BEGIN:VCALENDAR
VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:America/Los_Angeles
X-LIC-LOCATION:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTAMP:20260417T190157Z
LOCATION:West Building\, Rooms 111-112
DTSTART;TZID=America/Los_Angeles:20250812T160000
DTEND;TZID=America/Los_Angeles:20250812T165000
UID:siggraph_SIGGRAPH 2025_sess479_ind_109@linklings.com
SUMMARY:GPU Rendering Innovations at Sony Pictures Imageworks
DESCRIPTION:Explore how Sony Pictures Imageworks, creators of visual effec
 ts for over fifty feature films, including A Minecraft Movie and Spider-Ma
 n: Across the Spider-Verse, have transformed the SPEAR renderer with GPU a
 cceleration. Discover innovative techniques to address execution coherency
  and memory organization that enable faster, more interactive artist workf
 lows all while attempting to maintain feature parity with the CPU producti
 on renderer.  Find out how the team overcame challenges with complex produ
 ction shaders and lighting scenarios  and achieved significant performance
  gains using NVIDIA OptiX. Join us for practical advice on how to implemen
 t GPU rendering for modern visual effects workflows.\n\nInterest Area: Pro
 duction & Animation\n\nKeyword: Animation, Art, Artificial Intelligence/Ma
 chine Learning, Capture/Scanning, Digital Twins, Games, Generative AI, Geo
 metry, Graphics Systems Architecture, Hardware, Image Processing, Industry
  Insight, Lighting, Performance, Physical AI, Pipeline Tools and Work, Rea
 l-Time, Rendering, Robotics, Simulation, Virtual Reality\n\nRegistration C
 ategory: Full Conference, Experience, Exhibits Only, Tuesday\n\n
END:VEVENT
END:VCALENDAR
