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PRODID:Linklings LLC
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TZID:America/Los_Angeles
X-LIC-LOCATION:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
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TZNAME:PST
DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
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BEGIN:VEVENT
DTSTAMP:20260417T190156Z
LOCATION:East Building\, Room 13
DTSTART;TZID=America/Los_Angeles:20250810T150000
DTEND;TZID=America/Los_Angeles:20250810T163000
UID:siggraph_SIGGRAPH 2025_sess493_bof_156@linklings.com
SUMMARY:Assessing Video Quality in Real-time Computer Graphics
DESCRIPTION:Akshay Jindal and Anton Sochenov (Intel)\n\nAs real-time graph
 ics grow increasingly sophisticated, assessing video quality has become cr
 itical for optimizing rendering pipelines and cloud gaming experiences. Tr
 aditional metrics like PSNR fall short in capturing perceptual artifacts u
 nique to modern techniques such as path tracing and neural supersampling. 
 This Birds of a Feather session invites researchers, developers, and artis
 ts to discuss the evolving landscape of video quality assessment in graphi
 cs. We'll explore recent advances like Computer Graphics Video Quality Met
 ric (CGVQM), limitations of existing methods, and future directions includ
 ing semantic-aware, temporally consistent, and no-reference approaches. Jo
 in us to help shape the future of perceptual quality in graphics.\n\nInter
 est Area: Gaming & Interactive, Research & Education\n\nKeyword: Artificia
 l Intelligence/Machine Learning, Real-Time, Rendering\n\nRegistration Cate
 gory: Full Conference, Experience\n\n
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