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PRODID:Linklings LLC
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X-LIC-LOCATION:America/Los_Angeles
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TZNAME:PDT
DTSTART:19700308T020000
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BEGIN:VEVENT
DTSTAMP:20260417T190156Z
LOCATION:Waterfront Ballroom\, Fairmont Waterfront Hotel
DTSTART;TZID=America/Los_Angeles:20250813T143000
DTEND;TZID=America/Los_Angeles:20250813T153000
UID:siggraph_SIGGRAPH 2025_sess558_bof_177@linklings.com
SUMMARY:Developing with Slang: Tools, Techniques, and Future Directions
DESCRIPTION:Shannon Woods (NVIDIA, Khronos Group)\n\nThe Slang shading lan
 guage and compiler is a proven open-source technology empowering real-time
  graphics developers with flexible, innovative features that complement ex
 isting shading languages, including neural computation inside graphics sha
 ders. Join us for the latest updates from the Slang Working Group and disc
 ussions around key shader community topics, including new capabilities and
  future directions, case studies, tools and techniques.\n\nInterest Area: 
 Gaming & Interactive, New Technologies, Research & Education\n\nKeyword: A
 rtificial Intelligence/Machine Learning, Games, Graphics Systems Architect
 ure, Performance, Pipeline Tools and Work, Real-Time\n\nRegistration Categ
 ory: Full Conference, Experience\n\n
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