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VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:America/Los_Angeles
X-LIC-LOCATION:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
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TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
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BEGIN:VEVENT
DTSTAMP:20260417T190158Z
LOCATION:East Building\, Room 16
DTSTART;TZID=America/Los_Angeles:20250813T160000
DTEND;TZID=America/Los_Angeles:20250813T165000
UID:siggraph_SIGGRAPH 2025_sess536_ind_157@linklings.com
SUMMARY:From USD to Splats: The Next Evolution of Virtual Production with 
 Chaos Arena
DESCRIPTION:This session explores the latest advancements in Chaos Arena, 
 bringing real-time ray tracing and a unified asset pipeline to virtual pro
 duction. We’ll show how USD and MaterialX have been integrated to enable a
  consistent, interoperable workflow, allowing a single asset to move seaml
 essly from pre-production to virtual production and final VFX.\nWe’ll also
  cover the integration of Gaussian Splats into Arena, demonstrating how th
 ey enhance efficiency and visual quality in real-time environments. Learn 
 how these innovations streamline production, eliminate redundant steps, an
 d help democratize high-quality virtual production.\nIn addition to these 
 key developments, we’ll highlight other recent advances in our real-time r
 ay tracing capabilities and how they continue to push the boundaries of wh
 at’s possible in virtual production.\n\nInterest Area: Arts & Design, New 
 Technologies, Production & Animation\n\nKeyword: Animation, Artificial Int
 elligence/Machine Learning, Games, Industry Insight, Pipeline Tools and Wo
 rk, Real-Time, Rendering\n\nRegistration Category: Full Conference, Experi
 ence, Exhibits Only, Wednesday\n\n
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