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VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:America/Los_Angeles
X-LIC-LOCATION:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
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TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
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BEGIN:VEVENT
DTSTAMP:20260417T190157Z
LOCATION:East Building\, Room 16
DTSTART;TZID=America/Los_Angeles:20250813T100000
DTEND;TZID=America/Los_Angeles:20250813T105000
UID:siggraph_SIGGRAPH 2025_sess533_ind_154@linklings.com
SUMMARY:Crossing the Final Real-time Frontier: Chaos Vantage support from 
 USD to MtlX, to GSplats, to VDB
DESCRIPTION:Chaos Vantage supports open standards like USD and MaterialX i
 n real-time or near real-time. That's what you will get as Chaos Vantage c
 ontinues to evolve far beyond its original scope and limitations, unlockin
 g real-time ray tracing for studios and artists beyond the V-Ray and any s
 ingle renderer ecosystem.\nJoin Vantage Product Manager Simeon Balabanov a
 s he explores how what began as a real-time viewport companion for V-Ray i
 s now becoming an open, standalone platform built for the most demanding r
 eal-time production workflows. Simeon will also highlight how support for 
 rendering Gaussian Splats is transforming previz workflows, and how the ad
 dition of OpenVDB volume rendering significantly expands Vantage’s potenti
 al in high-end visual effects.\n\nInterest Area: Gaming & Interactive, New
  Technologies, Production & Animation\n\nKeyword: Animation, Artificial In
 telligence/Machine Learning, Computer Vision, Games, Pipeline Tools and Wo
 rk, Real-Time, Rendering\n\nRegistration Category: Full Conference, Experi
 ence, Exhibits Only, Wednesday\n\n
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