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DTSTAMP:20260417T190159Z
LOCATION:West Building\, Level 2\, Outside Room 219
DTSTART;TZID=America/Los_Angeles:20250814T090000
DTEND;TZID=America/Los_Angeles:20250814T173000
UID:siggraph_SIGGRAPH 2025_sess436@linklings.com
SUMMARY:Posters: Rendering
DESCRIPTION:68. Evaluating Skin Tone Biases in Virtual Human Rendering\n\n
 We present a comparative analysis of skin tone rendering in MetaHuman avat
 ars using real-world and reference-based color inputs, revealing systemati
 c differences across the Monk Skin Tone scale and highlighting key limitat
 ions in current real-time rendering pipelines for darker and intermediate 
 skin...\n\n\nErick Menezes (UNIT); Helena Leal (UNIT, UFS); João Vítor Mou
 ra (UNIT); Victor Araujo (PUCRS/INCT-SANI, UNIT-SE); and Soraia Raupp Muss
 e (PUCRS)\n---------------------\n75. To Infinity and Beyond: a GPU-Driven
  Memory Sharing Pipeline to Generate and Process Infinite Synthetic Data\n
 \nOur GPU-resident pipeline based on Unreal Engine 5 unifies scene generat
 ion, rendering, and processing entirely on the GPU, eliminating CPU–GPU tr
 ansfers and disk I/O to achieve near-constant per-sample latency, up to 12
 × speedups, and sustained high-throughput training with effectively infini
 ...\n\n\nDaniele Della Pietra, Gino Lanzo Hahn, and Nicola Garau (Universi
 ty of Trento)\n---------------------\n74. SurfelPlus: A Surfel-Based Globa
 l Illumination Solution Optimized for Low-End Graphics Hardware\n\nSurfelP
 lus introduces a real-time global illumination renderer optimized for low-
 end hardware, achieving dynamic indirect lighting through unified surfel g
 eneration, adaptive surfel management, and advanced spatial-temporal filte
 ring, significantly improving performance and visual fidelity without e...
 \n\n\nRuipeng Wang, Zhen Ren, and Jinxiang Wang (University of Pennsylvani
 a)\n---------------------\n73. Scalable Volume Rendering of Billion-Cell C
 FD Simulations Using VFX Pipelines\n\nWe present a high-performance, VFX-i
 nspired workflow that transforms unstructured CFD data into scalable, high
 -fidelity visualizations using parallel voxelization, OpenVDB export, and 
 CyclesPhi rendering, supporting both batch processing and interactive fram
 e exploration for scientific analysis and ...\n\n\nPetr Strakos, Milan Jar
 os, Tomas Brzobohaty, Marketa Faltynkova, Ondrej Meca, and Lubomir Riha (I
 T4Innovations, VSB - Technical University of Ostrava)\n-------------------
 --\n76. Towards Accelerating Polarization Path tracing of Multi-Bounce Smi
 th Microfacet BSDFs\n\nThis paper proposes a polarization path tracing met
 hod that incorporates multiple microfacet reflections and introduces an ap
 proximation potentially enabling computationally efficient rendering.\n\nI
 NVITED TO THE FIRST ROUND OF THE STUDENT RESEARCH COMPETITION\n\n\nHidehit
 o Ohba (Waseda University), Tatsuya Yatagawa (Hitotsubashi University), an
 d Shigeo Morishima (Waseda University)\n---------------------\n72. Interac
 tive Object Insertion With Differentiable Rendering\n\nWe develop an objec
 t insertion pipeline and interface that enables iterative editing of illum
 ination-aware composite images. Our pipeline leverages off-the-shelf compu
 ter vision methods and differentiable rendering to reconstruct a 3D repres
 entation of a given scene. Users can add 3D objects and ren...\n\n\nWeikun
  Peng, Sota Taira, Chris Careaga, and Yağız Aksoy (Simon Fraser University
 )\n---------------------\n70. Hide A Bit: A Training-Free and High-Fidelit
 y Steganography Method for 3D Gaussian Splatting Based on Bit Manipulation
  and RSA Encryption\n\nThis paper presents a high-fidelity steganography m
 ethod for 3D Gaussian splatting that requires no additional training. We p
 ropose a bit-level embedding technique that leverages the lower bits of th
 e 32-bit floating-point representation. We further introduce an embedding 
 strategy that considers eac...\n\n\nKaoru Sasaki, Kazuhito Sato, and Shugo
  Yamaguchi (Waseda University) and Keitaro Tanaka and Shigeo Morishima (Wa
 seda Research Institute for Science and Engineering)\n--------------------
 -\n69. GBake: Baking 3D Gaussian Splats Into Reflection Probes\n\nGBake in
 troduces a raytracing-based technique for creating reflection probes in Ga
 ussian-splatted environments that overcomes inherent EWA splatting errors 
 at cubemap seams, enabling realistic integration of traditional mesh objec
 ts into scenes comprised of 3D Gaussians.\n\nINVITED TO THE FIRST ROUND ..
 .\n\n\nStephen Pasch (Columbia University); Joel Salzman (Columbia Univers
 ity, Brown University); and Changxi Zheng (Columbia University)\n---------
 ------------\n71. HyperParamBRDF: Fast Parametric Reflectance via Hypernet
 works and Physics-Based Simulation\n\nHyperParamBRDF uses hypernetworks co
 nditioned on physical parameters to predict nanostructure BRDFs with high 
 fidelity, accelerating appearance evaluation by orders of magnitude compar
 ed to simulation and enabling real-time exploration.\n\n\nAbraham Beauferr
 is and Wei Sen Loi (Huawei Canada)\n---------------------\n67. Efficient P
 roxy Raytracer for Optical Systems Using Implicit Neural Representations\n
 \nRay tracing is a widely used technique for modeling optical systems, inv
 olving \nsequential surface-by-surface computations which can be computati
 onally \nintensive. We propose Ray2Ray, a novel method that leverages impl
 icit neural representations to \nmodel ray tracing through optical systems
  with gre...\n\n\nShiva Sinaei (University of Osaka), Chuanjun Zheng and K
 aan Akşit (University College London (UCL)), and Daisuke Iwai (University 
 of Osaka)\n\nRegistration Category: Full Conference, Experience
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