereBackcast and Penetration methods utilize stra
 ight-line specification for intuitive movement to elevated locations. Exp.
 ..\n\n\nHibiki Kirihata (Toyo University) and Tomokazu Ishikawa (Toyo Univ
 ersity, Prometech CG Research)\n---------------------\n28. Weight Illusion
  Induced by AR Visual Effects on the Arm\n\nThis study explores the effect
 ive range of a weight illusion induced by AR visual effects. Results show 
 that AR visual effects on the arm, creating a “strong” impression, can mak
 e 100–500 g weights feel lighter when lifted with the visually augmented a
 rm.\n\n\nMie Sato and Kazuki Takeyama (Utsunomiya University) and Naoki Ha
 shimoto (The University of Electro-Communications)\n---------------------\
 n21. Evaluating the Effectiveness of Configurable Virtual Reality System f
 or Multi-sensory Spatial Audio Training\n\nThis paper presents EARSIM, a n
 ew approach to auditory localization training through Virtual Reality, uti
 lizing a configurable multi-sensory cue system to enable adaptive and pers
 onalized difficulty levels. The proposed system addresses the limitations 
 of conventional localization techniques and dem...\n\n\nSinnie Choi, Delst
 her James Edralin, Eric Tang, Mark Harmon, and Julien Roy (University of B
 ritish Columbia)\n---------------------\n26. SugART: Mixed Reality Sugar P
 ainting for Intangible Cultural Heritage Learning at Home\n\nThis paper in
 troduces SugART, an MR project that enables users to learn and recreate tr
 aditional sugar painting at home. Combining hand tracking, virtual guidanc
 e, and real-time feedback, our project supports creative expression and cu
 ltural education, lowering barriers to participation in intangibl...\n\n\n
 Haowei Xiong (University of the Arts London); Kexin Nie (The University of
  Sydney); Jiachen Zeng (ZimplePlus Ltd.); Shujing Shen (University of the 
 Arts London); and Mengyao Guo (Harbin Institute of Technology, Shenzhen)\n
 ---------------------\n24. Preserving Intangible Cultural Heritage of Mega
 lithic Sites Using Immersive Mobile XR\n\nIn this poster we introduce the 
 INT-ACT project which aims to investigate the use of immersive mobile eXte
 nded Reality (XR) environments for presenting the emotional, experiential 
 and environmental dimensions of Intangible Cultural Heritage (ICH) associa
 ted with tangible cultural heritage sites. We ...\n\n\nMasood Masoodian an
 d Inkeri Aula (Aalto University) and Renata Vieira, Áurea Rodrigues, Ivo S
 antos, António Lacerda Diniz, Camila Campos, Rafael Prezado, and Leonor Ro
 cha (University of Évora)\n---------------------\n27. The Gesture Lives On
 : A VR-Driven Puppet Performance in Immersive Space\n\nThe Gesture Lives O
 n transforms traditional Taiwanese glove puppetry into an immersive digita
 l performance through real-time VR gesture tracking and virtual puppet co-
 performance, offering a novel model for integrating cultural heritage with
  contemporary performance technologies.\n\n\nYI JEN LIN, Wei-Chen Yen, and
  Chun-Cheng Hsu (National Yang Ming Chiao Tung University)\n--------------
 -------\n20. DreamCraft: Interactive 3D Scene Creation From Editable Panor
 ama in Virtual Reality\n\nWe presents DreamCraft, a VR system that demonst
 rates the potential of combining panorama with 3D generation techniques to
  provide users with an intuitive and feature-rich platform for creating in
 teractive 3D scenes. Our pilot study shows that even users with no prior e
 xperience can effectively use ...\n\n\nCheng-Chih Tsai and Tse-Yu Pan (Nat
 ional Taiwan University of Science and Technology)\n---------------------\
 n22. Exploring Real-Time Water Surface Simulation for Immersive Virtual Re
 ality Using Marker-Based Tracking\n\nWe present a marker-based VR system t
 hat simulates real-time water surface flow by tracking ArUco markers on ph
 ysical water. The system generates FlowMaps from tracked motion to drive f
 luid effects in Unity. A circular pool with water-jet units enables contro
 llable flow, enabling sensor-driven, imme...\n\n\nLi-En Lai (National Taiw
 an University of Science and Technology), Chi-Yu Lin (National Taipei Univ
 ersity of Technology), Tse-Yu Pan (National Taiwan University of Science a
 nd Technology), and Ping-Hsuan Han (National Taipei University of Technolo
 gy)\n---------------------\n18. Anywhere Door Experience: Projection Mappi
 ng for Enhancing Entertainment and Immersion\n\nIn this study, we propose 
 an experience inspired by the Anywhere Door concept, in which users transi
 tion between multiple life-sized projected virtual spaces by opening, clos
 ing, and passing through a physical door.\n\n\nNaoki Hashimoto and Yuki In
 ada (The University of Electro-Communications)\n---------------------\n25.
  Pretraining Support for Cheerleading Stunts Using Virtual Reality\n\nChee
 rleading stunts are group gymnastics performed by multiple people. As the 
 skills involved become more challenging, it is necessary to devise better 
 practice methods. Thus, in this paper, we propose a pretraining support sy
 stem for cheerleading stunts using Virtual Reality (VR) technology. This s
 ...\n\n\nMizuki Akiyama (Ochanomizu University); Christian Sandor (CNRS, U
 niversité Paris-Saclay); and Yuki Igarashi (Ochanomizu University; RCAST, 
 The University of Tokyo)\n\nRegistration Category: Full Conference, Experi
 ence
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