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TZID:America/Los_Angeles
X-LIC-LOCATION:America/Los_Angeles
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TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
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DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
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BEGIN:VEVENT
DTSTAMP:20260417T190159Z
LOCATION:West Building\, Rooms 111-112
DTSTART;TZID=America/Los_Angeles:20250812T090000
DTEND;TZID=America/Los_Angeles:20250812T165000
UID:siggraph_SIGGRAPH 2025_sess479@linklings.com
SUMMARY:NVIDIA RTX Rendering Day
DESCRIPTION:Break\n---------------------\nNext-Gen Rendering: Advances in 
 GPU Ray Tracing With AI\n\nJoin NVIDIA engineers for an in-depth look at h
 ow the NVIDIA OptiX ray tracing toolkit is using DLSS, Mega Geometry, Coop
 erative Vectors and more to redefine real-time and production rendering. W
 e’ll explore the latest in AI-powered ray tracing techniques, new neural r
 endering methods, and per...\n\n---------------------\nReal-Time Ray Traci
 ng for M&E: Challenges and Innovations\n\nIn this session, we’ll explore t
 he key challenges of bringing real-time ray tracing to the Media & Enterta
 inment industry, including multi-machine synchronization, multi-GPU render
 ing, lens distortion, and more. We’ll show how ray tracing simplifies comp
 lex problems and how a connected e...\n\n---------------------\nBreak\n---
 ------------------\nBreak\n---------------------\nPixar and Beyond! Creati
 vity, Technology, and RenderMan\n\nFrom Toy Story to today, Pixar’s render
 ing technology has continuously evolved — and now, with RenderMan XPU, a p
 owerful hybrid CPU and GPU renderer, artists are gaining unprecedented spe
 ed and creative freedom.\nLearn how XPU is empowering artists and producti
 on pipelines with faster ite...\n\n---------------------\nGPU Rendering In
 novations at Sony Pictures Imageworks\n\nExplore how Sony Pictures Imagewo
 rks, creators of visual effects for over fifty feature films, including A 
 Minecraft Movie and Spider-Man: Across the Spider-Verse, have transformed 
 the SPEAR renderer with GPU acceleration. Discover innovative techniques t
 o address execution coherency and memory orga...\n\n---------------------\
 nHigh-Fidelity Rendering for Physical AI With NVIDIA Omniverse RTX\n\nBuil
 ding and validating intelligent agents and digital twins for complex real-
 world operations demands physically accurate, real-time simulation. NVIDIA
  Omniverse RTX provides this crucial fidelity, fundamentally transforming 
 how Physical AI is developed. This session explores the capabilities of Om
 ...\n\n---------------------\nReal-Time Short Form Content: Using GPU Acce
 lerated Techniques for Storytelling\n\nLandis Fields and Shannon Thomas fr
 om Industrial Light & Magic (ILM) walk us through their creative developme
 nt workflow and how RTX rendering in Unreal Engine brings reality as well 
 as efficiencies to storytelling.\n\n---------------------\nThe Future of R
 endering\n\nCovering emerging trends in GPU rendering for motion graphics,
  film making, product design, VFX, games, virtual production, immersive me
 dia and more – with deep dives on the latest frontier AI technologies, wor
 kflows and IP provenance tools.\n\n---------------------\nBreak\n---------
 ------------\nBreak\n---------------------\nBreak\n\nInterest Area: Produc
 tion & Animation\n\nKeyword: Animation, Art, Artificial Intelligence/Machi
 ne Learning, Capture/Scanning, Digital Twins, Games, Generative AI, Geomet
 ry, Graphics Systems Architecture, Hardware, Image Processing, Industry In
 sight, Lighting, Performance, Physical AI, Pipeline Tools and Work, Real-T
 ime, Rendering, Robotics, Simulation, Virtual Reality\n\nRegistration Cate
 gory: Full Conference, Experience, Exhibits Only, Tuesday
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