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VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:America/Los_Angeles
X-LIC-LOCATION:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
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TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
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BEGIN:VEVENT
DTSTAMP:20260417T190158Z
LOCATION:West Building\, Rooms 111-112
DTSTART;TZID=America/Los_Angeles:20250812T140000
DTEND;TZID=America/Los_Angeles:20250812T145000
UID:siggraph_SIGGRAPH 2025_sess479_ind_108@linklings.com
SUMMARY:Real-Time Ray Tracing for M&E: Challenges and Innovations
DESCRIPTION:In this session, we’ll explore the key challenges of bringing 
 real-time ray tracing to the Media & Entertainment industry, including mul
 ti-machine synchronization, multi-GPU rendering, lens distortion, and more
 . We’ll show how ray tracing simplifies complex problems and how a connect
 ed ecosystem—using standards like USD and MaterialX—enables powerful, flex
 ible workflows. These innovations also unlock new possibilities for virtua
 l production, making it possible to achieve high-quality, real-time visual
 s. We’ll demonstrate why this is the only real-time solution today that me
 ets the demanding needs of M&E.\n\nInterest Area: Production & Animation\n
 \nKeyword: Animation, Art, Artificial Intelligence/Machine Learning, Captu
 re/Scanning, Digital Twins, Games, Generative AI, Geometry, Graphics Syste
 ms Architecture, Hardware, Image Processing, Industry Insight, Lighting, P
 erformance, Physical AI, Pipeline Tools and Work, Real-Time, Rendering, Ro
 botics, Simulation, Virtual Reality\n\nRegistration Category: Full Confere
 nce, Experience, Exhibits Only, Tuesday\n\n
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